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Originally Posted by baddog992
Oh my god, people complain about running monks, I couldnt imagine people who had to fight enemies that had good/great skills, all the time. I remember the last topic about pvp and how some people wanted to make it easier to hold agro on mosters and such.
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hehe, your post made me laugh.
"complain about
running monk" was the complaint and "
fight enemies that had good/great skill" was what most people were asking for...
Running foes were always easy to take out, as that's all they did; run. Something that actually fought back and used skills... hell yea, that would be awesome.
Something I've been wanting in PvE for, well, forever is a move away from any and all player based skill usage for the mobs and removal of all PvP like game play. It will never happen, but imagine two situations:
Poisonous creatures that are "always" poisonous, hence they do not need to use Apply Poison to poison the player; or a Troll with Trolls Ungeunt up 100% of the time vs having to use a player skill of the same name... I mean, those are skills, for those creatures they should be innate abilities, something that comes natural to them.
Second, the bigger tougher mobs shouldn't have to try and pretend to be in a PvP match to be challenging. To the bigger and stronger mobs, knockbacks and knock downs should be added to their hits, again though, not as skills. Those towering Crag creatures should literally send the players sailing backwards and onto their backs when they get hit. However, instead they simple shamble in broken pathing in sad attempts to get to the backline while being destroyed...
Moving PvE away from PvP would give the PvE a huge amount of room to improve it's challenge factor - thusly escaping the limits of needed balance towards the PvP game... like I said though, doubt it would ever happen.