[QUOTE=TabascoSauce]So by your first example, each campaign is another person who is to sit in the chair, making the people split the chair by time. That is a literal example, in that you simply have more options and have to divide your time up, becoming less efficient. Why not modify the chair and make it a bench such that it can seat more than one person at a time? Makes sense to me.[quote]
No. The game is the chair, the number of campaigns is irrelevant. The number of player slots is irrelevant.
Its 1 gamer, and 1 game. 1 person and 1 chair.
Each campaign is still designed to be played through. ie: to sat on.
This simply design and purpose. Arenanet has not made each game skippable.
They have changed the pacing in Factions and Nightfall slightly, as well as adding options to speed it up, but the purpose and function is still to be played not to be skipped.
How much sitting you are willing to do is up to you.
Quote:
By your second example of the car, each campaign is another network of roads that can be driven down. The case you are making is that regardless of the efficiency, we should not modify the car to be able to drive at a faster speed, when there are more roads that can be driven. I would make the case that the car should be modified to be faster so that you can drive more roads in the same amount of time, because there is no escaping the fact that there are more roads.
So to keep parity with the more content in every new campaign, an efficiency tweak is required to keep pace such that the percentage of work done in a unit of time keeps pace with the increased quantity of work.
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Again. Campaign or time spent (efficiency) is irrelevant
A hybrid's electronic motor gains energy when the car stops. So city driving, composed of short bursts of movement and lots of stopping is MUCH more efficient for the car, than highway driving, which is composed of long periods of movement.
The car is efficient for its purpose. To move through stop-and-go traffic.
Adding more campaigns is adding more stop-and-go traffic. This already fits the purpose of the car, there is no modification needed to make it do what its supposed to do since it is already efficient.
Forcing it to change outside of its purpose is a bad idea.
So what am i saying through my examples?
The game is made with a certain function (to be played) This idea (skipping parts of the game) does not fit how the game works and is in fact contradictory to its design.
Now....i am willing to entertain ideas on how to
play the game FASTER or perhaps reward players who play 8-10 times through.
But i will not accept ideas that do not involve the primary function of the game, which is to be
played.
I dare you to tell me that this game is not supposed to be played. ;P
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I keep seeing this arguement "You dont have to do it" or "You can still play the old way".
It doesnt make sense to me since people are asking essentially to remove the old way (play the game).
Even if it stays there, its essentially vestigial, for show, and void of its original function since theres a better and faster way to access content (skipping).