Ok, please don't bash me people!

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F
FoxBat
Furnace Stoker
#21
You don't need a PvP system to support ganking in a persistent area. Another reason for instancing is to avoid camping. Imagine if there were almost no minotaurs in elona reach because farmers kept killing them, you'd never finish the ghostly vengeance quest. Imagine if you slogged your way to the end of urgoz only to find 2 groups camped there ready to kill him the moment he respawns for his green items. WoW tried to mitigate this in low-level areas by making respawn times fairly fast, but the really good gear comes from raids which are, guess what, instanced dungeons.

Instancing has its downsides, but I don't think this is something that can change too significantly about GW at this point. Though they could make some new explorable areas that have "districts" I suppose, but people will whine to high heaven if you stick quests in there that can't be done if they are overfarmed.
Xenex Xclame
Xenex Xclame
Desert Nomad
#22
You went wrong as soon as you said this:

Quote:
Originally Posted by seyda_neen
The major weak point of GW is the instancesation. This is the part where I in my humble opinion think Guild Wars will loose its stronghold. The future of online gaming is headed towards the openess,
Before that i was reading and thinking ok this guy might have something usefull to say.
First off "SAYS WHO?"

Most of the time people that don't like the instanced world of GW are players that come from games like WoW, they have played those games for lets say 2 years or more, but for some reason they are looking for something new, for example they didn't like a certain update that changed part of the game they like,they don't want/cant to pay a monthly fee anymore or they simply got bored with it.

These players come with their expectations that guildwars will be like the game they used to play but better,they find out the hard way that it isn't so Then because they have played another game for a few years and liked most things in the other game ( until whatever made them decided to leave happened) they believe that how it was in the other game that that is how it should be done and if it is different they don't like it, or its not good.
If players come with a open mind they will adapt and see that instanced play is not bad as they thought. ( a few examples posted in posts above mine)


Now about your whole opinion, what you are basically saying is that all the good things Guildwars has : Skills, pvp, graphics ,free to play are what make GW a great game.

So you say that eventually WoW will catch up to GW and will also have as nice of graphics , such a good pvp mode, will become free to play and will have skills like GW does, but the only difference being that WoW will be non-instanced and GW will be instanced and what will people choose? In your opinion WoW of course cause people want a non-instanced game.

So let me get this straight , WoW will upgrade and become better and better and in all this time GW will remain the same?How is that even possible?This is were your opinion fails again, yes WoW will get better and better but so will GW.
WoW upgrades to new graphics because direct X 25 is released, guess what GW will too,Believe me,Guildwars isn't going to sit on their butt and let other games pass them by without a fight.
Kuldebar Valiturus
Kuldebar Valiturus
Desert Nomad
#23
At the end of the day, despite all the exceptions, people play online games for the chance to play with other people. Many of Guild Wars' strengths work counter to that...

I didn't say makes it impossible, just more difficult than other games.
L
Loviatar
Underworld Spelunker
#24
Quote:
Quote:
Originally Posted by Kuldebar Valiturus
At the end of the day, despite all the exceptions, people play online games for the chance to play with other people.
sorry for the rudeness but that is total BS.

I PLAY TO HAVE FUN not to spam will you play with meeee pleaseeeee...

i have a real life i can interact with and i am not seeking pixels for substitute company as you imply most others are doing.
Kuldebar Valiturus
Kuldebar Valiturus
Desert Nomad
#25
Quote:
Originally Posted by Loviatar
sorry for the rudeness but that is total BS.

I PLAY TO HAVE FUN not to spam will you play with meeee pleaseeeee...

i have a real life i can interact with and i am not seeking pixels for substitute company as you imply most others are doing.
Actually, I have at least one scientific study to back up my claim. And, besides if you read what I wrote, I never ruled out other reasons.
G
Grais
Frost Gate Guardian
#26
Quote:
Originally Posted by Dreamhunk
my friend i have already debated on this topic about gw on other fourms!

hence I think this why anet and ncsoft are making a bigger up date. I wouldn't be suprised that other compies have taken some of my ideas.


I have talked about the hack and slash to real rpg's and the mmorpg's out there.i have given the reasons why must mmo even wow will fall in the long run. I go as the bomb, balckman on other fourms.

In fact i have notice that the new game vangaurd has some of my ideas like "ships","homes" and "mounts"( i have talk about how this game needs mounts) other things that i have stated on fourms from long ago. I have even seen aion that ncsoft is working on has my ideas in it with climbing too.


even the linar story, i have also debated about! By the way I don't agree that a story needs to be linar by the way.

I also don't agree how charactors being made tanks and damage dealers as well. that kind of setup is bad and lacks freedom.
Holy cow, you certainly think a lot of yourself, maybe you should cut down on your herb intake, 'cause it seems you are stuck in a pipe dream.
To think you are the only person to suggest every one of the ideas you mention is so hilariously laughable, its almost sad. I guess with a name like Dreamhunk, you might just have ego issues, so I'll just leave you to them.
Forget about GW becoming non-instanced it ain't gonna happen ever.
The instance is the reason I play. I've played WoW a lot, and while ganking might not be a daily occurrence for most, it still happens more than I would like it too, and that is just fine,because that is how WoW was designed.
I really wish people would quit drawing useless comparisons 'tween the two, all it shows is a general lack of forethought, or much thought period.
ps:@Seyda Neen:don't try to make up words, its a non flattering portrayal of your intelligence. Also titles such as 'Please don't bash me people' , well you are basically asking people to flame you, its like you already realise how silly your idea is, and yet you still post it, then you beg too not be flamed, funny stuff.
Kuldebar Valiturus
Kuldebar Valiturus
Desert Nomad
#27
Quote:
Originally Posted by Grais
I really wish people would quit drawing useless comparisons 'tween the two, all it shows is a general lack of forethought, or much thought period.
Well, we could compare it to pornography, but for the purpose of discussion, comparing Guild Wars to the biggest MMORPG in history doesn't seem so far fetched. I understand what you are getting at...but I also understand why the comparison always crops up.

After all, WoW is peanut butter and Guild Wars is chocolate, so some people just feel naturally inclined to mix them together.


Quote:
Originally Posted by Grais
ps:@Seyda Neen:don't try to make up words, its a non flattering portrayal of your intelligence.
instancesation, yeah, instancing is the word that works.
d
dreamhunk
Banned
#28
Quote:
Originally Posted by Grais
Holy cow, you certainly think a lot of yourself, maybe you should cut down on your herb intake, 'cause it seems you are stuck in a pipe dream.
To think you are the only person to suggest every one of the ideas you mention is so hilariously laughable, its almost sad. I guess with a name like Dreamhunk, you might just have ego issues, so I'll just leave you to them.
Forget about GW becoming non-instanced it ain't gonna happen ever.
The instance is the reason I play. I've played WoW a lot, and while ganking might not be a daily occurrence for most, it still happens more than I would like it too, and that is just fine,because that is how WoW was designed.
I really wish people would quit drawing useless comparisons 'tween the two, all it shows is a general lack of forethought, or much thought period.
ps:@Seyda Neen:don't try to make up words, its a non flattering portrayal of your intelligence. Also titles such as 'Please don't bash me people' , well you are basically asking people to flame you, its like you already realise how silly your idea is, and yet you still post it, then you beg too not be flamed, funny stuff.
It's funny becuase I have not went in to detail on my ideas here. So you have no support to your claim or should I say it is very weak. Any way I have already share what I wanted to. It's funny but there is alot players and people that agree with me.

In fact a number of players and people supported it too as well..

bashing people doesnot help with your cause but then agin you can tell alot about person who does not use logic when he/she is writing.
llsektorll
llsektorll
Desert Nomad
#29
Quote:
Originally Posted by Kuldebar Valiturus
At the end of the day, despite all the exceptions, people play online games for the chance to play with other people. Many of Guild Wars' strengths work counter to that...

I didn't say makes it impossible, just more difficult than other games.
That mainly false... in wow you meet people by pve and find new friends guilds etc... In GW you find new friends same way. The way you are looking at it is that you can't randomly meet poeple while you are doing something.. I like it that way... less random encounters with noobs trying to KS. Quests become a chore because the monster you need to kill is gona get killed by the best guild and not yours... GW size doesn't matter top guilds have less than 15 players not like w0w where more the marrier.. its about skill not about size or hours invested.... im not going to say you can get good without investing some hours but atleast it makes FPS fanboys like me move to a new genre of gaming. Never thought I'd play online RTS but hey it works... you still kick ass but with less aiming...

And the couterargument is this... I meet new poeple all the time because I HA with a lot of poeple. They like the way I play they add me and so on. Its not a matter of restricting online play its just a matter of taste... i still chill in alliance chat and guild chat. I still play with the friends that I have played with for over a year. Its not about having less fun its just about weeding out annoyances in the world...
A
Antheus
Forge Runner
#30
Quote:
The future of online gaming is headed towards the openess, being able to travel to everywhere, to meet people on your travel, to fight with people or against them
So, is this why all the new titles are moving away from open world into instancing?

Perhaps your future is different than the one game industry lives in, but instances are where it's at. All the big new upcoming titles are heavily instanced. Those that aren't are bound to fail miserably.

To this, someone will respond with "yea, but look at WoW". I did. It's instanced. Battlefields, dungeons, all instances. The only reason there's a big world is to have people spend money and time on travelling, which detracts them from complete lack of content.

But new titles, Star Trek Online, Star Gate Worlds, Dungeon Runners, are all based around instancing. Many more as well, these just come to mind right now.

The open world aproach has so many problems that were never solvable that everyone gave up on it.

And I always love seeing posts about "GW won't work". And they are the same for over 2 years. I guess nobody bothered to tell Anet that GW is a complete failure and it cannot succeed.
Kuldebar Valiturus
Kuldebar Valiturus
Desert Nomad
#31
Quote:
Originally Posted by llsektorll
That mainly false... in wow you meet people by pve and find new friends guilds etc... In GW you find new friends same way. The way you are looking at it is that you can't randomly meet poeple while you are doing something..
I suggest you read my statement again. I didn't say you can't connect with other people, I said it was more difficult when compared to games like WoW, DAoC, Horizons, Anarchy Online and the late Asheron's Call 2.

Spontaneous encounters in the "wilds" do go a long way to improving your chances for meeting people. Even in situations where other people could get in your way for certain mobs, it was simply a matter of going back later, teaming up with them or simply waiting, there wasn't any shortage of things to do.

Instancing does take a lot off the table. It makes for a clean field of play but also makes it somewhat austere.

It's clear that there are advantages and disadvantages to instancing, just as there are with non instanced zones.

Spontaneity in gaming is a great factor to keep a game from going stale, players intermingling in a dynamic fashion can bring forth that factor without relying on constant game updates from the developers.
lennymon
lennymon
Forge Runner
#32
Just a thought on the OP's thread title: 'OK, please don't bash me people!'

Have you ever started a sentence with the words 'now don't take this the wrong way, but...' and noticed that more often than not it causes the person you are talking with to 'take it the wrong way'? It's because you've just communicated that you are going to criticize them, and it turns on the 'I'm defensive now!' skill which makes everything you say a personal attack....
What does this title (and the following post) speak to you? I hear myself saying:

Cyas! have fun with WoW! Buh-Bye!
S
Str0b0
Desert Nomad
#33
Different strokes for different folks but personally I think instanced areas are the best way to go. Have you ever played EQ? Like the early days of it, not the EQ as it exists now. You could spend hours trying to kill a monster for a particular drop, have it drop only to have some goober run in and snatch your hard earned drop. No thanks. Global PvP sucks too, in a big way. Remember Diablo2? Ever have a javazon walk into your game hostile you and rape you? That was probably me and it was a crappy thing for me to do and I don't do such things anymore and I don't like having such things done to me. Instancing is a great way to make sure that people don't PK and KS you into oblivion and frustration.
llsektorll
llsektorll
Desert Nomad
#34
its all dependent on the taste.. i kill monsters once every few months.. pvp is why I play guild wars...

WoW = PvE
GW = PvP (i frankly like killing real avatars instead of crappy AI)
Kakumei
Kakumei
Forge Runner
#35
OP: Please, just stick with Morrowind. It's clear you were happier there.
Coloneh
Coloneh
Furnace Stoker
#36
i disagree(with the OP)
-.-
-.-
Banned
#37
Sounds like a lot of people should just be playing Oblivion 4.
Redfeather1975
Redfeather1975
Forge Runner
#38
There is nothing wrong when an online game uses only instanced zones or non-instanced. Both are perfectly viable and both have distinct advantages/disadvantages.

At least Guild Wars is the gamer's option for an instanced game.
Instanced zones allow mechanics that would never work in non-instanced.
Non-instanced zones, although more immersive, are actually more restrictive in the type of mechanics they can employ. You cannot have a non-instanced zone without....
1. Monsters spawning on timers....leading to mob camping. <-The worst thing in online RPGS!
2. The inability to pick up and move objects. <-Can't be done fairly in non-instanced zones. I've seen it tried in EQ2 and it has many problems.
3. Kill steals, exp splitting, power leveling. <-That's a whole lot of code to create to work out how experience is split if someone kills your mob or whether the encounter is locked so that you can't be healed from an outside source, ect.

Non-instanced is okay, but it shouldn't be the standard.
g
grottoftl
Academy Page
#39
Quote:
Originally Posted by dreamhunk
my friend i have already debated on this topic about gw on other fourms!

hence I think this why anet and ncsoft are making a bigger up date. I wouldn't be suprised that other compies have taken some of my ideas.


I have talked about the hack and slash to real rpg's and the mmorpg's out there.i have given the reasons why must mmo even wow will fall in the long run. I go as the bomb, balckman on other fourms.

In fact i have notice that the new game vangaurd has some of my ideas like "ships","homes" and "mounts"( i have talk about how this game needs mounts) other things that i have stated on fourms from long ago. I have even seen aion that ncsoft is working on has my ideas in it with climbing too.


even the linar story, i have also debated about! By the way I don't agree that a story needs to be linar by the way.

I also don't agree how charactors being made tanks and damage dealers as well. that kind of setup is bad and lacks freedom.
your ideas?! I'm sorry but the ideas you claimed to be yours have been suggested long ago before you did. ships, there are mmo's that are going to have this and they had this idea have been in development for a long time 3 or 4+ years. such as Pirate King Online and Pirates of the Burning Sea. homes, been around in mmo's longer than you think. mounts, always been there. and you claiming that you originally thought of the idea of climbing and they are having in Aion because of you is bull. they had that game in development long before you suggested it. i bet you just saw the game footage of Aion, the footage was released early last year and they are still in development of the game and is set to release sometime this year.

I'm betting that you saw these games before and then you come on to these forums suggesting those features were to be add to the game and claiming it as your own. saying you originally thought it, which you didn't.


Quote:
Originally Posted by dreamhunk
If one day the servers go down because there is not enough people playing I have "heared" that the devs would makes so that players still can playing on servers or something like that.
did you really "heard" that from somewhere or someone, or are you just lying again. if you had heard it from somewhere or someone they are lying. btw

nice try but you failed
j
jayce
Frost Gate Guardian
#40
Quote:
Originally Posted by Antheus
But new titles, Star Trek Online, Star Gate Worlds, Dungeon Runners, are all based around instancing. Many more as well, these just come to mind right now.
let me throw in a minor correction. Star Trek Online will not be based around instances. so far the only reports of instances there will be restricted to the bridge crew. that is subject to change but its not likely, as the game makers are trying to stay close as possible to cannon, so thank goodness for that. non-instanzied in STO ftw.

for the record, i would love to see GW implement a 70/30 ratio of instances/non-instances areas throughout the game. like for example, any explorable area would be non-instanzied while any mission, quest or high-end dungen area remain instanzied. im not sure if that is possible, but it would be really nice.

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