Mallyx [MERGED]
Polarhound
Quote:
Originally Posted by Abyss1
It's the same as interrupting Kanaxai same reasons simular times and it can be done as said constant cold presure so you bring winter so all ele attacks go cold and you have enough of an interrupt to do it.
The interrupt only happens when Mallyx uses a SKILL. A lvl30 monster can just as easily beat you into the ground with his fist as well, you know.
What happens when Mallyx uses Summoning Shadows to pull everyone next to him and follows with Banish Enchantment to wipe out all your team's buffs as well as the random skill being disabled for 6 seconds?
As those are spells, not skills, you just had your N and E teams pulled in tight and stripped off not only their extra defenses but also (according to Murphy's Law) whatever spell/skill they would most need at that particular moment.
It would take only a few interrupts for SS to drain everyone's energy pool dry, and you can bet he'll use every skill in the book within 1/4 second after that happens.
What happens when Mallyx uses Summoning Shadows to pull everyone next to him and follows with Banish Enchantment to wipe out all your team's buffs as well as the random skill being disabled for 6 seconds?
As those are spells, not skills, you just had your N and E teams pulled in tight and stripped off not only their extra defenses but also (according to Murphy's Law) whatever spell/skill they would most need at that particular moment.
It would take only a few interrupts for SS to drain everyone's energy pool dry, and you can bet he'll use every skill in the book within 1/4 second after that happens.
Jin
Quote:
As those are spells, not skills...
Tarkin
Spell Breaker work against Banish Enchantment and Summoning Shadows?
Image Removed ~Snipe
Image Removed ~Snipe
Karlos
Spell Breaker works against Banish Ench, but Summoning Shadows is not targeted at you, it's a self-targeting spell, like Aegis or Aftershock.
Tarkin
Quote:
Originally Posted by Karlos
Spell Breaker works against Banish Ench, but Summoning Shadows is not targeted at you, it's a self-targeting spell, like Aegis or Aftershock.
Ty by reaply...
I think something like to a MM to kill mallyx, the MM outside the chamber, with a monk to heal and the others inside very close to gate just rezing one to another and attacking mallyx (Need to stay close the gate to avoid necro to enter in range of Summoning Shadows, remember to run back to portal if Mallyx use Summoning Shadows). I think minions will run to mallyx and prevent him to come very close to gate.
The Minions will give the damage, the others inside will give the agroo to avoid mallyx to run back to altar. No enchants, no condictions, no hexs...
Now i want to ask how long is the range of Summoning Shadows? If the range is the same of a normal agroo this can work because the MM can avoid enter in Mallyx agroo.
If Mallyx use Summoning Shadows and get MM and pull him inside the chamber dont mather the monk can rez him back outside later, DP dont mather because you will need corpes to minions, and at last everyone can selfkill to provide a initial 10 minions.
I think this can work...
And the better you can try lots of times, because outside monk can rez the team inside.
P.S. 1 Outside monk remenber to bring vampiric weapow to selfkill to give a corpese to necrotic.
2 Everybody kown the Golem trick...
3 remember to ever run to gate to make rez easy later.
I think something like to a MM to kill mallyx, the MM outside the chamber, with a monk to heal and the others inside very close to gate just rezing one to another and attacking mallyx (Need to stay close the gate to avoid necro to enter in range of Summoning Shadows, remember to run back to portal if Mallyx use Summoning Shadows). I think minions will run to mallyx and prevent him to come very close to gate.
The Minions will give the damage, the others inside will give the agroo to avoid mallyx to run back to altar. No enchants, no condictions, no hexs...
Now i want to ask how long is the range of Summoning Shadows? If the range is the same of a normal agroo this can work because the MM can avoid enter in Mallyx agroo.
If Mallyx use Summoning Shadows and get MM and pull him inside the chamber dont mather the monk can rez him back outside later, DP dont mather because you will need corpes to minions, and at last everyone can selfkill to provide a initial 10 minions.
I think this can work...
And the better you can try lots of times, because outside monk can rez the team inside.
P.S. 1 Outside monk remenber to bring vampiric weapow to selfkill to give a corpese to necrotic.
2 Everybody kown the Golem trick...
3 remember to ever run to gate to make rez easy later.
kelvinchi
my Rt have just finished all 4 area DOA missions , now I am thinking Rt build for fighting the final boss Mallyx
Does anyone have good suggestion build for my Rt to go on fighting Mallyx with another seven ppls?
Does anyone have good suggestion build for my Rt to go on fighting Mallyx with another seven ppls?
Arwen Granger
Has anyone tried signet of disruption on mallyx? can it interrupt his monster skills when he's under hex?
Karlos
Ok, the big old monkey died
We're not quite sure how we killed him. The screenshot says it all, we pulled him the door like the old days and handed him his butt on a platter.
One piece of bad news... That update note about changing Mallyx's skill Summoning shadows was actually referring to ANOTHER change to the skill. It now casts instantly. So, our idea of interrupting it failed miserably. And yet, somehow he was stuck and we just kicked him butt. Better lucky than good, I guess.
Anyways, do not despair fellow DoAers,Mallyx's coffers have not run dry yet.
We're not quite sure how we killed him. The screenshot says it all, we pulled him the door like the old days and handed him his butt on a platter.
One piece of bad news... That update note about changing Mallyx's skill Summoning shadows was actually referring to ANOTHER change to the skill. It now casts instantly. So, our idea of interrupting it failed miserably. And yet, somehow he was stuck and we just kicked him butt. Better lucky than good, I guess.
Anyways, do not despair fellow DoAers,Mallyx's coffers have not run dry yet.
Karlos
Well, there's more bad news: They changed Summoning Shadows so that it's instant cast (like Call to the Torment).
There is however good news: We just killed him. I started a new thread for that since this one has become highly speculative.
There is however good news: We just killed him. I started a new thread for that since this one has become highly speculative.
odly
Congratulations !
cald
Cool beans! i had a feeling it would be u guys to do it. please elaborate on what happened in there, i'd love to know if he just glitched and got stuck or what. Now i finally have the motivation to go get another piece of his big purple monkey @$$
jelmew
Way to go. Now you just have to find out how
tknorris
Quite honestly, we aren't at all sure how we killed him. When he cast SS, part of the team got pulled thru the gate, and part of the team did not. But, he nonetheless, locked at the gate from that point forward as he always had, and we just all stood real still and took him down as quickly as possible. My personal opinion is, that for some reason some people got stuck on the outside. I theorize it has to do with the thicker doors, such that when Mallyx SSed us, some people ended up in the door, and we're pushed back outside. Then, I think what happened is he aggro locked on one of those people who were still outside and since he couldn't get to that person, he just stood there. From that point forward, all of us just kept spiking him till he died. At one point we did try to rez one fallen person, but when we did, Mallyx immediately killed him, so we didn't try that again.
jelmew
Quote:
Originally Posted by tknorris
Quite honestly, we aren't at all sure how we killed him. When he cast SS, part of the team got pulled thru the gate, and part of the team did not. But, he nonetheless, locked at the gate from that point forward as he always had, and we just all stood real still and took him down as quickly as possible. My personal opinion is, that for some reason some people got stuck on the outside. I theorize it has to do with the thicker doors, such that when Mallyx SSed us, some people ended up in the door, and we're pushed back outside. Then, I think what happened is he aggro locked on one of those people who were still outside and since he couldn't get to that person, he just stood there. From that point forward, all of us just kept spiking him till he died. At one point we did try to rez one fallen person, but when we did, Mallyx immediately killed him, so we didn't try that again.
I hope it can be replicated then.
Tarkin
Man... you cant find a team to fight mallyx... i try to find a team in the last two nights and cant find 8 people... i will try again this night...
jelmew
Quote:
Originally Posted by Tarkin
Man... you cant find a team to fight mallyx... i try to find a team in the last two nights and cant find 8 people... i will try again this night...
Yeps, and pugs are far more less coordinated then organized groups.
Karlos
Ok so let me recap all the weirdness that took place:
1) I was the tank (see me carrying my menacing axe in my hoochie armor), and I went to him with SB and with my finger ready on Power Return to interrupt Summoning Shadows like I had done before. We had 6 people lined up outside (2 blood spikers, 2 air eles, 2 healers) and we left tthe bonder dead at the door to trigger Sig of Sorrow.
2) After he made his little speech and turned hostile, he tried to cast Banish Enchantments on me, which failed, because I had SB.
3) Last time, after he did that, he tried Summoning Shadows, and I interrupted it and he walked up to me to hit me. THIS TIME, he simply walked right past me ALL the way to the door. So, this was the first anomaly, he was FULLY aware of the rest of the party (which was lined up outside the door).
4) When he got at the door or near the door (not totally sure) he used Summoning Shadows (I refrain from calling it SS so as not to confuse it with Spinal Shivers and Spiteful Spirit, ....). It was instant cast, but NOT a stance. It was like Call to the Torment, on the top part of the skill monitor, not in the bottom part like shouts and stances. What that means is that he can't execute it concurrently with other skills. For what's that worth.
5) We all got pulled to him, however, some of us did not make it through all the way, I believe 3 of us were no into the Citadel. One ele took two steps back, the others stayed still.
6) He instantly killed one necro (the BiP blood spiker, who had 105 health). Then he just STOOD THERE. Doing nothing. He kept trying to use Banish Enchantment on me every time it recharged while I still had SB on me, but once it wore off, he stopped caring. We started to spike him.
7) At one point, someone yelled "Rez the necro" and the poor BiP got Res Chanted only to be killed instantly again. But again, he je just stood there after that and did not budge. He used Wild Smash to kill him.
8) So, we just zapped his butt to death.
So, maybe it was luck, maybe he's having problems dealing with the new thicker walls. I think the key was that he went allthe way to the door before using that skill which was unexpected behavior.
This however allows us to ignore the whole Psychic Distraction idea which was the focus of our build. I think they fixed the teleportation issue that made everyone get pulled to him even if they are outside. I maybe wrong. It's just a hunch.
1) I was the tank (see me carrying my menacing axe in my hoochie armor), and I went to him with SB and with my finger ready on Power Return to interrupt Summoning Shadows like I had done before. We had 6 people lined up outside (2 blood spikers, 2 air eles, 2 healers) and we left tthe bonder dead at the door to trigger Sig of Sorrow.
2) After he made his little speech and turned hostile, he tried to cast Banish Enchantments on me, which failed, because I had SB.
3) Last time, after he did that, he tried Summoning Shadows, and I interrupted it and he walked up to me to hit me. THIS TIME, he simply walked right past me ALL the way to the door. So, this was the first anomaly, he was FULLY aware of the rest of the party (which was lined up outside the door).
4) When he got at the door or near the door (not totally sure) he used Summoning Shadows (I refrain from calling it SS so as not to confuse it with Spinal Shivers and Spiteful Spirit, ....). It was instant cast, but NOT a stance. It was like Call to the Torment, on the top part of the skill monitor, not in the bottom part like shouts and stances. What that means is that he can't execute it concurrently with other skills. For what's that worth.
5) We all got pulled to him, however, some of us did not make it through all the way, I believe 3 of us were no into the Citadel. One ele took two steps back, the others stayed still.
6) He instantly killed one necro (the BiP blood spiker, who had 105 health). Then he just STOOD THERE. Doing nothing. He kept trying to use Banish Enchantment on me every time it recharged while I still had SB on me, but once it wore off, he stopped caring. We started to spike him.
7) At one point, someone yelled "Rez the necro" and the poor BiP got Res Chanted only to be killed instantly again. But again, he je just stood there after that and did not budge. He used Wild Smash to kill him.
8) So, we just zapped his butt to death.
So, maybe it was luck, maybe he's having problems dealing with the new thicker walls. I think the key was that he went allthe way to the door before using that skill which was unexpected behavior.
This however allows us to ignore the whole Psychic Distraction idea which was the focus of our build. I think they fixed the teleportation issue that made everyone get pulled to him even if they are outside. I maybe wrong. It's just a hunch.
jelmew
Quote:
Originally Posted by Karlos
2) After he made his little speech and turned hostile, he tried to cast Banish Enchantments on me, which failed, because I had SB.
3) Last time, after he did that, he tried Summoning Shadows, and I interrupted it and he walked up to me to hit me. THIS TIME, he simply walked right past me ALL the way to the door. So, this was the first anomaly, he was FULLY aware of the rest of the party (which was lined up outside the door).
4) When he got at the door or near the door (not totally sure) he used Summoning Shadows (I refrain from calling it SS so as not to confuse it with Spinal Shivers and Spiteful Spirit, ....). It was instant cast, but NOT a stance. It was like Call to the Torment, on the top part of the skill monitor, not in the bottom part like shouts and stances. What that means is that he can't execute it concurrently with other skills. For what's that worth.
I think i know what happens, He pulled people INTO the wall. From you're observations, i think that the Ai was changed to make a difference between people in the citadel and outside the citadel(seeing he walked straight to the door), but the ai has no idea how to deal with people inbetween. So he just froze on a target(probably one of you're monks, since you say they didn't move.). (But i can be wrong ofcourse)
laxin213
I think I saw a golem in the picture. Was he going to be used for the instant rc for sig of sorrows, and not the bonder ideally?
Karlos
Oh no, we use the Golem to be able to rebirth people out of the room as explained in the Ebony Citadel article on the wiki. We use it before we go in, let the Golem die, then after the cutscene, the necro traverses out to the corpse of the golem, then everyone saccs themselves and the necro rebirthes them outside.
The ele who had Flesh Golem just made one for the group picture. :P
The ele who had Flesh Golem just made one for the group picture. :P
Karlos
The new change to the Summoning Shadows skill is that it's instant cast and takes effect after 3 seconds. However, I believe an undocumented requirement of the skill is that it requires him to be in range of his foes somehow, like he has to have those foes in "earshot" range of him or something. We'll test more and report our findings.
sumrtym
Ok, I'm too tired to go into details this A.M., but suffice it to say Mallyx has been beat by another team since the update. We just finished putting the hurt on the purple monkey. BTW, don't make the mistake of having a full inventory. Your primeval armor does not drop to the ground for beating him (unless they made it random after the first time also...my 2nd time, another guy 2nd time got one, so dunno). Anyway, no armor for me anywhere.
I'm tired, I got his tactics shield, and I'm going to bed.
I'm tired, I got his tactics shield, and I'm going to bed.
malevolence
well, with a nice team we have tried today to kill him 3 times, but we failed, we have tried with the golem trick and it worked, mallyx was stuck in the door and we started to spike , until a noob monk casted an enchantment on himself , and he activated then all mallyx skills and started to kill us. The other 2 times we tried it didnt work at all, dunno why .
So please, if anyone has a little guide how to kill him, please share it.
Cheers.
Malevolence
So please, if anyone has a little guide how to kill him, please share it.
Cheers.
Malevolence
Abyss1
Quote:
Originally Posted by malevolence
well, with a nice team we have tried today to kill him 3 times, but we failed, we have tried with the golem trick and it worked, mallyx was stuck in the door and we started to spike , until a noob monk casted an enchantment on himself , and he activated then all mallyx skills and started to kill us. The other 2 times we tried it didnt work at all, dunno why .
So please, if anyone has a little guide how to kill him, please share it.
Cheers.
Malevolence Hmmm wondering if you were in the group I was in yesterday afternoon that failed.....
We got him down past 50% and then he all of a suddens tarted using his attacks. I presume and it looked like soemone moved to trigger it.
On a unrelated note , calling someone a noob in an area that has a serious lack of anybody that has a exact clue on how to do it is kinda wrong. AND anyways experienced or new very very very few people make it and when failed the once pointing fingers usually are the one that cause it. But ok lets leave this always lasting debate I guess....
So please, if anyone has a little guide how to kill him, please share it.
Cheers.
Malevolence Hmmm wondering if you were in the group I was in yesterday afternoon that failed.....
We got him down past 50% and then he all of a suddens tarted using his attacks. I presume and it looked like soemone moved to trigger it.
On a unrelated note , calling someone a noob in an area that has a serious lack of anybody that has a exact clue on how to do it is kinda wrong. AND anyways experienced or new very very very few people make it and when failed the once pointing fingers usually are the one that cause it. But ok lets leave this always lasting debate I guess....
Kakumei
I beat Mallyx a week ago with a French group, and it seemed oddly easy.
I, as the bonder, was ordered to stand on the hill just outside the door and not move. Mallyx was aggroed with just the tank inside, he ran to the door, cast Summoning Shadows, and I was dragged to the door, and another monk was dragged through it--no one lse moved. Mallyx didn't move, didn't attack, didn't use a single skill other than Summoning initially and the one that removes conditions/hexes whenever he got a condition on him, and our eles just wore him down and he died with no fanfare.
I don't understand how or why any of it happened, but hey, I got his Hatred, so meh.
I, as the bonder, was ordered to stand on the hill just outside the door and not move. Mallyx was aggroed with just the tank inside, he ran to the door, cast Summoning Shadows, and I was dragged to the door, and another monk was dragged through it--no one lse moved. Mallyx didn't move, didn't attack, didn't use a single skill other than Summoning initially and the one that removes conditions/hexes whenever he got a condition on him, and our eles just wore him down and he died with no fanfare.
I don't understand how or why any of it happened, but hey, I got his Hatred, so meh.
tknorris
I can say for us that we've killed him several times in the last few weeks, but we have yet to find something that works reliably. Our success rate at this point is about 50%. The biggest problem we've had is we haven't been able to identify what causes one run to be successful and the next one to not be. We are still working on finding a combo that works every time.
Dragou Du Porzan
Like the others here, I'm finding that beating Mallyx seems pretty random. The group I was with took him down on our 3rd attempt, and very little changed from run to run. For some reason he activated his skills on runs 1 and 2, yet stood stock still on run 3 (letting us kill him easily). No one moved during all 3 attempts, yet he attacked and killed us the first two times. Why didn't he attack the last time? Your guess is as good as mine.
The most I can say is that, on our final successful attempt, we set up a bit differently. Everyone not on Mallyx's side of the gate lined up on the right wall by the gate. When Mallyx teleported us, everyone but one monk was brought inside the gate. This was just like every other attempt (all but one party member getting teleported in), but this time he didn't attack. Could it be something as ridiculous as the angle of our entry into the chamber? Heck, I have no idea.
The most I can say is that, on our final successful attempt, we set up a bit differently. Everyone not on Mallyx's side of the gate lined up on the right wall by the gate. When Mallyx teleported us, everyone but one monk was brought inside the gate. This was just like every other attempt (all but one party member getting teleported in), but this time he didn't attack. Could it be something as ridiculous as the angle of our entry into the chamber? Heck, I have no idea.
Tarkin
LOL
I beat the last quest, and try mallyx with a normal group (no super stars, no noobs) with a lot of first timers i think 3 or 4... well we try the trick, personaly i think the coin in the ground to mark the spot to tank are in the wrong place... but, well the carnage begin he teleport us... and.. kill everyone less me and a monk... well 50 min of no stop air nuking (luck i r5 and air, if i r3 i think can't bet him), kill him in the first try!
Lucky he dont kill one monk.
Now i have lovely rit focus and a knife from him. Both take afther the nerf.
I beat the last quest, and try mallyx with a normal group (no super stars, no noobs) with a lot of first timers i think 3 or 4... well we try the trick, personaly i think the coin in the ground to mark the spot to tank are in the wrong place... but, well the carnage begin he teleport us... and.. kill everyone less me and a monk... well 50 min of no stop air nuking (luck i r5 and air, if i r3 i think can't bet him), kill him in the first try!
Lucky he dont kill one monk.
Now i have lovely rit focus and a knife from him. Both take afther the nerf.
Tarkin
Quote:
Originally Posted by Kakumei
I beat Mallyx a week ago with a French group, and it seemed oddly easy.
I, as the bonder, was ordered to stand on the hill just outside the door and not move. Mallyx was aggroed with just the tank inside, he ran to the door, cast Summoning Shadows, and I was dragged to the door, and another monk was dragged through it--no one lse moved. Mallyx didn't move, didn't attack, didn't use a single skill other than Summoning initially and the one that removes conditions/hexes whenever he got a condition on him, and our eles just wore him down and he died with no fanfare.
I don't understand how or why any of it happened, but hey, I got his Hatred, so meh. First time i try to kill mallyx with the new trick (never try before), we have a monk in the hill away to rez us later if trick fails, all stay together (less me a bit behind (my noob fault)), tank pull him to corner more he can, and mallyx teleport us i get teleported to inside chamber the others stay outside, he kill the necro i think, and dont kill no one more, the tank still alive and we nuke him to dead.
I, as the bonder, was ordered to stand on the hill just outside the door and not move. Mallyx was aggroed with just the tank inside, he ran to the door, cast Summoning Shadows, and I was dragged to the door, and another monk was dragged through it--no one lse moved. Mallyx didn't move, didn't attack, didn't use a single skill other than Summoning initially and the one that removes conditions/hexes whenever he got a condition on him, and our eles just wore him down and he died with no fanfare.
I don't understand how or why any of it happened, but hey, I got his Hatred, so meh. First time i try to kill mallyx with the new trick (never try before), we have a monk in the hill away to rez us later if trick fails, all stay together (less me a bit behind (my noob fault)), tank pull him to corner more he can, and mallyx teleport us i get teleported to inside chamber the others stay outside, he kill the necro i think, and dont kill no one more, the tank still alive and we nuke him to dead.
Sample Attack
Anybody know what's up with attacking the priest ? I belive it's Dryder.
Anybody have any sort of problem and how to get around it?
Anybody have any sort of problem and how to get around it?
Valeria
i have been 4 times inside mallyx place now ( and failed a few times at the last enemy groups) but yet there was no way beating him. As soon as he starts attacking there is nothing you can do.
Once he was doing nothing until his hp were low and the margonites appeared. They saw us and then mallyx started whiping our group.
Another time that happened when he was down at 50% and the tormented creatures appeared.
Has no one found a trick to defeat him yet?
Once he was doing nothing until his hp were low and the margonites appeared. They saw us and then mallyx started whiping our group.
Another time that happened when he was down at 50% and the tormented creatures appeared.
Has no one found a trick to defeat him yet?
Abyss1
K so mallyx is actually easy.
A few simple rules :
Do not move
Bring a flesh golum and split your party 50/50 and leave the bodner dead inside.
DO not move
Do not enchant
DO not move
Do not wand
Do not enchant
do not move
Ok repetative there .....but most failures are because people wand,move and or enchant. These 3 things trigger mallyx's attacks. If done right you can kill mallyx in under 2 minutes (excluding with the 18 groups before).
In my opnion it is harder to deal with the first 18 groups then it is to kill Mallyx and his following.
just for illustration forgive my movie editing skills but you get the idea
http://www.youtube.com/watch?v=yWU1-XKUDlw
A few simple rules :
Do not move
Bring a flesh golum and split your party 50/50 and leave the bodner dead inside.
DO not move
Do not enchant
DO not move
Do not wand
Do not enchant
do not move
Ok repetative there .....but most failures are because people wand,move and or enchant. These 3 things trigger mallyx's attacks. If done right you can kill mallyx in under 2 minutes (excluding with the 18 groups before).
In my opnion it is harder to deal with the first 18 groups then it is to kill Mallyx and his following.
just for illustration forgive my movie editing skills but you get the idea
http://www.youtube.com/watch?v=yWU1-XKUDlw
Valeria
thx a lot for the movie! the only ones i captured were more embarrassing
so 4 ppl inside and he only killed the bonder?
What happens if the spawning creatures attack you? (well maybe with some healing you could survive long enough to kill him and then run and rez later)
so 4 ppl inside and he only killed the bonder?
What happens if the spawning creatures attack you? (well maybe with some healing you could survive long enough to kill him and then run and rez later)
Abyss1
Basic story ....
Bonder suicides inside before mallyx is pulled.
the golem makes sure the NT monk gets out and he rezzes the bip 1 ele and the other monk out.
So 2 ele's the tank and the dead bonder stay in.
Tank agro's mallyx runs back to the 2 ele's, mallyx will (for some reason) run to the body of the bonder. Now wait say 15 to 20 seconds before the ele's let loose on him with all attacks. Keep in mind bip and br and such are also not good as they are enchants ! all together even without the ele's and bip(if he has an attack) mallyx dies in roughly 1 minute.
Then you run :P regroup, regen, rebirth and clear the last bit
Bonder suicides inside before mallyx is pulled.
the golem makes sure the NT monk gets out and he rezzes the bip 1 ele and the other monk out.
So 2 ele's the tank and the dead bonder stay in.
Tank agro's mallyx runs back to the 2 ele's, mallyx will (for some reason) run to the body of the bonder. Now wait say 15 to 20 seconds before the ele's let loose on him with all attacks. Keep in mind bip and br and such are also not good as they are enchants ! all together even without the ele's and bip(if he has an attack) mallyx dies in roughly 1 minute.
Then you run :P regroup, regen, rebirth and clear the last bit
Ruphfus
Quote:
Originally Posted by Forum R Us
but why arent they thinking out of the frames?? all iwe seen them do is make the boss stronger, faster, non-interupptible etc...
couldn't agree with you more.
make the boss killable, but the room/area he is in harder to fight in. Not by auras or negative buffs that hurt you. but by flames, spikes, pillars that crush. that are going on WHILE you fight him.
You guys remember the Iron Forgeman from Sorrows Furnace? How he pulled the chains and dumped lava out on you. Yeah, more stuff like that.
couldn't agree with you more.
make the boss killable, but the room/area he is in harder to fight in. Not by auras or negative buffs that hurt you. but by flames, spikes, pillars that crush. that are going on WHILE you fight him.
You guys remember the Iron Forgeman from Sorrows Furnace? How he pulled the chains and dumped lava out on you. Yeah, more stuff like that.
Shadowlion
After reading all the posts, I found
Luck is very important in Mallyx fight.
This boss is not designed well, not fully completed, still has a lot of problems. Hope Anet will do some work. And I agree they shall remove that priest quest let us face Mallyx directly.
Luck is very important in Mallyx fight.
This boss is not designed well, not fully completed, still has a lot of problems. Hope Anet will do some work. And I agree they shall remove that priest quest let us face Mallyx directly.