14% and 15% damage doing exactly same damage?
Red Sonya
[is an idiot, period]
You're the idiot, it's been tried and tested, it doesn't round DOWN idiot. When I hit for 48 with 13% and I still hit for 48 with 15% there is no rounding DOWN idoit!
You're the idiot, it's been tried and tested, it doesn't round DOWN idiot. When I hit for 48 with 13% and I still hit for 48 with 15% there is no rounding DOWN idoit!
Akhilleus
Quote:
Originally Posted by Red Sonya
[is an idiot, period]
You're the idiot, it's been tried and tested, it doesn't round DOWN idiot. When I hit for 48 with 13% and I still hit for 48 with 15% there is no rounding DOWN idoit! |
Unheard Echo
So basically Sonya could be hitting for 48.1 dmg with the 13% weapon and 48.9% with the 15% weapon, getting 48 dmg each time because GW rounds down
Retribution X
yes. that's why the 55 hp monk build works. 10% is actually 5.5 dmg, but your only taking 5 dmg
Buzzer
Quote:
Originally Posted by Iceman2
what about +34% and 35% damage after you custimized them
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Something like:
114% * 120% = 136.8%
115% * 120% = 138%
Meh, looks like the difference isn't much anyway.
Akhilleus
Quote:
Originally Posted by Buzzer
But wouldn't the 14%/15% mod multiply with the customisation mod to produce a larger difference between the two weapons being tested?
Something like: 114% * 120% = 136.8% 115% * 120% = 138% Meh, looks like the difference isn't much anyway. |
but as ive said about 15,000 times now, the vast majority of tjhe time the performance is identical, the main reason they are worth so much is perfection.
oscarmk
Quote:
Originally Posted by Buzzer
But wouldn't the 14%/15% mod multiply with the customisation mod to produce a larger difference between the two weapons being tested?
Something like: 114% * 120% = 136.8% 115% * 120% = 138% Meh, looks like the difference isn't much anyway. |
Buzzer
Quote:
Originally Posted by oscarmk
Why are you multiplying 114% *120%?
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Akhilleus
Quote:
Originally Posted by Buzzer
Well I'm very possibly wrong but I assume that when you have a weapon with, say, 14% always and you customise it you will be dealing 20% more than 14% more than 100%.
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or maybee its just me...
JiggyFly
Personally unless I find a perfect weapon or see one selling for cheap I could really care less whether it's 12%>50, or 15%>50, because in PvP I use PvP characters anyways so I get a perfect weapon regardless, and in PvE I don't believe 3% more damage is ever going to be the factor that determines whether I live or die. Then again looking at the bigger picture eventually everything starts to add up, 2% more damage, difference between major and superior vigor, -2 more damage here or there, so can attempt to justify the perfect weapons. But I don't dwell on the fact that alot of my weapons aren't perfect because I've always been under the assumption that:
Party skill > Player skill > Skill bar > Equipment
I mean what good does 3% more damage do if your party can't even call a target.
Party skill > Player skill > Skill bar > Equipment
I mean what good does 3% more damage do if your party can't even call a target.
Caelus The Fallen
Quote:
Originally Posted by Akhilleus
14%+20%doesnt equal 134%?
or maybee its just me... |
Taurus
Countless times I've been at 15 or less hp as a monk in tombs, giving enough time to my other monk friends infuse me.
Akhilleus
Quote:
Originally Posted by JiggyFly
Party skill > Player skill > Skill bar > Equipment
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go to pvp with yaks bend armor, and you'll get slaughtered.
Akhilleus
Quote:
Originally Posted by Caelus The Fallen
Its probably just you. Percentages tend to be multiplicative, not additive. Presumabley, you not only get +20% of your normal damage, but +20% of your +14% or +15%; that is if the two mods are applied independently.
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its possibly 134% of the BASE damage, but its not +134%.
oscarmk
Actually the way the pecentages are added, could be either way.
Manic Smile
Quote:
Originally Posted by Ensign
A 15% more damage weapon does deal more than a 14% more damage weapon. On certain mobs you can't tell the difference because the critical hits round the same way, but against others the difference is distinct. There are likely boosts on certain non-critical hit numbers as well, though those are difficult to observe.
Peace, -CxE |
Quote:
Originally Posted by JiggyFly
I mean what good does 3% more damage do if your party can't even call a target.
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