[Dev update] Games Changes & Design Team Update

TyrianFury

TyrianFury

Guest

Join Date: May 2006

UK

E/

I have an nvidia card (7600 GT) and now have the same issue with the icons. A bit more blury then before the update.

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by TyrianFury
I have an nvidia card (7600 GT) and now have the same issue with the icons. A bit more blury then before the update.
What screen resolution and interface size are you using?

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

By any chance will the Guild Wars design team ever implement something like the "Smart Armor System"?

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

very true indeed i would love a mm panel to see all minions im not interested to see their life only to make trigering them easyer so u can cast death nova or other skills similar so in this way u could realy make minion bombing more acurate like u said it is a real pain to triger the minion especialy when they run around

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

nice touch on the Challenge mission ladder. Nice recognition for PvE players.

MrTickle

MrTickle

Lion's Arch Merchant

Join Date: Aug 2006

delete this account

N/

Good PvE options for Mesmers?

Are there any left now?

cmojorising125

cmojorising125

Ascalonian Squire

Join Date: May 2006

DKOS (Dark Knights of Surmia)

W/Mo

Protector titles were returned to thier origional state, and for this I am very grateful. Thank you for making my prior labor into those titles worth the effort.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Hopefully when you say "bow skills for rangers" do you mean finally fixing the ranger attack range glitch ?

In certain areas if you try to use a bow attack skill it wont let you, and your ranger will do the "Fire bow" animation but wont fire anything ( it will let your do a normal attack, but you wont be able to use bow attack skills ) Fixing the glitch when you get stuck in it requires moving around randomly for 5 seconds while your teamates die. Both the factions maps in RA have this problem.

Obstruction glitches are still pretty rampant too...

Masseur

Wilds Pathfinder

Join Date: Dec 2005

Southern California

R/Mo

I hope they fix the new attributes screen soon. They totally messed it up and now when we try and change attributes, the popups hide what you're changing. Soon as your mouse goes up to that section you can't see anything you're doing. Please Anet fix this major design flaw.

TyrianFury

TyrianFury

Guest

Join Date: May 2006

UK

E/

Quote:
Originally Posted by Rafal
What screen resolution and interface size are you using?
All max settings @ 1440x900 widescreen. The icons where all fine before the update and know they are a little blurred

TyrianFury

TyrianFury

Guest

Join Date: May 2006

UK

E/

Quote:
Originally Posted by cmojorising125
Protector titles were returned to thier origional state, and for this I am very grateful. Thank you for making my prior labor into those titles worth the effort.
Agreed, thank you arena net for reverting the titles. Please don't make any further changers to koabd. After all people still have 'people know me' to labour for. If you have to do Guardian titles make then a separate title track with 1 tier much like the protector titles are now.

I still think that pets in towns should go, really annoying

Spura

Wilds Pathfinder

Join Date: Feb 2005

As far as mesmers go in pve I don;'t know how well AI handles hexes but backfire and visions of regret damage and shatter hex damage is pretty significant. Especially vs lvl 28 high armor targets that are resistant to clasic nukes.

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Hmmm, i missed the pet controls, must be in next update

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

The popups only hide the attributes above the one your changing. The attribute your changing is directly below the popup...pretty good design, actually.

Corran Horn

Corran Horn

Academy Page

Join Date: Apr 2006

Alliance of Xen

R/Me

It said they were testing pet controls, not that they would be a part of the update. I wouldn't expect to see them any time soon.

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by TyrianFury
All max settings @ 1440x900 widescreen. The icons where all fine before the update and know they are a little blurred
You didnt answer me what is your interface size (its in game options menu) Small, normal or even bigger one?

shw.

Ascalonian Squire

Join Date: Jun 2005

Mojo

Mo/Me

Am I missing something, or is there no shortcut key for new relog option (Character)?

I usually smack F12+Enter for relog, so it would be rather convinient to add something like F12+C for the new option for people who preffer keyboard over mouse clicks. Plus, it shouldn`t be real hard to implement.

Also, didnt pay much attention to inventory icons, but this morning I had an impression that the numbers/names in party/health/energy bars are little blurred. As if they got a bit of AA effect on them. 6600gt 1024x768, small interface. Not that I mind really

TyrianFury

TyrianFury

Guest

Join Date: May 2006

UK

E/

Quote:
Originally Posted by Rafal
You didnt answer me what is your interface size (its in game options menu) Small, normal or even bigger one?
Oh sorry, its normal. I havent changed the settings. i guess its not a huge thing but strange non the less

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by TyrianFury

I still think that pets in towns should go, really annoying
they dont make noise anymore so how can they possibly bother you except the possibility that people are looking at the wildlife instead of ohhhhing and awwwwing your titles?

some of us actually like the little extra things going on and they dont body block you.

Cass

Krytan Explorer

Join Date: Nov 2006

Buffing mesmer in PvE is as easy as removing the double speed skill activation times on bosses... to name just one thing.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
As far as mesmers go in pve I don;'t know how well AI handles hexes but backfire and visions of regret damage and shatter hex damage is pretty significant. Especially vs lvl 28 high armor targets that are resistant to clasic nukes.
Problem being, AI is smart vs Backfire-ish spells and won't kill themselves through it. :\

And those spells have long recharges for pve...making their uses limited.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Skill interface change much appreciated.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

it's not that smart, I've killed quite a few spell casting mobs with my monk and a backfire.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

AFAIK they won't ever willingly kill themselves with Backfire or Spoil Victor etc any more, the killing blow probably came from another source.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Former Ruling
Problem being, AI is smart vs Backfire-ish spells and won't kill themselves through it. :\
That's not exactly true. Monk types generally stop casting, but other casters don't. (That ele boss in the Raisu Palace mission? Dumbest dragon ever!)

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

I have now played since the update and actually like ALL the changes. I have no problem with where the arrows are located for attribute points, i cant see what all the fuss is about.

Good job all around.

If i did have to say anything, it would be to agree that the pop-up of skills over the saved templates names is a little annoying.

Well done ANet

Ferret

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

I am glad the whole Hard Mission, Prot of X counting to Koabd Title has been solved. /Phew
Now it would be nice to have the Guardian of X as a seperate Title track unlocked after getting Prot of X, which counts towards Koabd.
I know that most of us would want to do all those missions on hard on that condition, which in return will get people to revisit and croud missions which are empty now.
Personally not gonna bother getting the title if it doesn't count towards Koabd. Rather flash my Koabd, then Guardian title. Just my 2 cents

Cass

Krytan Explorer

Join Date: Nov 2006

Quote:
Originally Posted by Former Ruling
Problem being, AI is smart vs Backfire-ish spells and won't kill themselves through it. :\

And those spells have long recharges for pve...making their uses limited.
It's also funny how many boss skills cannot be blacked out or diverted. Isn't boss shutdown something a mesmer should be able to do? Sort of pays for carrying the Purple Bar Person through all the other mobs on which he/she has comparably little effect other than to attract the unwanted attention associated with 60AL armor.

TyrianFury

TyrianFury

Guest

Join Date: May 2006

UK

E/

Quote:
Originally Posted by Loviatar
they dont make noise anymore so how can they possibly bother you except the possibility that people are looking at the wildlife instead of ohhhhing and awwwwing your titles?

some of us actually like the little extra things going on and they dont body block you.
Just my opinion as you are entilted to yours.

The planned update with muted sounds in towns and non-muted outside is a nice resolve. Looking forward to hearing Kunna roar again (just not 20 at once )

Hengis

Hengis

Wilds Pathfinder

Join Date: Apr 2006

London

Better Than Life (BTL)

R/

Woo!

I just read through one of the latest Gaile Gray chat logs, and in it she says that she hasn't yet got any news on "the improvements to ranger bow skills".

Now, I could be reading way too much into this, but the word used is "improvements", not changes, or modifications :-))

I am quite excited about this now. When I first read about "changes" to ranger bow skills, my first reaction was "Oh no..more nerfs", but now I am looking forward to seeing what these improvements may be!

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Hmmm....a pet update. Good timing Anet we've just been asking that since the first beta.

I would impose a 3 man limit on 1 type of class in each party. Anet is going to keep running into balance issues from certain classes if they don't.

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

Quote:
Originally Posted by twicky_kid
I would impose a 3 man limit on 1 type of class in each party. Anet is going to keep running into balance issues from certain classes if they don't.
I'm all for this, but I think people will be crying and complaining over this. I remember they implemented this for Enemy Territory Team Fortress, but that community had a lot less whiners than GW.. so I guess it worked there. But with this community, people will probably commit GW suicide over it.

ikpt

Ascalonian Squire

Join Date: Feb 2007

Quote:
Originally Posted by Chewbacca Defense
I'm all for this, but I think people will be crying and complaining over this. I remember they implemented this for Enemy Territory Team Fortress, but that community had a lot less whiners than GW.. so I guess it worked there. But with this community, people will probably commit GW suicide over it.
Good. The game environment could do with less of those people. The game needs creativity and diversity, not a 6-rit spike team holding halls after beating another 6-rit spike team and an 8-paragon team over and over and over again.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

I may make a ranger now...true beastmaster ftw........

CDittric77

CDittric77

Frost Gate Guardian

Join Date: Jan 2007

A Famous Small Town in PA

Saints of Avalon

R/Mo

Quote:
Originally Posted by Masseur
I hope they fix the new attributes screen soon. They totally messed it up and now when we try and change attributes, the popups hide what you're changing. Soon as your mouse goes up to that section you can't see anything you're doing. Please Anet fix this major design flaw.
Just resize the windows. I love this feature, it's fabulous!

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I've heard suggestions that different User Interface additions be given to different classes in PVE.
A necromance would have 1 for keeping track and targeting minions in PVE.
A ritualist would have 1 also for their spirits.

Maybe a mesmer can have a PVE window that shows enemies and their warmup bars for skills being used to see the flow of battle easier. Mesmers can make a big difference with that kind of sight!

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Gaile Gray
Edit to add: Hmmmm, upon close inspection, I do believe I see what you mean. I will ask about that. I can't believe we're all mistaken that things are a bit less clear, a bit more smudgy, now. Thanks for the report!
Gaile, full screen mode seems to be repaired - no more blur in inventory

But in window mode icons are still blurry for me. Any solutions?

Edit: my friend told me that his icons representing armor disappear... hmm...
Also, when u click on ident kit or salvage kit and hover mouse cursor over icons - they seems disappear for a second and then appear again.. weird.

Edit2: Hmm.. blur in window mode maybe was also before, so - nevermind I think

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by twicky_kid
Hmmm....a pet update. Good timing Anet we've just been asking that since the first beta.

I would impose a 3 man limit on 1 type of class in each party. Anet is going to keep running into balance issues from certain classes if they don't.
/halfsigned.

Id make it 4 or 5.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Dark Emissary suggested that some Mantras be tweaked and changed to shouts, or even chants. Mesmers already have stance and enchantment Mantras, but a mantra is defined as a chant and it would be fitting to change some to a chant or shout, allowing it to affect party members within earshot. It would make Inspiration Mesmers very useful to PvE groups and my Mesmer would probably get into Domain of Anguish groups!

I hope some of these suggestions are good ones. I think that the easiest way to give Mesmers better PvE options is to just tweak the inspiration line to offer group support options, but make it only really viable to a primary Mesmer by increasing the tweaked skills' scaling so that it's only effective at high levels. Most people who play a Mesmer only see inspiration as an e-management option for themselves and many choose e-management from their secondary instead!

ikpt

Ascalonian Squire

Join Date: Feb 2007

Quote:
Originally Posted by Master Ketsu
/halfsigned.

Id make it 4 or 5.
That doesn't really change anything....