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Originally Posted by Conn
More likely then lowering longevity, it would add 5 min gamepley to the majority of the playerbase. How many people actually actively do DOA compared to the ones that ignore it completely, because of its insane difficulty. I don't go there simply because getting a good group takes to long and so do the quests themselves. Don't have the time to do them. And no doubt this goes for quite a few people.
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As for content being "optional" or whatever other doublespeak you care to use, where do you draw the line between being optional and alienating people? Lets put it this way, Anet could make a new chapter where killing one boss in a very early area was technically beating the game. Beyond that, there would be an area with twenty Shiro's packed togeather. Beyond the Shiro's would be other "optional" content, which would compose 90% of the actual content of the game. Few, if any, would ever see this content. Clearly the above is a blatant exaggeration. But, simply put, how much content do you want to make that you're average players want but will never even see?
/signed

