Mallyx [MERGED]
Craero
Quote:
Originally Posted by FatherofGod
Quote:
Yup, in theory this could work. In my alliance forum, we have a discussion started about Mallyx after his skill changes. A few friends and i, have had this same idea as you, and in the following post from my alliance forum, i try to address some of the situations in which we could try this method...
Originally Posted by FatherofGod
-your posts have nothing/Very little to do with helping this thread, your just complaining about doa and how it's too hard for you, doa is a place for something harder in PvE and it's a place to rly earn some $$. This thread is for comming up with a way to beat mallyx since the update that made him better.
Enough said.
Str0b0
Ok maybe my ignorance is going to show here but,I understand that he heals from hexes and curses but couldn't you apply Spinal shivers to him and just keep nailing him with cold to keep him from casting? An assassin would have a fast enough attack rate, conjure frost or an icey dagger would do I think. Granted the assassin would have to be heavily buffed against his normal attacks but still it could be viable in theory.
Bryant Again
Quote:
Originally Posted by Dragou Du Porzan
As tknorris indicated, the real problem is going to be finding non-W, E, N, and Mo classed players who have finished the first 4 stages of the quest and are ready to take on Mallyx. In this sense we're victims of our own efficient party builds that focus on four classes to the exclusion of all others. While the theory of a Soul Twisting Rt is a solid one, the reality is it's highly unlikely you're going to be able to find one available for your PUG anytime soon.
Sad, and true...That seems to be the biggest problem with the way Guild Wars high level areas are set up: They ask for very specific builds.
In a sense, I'm kinda glad they updated the difficulty. But it's still a horrid, bleeding, gashing pain in the ass. To Str0b0: While yes, that could work in theory, the assassin wouldn't have much else of a use in DoA. Aggro needs to be held by the tank as much as possible. That's just one of the many problems, not with your statement, but with the difficulty of the Domain. Str0b0
Hmm the only other work around I could see to keep with my original theory is to perhaps make the Obsidian Flesh Dervish build from wiki and in the optional slot listed put HoF for the IAS boost while using an icy scythe of enchanting. I'm still not sure if that would be fast enough though. I think Spinalk shivers would be a good way to go it's just a matter of putting enough cold damage in fast enough. It works like a champ on Kanaxi but Mallyx is a whole new monster here. I admit that I have yet to attempt this area myself but I'm just trying to help the brainstorming process along here.
laxin213
I have not been able to get to Mallyx yet (necro needs Foundry only, Ele Needs Foundry and Gloom, Ranger needs all but Veil, Monk needs all 4) but I have this untested idea:
An Air Spike/Trapper Team W/E-ob tank E/Me-air and visage, fragility, Diversion E/Mo-air E/Mo-air and heal R/Me-Mix of traps-Smoke Trap Elite or maybe Famine R/Me Echo dust trapper, EW,QZ, Mo/N -- Offering of Blood Healer Mo/r--Serps and SB I tried to keep encths to a min. Visage on the tank, OF/SB. The e/me uses diversion, the fragility. Perhaps 2 ele's need diversion, because we need to disable Consume Torment again when the first expires. Tank pulls mallyx to a pile of traps, and he gets air spiked at the same time. Totally separate idea: Can we bond up the tank with the traditional Spellbreaker/Symb trick, and then have the W/N tank use grenth's? Maybe at the start of the spike? if a E/Me carried accumlated pain, that would be grenths + deep wound = a huge HP hit Karlos
This is not going anywhere. A lot of people who have not even met him, nor faced his skills are completely guessing as to what happens.
With regards to a Dervish Ob Flesh tank, they are inferior to Warriors and Eles, so I would not bother use them at this point till we figure out how to beat him first. With regards to the proposed 8 man build by Laxin, the presence of trappers indicates that you plan to fight him inside the chamber, how do you plan on surviving his hits? He has a skill that will kick the tank out of his way, so how does the rest of the team survive the onslought? One hit from him brings you down to about 25% health. I have GB'ed him with my necro for 500+ health, does less than 10% damage overall. Str0b0
Quote:
Originally Posted by Karlos
This is not going anywhere. A lot of people who have not even met him, nor faced his skills are completely guessing as to what happens.
I don't think that's a fair statement. At this point even those of you who have gotten to him are still at a loss so what is the harm in those of us who haven't putting in input based on the posts in this thread? So far most of them have been constructive. I have yet to see anyone post something ridiculous like " Just use Meteor Shower on him"
That gripe aside while the Obsidian Flesh dervish may not be optimal it also allows for some skill juggling which the Ele and Warrior versions do not. Considering that in the capacity I'm talking about the Tank becomes a primary interrupter, with a fast enough attack rate most of Mallyx's attacks should be stopped, particularly if you have a necro with Vilnar's or another cold based curses staff, they can back up interrupt while allowing the rest of the party to apply damage. Again this is theory but let's face it The PvE mechanics of this game are pretty much the same regardless of where you are. Batou of Nine
Quote:
Originally Posted by Str0b0
|
Quote:
Originally Posted by Batou of Nine
I was talking about some theories with **Edit** about trying to simply "shutdown" Mallyx...
So we were thinking what could be done is to try and keep Spinal Shivers on Mallyx, and have winter up so that all dmg sources will interrupt him. Of course with constant nuking, hitting by the tank, and so on, the Necro would have to be well fueled for energy from another BiP or BR necro. With that theory in mind, you would first have to figure out how to keep the hex ON Mallyx. Generally, it seems Mallyx uses the teleporting skill first, pulling everyone to himself. And afterwords he goes into the random skill usage and pummeling. With a hex like Diversion, wouldn't it disable skills even if it healed him? The thinking would be that if 2 or more were able to use Diversion with a fairly high dominiation lvl, you could disable his first few skills right at the start. You would most want to disable his teleporting AND healing (removal of hexes and conditions) which shouldn't be an issue since he is at full health anyway, and upon removing Diversion he also disables the skill. Have at least the hex removal skill disabled, the setup would be ready for the necro to put Spinal Shivers on Mallyx with Winter already up. Get him aggroed onto the tank, rebond the tank and pummel away on Mallyx. With the constant and steady attacks from everyone in the party, even wanding from the monks, would procur a steady stream of interrupts on Mallyx. So in theory just about every skill from this point on would get interrupted, provided the necro can keep Spinal Shivers on him, and Winter is always up and that Mallyx takes constant hits. Additionally, we could make someone dedicated to downing the spirits. I believe a Rit/Mez or Mez/Rit could work with teh Unnatural Signet, and that other signet that kills spirits after 30 seconds. Of course, we could work on this build much further... So watcha all think could that work? Of course, the interrupts of the first couple of skills is ESSENTIAL to be able to pull this off... but if we all timed everything correctly, couldn't it work? **EDIT** cheers! So for Mallyx, maybe:: ((EDIT:: Oh ya, and Winter somewhere in the mix here, as i said above, lol duh to me!)) Spinal Shivers (Necro) BR or BiP (Necro) <-- for Spinal Shivers user. Diversion/Interrups/Skills vs Spirits (Mes/Rit or Rit/Mes) 2x? Nukers, traditional 2x Air 1x SF? (ele) OF Tank (Ele or War) Healers (2 monks, bonder + SB monk) <-- no Healers Boon/HP monk? Not sure how well we could change around roles needed since we still have the many mobs to kill before Mallyx. All i know is to experiement this theory ON Mallyx, we would first have to figure how to GET to him with teh proper setup for Spinal Shivers... Anywhoo. Just a few more cents. Cheers! EDIT:: laxin213, ya i actually agree with Karlos. However, i don't think your build will work because with traps your build is condition heavy. You only have one skill that can reliably delay/shutdown skills on Mallyx (Diversion) and that will NOT be enough to keep him from CONSTANTLY healing with his Hex/Condition removal skill. Your energy draining idea would probly not work either because he would most likely be able to remove your tanks AV/SV way before it drains him much at all. There is almost no way for you to reliable shutdown that skill, therefore your build is still not nearly safe enough to use all those conditions. In the end, you will only be healing him until you all are worn down and wipe out. Despite that opinion, i commend you with trying to create a viable build, so keep tryin! We are gonna get that sucker soon! Str0b0
Batou that party build looks good. I think perhaps making the spinal shivers necro a spiteful spirit necro as well could help you mow through the mobs a little quicker and add some more damage to the party to help you actually get to him. It's not that much of a strain for a properly set up SS necro to run shivers as well. With BiP in there then you've got a battery for all your casters. Nukers + SS with the OF tank drawing primary aggro and focused aggro should be able to take out the mobs in a a very reasonable amount of time without a whole lot of fuss.
Granted you may get some scatter but I've found that even post AI update the AoE scatter as applied to Spiteful Spirit is really not that bad. Most of the time a large mob will body block itself and die before they can get out of range of one another. I guess I need to get my Necro out of the Deep and get him through Nightfall so I can try this out. Skuld
Could try these things:
- Angelic Bond + Angelic Protection(s) - Ward Against Melee and Ward Against Elements/Harm plus Winter and Greater conflag - Energy denial - Weapon of Warding FatherofGod
yeh those wards are actually a really good idea keeping up a constant ward of melee...and can multiple wards of melee be stacked meaning if he's in two wards of melee dopes that mean his melee attacks are 75% less effective? I mean it would bve quite difficult to get it on him but since no mesmer skills seem to effective him maybe we should forget about the mesmer and come up with new strategies like this one....I just am not positive on which wards are stackable
Polarhound
Quote:
Originally Posted by Karlos
This is not going anywhere. A lot of people who have not even met him, nor faced his skills are completely guessing as to what happens.
With regards to a Dervish Ob Flesh tank, they are inferior to Warriors and Eles, so I would not bother use them at this point till we figure out how to beat him first. With regards to the proposed 8 man build by Laxin, the presence of trappers indicates that you plan to fight him inside the chamber, how do you plan on surviving his hits? He has a skill that will kick the tank out of his way, so how does the rest of the team survive the onslought? One hit from him brings you down to about 25% health. I have GB'ed him with my necro for 500+ health, does less than 10% damage overall. Other than a monk, the fastest way to heal is with a Restoration P (Song/Ballad/Finale). Ballad+Finale is 126hp, plus another 78 from Song using a skill right afterwards. Total: 204hp and Mallyx can't strip them since they are echo/chants instead of enchant/shouts. Apply mending refrain before the fight to heal even faster. The other area that has been ignored thus far is crit hits. Mallyx seems custom-made for Rits and Paras to go after. Try this on: Angelic Protection Song of Restoration{e} Finale of Restoration Ballad of Restoration Go For The Eyes! Critical Chop This is only a rough idea. Since Mallyx can't heal off of critical hits, that should be priority #1. Healing is #2. Get yourself healing under as many conditions as possible (In this case, you heal when hit, heal when the heal from the hit triggers, and heals a THIRD time when you attack with a skill) Instead of Critical Chop, you could go the P/A route: Shadow Step Way of Perfection Angelic Protection Song of Restoration{e} Finale of Restoration Ballad of Restoration Go For The Eyes! Disrupting Stab/Unsuspecting Strike Stack of the critical hits, heal most damage almost instantly, and use damage types that he can't throw back at you. laxin213
I am not a huge PvP player, but I know there are "hold Teams" that drop lots of wards, Rit Spirtis and stuff to make them really really resistant to moving, allowing them to stay together in an area (like AoE buffs to hold the altar). Maybe a exp PvP'er could chime in with a hold team build for some ideas as far as builds go
Miss Puddles
but really, how often do rits, paragons, and sins get into groups in doa? maybe this will change given all this, but right now they're left in the dust.
Polarhound
Quote:
Originally Posted by Miss Puddles
but really, how often do rits, paragons, and sins get into groups in doa? maybe this will change given all this, but right now they're left in the dust.
By the same token, why do many people who are trying Mallyx using the same 4 classes, having long since cried from the mountaintops how all the others suck so badly that ANet should just wipe them off the servers?
Abyss1
uhhhhmmmm can I say shivers on him......maybe!
As most of the areas in one way or an other remind me of the effects in the deep why not put him under shivers and apply cold damage to him. Shivers can interrupt monster skills as seen with Kanaxai so it should also be able to interrupt Mallyx and let him not get his attacks etc off. Hard to setup yes maybe even hard to maintain. Ok so we run a 2 necro group so we would have 2 necro's able to cast it and maintain it. Maybe add a spirit of winter to the mix so the ele's deal cols damage with their attacks..... Just an idea Batou of Nine
Quote:
Originally Posted by Abyss1
uhhhhmmmm can I say shivers on him......maybe!
As most of the areas in one way or an other remind me of the effects in the deep why not put him under shivers and apply cold damage to him. Shivers can interrupt monster skills as seen with Kanaxai so it should also be able to interrupt Mallyx and let him not get his attacks etc off. Hard to setup yes maybe even hard to maintain. Ok so we run a 2 necro group so we would have 2 necro's able to cast it and maintain it. Maybe add a spirit of winter to the mix so the ele's deal cols damage with their attacks..... Just an idea hehe. A bit slow thar bud. I have a large post on it in post #48. But you do make a good point of maybe having to have 2 necros both bring Shivers in case one runs out too fast/can't maintain... Hmm, someone should try the whole idea soon! Cheers Abyss1
hmmm guess I read over it :S
But we do always run dual necro nowadays so that was indeed planned like that. Just need to sort the skills taken by who We are seeing about getting our regular party together tonight , if it happens I will post the results here Oh just for reference , we exchange one of the ele's for the SS necro this one doesn't actually use echo but has dual res etc kinda a "jack of all skills" type solution for thosoe wondering about if it works or not ....an ele and 1 SS can take out the double Ki's in foundry faster then 3 ele's(or atleast just as fast ) Str0b0
Quote:
Originally Posted by laxin213
I am not a huge PvP player, but I know there are "hold Teams" that drop lots of wards, Rit Spirtis and stuff to make them really really resistant to moving, allowing them to stay together in an area (like AoE buffs to hold the altar). Maybe a exp PvP'er could chime in with a hold team build for some ideas as far as builds go
I'm not sure a hold team build will work because Mallyx and the baddies you face are like 8-10 levels higher than anything you will find in PvP. I mean it would help a little but I doubt they would hold up long enough to make a difference.
wetsparks
Even though I havent been to Malyx, or done any DoA, why not have a necro/ranger. He can use spinal shivers on Malyx so that all cold damage will interupt, use Winter so that you always do cold damage, use Broadhead Arrow, which is a condition that he cant get health off of, so that the eles can hit him with some damage in the extended cast times and interupt. Since he is a boss you can bring Serpants Quickness to have skills recharge faster to fire Broadhed Arrow more often. Other than that, if the warrior is substituted for the Paragon/Warrior that Polarhound suggested that can hold agro and heal, I know he would loose the OF skill that is popular.....just my two cents on the issue.
Mr.Pickle
here goes
spoil victor cry of fustration wailing weapon warmonger weapon shivers winter equinox arcane languor possible skills,no? Polarhound
Quote:
Originally Posted by wetsparks
Consume Torment: All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 health. anna
Quote:
Originally Posted by Polarhound
Consume Torment: All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 health. I don't want to put words in other people's mouths, but I think the point with Spinal Shivers was to interrupt Mallyx's skills, including Consume Torment. Interrupting a 3/4 cast-time skill would be based on pure luck, but with constant cold pressure, it's theoretically possible... I think. I believe it's possible to interrupt a monster skill with Spinal Shivers, but I may be wrong. Anna Abyss1
It's the same as interrupting Kanaxai same reasons simular times and it can be done as said constant cold presure so you bring winter so all ele attacks go cold and you have enough of an interrupt to do it.
Batou of Nine
Quote:
Originally Posted by Polarhound
Consume Torment: All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 health. The main idea is to either get Shivers on him ASAP in order to interrupt that skill. Or as i have suggested in my lengthy post on page one, to Interrupt/Diversion both his teleporting skill and Consume Torment before the setup, giving the team a little longer to setup Shivers and whatnot. So since all dmg sources will now be cold, means that ALL dmg will interrupt him, so a steady flow of dmg might be sufficient enough to get all his skills interrupted. As i said though, since no one has reported testing this idea yet, i see two main issues. One: holding aggro (might not be too bad since he shouldnt be able to tele anymore). and Two: Keeping Shivers ON Mallyx since every interrupt will drain the necro of energy (shivers ends if necro loses all energy). So one main issue would be to keep the Shivers necro fueled with energy, constantly! Idk, more tah think about eh? cheers! Cherno
Well not ALL dmg sources, only elemental dmg sources. If you want Full cold, you have to go with Greater Conflagration + Winter or have all meleers or those attacking with wand/staff also bring an elemental weapon.
Calen The Civl
I mainly play the ritualist class and as such have not been able to even effectively step foot into DoA. However, I thought i would throw out a few suggestions just to stir up some ideas to try to help.
Perhaps a combination of Dissonance and Warmonger or Wailing Weapon would help interrupt things. Also Nightmare Weapon could help with damage since it is unconditional life steal for 3 strikes. A pair of rits may be able to coordinate their casts to always keep dissonance and other interrupts up at all times. Good luck everyone. Priest Of Sin
hm. What if we had an A/W wielding icy daggers? Keep up a 33% faster attack buff up 100% of the time (hear me out) while a necro dumps Spinal on mallyx? 100% Interruption. But i'm just thinking out-loud.
OR. What if we had an E/N with 16 energy storage+full radiant armor+full attunement dump Spinal Shivers on him? Then convert the entire party's damage to cold and keep the ele nice and full of energy? jelmew
Well, some skills have such a short activation time, which means if you accidently don't interrupt them once, you're whole plan is spoiled. And everyone who takes a hit from him gets transported away, so you can't attack him continually.
I don't know anything about mallyx's attack speed, so if i'm wrong with this, just correct me. A rit with Shelter Signet of creation Signet of binding As elite soul twisting or Ritual lord If his attack speed is to high, you can try to decrease it hits. The tank is w/e normally, so it could bring Ward against melee. (I'm assuming you destroyed all the enviromental effect spirits. If mallyx still hit's to much to keep shelter up, then you COULD bring displacement, but i'm not so sure about the last one. Thima Jasin Bowstring Badass
Quote:
Originally Posted by anna
I don't want to put words in other people's mouths, but I think the point with Spinal Shivers was to interrupt Mallyx's skills, including Consume Torment.
Interrupting a 3/4 cast-time skill would be based on pure luck, but with constant cold pressure, it's theoretically possible... I think. I believe it's possible to interrupt a monster skill with Spinal Shivers, but I may be wrong. Anna Its possible they do it for Kanaxai in the Deep. jelmew
Quote:
Originally Posted by Bowstring Badass
Its possible they do it for Kanaxai in the Deep.
Kanaxai doesn't teleport you away on every hit. http://gw.gamewikis.org/wiki/Shadow_Smash
Just trying to attack him and in the meantime not getting hit is almost impossible. Abyss1
It's the same as interrupting Kanaxai same reasons simular times and it can be done as said constant cold presure so you bring winter so all ele attacks go cold and you have enough of an interrupt to do it.
Domon Kasho
Quote:
Originally Posted by Mr.Pickle
here goes
spoil victor cry of fustration wailing weapon warmonger weapon shivers winter equinox arcane languor possible skills,no? this isnt 1 bar i would hope,4 profession bars with 3 elites are the best ever :/,most hexes on mallyx result in healing him,im not sure how exhaustion would work on him since he may have a godlike amount of energy. jelmew
Quote:
Originally Posted by Abyss1
It's the same as interrupting Kanaxai same reasons simular times and it can be done as said constant cold presure so you bring winter so all ele attacks go cold and you have enough of an interrupt to do it.
If you read the skill description, then you know that the shadowstep skill can't be interrupted, so how are you planning on keeping constant pressure on him if he just moves the tank out of his way and heads straight for the other party members?
Kabale
The shadowstep skill can't be interrupted, but it can be prevented.
Quote:
If this creature's attack hits
If you go with the spinal shivers, you can go with hexes and conditions as the idea is to interrupt the skill, preventing him from removing them. Bring someone with a reliable source of blind and have the SS necro bring spirit of failure so he replenishes energy (along with BiP support, probably). | Someone mentioned Shadowform in this thread already. Theoretically, it should work because he will miss his attacks, so shadow smash wouldn't be a problem. Banish Enchantment would fail as it is a spell. But you'd need to perma-Shadowform, for which you would need Deadly Paradox and a rit with Weapon of Quickening or Ranger with Quickening Zephyr. Retribution X
Just hopefully you could constantly interrupt him if you were using SS and blind.
Cherno
What about the Rit spell ... Defiant was Xinrae(?) Skills (or maybe it is just spells) cast on holder take an additional x seconds to recharge. That could help slow him down a bit.
jelmew
Quote:
Originally Posted by Kabale
The shadowstep skill can't be interrupted, but it can be prevented.
If you go with the spinal shivers, you can go with hexes and conditions as the idea is to interrupt the skill, preventing him from removing them. Bring someone with a reliable source of blind and have the SS necro bring spirit of failure so he replenishes energy (along with BiP support, probably). Someone mentioned Shadowform in this thread already. Theoretically, it should work because he will miss his attacks, so shadow smash wouldn't be a problem. Banish Enchantment would fail as it is a spell. But you'd need to perma-Shadowform, for which you would need Deadly Paradox and a rit with Weapon of Quickening or Ranger with Quickening Zephyr. Could work, the only problem would be fitting this in the build, because you also have to defeat enemy hordes coming at you in the beginning. Mesmer in Need
Ive never fought him, but all i can think of is deathly chill. you can probably spam in nonstop because of his hp. just have a bunch of necros doing that, while you have a rit lord and a couple of monks keeping people alive.
lennymon
I think diversion is clearly the way to go, just start with it. Then you can load him up for a minute without repurcussions.
|