Reward for Explorer Titles

Lord Zado

Academy Page

Join Date: Oct 2005

Dusk

Mo/Me

I was wondering what kind of reward we would get for a Guardian of XX title and it got me to thinking other titles should have inherent rewards.

For your explorer title, how about you get increased movement speeds in towns of the chapter you have the title in.

60% Explored -> 10% faster
70% Explored -> 20% faster
80% Explored -> 30% faster
90% Explored -> 40% faster
95% Explored -> 50% faster
100% Explored -> 60% (or 100%!) faster

I don't know about you guys, but I hate big towns where you have long runs between the Merchant and Storage. Giving increased movement speed in the towns would be fun and not unbalancing in any way. What do you think?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

I was going to say that seemed a bit much.... but then I noticed you're talking about movement in towns alone.

My only complaint about that is the issue of Explorable Area progress seeming comparitively slow and frustrating after moving about like a roadrunner on steroids in towns. I get the other way around as it is, getting frustrated in town because I'm moving too slowly...


Perhaps something more appropriate, though in some cases possibly exploitable, but in a wholly RP-acceptable way (given that it involves great exploration)... would be that higher steps on the title tree add more entities to the mini-map ("U") as might be seen on the compass... and maybe a few others besides.
i.e. Collectors should only be seen at 60%
Other friendlies at 70%
Quest-givers at 80%
Enemy bosses at 90%
Enemy patrols at 95%
Treasure Chests at 100%

While it might make a slight unbalance, it would be no more than the salvage advantage granted by the wisdom and treasure hunter titles.... and would rightly make GMCs very valuable as guides... which makes perfect sense. That way if someone wanted to search for something specific... they could ask someone with a high exploration title to help them find it.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by SotiCoto
Perhaps something more appropriate, though in some cases possibly exploitable, but in a wholly RP-acceptable way (given that it involves great exploration)... would be that higher steps on the title tree add more entities to the mini-map ("U") as might be seen on the compass... and maybe a few others besides.
i.e. Collectors should only be seen at 60%
Other friendlies at 70%
Quest-givers at 80%
Enemy bosses at 90%
Enemy patrols at 95%
Treasure Chests at 100%


While it might make a slight unbalance, it would be no more than the salvage advantage granted by the wisdom and treasure hunter titles.... and would rightly make GMCs very valuable as guides... which makes perfect sense. That way if someone wanted to search for something specific... they could ask someone with a high exploration title to help them find it.
I was actually thinking this myself a few days ago. This seems like an excellent idea.

It would truly make the GMC title worth getting and give it the in game reward that it deserves. And I fully agree that it wouldn't be a game breaking balancing issue.

Tiny Killer

Tiny Killer

Lion's Arch Merchant

Join Date: Apr 2006

Oshkosh, WI USA

Exile Champions of Heroic Order [ECHO]

Hmm, I am rather liking SotiCoto's idea.

cmojorising125

cmojorising125

Ascalonian Squire

Join Date: May 2006

DKOS (Dark Knights of Surmia)

W/Mo

I agree 100% with SotiCoto.

With a title as time consuming as the GMC this benifit is well worth it. The simple addition would not only be a great reward, but would also open up a whole new service to the game. Guide services could be offered to players either free or at a cost. This small reward shouldn't unbalance the economy as it's something anyone can reach with enough time, but would still be a great addition.

Again, great thinking and idea SotiCoto.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

/signed @ SotiCoto's Idea

Tempy

Lion's Arch Merchant

Join Date: Jul 2005

Oregon

DOH

/signed

Great Idea

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

/signed for SotiCoto's proposal

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Quote:
Originally Posted by SotiCoto
Enemy patrols at 95%
I'm guessing there will be a lot of lines?

/signed for SotiCoto

ikpt

Ascalonian Squire

Join Date: Feb 2007

/signing on SotiCoto's proposal as well.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I will agree with SotiCoto too...

But I think the enemy patrol and boss are sometime randomly spawn (atleast in Chapter I), so might have some problem with that.

One of my idea for explorer bonus would be once you reach 90 or 100%, You would be able to see all the map on the map menu, for all of your characters. So instead of the clouded darkness for unexplored region when you play as another character, it would just be darker (but you could still be able to make out the layout of the land)

Darkian_Black

Ascalonian Squire

Join Date: Oct 2006

The Rakdos Combine

W/E

I was discussing this with guildies the other day as each title should have it's own reward as the LB title does. Some enhancements made to make titles not just flashy but useful ingame as the LB title. The LB title is great for abaddon, why not make the sunspear title give you a bonus in all allied areas of Elona? I believe that rewards to having a maxed title would push me that extra bit to achieve each one in turn to make my character that much better. I'm currently at 97.9% Elonian Cartographer, a full detailed minimap or compass is a great idea or any boost that doesn't disrupt game play, but adds new elements to achieveing greatness ingame.

And I Agree with SotiCoto, Great Ideas
/signed


IGN: Darkian Black

Perynne

Perynne

Site Contributor

Join Date: Oct 2006

Finland

Runners of the Rose [RR]

R/

/signed for SotiCoto's ideas. That would be a great addition for any explorer's map.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by actionjack
I will agree with SotiCoto too...

But I think the enemy patrol and boss are sometime randomly spawn (atleast in Chapter I), so might have some problem with that.
I'm fairly sure that to some extent the game is keeping track of the movements of enemy creatures even when they're off-compass. I mean this becomes apparent if you flag henchies one way toward some enemies and run in the other direction. Things are still taking place around the henchies and you can see the notes come up in the chat window.

As such... it shouldn't be impossible to have red dots for enemies (or enemy teams) on the U-map much as they are accounted for on the compass... and if you waited, watching the U-map... you could see them moving...
While it wouldn't imply that you were clairsentient... the fact remains that even "randomised" enemy packs have fairly set patrol routes and one could get to recognise them over time.... [hence it being the 95% reward]...


Anyway... thanks for the support folks! ^_^

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

/signed for SotiCoto's ideas as well. This will make the title worth getting for pver.

Tyrnne

Tyrnne

Academy Page

Join Date: Dec 2006

USA

Swords of Honor (Officer)

Mo/Me

Quote:
Originally Posted by Lord Zado
I don't know about you guys, but I hate big towns where you have long runs between the Merchant and Storage. Giving increased movement speed in the towns would be fun and not unbalancing in any way. What do you think?
See if your guild has services like storage and merchant in the Guild Hall - a lot of guilds have this but not everyone knows about it or uses it. I use mine all the time. It's especially cool for your new PVE characters who may not have access to a lot of services.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

/unsigned

Do it all or don't do it. If you gave this one a reward, people would want rewards for others.

The title is the reward.

Stop trying to get stuff for nothing.

Also, even just in towns, players would hold an advantage, atleast just for christmas presents(wintersday, whateverthefcuk), which is the way it is so that even the noobest of noobs can get free stuff.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Aeon_Xin
/unsigned

Do it all or don't do it. If you gave this one a reward, people would want rewards for others.

The title is the reward.

Stop trying to get stuff for nothing.
Tell that to the folks who have master Treasure Hunter and Wisdom titles.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Anet needs to do something to rekindle the interest and desire to develop PvE chars.

What happens once you get Protector and all quests done for all of your characters?

This is a good thing, the illusion of maintaining "balance" at the expense of players' enjoyment, is what will eventually close the lid on this amazing game.

Not all players are equal. There needs to be the "grind" element for those that want to take that route. Start to diversify the characters that occupy the environment. Allow some characters, within the same profession, to be better in some aspects of the game. There has to be some association the uniqueness of your character for those that enjoy and want to play in the PvE portion of Guild Wars.

The acquisition of a title is nice, the ability to display only one accomplishment is limiting to those that have made multiple accomplishments, but the developers need to give the time and effort put into the game have some in game benefits.

Regardless of whether people think it is a copy of other online games is irrelevant. They will not lose any of their players with these kind of implementations. On the other hand, they may just convert some players of other games to see the light and come over from the darkness.

max gladius

max gladius

Yep, really is me...

Join Date: Aug 2005

My House

L33t

I agree, i would love to see some type of reward for title, but i am worried about how it might effect game play in the performance aspect of the game. some areas are quite large, with many many enimies and such, i would be worried about bandwidth a bit for showing, tracking, and monitoring 30 friendlies, 200 creatures, 5 bosses.

Would love to see it, but i am aware some people on dial-up or such may have larger problems then expected. I have heard of many ppl having new problems come up in Nightfall areas, 1 friend got to a certain area, and couldn't progress farther till updated video card.

/signed SotiCoto first idea about mapping titles and showing stuff, but players need to beable to turn it on or off, to control lag and such if that is an issue

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by SotiCoto
Tell that to the folks who have master Treasure Hunter and Wisdom titles.
It's less of a reward more practice makes perfect for the Treasure/Wisdom titles(finding and identifying items in mass #'s makes them easier to salvage(get worth) out of them. It has very little affect on how the game is played(fighting/moving/competing), where as a speed boost would affect the ability to compete, even in town(under certain circumstances).

Sure, you could argue, you run a lot, you get fitter.....but that's faulty.
People who run a lot don't have an increase in normal walking speed.
Exploration and running aren't directly tied.
Running makes it easier, but it can be done just as effectively by fighting your way through the game/zones.

And, you sort of proved my argument. You use existing results from titles as part of your argument for more. What does Kind of a big deal get?
Surely a helluva lot:
All enemies have 10% less health.
Gold drops increased 10%.

Lets make drunkard give you more HP!?(less pain)
Lucky makes you non interruptable.
Hated gives you 10%+ on all attacks and damage causing skills(if they're after me I'm really going to give it to them...)


Seriously, you people really need therapy or something.
I'm done here /ludicrous idea to begin with

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I've seen Soticotos idea already. While its a good idea it goes a bit too far and would crowd the U-map up and is a bit of an unfair advantage over those with out it, unlike Treasure Hunter where the effects are minimal until you get very high ranks in both.

The problem with implementing faster speed would be when changing between chars... If you've ever played Morrowind. There was an item which gave you +200 speed but a constant Blind. If you could eliminate the Blind you moved with +200 speed permanently. It was very nice... but the moment you took them off you seemed so insanely slow. It would become extremely fustrating moving 50% faster or somet on 1 char, then moving at a normal rate on another.

Dark_Lord_Chris

Pre-Searing Cadet

Join Date: Feb 2007

Canada. Eh?

Fury of the Storm

P/W

Excellent idea!

/Signed for SotiCoto

max gladius

max gladius

Yep, really is me...

Join Date: Aug 2005

My House

L33t

Aeon Xin.. you have some good points...

but if you quote someone, maybe you should refer to what they are talking about, and not what others are talking about... to me, it looks like you are supporting his idea that the wisdom title and such are earned and rewarded, but u turn it directly into running all over the arguments, then into a rant...

He and alot of us are saying that some other titles could use some "real rewards" and in my opinion, some should bring other such things... example, drunkard title.... i would expect you to build some tolerance over time and then it takes more alcohol to get title and such

Skill hunter, per each lvl of it, skills cost 5% less... GOD THAT WOULD BE AWSOME!!!! 1k each gets old real fast!

lvl 1. Kind of Big deal title cause +5% more dmg or something would be awsome, lightbringer title does that against certain enimies,
then lvl 2 People know me, recieve -5% dmg

Running in cities would be cool, but not take the travel speed as high as he recommends... bean cakes and such already cause 20% faster or so...

Mapping titles should give a bonus, if i have mapped 100% of the continent, i feel i should have some heads up on what is where... not like i haven't been in that area before

Lucky title... for each lvl of it, u get 2% more chance at gold item from chest...

I feel incorporating titles to actual game will bring more ppl to get titles.. Sure seems to work with lightbringer title...

sorry almost forgot the best line in GW... execpt in PVP areas!

The5thSeraph

The5thSeraph

Banned

Join Date: Jan 2007

Quote:
Originally Posted by max gladius
Lucky title... for each lvl of it, u get 2% more chance at gold item from chest...
And what about those with the Unlucky title?

Seriously though... no.

Maybe the Friends of the Kurzicks / Luxons lines should get some sort of benefit with their particular side and penalty with the other, account-wide titles should definitely not be allowed special benefits. It would apply to all new characters from the start of the game, giving them an advantage that they wouldn't even have to work toward themselves. The game would be tipped on its head by something like that.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed. The point being that Wisdom and Treasure Hunter titles get bonuses, therefore it is logical that all others should.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

The maxed title is all the reward I need.

/notsigned.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Tarun
/signed. The point being that Wisdom and Treasure Hunter titles get bonuses, therefore it is logical that all others should.
No it doesn't. Theres only so much you can have before you start getting really stupid.

This is something somebody suggested while i was playing Rock, Paper, Scissors the other day. Sweet Tooth, when displayed would give you a Sugar Rush, Conessieur etc would give you a Sugar Jolt. Drunkard gives you stage 1 drunk when displayed, Ale Hound gives you a completely pissed state. You quite literally bought this title as a money sink. It wouldn't really serve any purpose other than been amusing. It doesn't benefit you either.

I can only think of 1 place that increased move speed would be unfair. That was the Worm game in the Shing Jea Boardwalk... but even then you could use a Red Bean Cake/Sugary Drink. You could always just deactivate the use of title abilities in certain towns.

The only other thing i can think of is giving an account wide benefit. This mainly applies to the new n improved Skill Hunter titles if Anet ever implements them. Gaining the Skill Hunter for that continent reveals the location of the elites on the U-map for all characters on the account. Having to go to Guildwiki everytime you need to check where a boss is is very time consuming, specially if you've already capped it once, twice or maybe more times before that. This would ONLY happen if you have the maxed title for that continent. If a casual player wishes to attain it, they can do quite easily, its not rewarding hardcore players with unfair benefits.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by SotiCoto
I'm fairly sure that to some extent the game is keeping track of the movements of enemy creatures even when they're off-compass. I mean this becomes apparent if you flag henchies one way toward some enemies and run in the other direction. Things are still taking place around the henchies and you can see the notes come up in the chat window.
Game doesn't animate or update most of the stuff that's out of players LoS (heroes are players).

This can be abused on some quests, Gyala hatchery for example, where moving out of NPC's range stops updating their dialog and doesn't trigger the spawns.

So not only does the client not receive the information about anything outside of radar range, but also the server itself isn't updating.

This makes sense, since updating hundreds, even thousands of entities that nobody can see is a waste of server power.

But back to the point, this can't be done - the only things that get update are the things you and other group members see. Everything else is suspended.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

There shouldn't be much difficulty by simply placing the bosses, chests, collectors, and shrines.

Have the title give more information on the shrines, like what kind of blessing is available in Elona, and the Collectors window would open when you mouse over the collector symbol.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

I didn't read the whole thread, but I can say by reading a few of these suggestions
/notsigned, it is a terrible idea to add all these things to the U map. I believe that when you are in an explorable area the game has only loades as far as your Radar is showing, Now say you are in Snake Dance (probablly one of the biggest explorable areas) and you open your U map and expand it, the game has not updated up near Grenth's Footprint and thus it doesn't show anything that is random (spawns, bosses, chests etc) because it has not loaded such things, yet.

The reward is already a +1 to KoaBD, it takes tons of time/cash to get +1 for KoaBD from Wisdom/Treasure Hunter. Getting the title should be a reward in itself. having a bonus to salvage is not something that could be considered overpowered, if you place boss spawns, chests, enemy spawns etc on the mission map it would give people with those titles an unfair advantage.

I think a bonus speed buff in town (I was thinking about this when I first found out about sweet tooth) should be given to people with the Sweet Tooth title (25% for first rank, 50% for second), the only way this could be taken advantage of is during the Shing Jea Boardwalk and even then you can use speed buffs. Chest spawns aren't even shown on the Mini-Map.

Wertic

Academy Page

Join Date: Jan 2007

Hall Of Heroes Is Our [Home]

N/Me

/signed

But how would they fix that? I mean... there are 3 titles, and you cant move 300% faster, how would that look? XD

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

What about this?

- 0.1% Resurrection Shrines and collectors appear on map.
- 60% Can toggle on/off mission map [N] icons. They will appear active by default in combat zones, and deactivated in outposts.
- 70% Land signs appear on map.
- 80% NPC merchants appear on map (Traders, Crafters, Mercahnts, etc...).
- 90% Quest giving NPCs appear on map.
- 95% Boss spawn points appear on map, with boss name.
- 100%. Two buttons appear in the world map next to 'Close' and 'Leave guild hall' ones:
*Toggle fog: hides the exploration fog.
*Reset map: Returns the map to completely unexplored status. Has confirmation box. You'll keep the title after reseting, though.

So, after getting to 60%, you'll be able to show important NPC locations in mission map even inside towns.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

I prefer Mithran's list, it removes the patrols (lag anyone?)

/signed

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

hmmm ive said something about this......o ya it was for the chest title, my bad

I would LOVE THIS!!!!lets do it!

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed for soticotos idea though i think knowledge of enemy location should be higher then treasure chests.

also agree with the ability to turn it off to save bandwith.


~the map maker rat~

Deadly SiNs

Deadly SiNs

Ascalonian Squire

Join Date: Mar 2007

England

Farmers Union [CASH]

W/Mo

I think that there should be some sort of reward for getting titles other than the bit under your name
Like the treasure hunter title where you get a better chance of getting stuff from salvaging items
A lot of effort goes into getting these titles, so i feel a little more effort should go into rewarding those who get them

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Quote:
Originally Posted by SotiCoto
Collectors should only be seen at 60%
Other friendlies at 70%
Quest-givers at 80%
Enemy bosses at 90%
Enemy patrols at 95%
Treasure Chests at 100%
Collectors can already be seen, regardless of title.

Edmund Elrick

Pre-Searing Cadet

Join Date: Mar 2007

Guild of Dragon Wright

W/

Maybe for 60%, an upgraded map-like, put notes for areas of the map, just right click on the map and a little red dot will appear there, then mouse over it and type in what you need.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

I like the idea, but I see some things which might improve it;

Why limit it just to inside towns? I dont see how using it in instances would unbalance anyone or anything, as it would be available to all (read bellow).

Have it work as a signet which you earn from a quest

Have the speed increase take effect only if/when activating a signet. A signet which you earn completeing a quest to find 60% of the map. Once you do so, you return to an NPC in one of the starter towns and he rewards you with it, in a similar fashion to the res-signet.

Then as you progress through the game and achieve the next level in the title, the signet's effect increases too.

This means we dont have the persistant speed increase which could get annoying, and it allows you to create an "explorer" build.

The signet should have limits though, such as a set time and energy side-effects. Perhaps lasting a few minutes and then it wares off, and it removes a set amount of energy over time. So you need to stop and regharge once it wares off.

Plus it cant be used in conjunction with other speed boosting skills/spells, otherwise we would have rangers running faster then the speed of light.

It would be purely a defensive skill, and not an offensive one. You couldnt attack while using it (debate-able), and since its only real use is to get from A-B faster, it couldnt be used to any real advantage over anyone else (except maybe running, but thats questionable).

But other then that I dont see a reason against it.

/signed


Plus alternatively /signed on the displaying found items instead idea.