Here's the breakdown:
Heroway (always all of the following):
- Max armor
- UAS
- 200 attribute points
- Sup, or at least major vigor, with other runes to improve the build
- Proven, working class build
- Sinergetic team build between at least 4 characters of the team
- Following orders to the dot
- Paying attention 100% of the time (minus the lag)
- Balanced team (protection, defense, healing, condition and hex removal, spike damage, aoe damage, interrupts, shutdown, ...)
PUGs (Always at least one of the following):
- Non-max armor
- Only 10 skills available
- No attribute quests done
- Not level 20
- No health runes, preferably with 2 or 3 superior runes
- Non-synergetic builds
- Inability of team play
- Useless builds
- AFKers, leavers, griefers, "I don't give a $%$# about this anyway"-type
No, players aren't anti-social. They just have a limited ammount of patience. Why should I try doing venta cemetary twice, because someone thinks it's funny to trigger the artillery fire? Why should I have to do gate of pain 10 times, because nobody wants to bring a prot monk and warder? Why should I be stuck at THK for two days because someone thinks it's best to split teams rather than camp the king?
I know what works for me with a whole string of Protector titles to prove it. I don't bother proving it though. I know what works for me, and have zero intent on arguing or debating over it. I like to have an effective, no hassle way of completing missions and capping skills. PUGs are simply not effective, nor hassle free, and they take too long to set up.
It's not that heroes are a problem. PUGs are ineffective, and sub-par. You can get a superb PUG on 1 every 30 tries. But why not settle for a "great" (not superb) hero team every single time?
This isn't about social attitudes or egoistic behaviour, but simply practicality. Heroes are much more practical. If you don't care about that, then PUGs are still the way to go.
A

