LF w/mo swordmanship build :)

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Agree with glaz.

Quote:
Originally Posted by Cathode_Reborn
As for Triple Chop, I really never saw what's so great about it when you can use these... Whirling and Furious Axe can't do this in the first 2 seconds of battle.



Note the amount of adrenaline that you can rake in with Cyclone and Triple Chop. 8 strikes at the start of battle.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by jesh
Note the amount of adrenaline that you can rake in with Cyclone and Triple Chop. 8 strikes at the start of battle. You mean 6 strikes =p You're only hitting 3 targets in that screenie. While enemies do bunch up often in pve, I find that people overexaggerate it sometimes. There's plenty of times when enemies are spread out....Casters who happen to be positioned somewhat far from eachother, or melee foes who go into your backline to harass your casters (cause of the "new" ai). In the long run, Whirling will do more damage. You can use it at least 5 times (100+dmg) in the amount of time Triple Chop takes to recharge.

I honestly think Triple Chop could use a buff. I don't see the point of using it when Cyclone Axe is there, even if it's 30+dmg less.....you'll do more damage using other better elites. I think using Cyclone to charge up Eviscerate + Executioner's is better than using Triple Chop to charge up other skills.

It'd be interesting if Triple Chop was an adrenaline skill.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Beasleyboy
Alright let's take your ego out of the picture for a second, and try this again.
'Yes, you are doing TONS damage while you are busy spamming attack skills and the mobs are being owned and your Monks and Elementalists are sitting around because the Warrior is not hugging himself and doing his job. Meanwhile I am chasing down those mobs keeping them off of my team, DPSing them down in seconds, and making my monks job easier by killing them as fast as I can. Healing hands should be replaced by a nice attack. Looks like I'm the one who knows what a warrior should really be doing.


Fixed. I am referring to what a good Warrior should be doing (via. my build, not the one with healing prayers).'

More attacks = more damage. More damage = better Warrior. Fact, not ego.


'1.33(1.33*.33) = 0.8911 attack speed

27(amount healed from VS and LV at 10 healing)*53(attacks per minute)= 1431 healed per minute with 2 second spent casting the enhancements per minute.

115(amount healed by healing signet at 10 tactics)*15(casts per minute)= 1725 healed per minute with 30 seconds spent casting per minute.

Using Live Vicariously and Vigorous Spirit leaves you room for 1 attack speed increase, 1 rez, 2 attack skills, and 1 elite skill of your choice.


I will try and make this sound like what's running through my brain right now (If you really wanted to know, PM me and i'll tell you). Ok, firstly, the point of Healing Signet is not to spam it like an idiot - use it when Monks are beginning to be pressured and you want their energy to last. Problem solved. Try shattering my healing signet. Try Power Spiking/Power Leaking/Most interrupt skills on my healing signet. Using Healing Signet allows you to have 1 more skill than you listed, try keeping up with energy as much as some Warriors use (here I'm referring to the fact that Live Vicariously eats one energy pip). Try surviving when blinded (here I mention that I am not against W/Mo, there are some skills such as Mending Touch and Rebirth that are useful).'

Facts, not ego.


'Yes this is a PvE build, and yes I know this build is absolutely terrible for PvP.

I am going to assume the OP is not very far in the game due to no elite, so he is mostly going to be in pugs and is mostly going to play with subpar players for a while. I have been running a VS and LV build for about the past 2 weeks and over those 2 weeks I have had my enhancements removed maybe 3 times (Mobs seem to remove enhancements more often from casters, and even if your enhancements are removed you can recast them in 4-5 seconds). Also if the monk isn't bringing condition removal then there is a space in this build for it. Being blinded using a VS/LV build or a build like others have stated is no different, in completely removes you from the picture. This guy asked for a good, solid build, and that's what I gave him. It makes the job of the monk a bit easier, it provides good damage to take down enemies quickly, an attack speed increase to build up adrenaline and boost his damage, and a resurrect if things get ugly. By no means is this the best build around, but it isn't any worse than dumping 6 attack skills and a rez on your hotbar. I fail to see how making your party's job easier (especially when pugging, when you need ALL the help you can get) while doing your job is a negative.

Also I only mentioned Healing Hands as a skill from the healing prayers attribute line which warriors could use effectively.


I'm gonna have to go soon, so I'm only replying to to the bit in bold. Uh, it IS worse that dumping 6 attack skills on your bar. Trust me, I've been around and seen alot of stuff (3 Grandmaster Cartographer titles + Tyrian and Canthan Protector title, soon to get Elonian once I get around to finishing the Realm of Torment). It's a lot easier to get around/Masters in Cantha when you do your job properly. By overhealing you take up slots on you bar, and waste the Monks time by not giving them opportunity to do what he is supposed to. That last sentence probably didn't make sense but I know what I mean.'[/B]

Facts, not ego. If you refer to my protector and grandmaster cartographer titles as 'ego' you need to stop assuming that I'm bragging and realise this is damn good proof that I know what I'm doing.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Cathode_Reborn
You mean 6 strikes =p You're only hitting 3 targets in that screenie. While enemies do bunch up often in pve, I find that people overexaggerate it sometimes. There's plenty of times when enemies are spread out....Casters who happen to be positioned somewhat far from eachother, or melee foes who go into your backline to harass your casters (cause of the "new" ai). In the long run, Whirling will do more damage. You can use it at least 5 times (100+dmg) in the amount of time Triple Chop takes to recharge.
Actually, I meant 9. Enraging gives me 3, and I gain 3 strikes for hitting 3 enemies, TWICE because I'm carrying both Cyclone and Triple. See how Executioner's Strike is already charged? Do you think I colored that in with Photoshop or something?

Quote:
Originally Posted by Cathode_Reborn
I honestly think Triple Chop could use a buff. I don't see the point of using it when Cyclone Axe is there, even if it's 30+dmg less.....you'll do more damage using other better elites. I think using Cyclone to charge up Eviscerate + Executioner's is better than using Triple Chop to charge up other skills.

It'd be interesting if Triple Chop was an adrenaline skill. It's obvious you've never even used Triple Chop. In the first 2 seconds of battle I can put adjacent targets at half HP and have all my adrenal skills charged with my IAS on. In the screenshot, that's 3 foes. I've done both more and less damage, but just as an example, we'll say I take down 3 foes to 60% hp, with only Cyclone and Triple.
480*.4=(192)3=576 damage in about 2 seconds. Triple Chop lands with no IAS but gains enough adrenaline to charge Flail, so Cyclone lands at 33% less swing time. 576/2= 288 damage per second, and I haven't used my fully charged adrenaline skills yet.

Whirling Axe loses, I'm sorry. Not to mention the terrible synergy with other adrenaline attack skills. Furious Axe will never do as much as an Executioner's Strike.

kanuks

Krytan Explorer

Join Date: Nov 2005

Whirling axe isnt good at all. In pve a lot of things block attacks, especially rangers and a lot of enemy monks uses skills that block attacks.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by jesh
Actually, I meant 9. Enraging gives me 3, and I gain 3 strikes for hitting 3 enemies, TWICE because I'm carrying both Cyclone and Triple. See how Executioner's Strike is already charged? Do you think I colored that in with Photoshop or something?

It's obvious you've never even used Triple Chop. In the first 2 seconds of battle I can put adjacent targets at half HP and have all my adrenal skills charged with my IAS on. In the screenshot, that's 3 foes. I've done both more and less damage, but just as an example, we'll say I take down 3 foes to 60% hp, with only Cyclone and Triple.
480*.4=(192)3=576 damage in about 2 seconds. Triple Chop lands with no IAS but gains enough adrenaline to charge Flail, so Cyclone lands at 33% less swing time. 576/2= 288 damage per second, and I haven't used my fully charged adrenaline skills yet.

Whirling Axe loses, I'm sorry. Not to mention the terrible synergy with other adrenaline attack skills. Furious Axe will never do as much as an Executioner's Strike. I still find the screenie to be a bad example. 3 wooden targets bunched up and not moving at all. In pve, casters won't always be bunched up like that, and don't forget that they do tend to kite sometimes. Another thing is you're attacking 60al targets - when you start fighting the common lvl24 mobs later in the game, your damage output will be much less. I also don't see the point of bringing Cyclone, Triple chop, and Enraging charge when your only adren attack is Executioner's. Furious Axe is only a mere 5 less damage than Executioner's and recharges in only 6 secs, I stopped using Executioner's in pve after Furious got buffed.

Maybe Triple Chop will win the aoe contest, but for single target damage, Whirling will out do it easily. I leave the aoe damage to the ele's.

I'll never use Triple Chop untill it gets buffed. If I want an aoe attack, the non-elite Cyclone axe is there.

Beasleyboy

Beasleyboy

Ascalonian Squire

Join Date: Jun 2006

Stewards of Ancient Rites [STAR]

R/Me

Quote:
Originally Posted by Marty Silverblade
'Yes, you are doing TONS damage while you are busy spamming attack skills and the mobs are being owned and your Monks and Elementalists are sitting around because the Warrior is not hugging himself and doing his job. Meanwhile I am chasing down those mobs keeping them off of my team, DPSing them down in seconds, and making my monks job easier by killing them as fast as I can. Healing hands should be replaced by a nice attack. Looks like I'm the one who knows what a warrior should really be doing.


Fixed. I am referring to what a good Warrior should be doing (via. my build, not the one with healing prayers).'

More attacks = more damage. More damage = better Warrior. Fact, not ego.


'1.33(1.33*.33) = 0.8911 attack speed

27(amount healed from VS and LV at 10 healing)*53(attacks per minute)= 1431 healed per minute with 2 second spent casting the enhancements per minute.

115(amount healed by healing signet at 10 tactics)*15(casts per minute)= 1725 healed per minute with 30 seconds spent casting per minute.

Using Live Vicariously and Vigorous Spirit leaves you room for 1 attack speed increase, 1 rez, 2 attack skills, and 1 elite skill of your choice.


I will try and make this sound like what's running through my brain right now (If you really wanted to know, PM me and i'll tell you). Ok, firstly, the point of Healing Signet is not to spam it like an idiot - use it when Monks are beginning to be pressured and you want their energy to last. Problem solved. Try shattering my healing signet. Try Power Spiking/Power Leaking/Most interrupt skills on my healing signet. Using Healing Signet allows you to have 1 more skill than you listed, try keeping up with energy as much as some Warriors use (here I'm referring to the fact that Live Vicariously eats one energy pip). Try surviving when blinded (here I mention that I am not against W/Mo, there are some skills such as Mending Touch and Rebirth that are useful).'

Facts, not ego.


'Yes this is a PvE build, and yes I know this build is absolutely terrible for PvP.

I am going to assume the OP is not very far in the game due to no elite, so he is mostly going to be in pugs and is mostly going to play with subpar players for a while. I have been running a VS and LV build for about the past 2 weeks and over those 2 weeks I have had my enhancements removed maybe 3 times (Mobs seem to remove enhancements more often from casters, and even if your enhancements are removed you can recast them in 4-5 seconds). Also if the monk isn't bringing condition removal then there is a space in this build for it. Being blinded using a VS/LV build or a build like others have stated is no different, in completely removes you from the picture. This guy asked for a good, solid build, and that's what I gave him. It makes the job of the monk a bit easier, it provides good damage to take down enemies quickly, an attack speed increase to build up adrenaline and boost his damage, and a resurrect if things get ugly. By no means is this the best build around, but it isn't any worse than dumping 6 attack skills and a rez on your hotbar. I fail to see how making your party's job easier (especially when pugging, when you need ALL the help you can get) while doing your job is a negative.

Also I only mentioned Healing Hands as a skill from the healing prayers attribute line which warriors could use effectively.


I'm gonna have to go soon, so I'm only replying to to the bit in bold. Uh, it IS worse that dumping 6 attack skills on your bar. Trust me, I've been around and seen alot of stuff (3 Grandmaster Cartographer titles + Tyrian and Canthan Protector title, soon to get Elonian once I get around to finishing the Realm of Torment). It's a lot easier to get around/Masters in Cantha when you do your job properly. By overhealing you take up slots on you bar, and waste the Monks time by not giving them opportunity to do what he is supposed to. That last sentence probably didn't make sense but I know what I mean.'[/B]

Facts, not ego. If you refer to my protector and grandmaster cartographer titles as 'ego' you need to stop assuming that I'm bragging and realise this is damn good proof that I know what I'm doing. 1. You're just as useless while blinded as I am.

2. I would much rather have my enhancements shattered than anyone else's in the party.

3. If you have enough time to go through 6 attacks on a single target, then your Eles, Rangers, Necros, Mesmers, Assasins, Ritualists, Dervishes, and Paragons are not doing there job. (Maybe you should find some people a bit more capable of doing their job and managing their agro a bit better)

4. MORDMG!ZOMG! does not = good warrior (a good warrior is a warrior who can body block as many enemies as possible preventing them from getting to the group, can learn what pisses enemies off and use that to keep them off the rest of their team, and be able to take damage as well as deal it.
5. Every ability has their counter...try using Primal Echoes, Ignorance, Complicate, Panic, Icy Prism, or Rust on my LV/VS.

6. Energy with my build would only be a problem if you decided to load up 4 energy cost attack skills on your bar, don't even bring energy up in this.

7. If your monks are being pressured, shouldn't you follow your own advice and ZOMGUBERLEET damage them down with all your awesome attack skills?

8. Your titles don't have crap to do with any of this. It is not damn good proof you know what you are doing. Anyone can through a couple heroes and a guildie or two in a party and get this done. If I had more than 30 minutes to an hour a day to play I might consider acquiring those titles myself.

Fact: You are no better than the dunces I find in PUGs, quit trying to act like you are any better than them.

Fact: People can run builds which are different than yours and still be just as, if not more, effective.

Fact: Healing prayers, although not the most useful attribute line for a warrior, still has uses, quit bashing people who suggest using it to your advantage.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by kanuks
Whirling axe isnt good at all. In pve a lot of things block attacks, especially rangers and a lot of enemy monks uses skills that block attacks. I hope you're smart enough not to use it when you see your attacks are about to be blocked.

I've beat all 3 chapters and found that enemies rarely use blocking skills. The only excessive blocking comes from a Kournan Bowman's Whirling Defense, or a Margonite's Aegis. It's easy to identify both of those skills, so obviously you wouldn't keep spamming Whirling Axe when they go up.

Besides that, Triple Chop, Eviscerate, etc, can be blocked. Does that mean they suck? You wouldn't use any of those when an enemy blocks.....it's common sense.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The OP is simply asking for a simple sword build not as a non elite.The only time you take healing hands is if you are running Thirsty River and when warriors do use breeze it is usually when the running that is entirley up to the individual themselves.There is nothing wrong with useing Vig Spirit and Live Vis. all depends on what you are doing.I for the most part just use now mending touch although mend ailment is ok as well it is what I use to use.When in a hex heavy use viel or remove hex.

It would be nice if someone whould help me with my armour question.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Beasleyboy
1. You're just as useless while blinded as I am.

2. I would much rather have my enhancements shattered than anyone else's in the party.

3. If you have enough time to go through 6 attacks on a single target, then your Eles, Rangers, Necros, Mesmers, Assasins, Ritualists, Dervishes, and Paragons are not doing there job. (Maybe you should find some people a bit more capable of doing their job and managing their agro a bit better)

4. MORDMG!ZOMG! does not = good warrior (a good warrior is a warrior who can body block as many enemies as possible preventing them from getting to the group, can learn what pisses enemies off and use that to keep them off the rest of their team, and be able to take damage as well as deal it.
5. Every ability has their counter...try using Primal Echoes, Ignorance, Complicate, Panic, Icy Prism, or Rust on my LV/VS.

6. Energy with my build would only be a problem if you decided to load up 4 energy cost attack skills on your bar, don't even bring energy up in this.

7. If your monks are being pressured, shouldn't you follow your own advice and ZOMGUBERLEET damage them down with all your awesome attack skills?

8. Your titles don't have crap to do with any of this. It is not damn good proof you know what you are doing. Anyone can through a couple heroes and a guildie or two in a party and get this done. If I had more than 30 minutes to an hour a day to play I might consider acquiring those titles myself.

Fact: You are no better than the dunces I find in PUGs, quit trying to act like you are any better than them.

Fact: People can run builds which are different than yours and still be just as, if not more, effective.

Fact: Healing prayers, although not the most useful attribute line for a warrior, still has uses, quit bashing people who suggest using it to your advantage. 1) I can heal myself and that takes pressure off the Monks, who could be removing the blind instead of healing me.

2) Same here, just that my enhancements are not enchantments, like yours.

3) Just because Warriors are DPS machines doesn't mean they shouldn't hold aggro. I do. Btw, against energy stripping foes, a Warrior can do much better in the long run that casters. Warriors are not just tanks. You are not supposed to unload them all onto one target (the attack skills, which I have 5, not 6 as you claim), you kill one, and move on, using skills when necessary.

4) I know that. I do that. I don't need 3 tanking skills to be able to hold aggro long enough to kill the enemies.

5) I know that and do that. If I know there will be monsters that use that annoying Mesmer skill that prevents adrenaline gain (Soothing Images, I think it's called), then I'm not going to run out with 7 adrenaline skills.

6) Why not bring energy into this? If there are anti-caster monsters out there, you have no self heal. No energy to recast you shattered enchantments.

7) I am a DPS machine but that doesn't mean I can solo kill horde after horde of monsters. Monks WILL get attacked. Monks WILL be pressured. If somehow you can manage to hold COMPLETE aggro when enemies are approaching from 3+ directions all at once, please whisper me ingame and tell me. The difference between me and you is that I will kill these monsters asap if breaking aggro is not too harsh.

8) I hench everything. My guild is inactive, and I live in Australia and as such no one is ever on when it is convienient for me. It is proof actually, alot of noob w/mo's keep spamming in easy missions that everything is sooooooo hard when I do it with only half the recommended people.

FACT: I know what I am doing. I know the missions. I know how to pull, with or without the hench flag. I AM better than those people in PuGs (with exceptions of course, as anyone who claims to know everything is usually a noob who knows nothing).

FACT: I know that. I never said it wasn't. Please read before accusing people.

FACT: Why waste attribute points and skills slots on what can be done more quickly and more easily. Healing Prayers on a Warrior has been proven to be inferior to Tactics. Once again, please read before accusing people. I never 'bash' people who use healing prayers, just inform them as I am now, that it is inferior.

BTW, I won't be responding to you by posting here. If you want to argue then whisper me ingame if I am online playing on of the characters mentioned in my profile.