14% and 15% damage doing exactly same damage?

Red Sonya

Desert Nomad

Join Date: Jul 2005

[is an idiot, period]

You're the idiot, it's been tried and tested, it doesn't round DOWN idiot. When I hit for 48 with 13% and I still hit for 48 with 15% there is no rounding DOWN idoit!

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Red Sonya
[is an idiot, period]

You're the idiot, it's been tried and tested, it doesn't round DOWN idiot. When I hit for 48 with 13% and I still hit for 48 with 15% there is no rounding DOWN idoit!
right, it couldnt possibly be the fact that if it rounds down you'd still be in the same damage range? of course not, because you cant comprehend that, and therefore its not possible.

Unheard Echo

Unheard Echo

Lion's Arch Merchant

Join Date: May 2005

[LBS]

W/

So basically Sonya could be hitting for 48.1 dmg with the 13% weapon and 48.9% with the 15% weapon, getting 48 dmg each time because GW rounds down

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

yes. that's why the 55 hp monk build works. 10% is actually 5.5 dmg, but your only taking 5 dmg

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by Iceman2
what about +34% and 35% damage after you custimized them
But wouldn't the 14%/15% mod multiply with the customisation mod to produce a larger difference between the two weapons being tested?

Something like:
114% * 120% = 136.8%
115% * 120% = 138%

Meh, looks like the difference isn't much anyway.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Buzzer
But wouldn't the 14%/15% mod multiply with the customisation mod to produce a larger difference between the two weapons being tested?

Something like:
114% * 120% = 136.8%
115% * 120% = 138%

Meh, looks like the difference isn't much anyway.
yes...
but as ive said about 15,000 times now, the vast majority of tjhe time the performance is identical, the main reason they are worth so much is perfection.

oscarmk

oscarmk

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by Buzzer
But wouldn't the 14%/15% mod multiply with the customisation mod to produce a larger difference between the two weapons being tested?

Something like:
114% * 120% = 136.8%
115% * 120% = 138%

Meh, looks like the difference isn't much anyway.
Why are you multiplying 114% *120%?

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by oscarmk
Why are you multiplying 114% *120%?
Well I'm very possibly wrong but I assume that when you have a weapon with, say, 14% always and you customise it you will be dealing 20% more than 14% more than 100%.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Buzzer
Well I'm very possibly wrong but I assume that when you have a weapon with, say, 14% always and you customise it you will be dealing 20% more than 14% more than 100%.
14%+20%doesnt equal 134%?
or maybee its just me...

JiggyFly

JiggyFly

Lion's Arch Merchant

Join Date: Jan 2006

So-Cal

Forsaken Wanderers [FW]

Mo/

Personally unless I find a perfect weapon or see one selling for cheap I could really care less whether it's 12%>50, or 15%>50, because in PvP I use PvP characters anyways so I get a perfect weapon regardless, and in PvE I don't believe 3% more damage is ever going to be the factor that determines whether I live or die. Then again looking at the bigger picture eventually everything starts to add up, 2% more damage, difference between major and superior vigor, -2 more damage here or there, so can attempt to justify the perfect weapons. But I don't dwell on the fact that alot of my weapons aren't perfect because I've always been under the assumption that:

Party skill > Player skill > Skill bar > Equipment

I mean what good does 3% more damage do if your party can't even call a target.

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Quote:
Originally Posted by Akhilleus
14%+20%doesnt equal 134%?
or maybee its just me...
Its probably just you. Percentages tend to be multiplicative, not additive. Presumabley, you not only get +20% of your normal damage, but +20% of your +14% or +15%; that is if the two mods are applied independently.

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

Countless times I've been at 15 or less hp as a monk in tombs, giving enough time to my other monk friends infuse me.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by JiggyFly
Party skill > Player skill > Skill bar > Equipment
thats about right, with 1 exception; the last one assumes you have the base equipment needed...
go to pvp with yaks bend armor, and you'll get slaughtered.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Caelus The Fallen
Its probably just you. Percentages tend to be multiplicative, not additive. Presumabley, you not only get +20% of your normal damage, but +20% of your +14% or +15%; that is if the two mods are applied independently.
perhaps, but even 20% after the 14-15% of the initial damage isnt a 134% addon...
its possibly 134% of the BASE damage, but its not +134%.

oscarmk

oscarmk

Lion's Arch Merchant

Join Date: Nov 2005

Actually the way the pecentages are added, could be either way.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Ensign
A 15% more damage weapon does deal more than a 14% more damage weapon. On certain mobs you can't tell the difference because the critical hits round the same way, but against others the difference is distinct. There are likely boosts on certain non-critical hit numbers as well, though those are difficult to observe.

Peace,
-CxE
can you state some numbers plz? It's a matter of how much vs. price. I only ask because you would be likely to know or know someone who does.

Quote:
Originally Posted by JiggyFly
I mean what good does 3% more damage do if your party can't even call a target.
Ever so true...