Quote:
Originally Posted by Tempy
So you go to your job everyday and start from scratch...no benefits on Friday from being there the rest of the week?
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Lyra_songs logical arguments are sound, the different conclusion is a result of a different opinion on basic premises of Guild Wars. Lyra (if I may shorten it so) has predicated all her arguments on guild wars being a static entity, very well demonstrated by the immediately previous X and Y example. Lyra is not scaling (X of time) higher with every new release in any logical argument Lyra gives us. While she has agreed that the quantity X of time is increasing to complete each new game, because more characters times more campaigns = more time to play, Lyra is of the opinion that more time spent playing to complete the game with more characters is acceptable.
An argument could be made that the assumption that the statement "I spend a certain amount of time with X , my reward is Y" is true on a character by character basis, since if the average time to finish a campaign is equivalent to a week at work, 40 hours, then yes 40 hours will net you a reward Y of finishing a game. When you factor in more characters, then it becomes essentially (X+2) with every campaign release. Thus by simple math, taking no characters back through previous campaigns, no backtracking to help guildies or such, and buying only the primary game to keep the number of characters straight without preorder-extra characters:
Prophecies (4 characters x 1 prophecies) 4X = 4Y
Factions (4 char x 1 factions) + (2 char x 1 factions) 6X = 6Y
Nightfall (4x1 NF) + (2x1 NF) + (2x1 NF) 8X = 8Y
So with each release of GW, time X is definitely going up. The time totals for Factions and Nightfall have the first 4 characters already having done Prophecies and Factions, respectively, etc.
If you took characters back to play previous games, and did all possible permutations of characters and campaigns played through, then the numbers change.
Prophecies (4x1 proph) 4X = 4Y
Factions (4x1 factions) + (2x2 proph & fact) 8X = 8Y
Nightfall (4x1 NF ) + (2x1 NF) + (2x3 P & F & NF) 12X = 12Y
That is triple the time spent for Nightfall! New releases every 6 months (or thereabouts) frames the problem in a sort of milestone for more added campaigns.
Given the basic assumption that more time is acceptable, she cannot be logically proven to be wrong. If Lyra_song has a much lower X to finish a game than I do, then perhaps there is no time crunch.
But Lyra has admitted that completeness is not a goal. Her argument was capped with the minor fallacy that "The idea seeks to gain Y without X". That statement is skewed to imply laziness on our part. A more precise way to phrase it would be "The idea seeks to gain Y a second, third, and fourth etc time without fully completing a whole unit of X for a second, third, fourth etc time". Every option I have seen discussed here has the fundament that you must complete X to get Y, the first time.
I do not accept the laziness implication, when 12X = 12Y as above. That would be like implying that labor efficiency measures implemented by Henry Ford to allow more cars to be made is....lazy? Because the cars were not made by hand the hard way it was before? The argument being, that cars were more in demand and efficiency measures were necessary to keep up!
If the time Y factor were not increasing with each release, then there would be no need for improvement in efficiency, and I would not be here.
One facet of the demand, of course, being in collecting new skills to participate in PvP and allow you to compete on a level playing field there.
...and that leads us back to the basic assumption that it is pie in the sky to complete everything. Fanciful thinking. From Lyras perspective, that is absolute truth.
To persuade Lyra, I would have to do exactly what she has done to me, change the others opinion that the basic assumption that completeness is not OK, is not OK. Or vice versa. Well, you know what I mean. That is why I keep asking "What is wrong with completing the game with every character?" and the response is along the lines of "That is not necessary". By whose standard and opinion?
Really, I do not want to tell anyone how to play the game or imply that they have to conform to what I do. If Lyra is happy playing only 4 characters through each new campaign, then that is just as valid a way of playing the game as mine.
And it would be lying to deny that most of the ideas about unlocking content would give her an option to speed up play, and be done earlier. If her threshold of 4 characters played through the game can be done in half the time, then Lyra would be spending less time playing GW because as far as Lyra is concerned, the game is played, and now we wait for the next release.
Unlocking access to older campaigns cities and missions would not affect her current game, though.
Unless she did go back, which I have no direct evidence of one way or the other, but that impact would be less than many of the others.
Also, using your stable of characters as "heroes" would, depending on how it was implemented as an option, give her the choice to use or not use, and play the game her way while giving poor sods like me the chance to be a little bit more efficient.
In the end, it comes down to opinion. I just hope that ANet is reading this and maybe, just maybe, sees the problem that we do and gives us PvErs some love. I will keep raising the flag and storming the front, because I have nothing to lose and much to gain.
Thx!
TabascoSauce