Yangansin
Yanman.be
I was doubting how I would name this little fellow...Yanman+gank+assassin kinda makes "Yangansin". If anyone has any better ideas, please go ahead.
So I logged on this morning. Test Weekend. Aha! Let's see what builds I can make with new sin elite buffs.
[skill]Beguiling Haze[/skill]? Not my taste.
[skill]Assault Enchantments[/skill]? Done that last time, not too happy with results.
[skill]Shattering Assault[/skill]? I prefer all-round sin builds, not just caster killers.
But then...I saw [skill]Exhausting assault[/skill], a non-elite.'Must follow a Lead Attack'. Then I glanced at my favourite, unchanged elite: [skill]Moebius Strike[/skill]. And then it struck me. The synenergy! Following brain storm produced this build:
[skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Deadly Paradox[/skill][skill]Feigned Neutrality[/skill][skill]Shadow Walk[/skill][skill]Mending Touch[/skill]
12+1 Dagger Mastery
11+1+1 Critical Strikes
6+1 Shadow Arts
2 Protection Prayers
1 Deadly Arts
Now, this setup is what I used in AB. You can easily modify various parts of this build.
Stuff I came up with myself:
[skill]Disrupting Stab[/skill](Too high of a recharge, you need a snare, so [skill]Leaping Mantis Sting[/skill] has more synergy), or [skill]Desperate Strike[/skill](niche skill, bonus damage is also bad ).
[skill]Twisting Fangs[/skill] if you're a ganksin and don't want to be around that long ( though 1 TF doesn't kill archers )
Basically the entire shadowstep-healing part could be swapped.
My armour setup gives me 600 health and 32 energy, what should be enough ( if you're taking more skills, decide for yourself. )
I'd take a zealous, vamp and elemental dagger tang. Real sins swap.
*Note*Skill cards have not yet been updated, so don't use the skill information on those icons to judge this build.
So I logged on this morning. Test Weekend. Aha! Let's see what builds I can make with new sin elite buffs.
[skill]Beguiling Haze[/skill]? Not my taste.
[skill]Assault Enchantments[/skill]? Done that last time, not too happy with results.
[skill]Shattering Assault[/skill]? I prefer all-round sin builds, not just caster killers.
But then...I saw [skill]Exhausting assault[/skill], a non-elite.'Must follow a Lead Attack'. Then I glanced at my favourite, unchanged elite: [skill]Moebius Strike[/skill]. And then it struck me. The synenergy! Following brain storm produced this build:
[skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Deadly Paradox[/skill][skill]Feigned Neutrality[/skill][skill]Shadow Walk[/skill][skill]Mending Touch[/skill]
12+1 Dagger Mastery
11+1+1 Critical Strikes
6+1 Shadow Arts
2 Protection Prayers
1 Deadly Arts
Now, this setup is what I used in AB. You can easily modify various parts of this build.
Stuff I came up with myself:
[skill]Disrupting Stab[/skill](Too high of a recharge, you need a snare, so [skill]Leaping Mantis Sting[/skill] has more synergy), or [skill]Desperate Strike[/skill](niche skill, bonus damage is also bad ).
[skill]Twisting Fangs[/skill] if you're a ganksin and don't want to be around that long ( though 1 TF doesn't kill archers )
Basically the entire shadowstep-healing part could be swapped.
My armour setup gives me 600 health and 32 energy, what should be enough ( if you're taking more skills, decide for yourself. )
I'd take a zealous, vamp and elemental dagger tang. Real sins swap.
*Note*Skill cards have not yet been updated, so don't use the skill information on those icons to judge this build.
Lord Nibiru
ok,it is nice,you can always interrupt target,and deal damage to it (or them)
Agyar
What are the animations like when you use this build? I'm not really interested unless it feels like my assassin is a real ninja/shinobu. Hopefully your build includes some skills to throw shuriken and climb walls.
Yanman.be
He's more like Naruto. He kills people, so do I.
dargon
Uhm, maybe I'm missing something, but Exhausting Assault is a dual-attack, which means you need an offhand to use it, and Moebius is an offhand that must follow a dual-attack. You don't have an offhand however to start the chain and as such, the only attack you have that will actually work is Leaping Mantis.
Yanman.be
Yeah I haven't put it in the topic. I'll update it.
Exhausting Assault got updated. I figured everyone read the updates.
Exhausting Assault now needs to follow a lead attack. So. there you go.
Exhausting Assault got updated. I figured everyone read the updates.
Exhausting Assault now needs to follow a lead attack. So. there you go.
clawofcrimson
I would definitely take TF... why wouldnt you? ... if your attacking a foe that also has 600 health deep wound is effectively 120 damage...
and exhausting assault isnt really the best skill to base a build on... in fact.. it kinda stinks... eles self inflict exhaustion anyway...so they know how to deal with it...you cant really go toe to toe with a warrior without ending up shadowing out....so basically you are built for killing necro/monk casters who cant handle the damage/exhaustion....
so its not really an all around build if you ask me... you are the one who told me that you need to pick your targets as a sin ...soooo... what targets did you have in mind?
and exhausting assault isnt really the best skill to base a build on... in fact.. it kinda stinks... eles self inflict exhaustion anyway...so they know how to deal with it...you cant really go toe to toe with a warrior without ending up shadowing out....so basically you are built for killing necro/monk casters who cant handle the damage/exhaustion....
so its not really an all around build if you ask me... you are the one who told me that you need to pick your targets as a sin ...soooo... what targets did you have in mind?
tortugan
Seems like a nice solid build, I can't wait to test it out myself.
A few notes tho:
Can you outpressure monks with that build? It seems like that because of the interupt, tho it uses a lead attack.
How does the build fare against Warriors? With elemental you get through some of their armor, but is that enough?
A few notes tho:
Can you outpressure monks with that build? It seems like that because of the interupt, tho it uses a lead attack.
How does the build fare against Warriors? With elemental you get through some of their armor, but is that enough?
Yanman.be
It depends on what environment you're in. Death Blossom shines in PvE, AB shrines etc. Also you can keep spamming it.
Twisting Fangs is more spikey.
Exhausting Assault is merely a good way to quickly get to Moebius Strike. And the interrupt. I don't think anyone would ever notice the exhaustion. (unless you kill them and they res again with max energy )
Death Blossom's +42 armor ignoring damage is pretty nice against warriors.
If you really want to outpressure monk, I advise Yanssassins or sp boa's. This is to kill unprotted targets without endangering yourself.
Twisting Fangs is more spikey.
Exhausting Assault is merely a good way to quickly get to Moebius Strike. And the interrupt. I don't think anyone would ever notice the exhaustion. (unless you kill them and they res again with max energy )
Death Blossom's +42 armor ignoring damage is pretty nice against warriors.
If you really want to outpressure monk, I advise Yanssassins or sp boa's. This is to kill unprotted targets without endangering yourself.
clawofcrimson
um... +damage is not armor ignoring damage....
Yanman.be
It does ignore armor. Wanna see your kinetic + armor of earth+ dolyak signet vs Death Blossom or anything else with +damage?
The Red Knight
You fail at assassin builds
Yanman.be
You fail at punctuation.
*edit*
I should've posted the disrupting stab-exhausting assault-moebius strike- twisting fangs. People clearly don't read the notes.
*edit*
I should've posted the disrupting stab-exhausting assault-moebius strike- twisting fangs. People clearly don't read the notes.
The Red Knight
still a horrible idea. whatever assassin hex black spider horns twisting moebius is where its at. Death blossom might be a good idea with the buff but the chain kd's you get with moebius is great.
Chamber Asgardian
What's with you against using sup and major runes. How do you expect to do any real dmg. Yes, I know what your gonna say "I rather have more health than more dmg b/c i'd rather stay alive", well health isn't the only thing that keeps an assassin alive. 450-500 something is just as good as 600 health.
Crazyvietguy
Quote:
Originally Posted by The Red Knight
You fail at assassin builds
Even though im not a large fan of this build as i am the Yanassassin. It does allow for a spamable DB.
And for you Red, if you played Assassins at all, you would see that this build only holds up in AB and PvE like he said. If your planning on spiking a target.. dont use this. But if your trying to cause sustainable pressure this is a good choice.
And for you Red, if you played Assassins at all, you would see that this build only holds up in AB and PvE like he said. If your planning on spiking a target.. dont use this. But if your trying to cause sustainable pressure this is a good choice.
Yanman.be
Yeah, but it's not needed here.
clawofcrimson
Quote:
Originally Posted by Yanman.be
It does ignore armor. Wanna see your kinetic + armor of earth+ dolyak signet vs Death Blossom or anything else with +damage?
i may have read wiki wrong... but... doesnt this mean damage from skills is non armour ignoring?
http://gw.gamewikis.org/wiki/Armor
http://gw.gamewikis.org/wiki/Damage_type
see the "when armor doesnt matter" in the first link... then read the second link
...unless this is outdated
and why in the world would you choose no maj/sup runes?? as if 600 health on an assasin helps him quickly kill targets?
@crazyviet guy... assasin and pressure dont mix well.... but i guess it doesnt matter as much in ab/pve
http://gw.gamewikis.org/wiki/Armor
http://gw.gamewikis.org/wiki/Damage_type
see the "when armor doesnt matter" in the first link... then read the second link
...unless this is outdated
and why in the world would you choose no maj/sup runes?? as if 600 health on an assasin helps him quickly kill targets?
@crazyviet guy... assasin and pressure dont mix well.... but i guess it doesnt matter as much in ab/pve
The Red Knight
yeah you know I never play assassin in gvg nah never esp not in lag :]
Yanman.be
The +damage from attack skills has no type.
http://gw.gamewikis.org/wiki/Damage#Damage_Shifter
Damage Shift there is +42 from Executioner's Strike. If you go see in the formula, it's not reduced by armour at all. However, it can be absorped.
http://gw.gamewikis.org/wiki/Damage#Damage_Shifter
Damage Shift there is +42 from Executioner's Strike. If you go see in the formula, it's not reduced by armour at all. However, it can be absorped.
onerabbit
Quote:
whobitz
Quote:
Originally Posted by Chamber Asgardian
It really is a pretty creative build. And a great way to get to DB spam. I'ma go try it.
P.S.
Quote:
Originally Posted by clawofcrimson
I would definitely take TF... why wouldnt you? ... if your attacking a foe that also has 600 health deep wound is effectively 120 damage...
DW caps at 100. No more benefit with something at 600 or even 1200 health than 500. That's why it can be extremely ineffective in PvE, and is another incentive for high hp in PvP.
Yanman.be
Yeah whobitz, but you could still use TF for Knights and Archers and Bodyguards who only have 480. Mod the build. It allows it. Abuse it.
Kiba of hidden leaf
Wonderful gank build. But to change it for RA is there a way to add some damage while keeping only a 4 skill combo with 2 duals and Moebius?
Agyar
Quote:
Originally Posted by The Red Knight
You fail at assassin builds
Pretty grim assessment. Yanman knows his assassins, even if the build doesn't turn out to be the next best thing I doubt it's a complete failure and you need to try things to find innovation. Edison light bulbs etc.
I might give it a try in AB or something one night when it's quiet and I'm bored. Although last time I did that the queues were awful. Yanman.be
Queues were awful yesterday indeed. Damn Luxons!
Draco Angelus
It's a very nice build, however, I think I'd rather have the little extra energy over the little extra health with insignia's. Also, wouldn't armour insignia's be better vs health in the long run as well?
Anyway, here's an alternative to somewhat the same build: [skill]Mark of Pain[/skill][skill]black lotus strike[/skill][skill]death blossom[/skill][skill]moebius strike[/skill][skill]shadow walk[/skill][skill]Deadly paradox[/skill][skill]feigned neutrality[/skill][skill]resurrection signet[/skill] Dagger Mastery 9+1 Critical Strikes 11+1+1 Shadow Arts 8+1 Curses 8 You can change Res sig with [skill]plague touch[/skill] if you're in AB. this pumps up your attacks quite a bit, even more so, with training dummies the adjacent foes dropped before the actual target ^^ P.S. I used to use [skill]shadowy burden[/skill] instead of mark of pain, I did not notice, however, that the -20 armour only count's for non-skill attacks, since the skill attacks are armour ignoring. so if you still don't believe assassin skills are armour ignoring, try using shadowy burden with skills, it makes hardly any difference. ensoriki
I tried something similar
But instead of went A/P with a silencing dagger using Horns of the ox + awe, in those few...(6-8 seconds) of Daze you can exhaust and interrupt monks/eles/mesmer/anything using a spell Anyhow I understand the concept, but using Hoto instead of DeathB instead is a nice varient whobitz
Quote:
Originally Posted by Yanman.be
Yeah whobitz, but you could still use TF for Knights and Archers and Bodyguards who only have 480. Mod the build. It allows it. Abuse it.
Sure, but in a place like AB, I'd rather have DB for shrines. It also fits better with spamming, since you don't need the target >50% health with the recharge so low. GvG is different than AB, of course.
Anyway, I was just commenting on how DW becomes less effective when you get above 500 health. Not that it's ineffective, because adding 100 damage to a combo on a skill that already has bonus damage it fun. That's why it's on almost all of my other assassin builds. It's just my personal preference for something like this. Yanman.be
"In the long run" <- yes, but pvp metagame = spike, so you want all the health you can get.
Sqube
I like it. I was trying to see if there was a way to work HotO in there so you could get a knockdown lock on individuals once you got them under 50%, but I don't know what I'd want to drop. I guess if anything, it might be Mending Touch, but it's such a beautiful skill...
Priest Of Sin
Interesting looking build (props for using DP xD), i'll go try in an AB and pwn some kurzicks.
clawofcrimson
I havent had a chance to really try it out so you may take my opinion with a grain of salt...
not that I doubt yans ability to create a good sin build... but... there seems to be much talk of: 1. aoe damage 2. high hp for endurance 3. pressure dps whenever I hear these on a sin build i start to cringe...while these may be accomplished with a sin... they are definitly done better on other professions... sins are for getting in quick...killing quickly... and getting out quick... one target at a time.... at least thats what they do best... Yanman.be
If you simply take TF instead of DB and you got more single-target damage. The zipin-zipout is present. DB is just nice because it allows you to spam +80 armor ignoring damage.(+moebius strike's damage )
Shuuda
well well well, lets see. In the long run Exhausting Assault will do more damage to a monk that a A/W SP/BoA can do (Monks energy is already stretched thin). once you give the monk plenty of exhaustion he will be unable to help his team as well or save himself. Landing Exhausting Assault each time he try to use Guardian will hurt. And you are doing constant high damage to him, it's a two pronged attack. And it's highly different from the common assassin expectation of applying laods of conditions (which good monks are normally prepared for these days)
This build gets 2 thumbs up. EDIT: I've tested this out in RA, it most certainly works, 9 wins until I got a case of 10th match bad luck(you know what I mean) ensoriki
Quote:
Originally Posted by clawofcrimson
I havent had a chance to really try it out so you may take my opinion with a grain of salt...
not that I doubt yans ability to create a good sin build... but... there seems to be much talk of: 1. aoe damage 2. high hp for endurance 3. pressure dps whenever I hear these on a sin build i start to cringe...while these may be accomplished with a sin... they are definitly done better on other professions... sins are for getting in quick...killing quickly... and getting out quick... one target at a time.... at least thats what they do best... no... Most classes can can be able to spike...or pressure, from what I remember exhaustion does not instantly go away when you die, maybe im wrong. Sins are for killing and annoying clawofcrimson
killing ...yes.........annoying???.....umm....do you know what the word 'assassin' means??? I cant imagine a hooded foe sneaking into a feudal lords castle to annoy him.... -.-
what I stated earlier is 'exactly' what sins do best... if you want to apply steady melee pressure get yourself a sword warrior... pressure is not a good idea on a melee class that has 70 armour and no sheild... and even less effective pressure heals/enchants... if you cant kill your target in a matter of seconds...you are doing something wrong.... you should get out before you get targeted...once you get targeted...you dont last long... I love killing sins who sit around attacking...thinking that they can tank multiple targets at a time.... Im not saying that yans build is not good.... i just dont like 'pressure' builds on a sin... ensoriki
Annoying= pressure
I agree sins should kill, but if you can do long time damage to someone, so that even if theyre ressurected their in a bad situation is a bonus. Yanman.be
I said it once and I'll repeat it before: Use TF if you're into spikes.
clawofcrimson
ya... sorry yan the man... its a good build
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