Dye Colors Fickle?
Kaida the Heartless
Alright, it was brought to my attention by a random gentleman/lady the other day, ingame, that they could not duplicate the color of my armor. I even gave them the exact dye combination I used to create this color (tealish), still, the color was too dark despite the formula being exact. I proceeded to "redye" my armor via the menu and they were right, the color had indeed become darker.
They also brought to my attention that this may have occured due to the addition of nightfall. Has anyone else had any problems with dye colors? If anyone could, I would like to test to see if this may just be an error with the dye window or if the color of my armor is, infact, no longer available. Looking for female necromancers with 15k luxon to help test!
They also brought to my attention that this may have occured due to the addition of nightfall. Has anyone else had any problems with dye colors? If anyone could, I would like to test to see if this may just be an error with the dye window or if the color of my armor is, infact, no longer available. Looking for female necromancers with 15k luxon to help test!
Gaile Gray
Armour is made of different things. From fabric to metal to leather to even wood! Each texture, each substance out of which the armour is made accepts and absorbs the dye differently. Even between fabrics, I believe you may see a difference, from linen to damask to cloth (although I would want to test that to state it with certainty). But it's for sure that between properties as different as metal and leather, you will see a major difference.
I believe if you notice a difference in dyes, it may be based on one of two things: The dying may have been done using the old system, which while less optimal in many ways did produce some shades that players feel they are unable to replicate today. The second and more like reason is the "base" on which the dye has been applied is different, and someone is comparing apples and oranges... or metal and cloth.
Dyes were improved, and a preview screen added, a few months ago, and the colours obtained now are more vibrant and the combinations have more differences in them, making dying even more of a science and an art nowadays. This allows greater personality and variety in the shades that you can use. (In the old days, it was really hard to tell the difference in some vials because the differences were just too hard to even see.) You can still mix up to four dyes to get custom colours, and the preview screen accurately shows you how it will look on that particular material.
I believe if you notice a difference in dyes, it may be based on one of two things: The dying may have been done using the old system, which while less optimal in many ways did produce some shades that players feel they are unable to replicate today. The second and more like reason is the "base" on which the dye has been applied is different, and someone is comparing apples and oranges... or metal and cloth.
Dyes were improved, and a preview screen added, a few months ago, and the colours obtained now are more vibrant and the combinations have more differences in them, making dying even more of a science and an art nowadays. This allows greater personality and variety in the shades that you can use. (In the old days, it was really hard to tell the difference in some vials because the differences were just too hard to even see.) You can still mix up to four dyes to get custom colours, and the preview screen accurately shows you how it will look on that particular material.
Queenie
I don't see why the dye system needed to be updated in the first place, everyone enjoyed the dyes and how they dyed the armors, and how the the dye remover was replaced with grey dye...I think its pointless. Also, dye remover was sometimes one of the crucial dyes in mixing dyes aswell, like that blood red color that we can't make anymore...or shades of pink (lol, its semi-impossible to make a nice pink dye these days without it looking rather bland;-; )
ah well, thats my 2 cents xD
ah well, thats my 2 cents xD
Heelz
A few weeks before the Nightfall update, I was able to recreate the nice baby blue color that Chiyo has on my own ritualist. Unfortunately, I only had enough money and material for the chest and skirt pieces at the time. Much later, after the dye change, I was unable to get the exact same color, even with the same combination. When I previewed the changes on the piece that did have the right color, the results were slightly darker than desired. I finished the rest of the armor set and had to dye them the weaker blue. Fortunately, however, those pieces were the less visible, so at least the big armor pieces were the right color.
I appreciate the dye preview system that saves us all money and time, but I do wish the old colors were back.
I appreciate the dye preview system that saves us all money and time, but I do wish the old colors were back.
wingzro
Dye remover was basically the base color for each profession costing 50g. In the case for necros, dye remover gave red. So dye remover in itself I wouldn't say was crucial in making blood red dye for necro armor, just cheaper than buying red dye.
artay
Try making pink after the update
Rampager
Quote:
Originally Posted by artay
Try making pink after the update
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Kityn
Quote:
Originally Posted by wingzro
Dye remover was basically the base color for each profession costing 50g. In the case for necros, dye remover gave red. So dye remover in itself I wouldn't say was crucial in making blood red dye for necro armor, just cheaper than buying red dye.
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Even with red dye in the mix instead of the dye remover did not make the blood red color for necro armors. The dye remover was needed to make the blood red color. No other dye can replace it in the mix. All of this is true before the dye update and still is true. Blood Red for necro armors cannot be duplicated(Unless Black Dye is thrown in the mix). Even if Black Dye is in the mix I highly doubt you can get the same bright Blood color.
Cassandra Tanacel
Funny thing i noticed the other day with my primevil armor. Had the Helm purple and the rest of the armor silver. Saw the armor in black and thought, that does look nice - however i wanted a purple tinge to the armour helm and gloves as i
So i added black and pruple on the helm in the preview window - and the helm still looked purple (remember i had already dyed it purple previously) - so i dragged both dyes back into my eventory and cancelled the dye
The Helm went to the base grey - no dye remover used. Anyone else had something like this happen? (the grey helm looks really good!)
Haven't been back on to replicate this and also not reported it (until i've tested again)
So i added black and pruple on the helm in the preview window - and the helm still looked purple (remember i had already dyed it purple previously) - so i dragged both dyes back into my eventory and cancelled the dye
The Helm went to the base grey - no dye remover used. Anyone else had something like this happen? (the grey helm looks really good!)
Haven't been back on to replicate this and also not reported it (until i've tested again)
Havre Fras
Purple + orange gives a nice pink tint on monk armour. Haven't tried it on others, though.
getalifebud
I got pink, because my Necromancer used to have the bizarre colored face scars, when orange turned out pink, or something along those lines. Anyway, the pink looked so Emo it was great, when I got a new scar, I was able to make pink but it took some effort, I think it involved using red, purple and, yellow?
Velvet Wing
Well, before the update, my monk had a nice set of black threads, the cheap shing jea one (before the 55hp nerf, which i still regret, but understand ) that I always wore while running around
With the dye improvement I bought some black dyes for my derv, since a black cloak looks cool ^^
I tried out the dyes on my monk armor before adding to them the derv. And the colours changed immensely!! It was way more dark then before, even with a purple glow of some sort.. well, after cancelling I had a conversation with a fellow monk that liked the look of my armor, he asked what colour I dyed it.. When I told him it was black he got out and bought some, only to be dissapointed that it didn't match my set I actually liked his new colour, but he didn't..
Edit: for making it easier to read
With the dye improvement I bought some black dyes for my derv, since a black cloak looks cool ^^
I tried out the dyes on my monk armor before adding to them the derv. And the colours changed immensely!! It was way more dark then before, even with a purple glow of some sort.. well, after cancelling I had a conversation with a fellow monk that liked the look of my armor, he asked what colour I dyed it.. When I told him it was black he got out and bought some, only to be dissapointed that it didn't match my set I actually liked his new colour, but he didn't..
Edit: for making it easier to read
KingKryton
dye preview is rather pointless. it would of been better to test a dye before you brought it. you dont go into a clothing store buy whatever looks best then get home later and find its too small and doesnt look as you thought it would
cataphract
I can't make gold on Vabbi warrior armor. It's so frustrating to see my shield and axe out of color.
KingKryton
Quote:
Originally Posted by cataphract
I can't make gold on Vabbi warrior armor. It's so frustrating to see my shield and axe out of color.
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Aegeroth
Thats a very nice combo...
Male Vabbian - Tower Shield - Elonian Gladius = East Roman Empire Warrior!
Western Roman would need a legionare look.
Male Vabbian - Tower Shield - Elonian Gladius = East Roman Empire Warrior!
Western Roman would need a legionare look.
Erik Fox
Pink like this or different? This is purple+brown...
I like the preview window and the new black color, but yeah some combos(my Necro's teal armor) is not redoable.
I like the preview window and the new black color, but yeah some combos(my Necro's teal armor) is not redoable.
arcanemacabre
On a side-note, I love the new Silver. It behaves kinda like a shiny effect, rather than a color.
What I'd love to see is other dyes like it, with certain effects like sparkle, glow (for a super-shiny in the sunlight), flat/matte, etc. If they did that, then I would also suggest adding a fifth box to the dye mix, only for effects, so that you can still have a 4-dye mix, with an added effect.
Anyway, back on topic, I agree that we are definately missing some mixes from the old system. However, I love the new system much better, especially the preview window.
Speaking of the preview window: Any chance we can be allowed to resize it back to nearly full screen again, Gaile? I got mine taking up most of my screen, while my wife can't get it any bigger than about 2x the inventory window. I'm afraid to shrink mine now, because it probably will get stuck smaller like hers.
What I'd love to see is other dyes like it, with certain effects like sparkle, glow (for a super-shiny in the sunlight), flat/matte, etc. If they did that, then I would also suggest adding a fifth box to the dye mix, only for effects, so that you can still have a 4-dye mix, with an added effect.
Anyway, back on topic, I agree that we are definately missing some mixes from the old system. However, I love the new system much better, especially the preview window.
Speaking of the preview window: Any chance we can be allowed to resize it back to nearly full screen again, Gaile? I got mine taking up most of my screen, while my wife can't get it any bigger than about 2x the inventory window. I'm afraid to shrink mine now, because it probably will get stuck smaller like hers.
dwc89
There are some armors I have that I will not re-dye due to the change as I like the color.
The preview window is nice, as it allows seeing the changes different mixes bring.
I am however not impressed with black dye. A guildie has monk fissure dyed black, before the change, and comparing another monk in fissure dyed black after the change you can see a huge difference. The "new" black is just that , black with no details of the armor - I call it the black hole as all the texture, etc of the armor are lost. IMO it is too black and without a mix is a waste of gold on some armors.
There has been a change and I would suggest asking if it is new dye or old dye before attempting to match a color you like.
The preview window is nice, as it allows seeing the changes different mixes bring.
I am however not impressed with black dye. A guildie has monk fissure dyed black, before the change, and comparing another monk in fissure dyed black after the change you can see a huge difference. The "new" black is just that , black with no details of the armor - I call it the black hole as all the texture, etc of the armor are lost. IMO it is too black and without a mix is a waste of gold on some armors.
There has been a change and I would suggest asking if it is new dye or old dye before attempting to match a color you like.
My Sweet Revenga
Yeah I can't seem to get the same aqua blue on my ranger's armour anymore. You'd think it was possible since obviously the colour still exists on my current armour. Maybe I'm just not using the right dye combinations or it could be that the 4 dye limitation is the cause. Before the dye update, I had a 3 dye mix in my inventory (bah!) but I tried using it with the dye preview window. The colour was off from what it should have been before the update. But I found that I could add more dyes to the mix and the preview window would update (even though it wouldn't let me apply it). So I can only assume the 4 dye limit is the reason we can't get our nice old colours back =[
GranDeWun
The new system needs a generic 'darkener' and a generic 'lightener'. (You could use a white or black, but its expensive.)
Otherwise, many old colors are impossible to duplicate.
Otherwise, many old colors are impossible to duplicate.
jcapulet
Another thing to consider when trying to replicate a color, is that on different monitors (and maybe video cards?), colors may not appear the same. A long time ago, hubby and I created a guild. I designed the cape...to me it was a med/dark purple.
Then he asked me why I made a pinkish guild cape Checked on his screen and sure enough...it was a pink.
Then he asked me why I made a pinkish guild cape Checked on his screen and sure enough...it was a pink.
floppinghog
Theres a few problems with the dye system right now (forget the preview window thats something else) but when you do open it and place you 4 dyes, well, you can't dye something red-red but it shows you a difference in the window!
Another is white sucks. plain and simple, it doesn't act as the "lighten up other dye" with it, it bleeds other colors away and stays white. Its too strong
Same for black, its sucks, other than dying something with just 1 black (which is great compared to before) but with anything else, it falls short in effects.
Much like Gaile is plainly wrong, the blood necro dye my necro and many others still keep from the old system isn't possible to obtain anymore. I know, I tried. I got close but the closest was actually an orange red, and it wasn't even red dominate enough and with that it still wasn't dark enough to register as "blood".
Much like the blood dye, same goes for those other bright colors we could have before. You just can't get it anymore. Gaile says this stuff about different materials and base colors, yeah O.k. Well we are telling you it sucks and isn't up to par with what we had, so bring the other dyes special mixing back and keep white/black/brown and give them more use in mixing.
We already knew what base colors played in part with dying, and we knew already that "metallic" armors and "cloth" armors dye differently. Example: Prophecies Monk cloth armors, and Prophecies Warrior knight armor.
I would say the underlining issue is, the old color combos we could get was more realistic than what we get now. I mean I use red dye on my 15k luxon war armor and its blood red but its ugly so I try adding black, it becomes a pinkish red? WTF?
Another is white sucks. plain and simple, it doesn't act as the "lighten up other dye" with it, it bleeds other colors away and stays white. Its too strong
Same for black, its sucks, other than dying something with just 1 black (which is great compared to before) but with anything else, it falls short in effects.
Much like Gaile is plainly wrong, the blood necro dye my necro and many others still keep from the old system isn't possible to obtain anymore. I know, I tried. I got close but the closest was actually an orange red, and it wasn't even red dominate enough and with that it still wasn't dark enough to register as "blood".
Much like the blood dye, same goes for those other bright colors we could have before. You just can't get it anymore. Gaile says this stuff about different materials and base colors, yeah O.k. Well we are telling you it sucks and isn't up to par with what we had, so bring the other dyes special mixing back and keep white/black/brown and give them more use in mixing.
We already knew what base colors played in part with dying, and we knew already that "metallic" armors and "cloth" armors dye differently. Example: Prophecies Monk cloth armors, and Prophecies Warrior knight armor.
I would say the underlining issue is, the old color combos we could get was more realistic than what we get now. I mean I use red dye on my 15k luxon war armor and its blood red but its ugly so I try adding black, it becomes a pinkish red? WTF?
ElinoraNeSangre
The blood red dye for necro does depend on the armor; I was able to get it on my 1.5k Necrotic from Drok's (but that stuff seems to dye pretty bright anyhow). However, not on 15k Kurzick for instance (and it was possible at some point as there's pictures on guildwiki of it).
I also had a bright teal on my 15k Kurzick for a time, and I can't seem to get the same color. The new teal, though, is a darker more subtle teal and it's actually very nice.
I'm not really complaining because I'd rather have the dye preview anyway (so that I don't have to buy a ton of dyes for combos that don't end up working!), but just pointing out a couple of things I've noticed.
I also had a bright teal on my 15k Kurzick for a time, and I can't seem to get the same color. The new teal, though, is a darker more subtle teal and it's actually very nice.
I'm not really complaining because I'd rather have the dye preview anyway (so that I don't have to buy a ton of dyes for combos that don't end up working!), but just pointing out a couple of things I've noticed.
Carinae
Quote:
Originally Posted by Queen Christie
Also, dye remover was sometimes one of the crucial dyes in mixing dyes aswell, like that blood red color that we can't make anymore...
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Quote:
Originally Posted by czymann
Even with red dye in the mix instead of the dye remover did not make the blood red color for necro armors. The dye remover was needed to make the blood red color. No other dye can replace it in the mix. All of this is true before the dye update and still is true. Blood Red for necro armors cannot be duplicated(Unless Black Dye is thrown in the mix). Even if Black Dye is in the mix I highly doubt you can get the same bright Blood color.
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Dye Remover was NOT essential to the Blood Red color. It was just R + G + B + P. That's it. Carinae has four sets of Blood Red armor, dyed with that combo.
I do agree that the color can no longer be made. At least, no one has figured out how to reproduce it.
For bonus points, tell me how to dye a Bone Charm a deep dark red.
Carinae
What we really need, is some kind of "Color Analyzer" where we can feed in a "target" color and have the game report the dye combos that give the closest results.
Maybe that process would cost 50g at the Dye Trader.
Maybe that process would cost 50g at the Dye Trader.
cosyfiep
the probem is not the new dyes....its what they did to the armor....
for example
ele armor had a base color of something like blue + silver + blue +white.....now its grey......and that is considered when you apply dye to it.
I had luxon armor which I dyed purple + green....came out a neat aqua. now its horrible.....and nothing close to the color it was before even when I apply it to the same type of armor (say I bought the top to match the skirt) now its impossible to match any armor from before the nerf to armor after the nerf since the base colors of the armor changed (besides black and silver).......
I have an example using my latest mesmer.....she was made during the factions time (may or june) as my mule.....the image has the orignal color combo (uhm purple alone) on the right.....while the image on the left is after the nerf (I decided to make my dervish my mule and started playing my mesmer......) she had starter armor, but I bought new higher al to continue playing her.....I bought the same armor type, but now the base is grey-----notice the BIG difference from even the gloves---undyed on the right, dyed green on the left........
now am unable to get that dye from the right....glad I kept the screenie
( I apologize for the image size.....its paint).
My suggestion for anet would be to add yet another dye....this one would be called 'base' and would be applied to the armor to return it to the base color for your proffesions armor (like green for mesmer, blue for eles....)....and then we could apply colors on top of that....instead of the horrible 'grey'. ugh.
for example
ele armor had a base color of something like blue + silver + blue +white.....now its grey......and that is considered when you apply dye to it.
I had luxon armor which I dyed purple + green....came out a neat aqua. now its horrible.....and nothing close to the color it was before even when I apply it to the same type of armor (say I bought the top to match the skirt) now its impossible to match any armor from before the nerf to armor after the nerf since the base colors of the armor changed (besides black and silver).......
I have an example using my latest mesmer.....she was made during the factions time (may or june) as my mule.....the image has the orignal color combo (uhm purple alone) on the right.....while the image on the left is after the nerf (I decided to make my dervish my mule and started playing my mesmer......) she had starter armor, but I bought new higher al to continue playing her.....I bought the same armor type, but now the base is grey-----notice the BIG difference from even the gloves---undyed on the right, dyed green on the left........
now am unable to get that dye from the right....glad I kept the screenie
( I apologize for the image size.....its paint).
My suggestion for anet would be to add yet another dye....this one would be called 'base' and would be applied to the armor to return it to the base color for your proffesions armor (like green for mesmer, blue for eles....)....and then we could apply colors on top of that....instead of the horrible 'grey'. ugh.
KingKryton
Quote:
Originally Posted by Aegeroth
Thats a very nice combo...
Male Vabbian - Tower Shield - Elonian Gladius = East Roman Empire Warrior! Western Roman would need a legionare look. |
More Outrage
Either way it makes me wish I`d stocked up on dye remover before the update, could of sold them for a nice profit now. But I`ve got to admit the new dye preview system is much better and much less costly.
Feminist Terrorist
Quote:
Originally Posted by Gaile Gray
I believe if you notice a difference in dyes, it may be based on one of two things: The dying may have been done using the old system, which while less optimal in many ways did produce some shades that players feel they are unable to replicate today. The second and more like reason is the "base" on which the dye has been applied is different, and someone is comparing apples and oranges... or metal and cloth.
Dyes were improved, and a preview screen added, a few months ago, and the colours obtained now are more vibrant and the combinations have more differences in them, making dying even more of a science and an art nowadays. This allows greater personality and variety in the shades that you can use. (In the old days, it was really hard to tell the difference in some vials because the differences were just too hard to even see.) You can still mix up to four dyes to get custom colours, and the preview screen accurately shows you how it will look on that particular material. |
The dye preview window is a fantastic addition, but tweaking the dye colors was a mistake, in my opinion. The new dyes tend to result in muted, rather muddy tints. Personally I'm thankful that my main characters have the dyes I wanted, because there is no way I will redye their armor with the current system. Unfortunately that also means I can't buy them new pieces and expect them to match the old ones.
greyf0x_f0x
Firstly, I'd just like to say that the new preview system, and the concept of drag and drop dye mixing is great. For the most part, it has been cheaper and easier to get the colours I wanted on my characters. I don't think this new system has less possibilities than before (though those possibilities are different), I just think that because we can now try out a massive range of dye combos at no cost, people are noticing the limitations more.
I think some of the problem people are having with white and black dye, is related to the fact that they are not really colours as such. What would be really great, is a slider system, whereby you can choose the level of black or white you are mixing with your colour. Now you might argue that you can do that already, by mixing 3 black + 1 red, but saddly that's not the case.
I think some of the problem people are having with white and black dye, is related to the fact that they are not really colours as such. What would be really great, is a slider system, whereby you can choose the level of black or white you are mixing with your colour. Now you might argue that you can do that already, by mixing 3 black + 1 red, but saddly that's not the case.
Kaida the Heartless
Ahh. Thanks for the replies. Also, thank you Gaile.
Yea, we both have the exact same armor, so the base material that the dye is being applied to is not different in any respect. Apparently, as was said, the new dye combinations are, indeed, much more vibrant. The closest color I can get to my armor today is still brighter and, well, more vibrant (not to be repetative).
This kinda' stinks because I'm getting tired of my "steel teal"ish color, but I love getting compliments on my "awesome dye combo", which can't be reproduced now! *gasp* Then again, the brighter version isn't too much different, so I'll side with the updates. That preview window is a real money saver!
Yea, we both have the exact same armor, so the base material that the dye is being applied to is not different in any respect. Apparently, as was said, the new dye combinations are, indeed, much more vibrant. The closest color I can get to my armor today is still brighter and, well, more vibrant (not to be repetative).
This kinda' stinks because I'm getting tired of my "steel teal"ish color, but I love getting compliments on my "awesome dye combo", which can't be reproduced now! *gasp* Then again, the brighter version isn't too much different, so I'll side with the updates. That preview window is a real money saver!
Feathermoore Rep
Quote:
Originally Posted by floppinghog
Another is white sucks. plain and simple, it doesn't act as the "lighten up other dye" with it, it bleeds other colors away and stays white. Its too strong
Same for black, its sucks, other than dying something with just 1 black (which is great compared to before) but with anything else, it falls short in effects. |
Overall, Blue seems to be the only color that i can create just about any shade that i want. Red and Green: I can get redish-purples and light greens and thats about it. Pink is just downright impossible on some armors (I mean pink - not redish-purple). And yellow...its like white but inconsitent. Sometimes it acts like yellow and sometimes it doesn't.
And what most baffles me is how on my armor: Red + Red + White = Something ugly thats a cross between brown and white with ever so SLIGHT tint of red.
I understand that dye now is supposed to reflect the materials its used on, but no material I am aware of is resistant to certain colors. Especially now since everything has a grey base, the type of material should not effect the specific color of a given dye. Even if its metal all that should do is make the armor more shiny, because if you really want to get down to it, you can't dye metals very easily/if at all. More likely to paint them then anything.
As well I do believe that you can create new colors with system, but we also lost some of the old colors. And personally alot of the new colors are armor dependant. A combo used on one armor maybe completely different hue and saturation and lightness on another. As well, the few armors i tested, seemed to have a bias towards a ceratain color. My male ele vabbian for instance has an affinity for blue for some reason. Name a color/shade of blue and i can probably find a way to make it on my ele. >.<
Its not a major issue, but the dye system really does need to be re-evaluated. Don't get me wrong, the dye preview is great. Its the physical coloration of items during the dye process that needs to be examined.
EDIT: Sorry this turned to a rant. I was/am quite miffed about how my Male Ele Vabbian Armor dyes.
Desbreko
I'm unabled to reproduce the light pink color I have on my elementalist's ascended pyromancer armor with the new dye system, though I can get it close. I just need to be able to mix in a fifth dye to get it light enough without washing out the color.
Either that or white dye needs to be changed. Silver now adds a blue tint to things, and white makes colors really washed out, so there's nothing left to lighten colors while keeping the color balance the same. Which makes light shades of tertiary colors (like magenta/pink) almost impossible on some armors.
Either that or white dye needs to be changed. Silver now adds a blue tint to things, and white makes colors really washed out, so there's nothing left to lighten colors while keeping the color balance the same. Which makes light shades of tertiary colors (like magenta/pink) almost impossible on some armors.
atkafighter
What if they added a color picker, and you could choose your color, and get the matching dye combination?
I was thinking something like this...
It could work similar to the Guild Cape window, but it would be for your armor. I think it would be pretty nifty. ^.^ It could be an NPC like the festival hats guy, but for dye combinations. Maybe you click on a color you want, and he/she says "Oh I could make this if you brought me X vials of (color)."
Although this would take all the fun out of discovering your own colors it would be pretty handy, and save on dyes so you don't have to buy ones you may/may not use, or carry a ton of dyes on hand all the time.
I was thinking something like this...
It could work similar to the Guild Cape window, but it would be for your armor. I think it would be pretty nifty. ^.^ It could be an NPC like the festival hats guy, but for dye combinations. Maybe you click on a color you want, and he/she says "Oh I could make this if you brought me X vials of (color)."
Although this would take all the fun out of discovering your own colors it would be pretty handy, and save on dyes so you don't have to buy ones you may/may not use, or carry a ton of dyes on hand all the time.
More Outrage
Quote:
Originally Posted by atkafighter
....Although this would take all the fun out of discovering your own color..........
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Now I just seem to use black dyes more and I`m not sure why as I used to steer clear of them due to lack of and cost. Silver used to be the mixers choice along with dye remover but now silver is a waste of inventory space and the dye traders price mirrors this opinion.
ValaOfTheFens
Quote:
Originally Posted by Gaile Gray
Armour is made of different things. From fabric to metal to leather to even wood! Each texture, each substance out of which the armour is made accepts and absorbs the dye differently. Even between fabrics, I believe you may see a difference, from linen to damask to cloth (although I would want to test that to state it with certainty). But it's for sure that between properties as different as metal and leather, you will see a major difference.
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floppinghog
Basically Anet mistakenly changed too much without enough testing, released and turned a blind eye. All we needed was a preview window for dye combo's we DIDN'T actually need a white dye, we didn't need a brown dye, and we didn't really need black to be changed into a lone tar pit that lightens other colors... (makes sense?)
Come on now, "kiss and makeup" We want it fixed, Gaile said numerous times, "all dye results should be possible with the new system", When she admit's herself she hasn't tested very much.. that just really rubs me the wrong way. And I get really pissy with that type of shit if anyone can't tell already. FIX IT PLS
Come on now, "kiss and makeup" We want it fixed, Gaile said numerous times, "all dye results should be possible with the new system", When she admit's herself she hasn't tested very much.. that just really rubs me the wrong way. And I get really pissy with that type of shit if anyone can't tell already. FIX IT PLS
Drevik Crimson Hero
Many of my old receipes do not come out right anymore also. I believe that it is also that many contained dye remover in the mix. As for base armors, I long had that built into my formulas as did many of us dye-addicts have. The 15k gladitor drove me nuts that I could never get a better red than tomato red on it because of its metalic gold base.
However, I am so pleased with the new dye screen that I do not mind rewriting my dye forumla books.
However, I am so pleased with the new dye screen that I do not mind rewriting my dye forumla books.
Taala
Quote:
Originally Posted by ValaOfTheFens
Truthfully, I wish each armor was made the way it used to be: in the base color of your chosen profession. I'm a casual gamer and can't spend alot of time grinding in order to buy dye for all my armor.
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I'm a casual gamer too and don't farm at all, yet I have no problem buying dye for every set of armour I buy, even for those below max stats at the beginning of the game. I'm glad they have that grey base colour so people who actually care about dyes stand out more.