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PVP Killing PVE IMO Biggest part of game
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Originally Posted by gonyong
Wow, this reply doesn't even make sense. Nightfall has one of the longest gameplay and storyline out of the three (a great improvement over Factions, which was mostly conducive to PvPing); why spend time on a storyline when you can just PvP; why add quests (and they have been adding new quests) when you can just PvP? They have also included new armor and new rare skins, which adds a new element to the economy that I don't think is as important to people who just want to PvP.
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Sorry i'm taken (check avatar)
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I mean wtf is happening to this game.
HA is dead ("revitalized"...).
GvG is getting shit too with the new ladder system. Not fun seeing having top 5 teams fighting 900 rating ones. Not to mention it takes 100+ games to get 1200 rating.
RA/TA : RA is fun, until you get UAX
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PvE is decent, but who cares about that ?
I mean wtf is happening to this game.
HA is dead ("revitalized"...).
GvG is getting shit too with the new ladder system. Not fun seeing having top 5 teams fighting 900 rating ones. Not to mention it takes 100+ games to get 1200 rating.
RA/TA : RA is fun, until you get UAX
.PvE is decent, but who cares about that ?

PvE is fun! I'm getting a new reduce cripple shield to better match my armor!
But yeah, This game needs, at the very least, those automated tournaments.
The HA changes, while interesting, were still terrible. You just get different effects for holding an altar, 3 way maps are still a random crap shoot (especially if you have a recognizable guild name) and the player quality there is at an all time low.
GvG is crappy due to the awful pairing system, the lack of the ATs, the abuse of certain skills (AVATAR OF GRENTH=WIN, BLINDING SURGE>WARRIORS,) and the fact that no one is trying because of these things.
But yeah, This game needs, at the very least, those automated tournaments.
The HA changes, while interesting, were still terrible. You just get different effects for holding an altar, 3 way maps are still a random crap shoot (especially if you have a recognizable guild name) and the player quality there is at an all time low.
GvG is crappy due to the awful pairing system, the lack of the ATs, the abuse of certain skills (AVATAR OF GRENTH=WIN, BLINDING SURGE>WARRIORS,) and the fact that no one is trying because of these things.
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Originally Posted by Thallandor
Thats what i am saying, just go ahead and make a PvP only chapter, i dare you.
Cause Frankly speaking the PvE is getting shittier every day. |
No Customers!?
Impossible!
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I wonder if its possible to create two Guild Wars servers, which only interact with unlocking items/runes/mods. Characters and Skills are different, yet the same.
PvP Server
PvE Server
That was balances on both dont effect each other.
That is the meaning of Temporary Bliss.
DontnerfSpitefulSpirit!
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PvE'ers always think they get nerfed because of their skills are overpowered in PvP. Not true, a lot of skills overpowered in PvP are overpowered in PvE as well but you guys are just to lazy to make new builds and just want to spam buttons and auto-win this game. Too bad for you, now go back to PvE.
Btw, PvP is shit atm. The last skill imbalances dissapointed me so much that I cba to post what's wrong with them.
//back to WoW.
Btw, PvP is shit atm. The last skill imbalances dissapointed me so much that I cba to post what's wrong with them.
//back to WoW.
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Originally Posted by Thallandor
I agree with you for the well written comment. However despite popular belief, the PvE isnt neccessary all about farming even if it can be fun to find loot and get rich to afford things, but i wont agrue with you on grounds of technicality.
The matter of fact is that there are two seperate components of the game using/being affected by a singular important feature in the game: Skills. While this is knowledge is nothing new to us,skill balancing was a problem when the competition ladder started, it is a problem and most likely will still be a problem in the future. Why? Because in truth, Skills will never be truely be balanced. The only "balanced" skills are the one no one uses anymore. PvP players will just exploit something else to gain an advantage over other players which will highlight further "unbalanced" skills to be rebalanced and so fore and it keep repeating itself. Even if all skills were balanced, it will still come down to response timing and hand eye co-ordination in FPS games. Are we gonna balance that as well? While the idea may sound romantic, imagine having over 200 skills on a PvE toons with close of 90% of its skills "balanced" to the point of uselessness. PvE characters require much more time and gold to nuture unlike PvP toons. Do you now understand why freaking PvErs are screaming at you each time our characters becomes "balanced" ? Edit: i am quite sure the mods are gonna come in and close this now with "we only discussing weekend test blah blah blah." ________________________ Long Live Freedom of Speech |
Others are looking to see how well they can screw around with FoW and UW in general. More advanced PvE areas use balance builds. That's like 2 eles, 2 warriors, 1 mesmer, 2 monks, 1 ranger.
Something like Protection Bond or Ether Renewal (which was balanced for PvE and PvP) had a wide ranges of uses, and were very effective in most instances.
They're now useless becuase the devs either wanted to stop people from using them and go onto some other popular craze, or they just don't know how to balance their game. These were pretty much the only skills balanced for PvE. Who knows why they changed the warrior stances.
Maybe people in PvP are effected by the changes in the same way. For example, maybe some guy didn't want to give up his IWAY and let that be balanced, in the same manner 55 monks didn't want to be balanced due to all the people on forums asking for its balancing. Or maybe because some guy made a cool HoH build with Prot Bond that wasn't really imbalancing the game, it should have just stayed like it was.
Ok, this might not make any sense but I've been awake foor too long
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With the skill changes.. I think something drastic will occur... People will have to play as a team! Oh NOOOOSssss! That is, until they find the next build that can solo or tank. Whatever.
Anyway, good on ANet for the skill changes. Keeps things fresh and keeps people thinking about new ways to play the game and have fun.
If you don't like thinking or being creative, then just wait. Someone will come up with the next uber build for you. It'll only be a matter of weeks.
Anyway, good on ANet for the skill changes. Keeps things fresh and keeps people thinking about new ways to play the game and have fun.
If you don't like thinking or being creative, then just wait. Someone will come up with the next uber build for you. It'll only be a matter of weeks.
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Aight so some skills get the nerf, usually overpowered skills in pvp are also overpowering skills in pve. There shouldn't be one elite that is way better than the others. For minion masters (I really hate how people call them MMs :/) Order of Undeath and Jagged Bones have different uses and they're both equally good. I use OoU for heavy dmg with fiends, but i use jagged bones when there wont be a lot of corpses in the area, and flesh golem... is kinda too sluggish to be good, but it looks really cool.
So now with your Glads Defense or other elites (searing flames...), you dont have an alternate elite for different situations. Usually this tells that the elite is too powerful.
So now with your Glads Defense or other elites (searing flames...), you dont have an alternate elite for different situations. Usually this tells that the elite is too powerful.
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Originally Posted by Servant of Kali
Oh my god Guru is becoming as noobish as GWO.
The problem with some PvPers is arrogance, but the problem with tons of PvErs (as seen in this thread) is utter ignorance and lack of comprehension. |
