Balancing Spoil Victor

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

NOT by reducing it's damage
NOT by reducing it's duration

BUT, add an ending condition to it..something that goes like this

Spoil Victor
Elite Hex Spell. (...) This Hex end when target foe hit a foe that have more health.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

remove hex or similiar

http://gw.gamewikis.org/wiki/Hex_rem...uick_reference

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Not everyone has hex removal. So suppose I walk into RA with echoed Spoil Victor, that pretty much cripples every foes in there.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

That's the risk you take in using random arena's.


or, if you want me to act sympathetic.

I'm tired of being dominated. Make every class have skills that can undo/block/reverse skills from other classes that are used on ME.

*snorts


Really, in random arenas, sometimes you'll just get dominated depending on your current build, that's the way life is. Get used to it or only go places where you can pick your teamates with strategy.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

second opinion? third?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

You want a second opinion?

Use inspired hex.

No one cares about RA, anet dont balance skills so people in RA can have an easier time. If you bother to make a TA or HA team and dont include sufficient hex removal, thats your problem.

lishi

Forge Runner

Join Date: Jul 2005

removing the hex don't make a hex not overpowered.

if any hex can countered by hex removal hex team won't exist anymore.

let's take a example to extreme

Necro hex : "this hex last 10 second after this the hex end and the foe die" sure you can just remove the hex and don't suffer from the penalty but that don't mean the hex isn't overpowered : because a hex team will be able to bury your team under hex and you wont be able to remove everthing.

about spoil.

change

For 1...25 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 25...85 Health.

in

For 1...25 seconds, whenever target foe attacks or casts a Spell on a foe with less Health, that foe loses 25...85 Health.

the stupid thing on this hex is when a monk try to protect or heal someone with less heath then him he take huge damage -_-

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

"the stupid thing on this hex is when a monk try to protect or heal someone with less heath then him he take huge damage -_-"

DUH!!!

That's the point. Any self respecting priest that's there for support will have some sort of hex removal.

And about hexes, the point to them is that the foe suffers. That's what they're there for.

Got spoil Victor on you and can't remove it? Don't do what causes the damage, run away, heal yourself, switch to a target with more health.

If a team mate of mine gets hit with Spiteful Spirit, and he keeps attacking, he's responsible, not the necro that hit him with it.

Jesus people, why not cut straight to the point and complain that people do damage to you and sometimes you die because of it. FFS!!!

Ever heard of using interupts and knockdowns to pre-counter something?

That's why it shows the skills your enemy is using, so you can do something about it, if YOU choose to. The whole point to this game and all of it's counter skills, is to use them wisely.

Don't tell me your build can't have some hex removal, interrupt, knockdown, or daze skills.

http://gw.gamewikis.org/wiki/Counter

http://gw.gamewikis.org/wiki/Metagame

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Exactly. In fact, buff Spoil Victor's damage to insta-death. That'll really learn you guys to counter a skill.

[/sarcasm]

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

So, you when you get Spoil Victor on you, you just suppose to stand there and let the nec wand you to death?

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Did I say, "you just suppose to stand there and let the nec wand you to death?"

No.

2 words,

READING COMPREHENSION

But I'll repost it so you don't have to sort it out from all those other words that seem to incapacitate you.

"Don't do what causes the damage, run away, heal yourself, switch to a target with more health."

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Same thing...the nec probably have life siphon on your anyway, and that thing lasts longer than any heal I know. Besides, if you're a monk, what will happen to your teammate if you run away?

bam23

Lion's Arch Merchant

Join Date: Feb 2006

Hex removal?

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by bam23
Hex removal?
Remove the Hex and take 100 damage, it's like another backfire.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by bhavv
...
No one cares about RA,
...
There are more RA players than HA + TA combined. So don't you say that.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Maybe he stated his opinion a bit in a wrong way.
WHat he means is that RA is not to be take as a reference.
Coz it RANDOM

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Quote:
Originally Posted by lightblade
Same thing...the nec probably have life siphon on your anyway, and that thing lasts longer than any heal I know. Besides, if you're a monk, what will happen to your teammate if you run away?
Life Siphon at 16 Blood Magic only results in 150 health lost over 25 seconds...
Wow impressive.
Zealous Benediction can cover this in a single cast of the spell.
You're so dead now

lishi

Forge Runner

Join Date: Jul 2005

Ok i will repeat it again.

THE FACT YOU CAN REMOVE A HEX DON'T MAKE THE HEX NOT OVERPOWERED IF IT IS!

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Aeon_Xin
Did I say, "you just suppose to stand there and let the nec wand you to death?"

No.

2 words,

READING COMPREHENSION

But I'll repost it so you don't have to sort it out from all those other words that seem to incapacitate you.

"Don't do what causes the damage, run away, heal yourself, switch to a target with more health."
if the spoil effect would be only disable a melee or a offensive caster that wont be so overpowered.

the probrem when its on a monk.

what he should do stop healing and leave him die?

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

Spoiled Victor is fine. I have it used on me all the time, it sucks but it isn't overpowered.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

It IS overpowered. SV vs any melee, the melee character will die first 100% of the time. There is no "skill" involved, SV is enough to kill.

ainkami

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by lishi
if the spoil effect would be only disable a melee or a offensive caster that wont be so overpowered.

the probrem when its on a monk.

what he should do stop healing and leave him die?
yes, you are so right. nerf backfire too. why should i take 140dmg every time i use my orison of healing. 140 dmg is more than the spoil victor 100+ damage and there is no way i can out heal that much. I just want to spam my orison in peace. please please Anet, hear my plea, neaf backfire too.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by ainkami
yes, you are so right. nerf backfire too. why should i take 140dmg every time i use my orison of healing. 140 dmg is more than the spoil victor 100+ damage and there is no way i can out heal that much. I just want to spam my orison in peace. please please Anet, hear my plea, neaf backfire too.
let me see

mhh at 16 dom and 16 blood

what backfire have better then Spoil
1) backfire is not a elite
2) backfire do a little more damage
3) backfire work on any spell cast on everone.

what spoiler have better then backfire
  1. Energy cost
    1. backfire have 15 energy costs , last 10 second that mean 1,5 energy for second
    2. - spoil have 10 energy cost last 33 second that mean 0,30 energy for second
  2. Casting time
    1. backfire have 3 second cast , consider the normal amount of fc a mesmer take it get reduced to 2 second
    2. Spoil have 1 second cast time
  3. Duration
    1. Backfire last 10 second with 20 recharge. so you can keep it on a target about 50% of time
    2. Spoil last 31 second with 10 recharge so you can keep it on 3 target all the time
  4. Flexbility
    1. Backfire work only on spells
    2. Spoil work on warriors as well weakeing enemy offence and defence
as you see the Duration and Flexibility alone tell (energy and casting time are little weaker point) Spoil of victory is a better spell then backfire if you really want compare them. IMO the elite status on spoil of victory aren't enough to make up the difference

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by ainkami
yes, you are so right. nerf backfire too. why should i take 140dmg every time i use my orison of healing. 140 dmg is more than the spoil victor 100+ damage and there is no way i can out heal that much. I just want to spam my orison in peace. please please Anet, hear my plea, neaf backfire too.
The simple answer:
- Backfire have longer recharge
- Backfire have shorter duration
- Backfire only work for spells

You can remove backfire and it won't be back for another 20 seconds, Spoil Victor can be kept on you the whole time as it have the same recharging rate as most hex removal

There is no way a monk can out heal SV's damage, only way to stop it is the player him or her self stop attacking and let the nec wand you to death.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Hex removals.... Sure you take a little bit of damage, but it's better than having that thing on you for another 20 seconds.
Also then keep a good eye on the necro, disrupt it if you can. Or you can start timing your hex removal and use it to where Spoil Victor will be off in less than a second before the necro can stack another hex.
As powerful as that annoying spell is, it's too easy to not take that much damage from it.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Cover hex and blah blah. Divert Hex and blah blah. OMG, they're nerfing Divert Hex?

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by gameshoes3003
Hex removals.... Sure you take a little bit of damage, but it's better than having that thing on you for another 20 seconds.
Also then keep a good eye on the necro, disrupt it if you can. Or you can start timing your hex removal and use it to where Spoil Victor will be off in less than a second before the necro can stack another hex.
As powerful as that annoying spell is, it's too easy to not take that much damage from it.
You're totally right, glad to see someone in here who know's what's going on.

Casters have different skills to combat people. Their armor is less, they need to compensate.

A melee fighter however, has tons of interrupts and knockdowns to chose from.

lightblade,
Just because you want a build that has only skills that do extra damage and nothing more, doesn't mean it's wise.

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

Just because you can counter something doesn't make it overpowered.

Why do you people not understand this? You can counter grenth dervish with snares and blind, etc. but it doesn't mean it isn't overpowered. You can walk out of Sandstorm but that doesn't make it the best earth elite by being overpowered.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Just because you get owned by a certain skill doesn't mean it's over powered either.


Look at it this way, Say you do cancel it, and get in the casters face, he gets owned. Now you're overpowered, and he complains, you get nerfed.

Happy now?

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

Quote:
Originally Posted by Aeon_Xin
Just because you get owned by a certain skill doesn't mean it's over powered either.


Look at it this way, Say you do cancel it, and get in the casters face, he gets owned. Now you're overpowered, and he complains, you get nerfed.

Happy now?
No, because the skill is still overpowered. I don't get "owned" by it - it's the simple fact it's overpowered. Just because you get owned by a skill doesn't make it overpowered, yes, but that doesn't change the fact that IT IS overpowered.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

It's your opinon that it's overpowered, not fact, that decision is left up to Anet.

It's my opinon that people not smart enough, not willing to sacrifice attack for strategic skills, or even just not willing to learn, are a common source of complaints.(note the word complaint, not "valid reasoning")

Spoil Victor has plenty of triggers, attack or cast a spell, AND on a creature with less health. If you run away, or just simply switch target to a creature with more health, you will not take so much damage. Anything so simply countered strategicly(not to mention with another skill) cannot be overpowered.

You're not suppposed to hit frenzy and keep attacking. In a more realistic battle, the spells purpose isn't to do so much damage, it's purpose it to remove danger from the necromancer using it, by threatening so much damage. It shouldn't be any more life threatening(to a smart and observant player) than Spiteful Spirit is to a large group or any spell like Fire Storm.(don't stay grouped, don't keep attacking)

It's also an Elite-(definition snippets from webster-encarta and others)
"the best of a class"

"relatively small dominant group within a larger society, which enjoys a privileged status which is upheld by individuals of lower social status "

"1. richest, best, or most powerful:"

"2. A size of type on a typewriter, equal to 12 characters per linear inch."

From the GW page:
"The skills in a solid character build should work well together, and work well against the foes you expect to encounter. "

"The game is designed to reward player skill and teamwork"

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

The old saying is: "The best defense is a strong offense."

But SV completely changed this. The stronger your offense is, the faster you'll die.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

When did Guru turn into GWonline ? Spoil Victor lasts too long, that's all.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Discussing about skill balance in Sardelac will have only PvE or RA people in it. You should post in Gladiator Arena.
About SV : increasing recharge. 10s is insanely power for a mix of backfire, empathy with very high damage.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by fallot
Spoil Victor lasts too long, that's all.
Another supporter
Quote:
Originally Posted by linh
You should post in Gladiator Arena.
I suspect there's already is a thread there.

-.-

-.-

Banned

Join Date: Oct 2006

Fine as it is. There is no need to change it. Adapt or fall behind.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

That "can" be true lightblade, but strongest doesn't mean most damage dealt.

The whole theory behind that is to be able to kill your enemy before he can damage you. Sv changed nothing. If you're face to face with a Fire ele and he uses firestorm(or similar), do you jsut stand there in it?

So, to sum up arguments.

1 It's not over powered. There are a plethora of things you can do to counter/avoid it, hex removal, caster intterruption, and don't keep brainlessly triggering the damage from it. It's damage is based on the choices that the recipient makes.

2 It is over powered. .... .....

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by -.-
... Adapt or fall behind.
As in..."If you can't fight them, join them." This is pretty much what most people in HA are doing...copying other people's strong build...

Sry for the cliche..

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

Quote:
Originally Posted by Jecht Scye
Spoiled Victor is fine. I have it used on me all the time, it sucks but it isn't overpowered.
Its true that on, say,a derv who only attacks once every 1.75s it isnt overpowered....but on my sin, normally before I can break off the attack, Im down 200-400 hp

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by Teger
Its true that on, say,a derv who only attacks once every 1.75s it isnt overpowered....but on my sin, normally before I can break off the attack, Im down 200-400 hp
That' brings it down to picking the right targets and match strategy.

Make the necro your first target, not the healer*. You'll see when he's casting SV, and have ample time to pull off, or use an interrupt skill or whatever counter you favor.

*Not to say you personally attack the healer always first, just a popular choice*