Quote:
Originally Posted by Anphobia
I partly agree with dgb, maybe in not so harsh terms.
I think Guild Wars should look further into the areas that WoW is capitalising on, while lots of players want "mounts", others say Anet answered that with the Nightfall Wurms...but to be honest, it's not near as good.
I know I know there is no real need for things such as mounts, but I would think Anet would answer the calls a bit better.
Maybe letting players get to level 30 with the next expansion could help?
Who knows.
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I sort of agree on this.
Forgive my post but it's rather in a suggestion form, although the intent is just to remind people of the possibilities.
Guild Wars could be so much better if old ideas from other RPG's were added.
In a nutshell, what do we have in Guild Wars?
1) PvE. Comprised of quests, missions and explorable areas.
2) PvP. Comprised of Arenas, Guilds, Tournaments and Alliance battles.
What could Guild Wars have without changing the game in a bad way, upsetting balance or altering things in an irrepairable way?
1) Mounts for travelling/roleplaying/showing off your epic stallion to noobs.
2) Hobbies to provide fun, such as:
Mining. Provides metals/ores/gems/essences for various other crafts.
Fishing. Provides fish for cooking and a good time waster, lol.
Cooking. Provides food for PvE buffs.
Herbalism. Herbs for cooking and plant oils/essences for other crafts.
Gathering of miscellaneous items. Fruits, berries, nuts, scrap metal, dead animals, lost property (these would all spawn randomly). This would mainly be a stand-alone hobby but a couple of special items are needed for other hobbies.
Alchemy (may be more difficult unless PvE only usage). Provides buffs.
Skinning. (refined skin could make leathers, cloths and hides).
Woodcutting. (Wood for weapon/armour crafters would come from him).
Mapmaking (would double-click to reveal a location to the user). Maps made from parchment and ink. Maker would have to have the place revealed to make the map. He could also sell maps of explorable areas to help people uncover terrain.
Skill teaching (teach skills to players at a cost lower than the trainer. He can teach ANY skill that he has learnt himself, including elites [but for a large amount of gold]. Seller doesn't get all the gold, just enough to pay for the reagent needed for the spell and a little spare to make a profit).
Armour crafting. Cheaper than the NPC!
Weapon crafting. Choose your own skins/stats/colours...at a price!
Dye mixing (this guy would harvest plants and 'bosses' to extract essences from them, which he can mix with grey dye to make a massive array of custom colours with amazing auras and sheens. He'd sell these on to players. He can also use regular dye drops in his recipes).
Hairstylist (can change the colour of peoples hair using the dye provided by the dye mixing profession or the dye trader)
Librarian. This guy can make any recipe for any of the crafts. He would use parchment and ink and sometimes other materials such as leather for binding. A feather would be needed too.
All the hobbies would be linked together to promote player trading/interaction. Although a player can take up all of the hobbies if he wishes, but inventory space would be a problem for some.
Too many NPC's have been stealing our jobs for too long. This must stop!
It's terrible that a person can play his entire virtual life in Guild Wars without EVER talking to someone. So very sad and true.
3) Player housing. Tricky maybe, but a tiny explorable area in which a house sits... that might work. Not one of my personal desires.
Besides killing people and monsters, what is there REALLY to do? We seem to be stuck in the same cycle of PvE or PvP with ArenaNet throwing tiny scraps of the "good things" on occasions, IE events.
ArenaNet could make Guild Wars into the ONLY game worth playing in the whole of the MMORPG/CORPG world, but they seem to be transfixed with their original idea from when it was first on the drawing board.
Just like players after a nerf/skill balance, guild wars must also adapt and evolve. I just hope they will act on peoples desires instead of discounting everything that doesn't fit with their original ideas.
Give us some fun stuff!
/essay finished.