Quote:
|
Originally Posted by Croix_Raul
Maybe should just expand the number of players per map from 8/8 to 16 /16 so theres room for all classes (no more sin hate etc) bigger warfare setting or something new like that
|
Why bring a sin, when you can bring a nuker or MM instead? Why bother with useless classes when you're much better off with 8 nukers, 2 tanks, 2 MMs and 4 monks? Anything above 8 horribly breaks balance.
GW isn't dead, though it's community finally is. The complete lack of social aspects (spam, abuse, no moderation, anonimity) was with GW from the start. But there was no alternative.
With heroes, there finally is no need to worry about that anymore. With exceptions of DoA and FoW, heroes will get you there reliably. And here's where the rift occured. Experienced, veteran players used their funds to pimp out all the heroes with elites and working synergetic builds, fully outfitted armor, ideal weapons, and simply plowed through the entire content in a few hours.
Meanwhile, new players and those who couldn't afford it, were stuck with sub-par heroes (or even their characters) in PUGs who were the same. And the contrast in effectiveness was glaring.
But above all, NF, while very nice overall, offered nothing whatsoever to any even slightly veteran player. It was just the missions, and nothing more. DoA is a faulty concept which doesn't work in GW (people play GW to NOT do 4-8 hour raids) and apart from that, there was nothing.
So now there's two completely different worlds. A new player and a veteran. The later lives in their own instance of GW. One populated by a select number of friends or guildies, using heroes for the rest. And a new player, who's struggling just to be done with content.
But with 0 incentive to have even slightest social interaction, the community became redundant. With the delays between chapters and no visible improvements to existing concepts, this won't change, and with 1 year or so between major changes, the community will have hard time rebuilding itself, even if something were changed.
GW was designed as co-op single player game. As such, majority plays through it, then stops. In all this time, there was no hint whatsoever to add anything more to it, and as such, community ceased to exist.
Quote:
|
New content added on a regular basis, with great support from Blizzard. WoW has much more things to keep someone interested, and at the end of the day has more staying power.
|
I played WoW. What is this new content you speak of? TBC was the first content addition. Everything else was the same as Sorrow's furnace or DoA equivalent.