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Originally Posted by Lucia
1) Map and outpost discovery - with each new campaign, every old character has to be brought through it and every new character has to be brought through the new and old campaigns. Don't you just hate it when a friend says something like "let's meet in HzH dist 1" and you are like "oh, wait, my paragon isn't there yet". Someone with all characters would have to go through the nightfall storyline 8 times (with Tyria and Factions chars) and would have to do Tyria and Factions twice each (with paragon and dervish). That's 10 storylines for the 2nd campaign, 14 storylines for the 3rd and probably 18, 22 and 26 storylines for the 4th, 5th and 6th campains. Come on Anet, this is ridiculous, I'm asking that you notice this and do something about it before it gets out of hand.
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I disagree on this one. GW is a roleplaying game in which you create a character to play through the game with. If you make multiple characters, perhaps in different continents or in the same, it doesn't matter where your first character is in the game. The new one(s) have to go through the same. THAT is roleplaying. You basically start a new game for each character. Makes perfect sense to me.
Quote:
Originally Posted by Lucia
2) Titles - it takes quite a while to earn titles and some of them even have benefits like treasure hunting and identifying, so I ask myself, when my one character has high rank at this, why do my other characters have to all transfer items to him when salvaging to get better odds? I think anet got it right with pvp titles, they are per-account and not per-character. When I create a new level zero character I can still display a high pvp rank which is the way it should be in my opinion. I think it should be this way for role playing titles as well.
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This I agree on. Some titles make sense being character-bound (such as cartography and protector and HM titles). Others would be better account wide (treasure hunter and wisdom specifically). It's true that titles force* people in playing with only one character. *(if you care about titles that is).
If Anet is interested in making the game better (and having players diversify and play more characters is better in my opinion), here are three proposals:
1) Have outposts discovered by one character available to all other characters (this won't hurt the exploration title since only the outposts may be made available with the actual map remaining cloudy)
2) Make some (if not all) role playing titles per-account and not per-character. I can't help but wonder, why on earth the only role playing titles that Anet made per-account are the lucky/unlucky titles...
3) XP and skill points may also be per-account. If 2 players create a dervish, where one player has played 2000 hours of guild wars with many other characters and the other player is new to guild wars then the veteran is more experienced, even though he is creating a new character. I think we all have many skill points on our primary character which we never use, but our other charcters are sometimes in need of a few.
I'm not saying it will be simple to make these changes. If made, they will definitely screw up other things in the game, for instance, players who have farmed titles/XP and discovered outposts with many chars will say "why are people now getting for free the things that I have worked hard for". I'd like to hear other people's opinion about this[/QUOTE]