Mini-pets in towns!

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by unienaule
I don't know if you noticed this or not, but there are always 2 sides of an issue. Making the change just makes the side that was quiet and happy before get loud and annoying, while the side that was annoying before goes to being quiet and making fun of the other side for whining. There were whiners before about OH NOES MAKE PETS IN TOWN, then there was PETS NEED TO STFU, now there's PETS NEED TO MAKE NOISE. See a pattern?
Unien, you have to agree that whatever A-Net do, the public (community) has something to complain about!

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

*snip* Reference to deleted post. -Unien

Showing off weapons in towns wouldn't be a great idea, in fact... all you can accomplish by doing that is to show off the baddest or the rarest weapons you got.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Sir Skullcrasher
Showing off weapons in towns wouldn't be a great idea, in fact... all you can accomplish by doing that is to show off the baddest or the rarest weapons you got.
Well what's the point of pveing anyway?

I'd rather show off my character's weapons in outpost than a minipet.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by unienaule
There were whiners before about OH NOES MAKE PETS IN TOWN, then there was PETS NEED TO STFU, now there's PETS NEED TO MAKE NOISE. See a pattern?
I dunno about you, but i never asked for or wanted pets in outposts (to my recollection...but i dont trust my memory).

Mini-pet racing has been around for a while.....you need to be partially assasin...choose a start, choose a finish line.

One person stands at the finish line. The racers cast recall. They go to the starting line and undo recall and wait at the finish line.

The first pet to get back to its master wins.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Besides, with showing weapons...

Do we really want a bunch of drunken armed warriors on a sugar rush running around town?

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by lyra_song
I dunno about you, but i never asked for or wanted pets in outposts (to my recollection...but i dont trust my memory).

Mini-pet racing has been around for a while.....you need to be partially assasin...choose a start, choose a finish line.

One person stands at the finish line. The racers cast recall. They go to the starting line and undo recall and wait at the finish line.

The first pet to get back to its master wins.
I agree, I didn't recall a post on Guru that has peoples begging for mini pets in town.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Jongo River
YWhy should I switch off all sound and miss out on the fantastic score - particularly the great atmospheric music that plays in outposts, just because the kids want to play with their noisy toys?
I keep seeing people use this excuse and still ignore my suggestion of just muting the BACKGROUND SOUNDS in OPTIONS when you're in outposts so you can STILL hear the music.

You DONT have to mute all your sounds. It was simple enough to just go into your options to mute the pet sounds which is why I dont understand why people were making such a big fuss over the sounds.

Warmaster Patton

Frost Gate Guardian

Join Date: Aug 2006

Insanity

Vis Decus Vertus [vDv]

R/

I don't think mini pet racing is as fun as rolling dice. I'm not so sure if it's true, but it seems like some mini's are faster than others, so to win you just get the fastest one.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by sindex
My thing is if you hated the sounds for the mini-pets. You hated the sounds for the trolls, charr, saltspray dragon, and etc; which also means you hated the sounds for ranger pets, which then continues on from there. In conclusion you hated A-nets sound team decision to implement all sound effects, which means that you want all sounds to be turned off or muted. So you’re logical complaints should have come in, when the pets were in the explor’able areas, had noises in the first place, and not now.
The decline of western civilization is proceeding unabated. Al Gore shouldn't have invented the internet, he didn't do us any kind of favor.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by The Ernada
I keep seeing people use this excuse and still ignore my suggestion of just muting the BACKGROUND SOUNDS in OPTIONS when you're in outposts so you can STILL hear the music.

You DONT have to mute all your sounds. It was simple enough to just go into your options to mute the pet sounds which is why I dont understand why people were making such a big fuss over the sounds.
We didn't ignore your suggestion. Reactions ranged from incredulity at the sheer ridiculousness of it, to outright.. no wait, there was just the incredulity.

That slider doesn't just mute the minipet noise, it controls a wide selection of sounds. I've had each and every one of the 5 volume sliders in the exact position I want them to be to enjoy the game's audio for months now, and all was well. You want people to go into their options every damn time they move into and out of an outpost and call that a solution? Nuts!

And do you really believe ANet muted the pets because people made a fuss out of it? I'd rather think they did it because they're sensible people who realized they completely messed up the outpost soundscape. ANet only ever fixes unintended or completely disastrous behaviour as fast as they fixed this. They never act upon player opinion in just a matter of hours.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Gli
We didn't ignore your suggestion. Reactions ranged from incredulity at the sheer ridiculousness of it, to outright.. no wait, there was just the incredulity.

That slider doesn't just mute the minipet noise, it controls a wide selection of sounds. I've had each and every one of the 5 volume sliders in the exact position I want them to be to enjoy the game's audio. You want people to go into their options every damn time I move into and out of an outpost and call that a solution? Nuts!
I dont see how it's ridiculous or nuts or that hard to go into options to move a slider down. Ohhh yes, that's so hard and ridiculous.

Guess what? I always have to click off local chat in outposts because I can not stand the spam. Then I click it back on in missions or whenever I want to actually talk. Is that any different from what you could have done?

I mean hey, I can respect that you dont like the sounds. Personally I dont care for them. But what gets me is that there were options for you people to take to avoid the sounds, but you chose not to use them and instead went to complain. And when suggestions are given, you choose not to take them and call them ridiculous. Clearly, you didnt want a solution, you just wanted things your way.

I mean don't go making an excuse that pet sounds were drowning out the music when you could have easily turned off the background sounds and have the music unaffected.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by The Ernada
I dont see how it's ridiculous or nuts or that hard to go into options to move a slider down. Ohhh yes, that's so hard and ridiculous.
Yeah, it is. there's no question about it.

Quote:
Originally Posted by The Ernada
Guess what? I always have to click off local chat in outposts because I can not stand the spam. Then I click it back on in missions or whenever I want to actually talk. Is that any different from what you could have done?
Yes, it's a lot different. Here's a challenge for you. First, turn your local chat off and on a thousand times, then repeat the following steps just as often: 1) open options - 2) put the volume slider in question all the way to the left - 3) close options - 4) open options again - 5) put the slider in the exact original spot - 6) close options again.

Do that, then come back and tell me they're no different.

Quote:
Originally Posted by The Ernada
I mean hey, I can respect that you dont like the sounds. Personally I dont care for them. But what gets me is that there were options for you people to take to avoid the sounds, but you chose not to use them and instead went to complain. And when suggestions are given, you choose not to take them and call them ridiculous. Clearly, you didnt want a solution, you just wanted things your way.
We hardly even started complaining. There have been and still are issues done to death with volumes of complaints and suggestions that are a couple of magnitudes more numerous than what's been said about pet sounds in outpost in the few hours they were there. ANet shut the pets up because they wanted to, not because a few people wanted to. And coincidentally, that was exactly the solution I wanted. Isn't life great?

The Ernada

Jungle Guide

Join Date: Nov 2006

Meh. What's done is done. And whether or not the complaining was the cause of the pet mutes doesnt matter. The point was that there were options for you complainers. You refused to use them. And now there are NO options at all for the other side of people who actually like the sounds. Options are always a good thing, even if you are too lazy to use them.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by The Ernada
Meh. What's done is done. And whether or not the complaining was the cause of the pet mutes doesnt matter. The point was that there were options for you complainers. You refused to use them. And now there are NO options at all for the other side of people who actually like the sounds. Options are always a good thing, even if you are too lazy to use them.
Of course there are options for people who like the sounds. They can visit the 'real' version of their minipet, wherever it is they spawn, and record the game's sound output. Cut out a good take of the intended sound, save it as a soundfile and find a freeware application that plays random files that are found in a particular folder at random intervals. I know such applications exist. Surely, if that's too much trouble, these pet sound afficionadoes are just being lazy.

Heck, they could mix in a homebrew squeeky and tear-choked 'I love you, master' and enjoy it even more.

Sapphy

Sapphy

Pre-Searing Cadet

Join Date: Feb 2007

While I understand that some people would rather not have to endure the sounds of mini-pets or be bothered with adjusting a slider on their sound options when in town; I do NOT understand why those who loved their mini-pets, sounds and all, can no longer enjoy them to their full extent even when outside of a town.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Gli
Of course there are options for people who like the sounds. They can visit the 'real' version of their minipet, wherever it is they spawn, and record the game's sound output. Cut out a good take of the intended sound, save it as a soundfile and find a freeware application that plays random files that are found in a particular folder at random intervals. I know such applications exist. Surely, if that's too much trouble, these pet sound afficionadoes are just being lazy.

Heck, they could mix in a homebrew squeeky and tear-choked 'I love you, master' and enjoy it even more.
No, I'm too busy making a petition to get rid of all rap. Because I hate all rap and I refuse or I'm simply too lazy to just change the station that my radio is on.

Yes, I can also make up lame extreme examples as well.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Hey, guys,

Good news from Programmer Jim. While some of the requests are not doable -- for instance, we can't readily add a "toggle sounds on/off" without taking significant amounts of time -- we can make this change:
  • When miniatures are in town, they will be silent
  • When miniatures are in missions, explorable areas, or guild halls, they will have sounds
I think this is a great way to meet the desires of most players, and I'm happy to say that this should be in the game within a week or so.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Quote:
Originally Posted by Gaile Gray
As I understand it, this is likely not a "pick and choose" situation. We either have pet sounds or we do not. And I have to say that in my observation, and listening to players not just today but over the last many months, the sound removal is likely to please the majority of players. (Not all, but the majority.) Too often, I've seen people denigrate the Jungle Troll because of his growl, or the Kuunivang because of the whomp/whomp/whomp of the beating wings.

I will be happy to ask about the selective return of sounds, but please, let's focus not on minutiae like this, but on the bigger picture. How much time would someone ask we invest to make the sounds adjustible, optional, or toggleable? And what cool new feature are you willing to postpone while we make what many would consider a minor adjustment? If it takes a programmer hours to make these options, I believe there are better uses for his/her time. However, if this is a minor thing, and can easily be made selectable, or adjustible, we'll do that, I'm sure.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
The Guild Wars Site
Quote:
Originally Posted by Gaile Gray
Hey, guys,

Good news from Programmer Jim. While some of the requests are not doable -- for instance, we can't readily add a "toggle sounds on/off" without taking significant amounts of time -- we can make this change:
  • When miniatures are in town, they will be silent
  • When miniatures are in missions, explorable areas, or guild halls, they will have sounds
I think this is a great way to meet the desires of most players, and I'm happy to say that this should be in the game within a week or so.
I'm very happy that the voice of reason (that is, those of use who pointed out the illogical nature of swinging from one extreme to the other) won out, and that those of us who voiced our 1) displeasure 2) constructive criticism 3) better ways of going about this; probably resulted in this. A 24-hour about face, from the first quote above to the second.

snabelfisken

snabelfisken

Frost Gate Guardian

Join Date: Jun 2006

W/

I like showing off my pet in towns

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

Quote:
Originally Posted by Gaile Gray
Hey, guys,

Good news from Programmer Jim. While some of the requests are not doable -- for instance, we can't readily add a "toggle sounds on/off" without taking significant amounts of time -- we can make this change:
  • When miniatures are in town, they will be silent
  • When miniatures are in missions, explorable areas, or guild halls, they will have sounds
I think this is a great way to meet the desires of most players, and I'm happy to say that this should be in the game within a week or so.
Double thumbs up!!!! One for mini's in towns, and one for restoring my jungle troll's voice!!!!

Firebaall

Firebaall

Krytan Explorer

Join Date: Sep 2006

Yup, that's more than acceptable.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

I'd just like to clarifiy what I meant, even though it looks like we will have a happy ending. I didn't mean to say that the people complaining about each of the various steps were the same people, just that no matter what is done, there will be complainers. There were people who complained that the Character Select option was lame! I wasn't attacking any of the groups, I was pointing out that because people play this game, they will have different opinions on various parts of it, and since it's the Internets, they're going to argue! It's not because Anet is divisive, there are heated arguments in every game about things. That's just how it works. To say that Anet is terrbile because people argue is just plain wrong.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by unienaule
I'd just like to clarifiy what I meant, even though it looks like we will have a happy ending. I didn't mean to say that the people complaining about each of the various steps were the same people, just that no matter what is done, there will be complainers. There were people who complained that the Character Select option was lame! I wasn't attacking any of the groups, I was pointing out that because people play this game, they will have different opinions on various parts of it, and since it's the Internets, they're going to argue! It's not because Anet is divisive, there are heated arguments in every game about things. That's just how it works. To say that Anet is terrbile because people argue is just plain wrong.
Hey I backed up every thing that A-net has done in past updates and even this one. All accept the sound issue that was it. I generally could care less for something that’s less un-supported by general mockery, but hey like the good fictional doctor House say’s, “everyone lies.”

It’s good news that this situation is coming to a better conclusion, and I thank you on my hands and knees for being so kind. Thank you A-team, and Gaile. I guess next time I owe you something, instead of being a pain in the you know what.

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

I don't tend to stay in a town too long, too much to do. Every now and then i attempt to sell a few weapon mods (entirely unsucessful by the way), and im off to do normal PvE stuffs.
Soemtiems i take a break and chase minipets around though, I don't get to see many of them.

I approve the change. If i was a more people person, however. I might actually be annoyed. (the sounds.)

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Tbh i couldn't give a monkeys about this part of the update. They could've spent there time doing things alot more useful. Instead they put Mini-pets in towns...

I might occasionally view my mini-pet, but i'm not gonna go mental over it been awesome/useless.

As far as i'm concerned the focus should be on the shite job they did with the Templates and Attribute panels. I hate them both with a passion...

Das Hip

Das Hip

Academy Page

Join Date: May 2006

The Great White North, Western Canada

Odins Hammer

R/Me

Quote:
Originally Posted by Gaile Gray
Hey, guys,

Good news from Programmer Jim. While some of the requests are not doable -- for instance, we can't readily add a "toggle sounds on/off" without taking significant amounts of time -- we can make this change:
  • When miniatures are in town, they will be silent
  • When miniatures are in missions, explorable areas, or guild halls, they will have sounds
I think this is a great way to meet the desires of most players, and I'm happy to say that this should be in the game within a week or so.

Awesome Gaile, as an initiator of one of the previous threads discussions regarding these sounds, I think that's an excellent compromise sure to please most everybody! (And who says A-net doesn't listen?)

Thanks for passing on our concerns (once again) and hopefully our feedback helped us all come up with what was a viable solution for us, and your programmers. It's great to see such a responsive, dedicated team of people devoted to a game.

The PvE gods have truly smiled upon the friends of Mini-Pets/PvE today
Let the celebrations begin! (well, next week in the Guild-Halls! )


Das

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Quote:
Originally Posted by Blu_onyx
Personally the sound of the wee Dragon used to send me absolutly BONKERS.

Not only were the sounds horribly awful and grating , they in no way represented the minipet's character or size, they were totally out of proportion in both scale and volume.

A MINI PET, has a MINI sound.

Not a all encompassing ROAR, that is 30X louder then some of the enemies within the game.

Just like visuals, sound must be used in proportion and scale to the item/creature... whatever....... that is emitting the sound ! .


Therefore a much more realistic solution, would to have the minipet's make a noise that is equal and suitable to their size.

A SMALL ROAR! for the dragon e.t.c


A cute "bark" "roar" "meoooow" "Purrrr" "Mooo" "Mutter" "Howl" "Cry" e.t.c

for other pets of various errr breeds:P.
Lol at this. i want just a random blurt out of excrutiatingly loud mini pet rora just one in a while. jut to you know, wake you up. I also want my mini devourer to meow.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

I was just getting used to the no sound idea, even in explorables. My newly gagged Kuunie has been out of the backpack more in the last day or two than the entire time since I bought Factions. The sound in explorables seems fair enough, if someone refuses to put their pet away if it's annoying the party then maybe they're not going to take much notice of anything else that's asked of them.

I like 'em in towns as well, I'm not much of a town person and most of the chat tends to be spam of some sort anyway, yet last night (in Kamadan) there was a nice friendly conversation going between a good many people which probably wouldn't have started if we hadn't been sitting there with our mini pets out.

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

I hate this mini pets idea in town thing :|

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

I like it even know it is useless. Would be a lot cooler if the minipets start interact with each other without human input.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Quote:
Originally Posted by Queen Christie
I hate this mini pets idea in town thing :|
Why? What has it done to take away from your game experience? You can't trip over them, they make no noise now, they don't leave a mess. So why would it bother you?

Code=007

Code=007

Academy Page

Join Date: Feb 2007

Tomorrow Never [dies]

A/

I'm happy with this, in town mute outside normal that's ok for me

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

seeing mini pets in pre-sear towns is so fun ^_^

complete newbies dont know what they are and get really excited with the "cool!" "Wow i want one!" comments. Makes me feel a little nostalgic....

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
Originally Posted by lyra_song
seeing mini pets in pre-sear towns is so fun ^_^

complete newbies dont know what they are and get really excited with the "cool!" "Wow i want one!" comments. Makes me feel a little nostalgic....
Yeah except it makes me want one for my pre-ranger lol.(6 months till pet)blah. But at least i have a charr bag for now. really wished i woulda opened my varesh in pre lol.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by Mournblade
You can't trip over them
Imagine if you can! lol hilarity ensues.

grottoftl

Academy Page

Join Date: Aug 2006

Quote:
Originally Posted by Queen Christie
I hate this mini pets idea in town thing :|
doesn't anyone have fun anymore? stop bitching. yes its useless but they just wanted to add a little fun feature into the game

Ras Kass

Ras Kass

Academy Page

Join Date: Aug 2005

Waterloo, Canada

FF

W/A

The only non-positive thing I have to say regarding this is that there are some minor bugs. Such as: a party # (I have seen either 2s or 4s) will appear over its head, or a lv1 will appear over its head. Kind of strange but I thought I would let those of you know if you didn't already. Also, you can respawn your pet multpile times to try to get this oddidty.

Dione Davore

Frost Gate Guardian

Join Date: Dec 2006

R/E

Cool to have mini-pets in town
Now my chars can finaly show off they Hydra
Well, not really to show off but nice they have some more use.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I saw a mini panda and a mini faction giant last night.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Minis in town, I like. They weren't of any use outside of town, so mine had stayed in storage. Now my mini Kirin follows me around town. I like this addition.