Most Effective Monster

Titan Chrae

Titan Chrae

Frost Gate Guardian

Join Date: Jul 2005

Frozen Lake

Illustrious Chromatic Enigmas (ICE)

Mo/

Quote:
Originally Posted by SotiCoto
Sounds like a job for [wiki]Mantra of Earth[/wiki].
That would be awesome if all the heros and Hench carried it. I tried to cap Sanstorm with my Monk and a H/H team.

I won't be making that trip without a real party anytime soon. The whole team had moral boost and was sandblasted in about 20 seconds.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Mungri Magicbox LOL
Really this one is anoying...
I need to make a build just to kill him with henchs... i think a all human party can deal with him easy... but with henchs... OMG

He is the master of Willa the Unpleasant...

Well its about monsters not bosses... allright:

AVICARAS!

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Tarkin
Mungri Magicbox LOL
Really this one is anoying...
I need to make a build just to kill him with henchs... i think a all human party can deal with him easy... but with henchs... OMG

He is the master of Willa the Unpleasant...
No killing Mungri!
For Mungri is god.

If I ever get TOTALLY bored of being a Ronin (deliberately guildless) .... and get tons of cash (among other things).... I might consider making a cult-guild for the purpose of worshipping [wiki]Mungri Magicbox[/wiki].

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Titan Chrae
That would be awesome if all the heros and Hench carried it. I tried to cap Sanstorm with my Monk and a H/H team.

I won't be making that trip without a real party anytime soon. The whole team had moral boost and was sandblasted in about 20 seconds.
Interrrrrrrupts ftwwwww! (Running out of sandstorm is ftw too. Yes, henches as well. That's what those flags on the radar are for.)

Quote:
Mungri Magicbox LOL
Really this one is anoying...
I need to make a build just to kill him with henchs... i think a all human party can deal with him easy... but with henchs... OMG
Diverrrrrrrsion ftwwwwww!

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Titan Chrae
That would be awesome if all the heros and Hench carried it. I tried to cap Sanstorm with my Monk and a H/H team.

I won't be making that trip without a real party anytime soon. The whole team had moral boost and was sandblasted in about 20 seconds.
Don't monks have certain skills that allow them to take on part of the damage of their team-mates?

Theoretically therefore... couldn't a Monk/Mesmer take on most of the Earth Damage and channel it through Mantra of Earth... and use the energy derived to Backfire / Spell Surge / etc the living crap out of those fetchers?

For that matter, couldn't you make your heroes secondary mesmers and give them the skill?

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Togo, especially when he and his buddy Yijo Tahn decide to go on a Mantid duofarm.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Mungri Magicbox LOL
Really this one is anoying...
I need to make a build just to kill him with henchs... i think a all human party can deal with him easy... but with henchs... OMG

Diverrrrrrrsion ftwwwwww!

Sure but remenber if you want to kill Mungri with henchs... you is a monk (no mesmer) to cap... and at time no heros...

But i agree diversion ftw...
Personaly i use a smite scourge of healing build and... i cant remenber... well... i donttttttttt want to rememberrrrrrr

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Those goddamned Dredge Gardeners make battles take so long if you don't get to them first.

And we're not going to discuss Oni. Nope, not going to happen.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by SotiCoto
No killing Mungri!
For Mungri is god.
I'm specifically farming him (or her) this weekend, just to annoy you

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Quote:
Originally Posted by SotiCoto
No killing Mungri!
For Mungri is god.

If I ever get TOTALLY bored of being a Ronin (deliberately guildless) .... and get tons of cash (among other things).... I might consider making a cult-guild for the purpose of worshipping [wiki]Mungri Magicbox[/wiki].
LOL, you should call it "Nasty is the Magicbox Surprise".

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

hmm most effective...

For me i think it would have to be Skree Griffons, without interrupts they can be a royal pain in the ass, escpecially if there are 2 in a group (ive had 3 )....

Grawl....theyre pussies, you attack them and they run! its like a monk in AB! soo damn annoying

talonrid

Ascalonian Squire

Join Date: May 2005

British Columbia, Canada

E/

Skree Griffons, especially if there are two of them.

Don't get me started on the Monk boss that has Healer's Boon. Been trying for 3 days to take that thing down, haven't had any luck.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Quote:
Originally Posted by talonrid
Skree Griffons, especially if there are two of them.

Don't get me started on the Monk boss that has Healer's Boon. Been trying for 3 days to take that thing down, haven't had any luck.
That boss really pain. He can heal over 50% of his minons health with orison healing.It take special configed mesmer with heavy remove enchantment/interupt to bring this bastard down.

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

Well, the most effective one at NOT DIEING would have to be most of the mursaat monk bosses in RoF...seeing how there arnt any mesmers there, and they use all 1s cast time spells or less...yeah, I was on a PuG, and we spent about 10 minutes trying to take one of them down till we finally just ran away...

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

One thing that a lot of people seem to have missed in the OP is that the OP isn't interested in monsters that are nasty because they can do things that players can't - like monster-only skills such as Spectral Agony or jumped-up stats. It wasn't specifically mentioned, but I'd certainly include ANY level 28 Elementalist (or channeling Ritualist) under that heading - due to the armour/level interaction of elemental damage, these monsters are doing double damage before you even consider that they may have jacked-up stats. With that advantage, even builds that would normally be somewhat deficient start getting scary...

Looking at which mobs scare me the most without cheating:

Tyria:
As others have said: the Avicara Tengu, especially the Rangers. Oh, and in response to a comment in page 2 or 3 about Tengu meaning 'bird of death' in some language: it's Japanese.

A close followup are the Ice Imps - Mind Freeze and Maelstrom is a NASTY combination on a spellcaster. I think the main thing that stops me from putting them first is that I think they're borderline on cheating - while not having a huge level advantage, they do have an exhaustion burden that wouldn't really be acceptable on a player character, but is no problem for a monster that's probably going to be dead before Maelstrom recharges anyway.

Cantha:
The Jade Brotherhood. The Knights are bad enough, but they're even worse when backed up. Dredge Gardeners come right up afterwards - missing just one can often turn a relatively easy battle into a wipe when the other high-armour Dredge just refuse to die...

Elona:
The Djinn/Roaring Ether groups in Vabbi - however, it is worth noting that taking the proper precautions can often leave these guys helpless (well, except the Ethers). Behemoths are also scary in general, but do not require special precautions - they'll generally only get you if you muck up or if you overaggro.

All things considered, my vote comes down on the Jade Brotherhood in general, and the Knights specifically. Of all the mobs listed above, they're the only ones that invoke fear in players without having any real advantage mechanically over them - instead, they just manage to work together as a team better than any hench group or most PUGs. They're also one of the few mobs where it's not obvious who to target first: the Mesmers will shut you down, the Mages will occasionally shut down your entire party and deal damage with Stomp while having Double Dragon to protect their own backline, the Ritualists can switch between healing and damage, while the Knights are tough as nails... but if you ignore them like you can most Warriors, they're going to rip apart your backline in seconds.

Anyway, to reiterate: Jade Brotherhood. They're a level 20 mob that can invoke more fear than most level 24 mobs and some level 28 - I think that's all the sign you need that they're at the top of the food chain as far as builds go.

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

I agree with many of you, as a group and relative to their level the Jade Brotherhood take the top spot.

Other lvl 20 monster mobs are relative easy. A good group can normally agro anything in sight and take it out without much effort. Two Jade brotherhood groups can make you struggle and three I would certainly avoid even with a very good team.

Really nice teambuild!

In Prophecy the Avicara Fierce and the Ice Imps are really annoying, but they are a bit higher in level.


Regards,
Cloudbunny

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by cellardweller
Dredge Gardeners.
I wished the factions henchie monks were half as effective.
Ah yes - those Gardeners are indeed a crazy bunch of monsters. The damn things can even survive Meteor Shower with Deep Wound and two warrior henchies on them. That's scary.

Quote:
Originally Posted by draxynnic
Anyway, to reiterate: Jade Brotherhood. They're a level 20 mob that can invoke more fear than most level 24 mobs and some level 28 - I think that's all the sign you need that they're at the top of the food chain as far as builds go.
/agree

geminisaga

geminisaga

Lion's Arch Merchant

Join Date: Nov 2005

W/N

mallyx the monkey

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Quote:
Originally Posted by Carinae Dragonblood
The Ele boss in the NW corner of Poisoned Outcrop...the one with Sandstorm. I simply CAN'T kill this boss with minions. Period. Can't. If he gets Sandstorm off, you're done.
When I did him, I flagged the hench back - whole party was on 60dp, had tahlkora protspirit me and just buffed myself to hell and back with earth spells, waded in and hacked away till he died ^^

Sliver Armour helped. A lot.

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

Ice Imps!
Must....run...to...portal.

Titan Chrae

Titan Chrae

Frost Gate Guardian

Join Date: Jul 2005

Frozen Lake

Illustrious Chromatic Enigmas (ICE)

Mo/

Quote:
Originally Posted by SotiCoto
Don't monks have certain skills that allow them to take on part of the damage of their team-mates?
A few in fact. I wasn't set up for bonding.


Quote:
Theoretically therefore... couldn't a Monk/Mesmer take on most of the Earth Damage and channel it through Mantra of Earth... and use the energy derived to Backfire / Spell Surge / etc the living crap out of those fetchers?

For that matter, couldn't you make your heroes secondary mesmers and give them the skill?
Instead of reconfiguring my entire team it will be easier to get a guild group together. It's very difficult to interupt Sanstorm on 4 different casters at the same time even for an organized group. I'd say it is almost impossible for a hench team. It's also difficult to move out of the area effect when it is large and can be cast on multiple targets. Even if the heros Survived the initial assult it is highly unlikely the Hench would last 30 seconds since they tend to clump up and can't be separated.

I still maintain that the Sandstorm Crag boss and his 3 cronies is the most difficult mob. I've never had a problem with any other mob with a hench/Hero Team.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by LONGA
Best Monk >>> Drige Gardener
Best Warrior >>> Night Fall Shadow warrior
Best Ele >>> Shiroken Elementalist
Best Ranger >>> Avarica firece
Best Mesmer >>> Roaring Ether
Best Necro >>> Night Fall Shadow beast
Best Ritualist >>> Star Light
Best Assasin >>> Drige Cutter
Best Dervish >>> Enchanted Bush(the one that use ebon dust Aura)
Best Paragon >>> Kournan Phalax
Oni > Dredge Gutters

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Josinq the Whisperer is so annoying, my party was set for normal killing when I went to cap Healer's Boon. Had rebuild all my heroes from scratch to beat this boss.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Quote:
Originally Posted by Togira Ikonaka
Josinq the Whisperer is so annoying, my party was set for normal killing when I went to cap Healer's Boon. Had rebuild all my heroes from scratch to beat this boss.
i did the same, tho i took one ranger with bored headed arrow, and bam hea died. easy . i find Wilma the unplesent is the hardest boss to kill.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

The only time my Legendary Survivor ever came close to dying was when I got E Surge Spiked while trying to cap E Surge from the roaring ethers. The Boss (can't remember his name) got me with a double damage surge and the other 3 roaring ethers hit some of my teammates and splashed onto me. The boss followed up with a double damage Energy Burn and left me crying with only the hit points that the monk had thrown my way. They did well over my max hitpoints in damage in 4 seconds.

I barely pulled out alive.

Cataclysm

Cataclysm

Lion's Arch Merchant

Join Date: Mar 2006

The Lost Dynasty [SEEK]

W/Mo

Mungri is indeed the hardest to take down, but the easiest to get taken down by is Hax0r, Mystic Flame.

sm2006

sm2006

Frost Gate Guardian

Join Date: Apr 2006

Minor Pimps Of Fortidude[PMIP]

W/

the bulls in underworld. Ataxes or somthing their called

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Diablo™
Ruby Djinns are indeed scary, I'm forced to equip fire defensive skills like mantra of flame, specifically to deal with them. Besides that, those damn Avicara Braves in Mineral Spring are a slaughtering squad... and Ice imps, i hate ice imps.
I hate all imps all of them just the way they laugh at you when they are attacking is annoying as well as grunting of the Tengu .It would be nice if we could have the grunt removed from the Silverwing henchie.There are a few others as well can't think of them atm.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I think the 'oh, crap' of seeing a Gwen appear might rank high on my list.
When was the last time a Gwen appeared though?

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

"mommy told me not to play with fire...but mommy is dead now" buahah O_O..
anyways.
i hate:
-Imps, specially those in the ring of fire
-ele bosses
-Rain of terror (or something like that)
- wind riders...they don't do much damage but they are so annoying
and the stonesummit, specially the spawn that is near the entrance of frozen forest, wen you come from the ice dome.

-Old 3FL-

-Old 3FL-

Forge Runner

Join Date: Apr 2006

Western Australia.

Crystal Mountain [CM]

W/

Prophecies-
Spark Of The Titans
(got i hate them so )
Dune Scarabs
Frost Wurms
Sand Wurms
Gargoyles
Ice Imps
Any AVICARA (ignite arrows sucks...but hurts in mineral springs when u get like 8 of them at once >.> )

Factions-
Shiro'ken Elementalist
Temple Guardians

Nightfall-
Sandstorm Crags
Scythe of ____ (eg. Scythe of Chaos)
Ruby Djinn
Rain Beetles (easy to kill but f--k me if they arent annoying)

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Aloe seeds are fully scary.

actually though, that giant squid in boreas seabed gets my goat.
and that monk boss by the lava pit in ring of fire mission

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by N E D M
Aloe seeds are fully scary.
Agreed.
Aloe Seeds > Carnies in terms of scarriness.

That or any type of Monk... No wonder we're always targeted first... Damn we're annoying to kill.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Scarabs and Devourers. God, I hate trying to travel in the desert...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I forgot about Mungri... I had to take my Monk and grab as many Domination skills as i could find just to kill the bastard. Without adjusting your entire build you don't stand a chance at killing Mungri... always has a Gardener in his group, until you kill that he just can't be pressed out. Dredge and Jade Brotherhood are definatly effective mobs.

For the love of god people. Stop mentioning Jade/Mursaat. They are utterly useless. The bosses are only tricky because they have more armour than any other enemy in the game, even there skillbars suck! Oath Shot? Won't work 50% of the time as they have 0 expertise (for some stupid reason Anet have never fixed).

Shiro'ken Eles are quite effective. Race in with Burning Speed/Starburst, Sliver Armour to cover there ass... usually somebody gets caught by Sliver and massacred.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Rock Beetles and those other "beetle like" variations what use same sounds. My ears inform me that turn off volume.

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

Fire Imps on fire islands...on the mission ofter ring of fire...when u go capping skills and taking the longer way...6 imps..6 showers and ur stuck in the lava...
rapefest 06/07

Hyunsai

Hyunsai

Frost Gate Guardian

Join Date: Nov 2005

A/Me

Without cheating, Jade Brotherhood... I can't find any level 20 group that can compare...

Shadwu

Shadwu

Academy Page

Join Date: May 2005

Finland

Leones Justicia [LEO]

Me/Mo

All kind of imps. :EE
And elementalist & ritualist bosses in cantha :EEEEEEEEE
Sandstorm Crags..

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Nevin
Oni > Dredge Gutters
On the OP's stipulation of monsters that are nasty without cheating (ie using resources that aren't available to the player), Oni cheat. Being level 28 isn't quite so much of an advantage for an assassin, but the oni also have their 100% chance to double strike enchantment.

Besides that, the main differences are that Oni have Shadow Shroud instead of Aura of Displacement, and Jagged Strike instead of Disrupting Stab. I'd say these two more or less balance each other out - Disrupting is far more aggravating than Jagged, but the Shroud is probably more dangerous to a PvE group (especially one relying on a prot monk) than AoD. So saying one is a dangerous build is essentially saying the other is too.

On the whole, in my experience groups of mixed Dredge backed up by a Gardener or two are often nastier than oni anyway...