14% and 15% damage doing exactly same damage?

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C
CKaz
Jungle Guide
#21
Although I agree with a lot of this, quite frankly its just saying 'OK I got my weapon the way I want it, now I mod it'. Why do you get a max dmg weapon and toss the rest? Because you'd just look to upgrade it later.

That's a big part of this. Why seek out something to keep re-seeking out and upgrading ya know? Not like lower is useless, but when trying to maximize you maximize, right?

15% may not always mean more than 14% but it's certainly safe to say 14% isnt gonna to end up with more right? If you're eeking out a little more, people like to eek.

I actually understand people going for that percent more than the health mods though. +28/+29/+30? yeah I'll save the cash thanks (and rather have the +5 armor to boot). But same thing, if the goal is the top why toy.

And some of these crazy buggers have a LOT of gold.
N
Nater
Lion's Arch Merchant
#22
Going off topic a LITTLE, you have to remember the item stats mean more or less depending on if you're PvP or PvE.

15%, +30 HP, Sup Absorb, Sup Vigor, etc all become more valuable in PvE in my opinion.

You have to look at the damage over time to appreciate a Superior Absorb rune.
When you have 10 baddies pounding on you, -1 each hit adds up over the course of a battle, and can mean the difference between you having 100 hp left at the end of the fight, or death. Sans healing of course.

As for +HP Pommels and such, hitpoints are going to be much more useful in PvP if I'm not mistaken(I don't PvP much at all), while +Armor is going to be more useful in PvE. I'm assuming you take more direct damage armor ignoring attacks in PvP.

Anyways, my warrior feels like a whole new character after he got Sup Vigor & Absorbs. PvE is just easier all around.
The Primeval King
The Primeval King
Lion's Arch Merchant
#23
If 15% is the same as 14%, then why would Arena Net make the 15%? It has to be doing at least a little more damage than the 14%.. Maybe an axe attack does 65 with 14%, and 65.7 with the 15%, but the .7 extra damage isnt shown because they use whole numbers?
Retribution X
Retribution X
Desert Nomad
#24
15%, because for bows and axes, 15% does 1 more dmg than 14%. (or 13% for that matter...)
LifeInfusion
LifeInfusion
Grotto Attendant
#25
1 whole damage, o wow.

I think 1 damage is not worth the heavy sticker price.

If the deviation of 13 to 15% is only like 2-4 damage at max, then what is the point of farming hours just to get a 15%.
W
Warchicken
Frost Gate Guardian
#26
I think I'll stick to selling 15>50 weapons for ridiculous prices guys

In any case, are we sure that the game rounds at all? Maybe it actually keeps those fractions and adds them up and we simply don't see it because it's simpler to display -2 damage than -2.86.
RotteN
RotteN
Forge Runner
#27
you can get most weapons in a 15>50 version from a collector or a weapon crafter, and hell, that'll even be cheaper than your 14>50.

why take the chance ? if you can get 15, take 15 ...
L
Lady Cream
Academy Page
#28
and when you think than most of the buyers don't customize their "uber godly 15>50 req7 even if I use 16" weapon... in fact, most of the times a "noob white" weapon customized will do ALWAYS with no negative effect at least 5% more damage.
oscarmk
oscarmk
Lion's Arch Merchant
#29
Quote:
Originally Posted by Lady Cream
and when you think than most of the buyers don't customize their "uber godly 15>50 req7 even if I use 16" weapon... in fact, most of the times a "noob white" weapon customized will do ALWAYS with no negative effect at least 5% more damage.
true that.
Ensign
Ensign
Just Plain Fluffy
#30
A 15% more damage weapon does deal more than a 14% more damage weapon. On certain mobs you can't tell the difference because the critical hits round the same way, but against others the difference is distinct. There are likely boosts on certain non-critical hit numbers as well, though those are difficult to observe.

Peace,
-CxE
Retribution X
Retribution X
Desert Nomad
#31
i tested it on lvl 21 sand drakes, using wild. niether were cusomized. both were 25 dmg.
Akhilleus
Akhilleus
Forge Runner
#32
Quote:
Originally Posted by LifeInfusion
I think 1 damage is not worth the heavy sticker price.

If the deviation of 13 to 15% is only like 2-4 damage at max, then what is the point of farming hours just to get a 15%.
to sell it.
again, its perfection.
and on top of my point another valid one was made, if you KNOW that one day you could want a 15% weapon, why spend a pretty decent amount ona 14%? over time you'd technically be saving yourself money by forgoing the 14% and going directly for 15%...
but for the average guild player who cant really afford 15%...14% is far, far better, simply because it gets you roughly the same effectivness for a drastically reduced cost.

it should also be noted that the higher damage you do, the more the added %s will matter, as they give a higher bonus off a higher base.
ubermancer
ubermancer
Jungle Guide
#33
I did my own testing (Im trying a bit more exhaustive approach to reverse engineering the damage equations then Son Of Rah used - though I do not doubt his equations at all), all of which were done adjacent to the target (no height difference) with 12 marksmanship, max dmg bows. 14% and 15% vs level 2 Ressurect Gargoyles deal the EXACT SAME DAMAGE.

Now this is interesting because at 12 marks, a clean 15-28 bow does, on a crit (and you usually crit) 108 damage. Youd think each percentage would increase the damage by at LEAST 1 point. But no.

14% and 15% deal the exact same damage... even when sundering activates. Even when using powershot (and you hit for over 140 points). Even when using elemental strings vs a test mob with +40 armor vs elemental (ressurect gargoyles)

This doesnt mean 14 and 15 are identical, but rather the damage mod is being applied to a number, which is then rounded (probably to X decimal places), and sent to the next part of the equation, perhaps the bit which checks it against armor. (ie, damage mod is not applied last)
Retribution X
Retribution X
Desert Nomad
#34
no. the numbers are ALWAYS rounded DOWN. even if it's .9 dmg, it's not 1 dmg.
R
Red Sonya
Desert Nomad
#35
Quote:
Originally Posted by Retribution X
no. the numbers are ALWAYS rounded DOWN. even if it's .9 dmg, it's not 1 dmg.
Nope they aren't I tried a 13% vs 15% on sand wurms and the damage was still the same.

Oh I will tell you what makes a big difference though fighting sand wurms. EBON grips. WOW! Earth grips beat the crap outta Sand Wurms vs Fire, Cold and Lightning.
Retribution X
Retribution X
Desert Nomad
#36
it always has been for me.

Were they BOTH ebon? did you use wild blow?
LifeInfusion
LifeInfusion
Grotto Attendant
#37
Quote:
Originally Posted by Red Sonya
EBON grips. WOW! Earth grips beat the crap outta Sand Wurms vs Fire, Cold and Lightning.
The irony.. lol. It would seem an ice grip would damage a DRY sandy monster.

I guess it goes with the saying fight fire with fire...
I
Iceman2
Frost Gate Guardian
#38
what about +34% and 35% damage after you custimized them
R
Red Sonya
Desert Nomad
#39
Quote:
Originally Posted by Retribution X
it always has been for me.

Were they BOTH ebon? did you use wild blow?
Oh no during the test I used standard weapons no mods (except for hp fortitude mods) and no skills with just +13%>50 and +15%>50, just hitting. But, when I,m totally soloing wurms I use ebon weapons. There's no difference in damage between the 13%> and the 15%> sorry but they don't round down.
Akhilleus
Akhilleus
Forge Runner
#40
Quote:
Originally Posted by Red Sonya
Oh no during the test I used standard weapons no mods (except for hp fortitude mods) and no skills with just +13%>50 and +15%>50, just hitting. But, when I,m totally soloing wurms I use ebon weapons. There's no difference in damage between the 13%> and the 15%> sorry but they don't round down.
it does round down...
imagine the base is 15 dmg with 13% and 15.9 with 15%...you will still be doing 15 damage.
it does occasionally make a difference, anyone who sais other wise, is an idiot, period. however, the vast majority of the time the performance is the same. this simple fact will, however, not increase the value of 13% weapons, i guerentee it.
the main reason people buy 15% to begin with is to get perfection and or bragging rights, it has nothing to do with that fact that only 1% of the time (a number i pulled outta my ass) will that extra 1-2% make a difference.