[Dev update] Games Changes & Design Team Update
TyrianFury
I have an nvidia card (7600 GT) and now have the same issue with the icons. A bit more blury then before the update.
Lex
Quote:
Originally Posted by TyrianFury
I have an nvidia card (7600 GT) and now have the same issue with the icons. A bit more blury then before the update.
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Tuoba Hturt Eht
By any chance will the Guild Wars design team ever implement something like the "Smart Armor System"?
legacyofkain85
very true indeed i would love a mm panel to see all minions im not interested to see their life only to make trigering them easyer so u can cast death nova or other skills similar so in this way u could realy make minion bombing more acurate like u said it is a real pain to triger the minion especialy when they run around
Makkert
nice touch on the Challenge mission ladder. Nice recognition for PvE players.
MrTickle
Good PvE options for Mesmers?
Are there any left now?
Are there any left now?
cmojorising125
Protector titles were returned to thier origional state, and for this I am very grateful. Thank you for making my prior labor into those titles worth the effort.
Master Ketsu
Hopefully when you say "bow skills for rangers" do you mean finally fixing the ranger attack range glitch ?
In certain areas if you try to use a bow attack skill it wont let you, and your ranger will do the "Fire bow" animation but wont fire anything ( it will let your do a normal attack, but you wont be able to use bow attack skills ) Fixing the glitch when you get stuck in it requires moving around randomly for 5 seconds while your teamates die. Both the factions maps in RA have this problem.
Obstruction glitches are still pretty rampant too...
In certain areas if you try to use a bow attack skill it wont let you, and your ranger will do the "Fire bow" animation but wont fire anything ( it will let your do a normal attack, but you wont be able to use bow attack skills ) Fixing the glitch when you get stuck in it requires moving around randomly for 5 seconds while your teamates die. Both the factions maps in RA have this problem.
Obstruction glitches are still pretty rampant too...
Masseur
I hope they fix the new attributes screen soon. They totally messed it up and now when we try and change attributes, the popups hide what you're changing. Soon as your mouse goes up to that section you can't see anything you're doing. Please Anet fix this major design flaw.
TyrianFury
Quote:
Originally Posted by Rafal
What screen resolution and interface size are you using?
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TyrianFury
Quote:
Originally Posted by cmojorising125
Protector titles were returned to thier origional state, and for this I am very grateful. Thank you for making my prior labor into those titles worth the effort.
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I still think that pets in towns should go, really annoying

Spura
As far as mesmers go in pve I don;'t know how well AI handles hexes but backfire and visions of regret damage and shatter hex damage is pretty significant. Especially vs lvl 28 high armor targets that are resistant to clasic nukes.
Shadow Kurd
Hmmm, i missed the pet controls, must be in next update

Master Ketsu
The popups only hide the attributes above the one your changing. The attribute your changing is directly below the popup...pretty good design, actually.
Corran Horn
It said they were testing pet controls, not that they would be a part of the update. I wouldn't expect to see them any time soon.
Lex
Quote:
Originally Posted by TyrianFury
All max settings @ 1440x900 widescreen. The icons where all fine before the update and know they are a little blurred
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shw.
Am I missing something, or is there no shortcut key for new relog option (Character)?
I usually smack F12+Enter for relog, so it would be rather convinient to add something like F12+C for the new option for people who preffer keyboard over mouse clicks. Plus, it shouldn`t be real hard to implement.
Also, didnt pay much attention to inventory icons, but this morning I had an impression that the numbers/names in party/health/energy bars are little blurred. As if they got a bit of AA effect on them. 6600gt 1024x768, small interface. Not that I mind really
I usually smack F12+Enter for relog, so it would be rather convinient to add something like F12+C for the new option for people who preffer keyboard over mouse clicks. Plus, it shouldn`t be real hard to implement.
Also, didnt pay much attention to inventory icons, but this morning I had an impression that the numbers/names in party/health/energy bars are little blurred. As if they got a bit of AA effect on them. 6600gt 1024x768, small interface. Not that I mind really

TyrianFury
Quote:
Originally Posted by Rafal
You didnt answer me what is your interface size (its in game options menu)
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Loviatar
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Quote:
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some of us actually like the little extra things going on and they dont body block you.
Cass
Buffing mesmer in PvE is as easy as removing the double speed skill activation times on bosses... to name just one thing.
Former Ruling
Quote:
As far as mesmers go in pve I don;'t know how well AI handles hexes but backfire and visions of regret damage and shatter hex damage is pretty significant. Especially vs lvl 28 high armor targets that are resistant to clasic nukes. |
And those spells have long recharges for pve...making their uses limited.
Diablo???
Skill interface change much appreciated.
dargon
it's not that smart, I've killed quite a few spell casting mobs with my monk and a backfire.
Skuld
AFAIK they won't ever willingly kill themselves with Backfire or Spoil Victor etc any more, the killing blow probably came from another source.
Kook~NBK~
Quote:
Originally Posted by Former Ruling
Problem being, AI is smart vs Backfire-ish spells and won't kill themselves through it. :\
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Ferret
I have now played since the update and actually like ALL the changes. I have no problem with where the arrows are located for attribute points, i cant see what all the fuss is about.
Good job all around.
If i did have to say anything, it would be to agree that the pop-up of skills over the saved templates names is a little annoying.
Well done ANet
Ferret
Good job all around.
If i did have to say anything, it would be to agree that the pop-up of skills over the saved templates names is a little annoying.
Well done ANet

Ferret
mr_groovy
I am glad the whole Hard Mission, Prot of X counting to Koabd Title has been solved. /Phew
Now it would be nice to have the Guardian of X as a seperate Title track unlocked after getting Prot of X, which counts towards Koabd.
I know that most of us would want to do all those missions on hard on that condition, which in return will get people to revisit and croud missions which are empty now.
Personally not gonna bother getting the title if it doesn't count towards Koabd. Rather flash my Koabd, then Guardian title. Just my 2 cents
Now it would be nice to have the Guardian of X as a seperate Title track unlocked after getting Prot of X, which counts towards Koabd.
I know that most of us would want to do all those missions on hard on that condition, which in return will get people to revisit and croud missions which are empty now.
Personally not gonna bother getting the title if it doesn't count towards Koabd. Rather flash my Koabd, then Guardian title. Just my 2 cents
Cass
Quote:
Originally Posted by Former Ruling
Problem being, AI is smart vs Backfire-ish spells and won't kill themselves through it. :\
And those spells have long recharges for pve...making their uses limited. |
TyrianFury
Quote:
Originally Posted by Loviatar
they dont make noise anymore so how can they possibly bother you except the possibility that people are looking at the wildlife instead of ohhhhing and awwwwing your titles?
some of us actually like the little extra things going on and they dont body block you. |
The planned update with muted sounds in towns and non-muted outside is a nice resolve. Looking forward to hearing Kunna roar again (just not 20 at once

Hengis
Woo!
I just read through one of the latest Gaile Gray chat logs, and in it she says that she hasn't yet got any news on "the improvements to ranger bow skills".
Now, I could be reading way too much into this, but the word used is "improvements", not changes, or modifications :-))
I am quite excited about this now. When I first read about "changes" to ranger bow skills, my first reaction was "Oh no..more nerfs", but now I am looking forward to seeing what these improvements may be!
I just read through one of the latest Gaile Gray chat logs, and in it she says that she hasn't yet got any news on "the improvements to ranger bow skills".
Now, I could be reading way too much into this, but the word used is "improvements", not changes, or modifications :-))
I am quite excited about this now. When I first read about "changes" to ranger bow skills, my first reaction was "Oh no..more nerfs", but now I am looking forward to seeing what these improvements may be!
twicky_kid
Hmmm....a pet update. Good timing Anet we've just been asking that since the first beta.
I would impose a 3 man limit on 1 type of class in each party. Anet is going to keep running into balance issues from certain classes if they don't.
I would impose a 3 man limit on 1 type of class in each party. Anet is going to keep running into balance issues from certain classes if they don't.
Chewbacca Defense
Quote:
Originally Posted by twicky_kid
I would impose a 3 man limit on 1 type of class in each party. Anet is going to keep running into balance issues from certain classes if they don't.
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ikpt
Quote:
Originally Posted by Chewbacca Defense
I'm all for this, but I think people will be crying and complaining over this. I remember they implemented this for Enemy Territory Team Fortress, but that community had a lot less whiners than GW.. so I guess it worked there. But with this community, people will probably commit GW suicide over it.
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Jeremy Untouchable
I may make a ranger now...true beastmaster ftw........
CDittric77
Quote:
Originally Posted by Masseur
I hope they fix the new attributes screen soon. They totally messed it up and now when we try and change attributes, the popups hide what you're changing. Soon as your mouse goes up to that section you can't see anything you're doing. Please Anet fix this major design flaw.
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Redfeather1975
I've heard suggestions that different User Interface additions be given to different classes in PVE.
A necromance would have 1 for keeping track and targeting minions in PVE.
A ritualist would have 1 also for their spirits.
Maybe a mesmer can have a PVE window that shows enemies and their warmup bars for skills being used to see the flow of battle easier. Mesmers can make a big difference with that kind of sight!
A necromance would have 1 for keeping track and targeting minions in PVE.
A ritualist would have 1 also for their spirits.
Maybe a mesmer can have a PVE window that shows enemies and their warmup bars for skills being used to see the flow of battle easier. Mesmers can make a big difference with that kind of sight!
Lex
Quote:
Originally Posted by Gaile Gray
Edit to add: Hmmmm, upon close inspection, I do believe I see what you mean. I will ask about that. I can't believe we're all mistaken that things are a bit less clear, a bit more smudgy, now. Thanks for the report!
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But in window mode icons are still blurry for me. Any solutions?

Edit: my friend told me that his icons representing armor disappear... hmm...
Also, when u click on ident kit or salvage kit and hover mouse cursor over icons - they seems disappear for a second and then appear again.. weird.
Edit2: Hmm.. blur in window mode maybe was also before, so - nevermind I think

Master Ketsu
Quote:
Originally Posted by twicky_kid
Hmmm....a pet update. Good timing Anet we've just been asking that since the first beta.
I would impose a 3 man limit on 1 type of class in each party. Anet is going to keep running into balance issues from certain classes if they don't. |
Id make it 4 or 5.
Redfeather1975
Dark Emissary suggested that some Mantras be tweaked and changed to shouts, or even chants. Mesmers already have stance and enchantment Mantras, but a mantra is defined as a chant and it would be fitting to change some to a chant or shout, allowing it to affect party members within earshot. It would make Inspiration Mesmers very useful to PvE groups and my Mesmer would probably get into Domain of Anguish groups!
I hope some of these suggestions are good ones. I think that the easiest way to give Mesmers better PvE options is to just tweak the inspiration line to offer group support options, but make it only really viable to a primary Mesmer by increasing the tweaked skills' scaling so that it's only effective at high levels. Most people who play a Mesmer only see inspiration as an e-management option for themselves and many choose e-management from their secondary instead!
I hope some of these suggestions are good ones. I think that the easiest way to give Mesmers better PvE options is to just tweak the inspiration line to offer group support options, but make it only really viable to a primary Mesmer by increasing the tweaked skills' scaling so that it's only effective at high levels. Most people who play a Mesmer only see inspiration as an e-management option for themselves and many choose e-management from their secondary instead!
ikpt
Quote:
Originally Posted by Master Ketsu
/halfsigned.
Id make it 4 or 5. |