How much energy?

aindrei

Ascalonian Squire

Join Date: Feb 2007

Sky

R/Mo

How much energy does your monk has? What equipment are you using to get that?
My monk has 41 energy and I feel that this is kind of low.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

I have 41-46, and it's plenty.

Monks who need 50-60 energy should try to learn some better energy management, I'd pick some extra armor over something I don't really need, anyday.

If you hardly have any energy problems, just get some extra hp/AL, it'll help out your survivability alot more than something you already have plenty of (though a high and low energy set would be recommendable if going to the PvP scene)

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

Quote:
Originally Posted by Saphatorael
I have 41-46, and it's plenty.

Monks who need 50-60 energy should try to learn some better energy management, I'd pick some extra armor over something I don't really need, anyday.

If you hardly have any energy problems, just get some extra hp/AL, it'll help out your survivability alot more than something you already have plenty of (though a high and low energy set would be recommendable if going to the PvP scene) Are you not using an offhand or something...cause 41 is extremley low energy.

I wear full health armor and have 50-54 depending on weapon setup. Prot is 50, and I beleive my healing base setup is 54. My high energy set runs in the mid 70s, while my low set high 20s.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

my monk has 3 weapons set sit uses in PVE, totem axe + some green, that buffs healignb prayers( no idea why healing i use a zb protection :P) gives me 48 energy

borhns wand + same green, for directing heros/hencys ( only use this for the first second of a fight) gives me 43 energy

and the end of game staff form NF- gives me 55 energy. never need it all. i always go HP pover energy and armor

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

35 on the main set, 72 on the last emergency set?

Peace,
-CxE

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I use a +12 energy focus with a +5 energy weapon, and switch to a -5 energy weapon with a shield for energy management/hiding.
That means 25 energy on the low set, 47/48 on the high. Don't use runes or armor to boost your energy, it's a waste.

I used to carry around a +15+12 energy focus and a +15 wand, but I've only had to use them a couple times in PvE. I don't think it's totally necessary.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

My monks use 54 energy via Energy staffs, plus energy parts on everything but my chest (don't care about more armor except for on the chest since I get hit there the most, as far as my understanding goes, another poster can correct this if this is wrong) and 2 runes of attunement. Also put a hale staff head and staff wrapping of fortitude on there for more life instead of boosting the energy even higher past 54.

In my view more energy is always a huge benefit, even if one has great energy management skills.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

25->47->72, iirc. I stay in the low set as much as possible for the extra armor (and sometimes cripple reduction) and extra health, and swap up if needed.

moko

moko

??uo??o??

Join Date: May 2006

28, 50

dotdotdot

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

In my no.1 slot I have wand and offhand that gives me about 52 +nrg.In my no 2 slot I have Kephpet's Refuge that give 47 nrg in my 3rd slot I have a totem axe geofor's bulwark shield and a totem axe that gives me 37 nrg and in my 4 slot I have nothing I just keep it that way for regen or rebirthing.I use to have high nrg but I found that to be a problem over time with regenerating it back so I looked getting less of it.It is not a great idea for a Monk to have a such large energy pool leave that for an Ele.

Divineshadows

Divineshadows

No power in the verse

Join Date: Sep 2005

San Francisco, CA

Quote:
Originally Posted by Thom Bangalter
25->47->72, iirc. I stay in the low set as much as possible for the extra armor (and sometimes cripple reduction) and extra health, and swap up if needed.
I use 25->35->47->72. I could probably get by without the 35 energy set, but I really prefer to have a +5 armor mod on my spear/axe/sword on my casters for arenas and HA (though this'll change for 8v8 HA) on a set with a reasonable amount of energy and that's what I use the 35 energy set for. The 47 energy set typically has a fortitude mod instead for additional anti-spike buffer, but in several matches I will pull in an enchanting mod weapon in that spot instead if I want a 10 second spirit bond or a longer aegis for HA.

Quote:
Originally Posted by aindrei
How much energy does your monk has? What equipment are you using to get that?
My monk has 41 energy and I feel that this is kind of low. It's not about the total energy, it's all about the skills you use to recover the energy (power drain, leech signet, etc.), conserve energy (signet of devotion, glyph of lesser energy), or reduce incoming damage so that you won't have to spend so much energy (dark escape, return, etc.). Your team can help on that last point by kiting and using skills to reduce incoming damage such as blind, ward, interrupts, etc.

In guild wars, energy use is a marathon and not a sprint. A larger energy buffer is only useful for deficit (time-indexed frontloaded) spending and to give you a larger pool for exhaustion spells. Given this, I avoid partying with any monks I see wearing tats, because that's a good sign that they don't know how to monk.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

it doesnt really matter that much, you really should never be hitting 0 anytime soon when youre monking... if you have efficient spells it shouldnt be that hard

PvE
i usually have around 55 energy

Spear of Fort/Ench/def
8-14 damage
+5 energy
+30 health

offhand = 12 energy

PvP
i usually have around 43

same spear
shield (vs slashing damage usually)


I do have an attunement rune though, there is nothing else to put there... you could have vitae but it doesnt really matter, i would take 2 energy over 10 health but its your decision

(sup DF, minor healing, minor prot, sup vigor, blank spot...)

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

24 on the low set (still on a Forgotten Fan focus), 41-43 (staff vs. wand + focus) on the normal set, 73 on the emergency swap.
In PvE I stick on the normal set, and go on the low set when I know the monsters use powerleak/eburn/esurge. In PvP I'm generally on the low set, for the extra armor.

Epic Monkey Battle

Epic Monkey Battle

Frost Gate Guardian

Join Date: Nov 2006

Warrior's Isle

Fat Kids Are Hard To Kid [Nap]

Mo/

I run 25 on my low set, 48 regular and 70 something on my highset. With GoLE being awesome I rarely need to switch out of my low set

primitiveworker

primitiveworker

Academy Page

Join Date: Aug 2005

Full Survivor Insignia
3 Minor Runes: Divine Favor, Healing, Protection
1 Superior Vigor Rune
1 Vitae Rune

25 Energy | 640 Health - +30H/-5E Weapon, +10ALvsX +30H Shield | EDenial
35 Energy | 640 Health - +30H/+5E Weapon, +10ALvsX +30H Shield | Main
47 Energy | 610 Health - +Enchanting/+5E Weapon, +12E Efficiency Focus | Efficiency
62 Energy | 640 Health - +30H/+5E Weapon, +27E Energy Focus | Emergency

[opinion]
62 is better than 72 energy on the emergency set because you can actually live on 3 pips if you need to, as evidenced by pre-Veiling on a main set. Because of this, dying and resurrecting (via Res Sig) at 62 is more forgiving, since you can stay on that set with 16 energy (62 * .25) and immediately be effective upon res. In contrast, if you died on the emergency set at 72, you have little choice but to burn your 18 energy (72 * .25) at two pips or swap to your 47 at -7 energy ((72 * .25) - (72 - 47)) and swap back and forth for casts until you're back up to a sustainable energy level. 10 energy isn't really worth all that trouble.
[/opinion]

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Ensign
35 on the main set, 72 on the last emergency set?

Peace,
-CxE Basically what he said, exept sometimes I have 25 on the primary set.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I'll break out a 25 set if I'm being edenied, but I refuse to sit on that set otherwise - particularly when playing Zealous Benediction. You do need some wiggle room for burst casting, especially with ZB, and I was not happy with having to swap as often as I was to stabilize someone with RoF->ZB or equivilent. It's a small fraction of a second swapping that's totally unneccessary.

Of course if they're trying to edeny you you're going to be swapping anyway, so in goes the 25 set for the 35 set and swap 25 -> 47 to cast pretty much anything.

Peace,
-CxE

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by primitiveworker
62 is better than 72 energy on the emergency set because you can actually live on 3 pips if you need to Actually, the main benefit of only running 62 energy on the emergency set is keeping a +30hp weapon. You should never die on your emergency set, and you should never be sitting on your emergency set. If either one is happening to you, you just need to get better at monking. Don't give yourself a crutch.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

25/35 and 47

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

PvE usually 55. Could do with less, but with my main set I don't have to switch (it's an unconditional +5e axe and +12 DF focus) between builds.
This leaves out some possible HRT and HCT, but I don't want to depend on those.
I have a -5/-5 set for rebirth situations. And can use a +15 -1 set, but never felt the need to equip it.
I could work with 35e, even on my smiter build.
I don't want to switch armor (it's full + energy), but that's mainly because of the resources (15K kurzick).
When I buy new armor I probably settle for a different setup, I don't need the extra energy and extra armor/life is probably better.

41 energy should do just fine, just consider your skills and energy management.

Ismoke

Ismoke

Lion's Arch Merchant

Join Date: Jun 2006

Fullerton, Ca.

CDXX/THE420TH.COM

Mo/Me

32-55-68 and -5/-5 set

Yrar

Pre-Searing Cadet

Join Date: Jan 2007

Rohars Roughnecks

Mo/Me

59 with first slot, 84 with second slot

Didnt think to bring a negaive energy set for when you rebirth, ill have to dig out my forgotten fan

Badboy Thrasher

Academy Page

Join Date: Sep 2006

New Dragons [NDR]

Mo/

Full canthan 15k ascetics or whatever its called (the tyrian tattoo) and +5 energy zodiac axe + offhand = 55 or something :/

Comes in handy when you get esurged and stuff and at the same time want to keep ppl alive

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo



that's how much.

thanks TTN!

moko

moko

??uo??o??

Join Date: May 2006

LOL nawazaki....xD

its quite funny, hes glad 6 and probably doesnt know that
a) you can have more than one weaponset
b) hiding energy > getting tons of it burned vs e.denial
c) playing smarter > having tons of energy

gave me a nice laugh

Quote:
Comes in handy when you get esurged and stuff and at the same time want to keep ppl alive no, weaponswap ftw. less energy to burn -> switch -> cast -> switch -> nothing to burn. aka energy hiding~

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

Since I'm running a Staff of Forgotten (Divine) on my PvE monk, I run 60 energy on there. I run her as a Mo/E with Glyph of Lesser Energy when I need to spam something (heal party, etc). I try to keep the higher energy as I normally run a Healers Boon monk.

Oren The Destroyer

Oren The Destroyer

Frost Gate Guardian

Join Date: Oct 2005

Low set: 23 energy (FtW)
High: 62
Normal:40ish

Its like the motion of the ocean thing, its not how much energy you have, its how you use it...

Blame the Monks

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by primitiveworker
25 Energy | 640 Health - +30H/-5E Weapon, +10ALvsX +30H Shield | EDenial
35 Energy | 640 Health - +30H/+5E Weapon, +10ALvsX +30H Shield | Main
47 Energy | 610 Health - +Enchanting/+5E Weapon, +12E Efficiency Focus | Efficiency
62 Energy | 640 Health - +30H/+5E Weapon, +27E Energy Focus | Emergency This is still what I run, although like ensign I also have a slightly higher ladder if I run ZB/infuse. I just didn't include it in the guide because I was lazy.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Quote:
Originally Posted by the_jos
I have a -5/-5 set for rebirth situations. O_o What's your offhand? The best I could find was a Forgotten Fan for net -2!

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

does someone know if the +energy you get when you don't have the req of the offhand is skin related?

Feed Me Faction

Feed Me Faction

Ascalonian Squire

Join Date: Feb 2007

North Carolina

The Last Hero Guild

Mo/Me

With my monk I get around 57 with an offhand and +5 Energy sword. In my opinion, anything under 50 is pretty much bad news.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

You can monk fine at 25~30e default.

Remember, your energy pool is as large as whatever you can get on your highest swap. The energy at lower swaps just 'hides' that extra energy. If you have an emergency swap with 70+ energy, that's your effective energy pool, even if your default swap is 25.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Quote:
Originally Posted by Feed Me Faction
With my monk I get around 57 with an offhand and +5 Energy sword. In my opinion, anything under 50 is pretty much bad news. under 50 bad, that can only mean u dont know how to save energy, i solo monked ToPK wih 26e and no one dided, lowest energy i went was 10 and it was easy, tho my team throguth i was a n00b with 26e :P

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

I'm training myself to work at a 25 cap now in Fort Aspenwood. Also been doing it on a necro, but Soul Reaping there is cheating. I like the extra armor the shield affords. Remember, swapping takes less than a second. The extra armor you get on the low swap prevents damage - damage you don't have to heal, which translates into energy you don't have to spend.

eggs0wn

eggs0wn

Krytan Explorer

Join Date: Jun 2006

Uh oh, after reading this thread I think I've been monking wrong. I have 62 energy with spear+offhand. And that is the only set I have. I have Radiant Armor and a Healing headpiece. All other pieces have attunement runes.

Help?

Edit: I just realized I didn't have a vigor. I'm going to buy a Major Vigor rune right now so I have all Auttunements and one vigor.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

You want +HP or +AL on your armor, with superior vigor, minor skill runes, etc. Attunement runes should be replaced with condition reduction or vitaes. Default weapon set should include a shield.

moko

moko

??uo??o??

Join Date: May 2006

decided to kick my last attunements/radiants and now ended up with

25 e - default
47 e - midline
72 e - absolute emergency

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

im now sorting my out also im going with

26 ( with + 1 form head peaice) as rebirth/dieing set
36 defult
47 midline
and i still need a 15/-1 for emergancies :P. but i hope to end up with
62 odd

eggs0wn

eggs0wn

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Burst Cancel
You want +HP or +AL on your armor, with superior vigor, minor skill runes, etc. Attunement runes should be replaced with condition reduction or vitaes. Default weapon set should include a shield.
What type fo shield?

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

tactics req, +30HP, +10AL vs. X. or -condition duration.