Originally Posted by lyra_song
I do not disagree on making the game more efficient, only your method.
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Thx!
TabascoSauce
TabascoSauce
Originally Posted by lyra_song
I do not disagree on making the game more efficient, only your method.
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aubee
Originally Posted by TabascoSauce
Quote:
Thx! TabascoSauce |
cthulhu reborn
Originally Posted by TabascoSauce
Oh man I am about to split my sides laughing here.
What you really meant to quote is....... my opinion is if you are not willing to play the character linearly in a rigid fashion which is the way I prefer to play the game and will necessarily force on you, dont create it in the first place. Contrary to some opinion, it will not break the game, any more than having a character go through the Droknar's run. Well, there is a qualitative difference there in that this is a Droknar's run for an ascended and mature character, not a low-level. Thx! TabascoSauce |
lyra_song
Originally Posted by TabascoSauce
Since we are in agreement about making the game more efficient, what ideas do you have?
Thx! TabascoSauce |
Tromador
Cacheelma
Originally Posted by Orbberius
Yes... that's why people are suggesting a change. Just because one part of the game was initially designed in one way doesn't mean it can't be changed later on. Particularly in this case, the change won't need a rewrite of the engine or anything complicated.
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TabascoSauce
Originally Posted by cthulhu reborn
As the thread shows there are a multitude of people who disagree with your view on this anyway so I sincerely doubt this would serve the greater good of the GW players in general.
If indeed you find it too much work to put all of your characters through each continent then don't. You do not need all classes to be everywhere. In fact I would go as far as to say that with a warrior, a necro an ele and a monk you will need no more characters to go through more than one continent and so the max number of characters you will need to go through each continent is 4 since no other classes will be really needed to be able to help others with the missions of any continent. You may bring a mesmer but it's not required, you may bring a dervish but a warrior will do. You may bring a Ritualist but you don't need to. A few core classes is all you need. |
TabascoSauce
Originally Posted by Cacheelma
O really?! Can I request a "jump" feature in a game of CHESS too? It would add a whole new dimention to the game you know? Playing chess is so "RIGID" right now without any jumping.
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TabascoSauce
Originally Posted by lyra_song
Before i start. I want to make sure everyone is with me. Agree or disagree with this analysis.
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arcanemacabre
lyra_song
Originally Posted by TabascoSauce
Chess is a static entity and does not have campaigns added to it, making it a larger game with more pieces to control.
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Originally Posted by arcanemacabre
How the game is, right now, doesn't really need a change, it's mostly fine, and most people have enough time to pretty much do what they want to do - in 3 continents. The primary problem here is more and more continents that open up MULTIPLY the problem of not having enough time to do what you want to do.
This is especially relevant if each chapter gives us as much content as each chapter has given us so far. That includes not just explorable areas/towns, but new character classes to try out, as well. Stop looking at your simple chair, and realize that (supposedly) every six months, that chair gets taller, and taller, before you realize you can't climb up it anymore. |
Meat Axe
DarkSpirit
cthulhu reborn
Originally Posted by TabascoSauce
? Really.
I see a 50/50 split in this thread on making the game more efficient. Read the post right before your last. Your logical fallacy is defined in wikipedia, "Argumentum ad populum". Even if your assertion of the majority on your side is true, that does not add credence to your argument. Refer to history for a lot of examples of the majority being wrong. The really funny thing is that I mocked you for trying to push your method of playing the game on others, and then you respond by...... (da dum ching) Telling me how I should play the game. I think I will play the game as I see fit. The difference between us is that I do not see my way as being superior and explain it to others. So I get it that you are happy with the current state of the game. Do you have some other relevant logical arguments, or is your entire arsenal merely 1) appealing to an unscientifically determined possible majority, and 2) dictating to others how they should play the game? So lets recap. I think that the game can and should be made more efficient so that I can experience more of it on my limited time budget. I make no bones about this being a purely selfish request. You respond with vaguely worded assertions that the game will become less playable not for you but for all (see "Appeal to fear" in wikipedia) and that it would destroy the game. Uh, maybe those do not apply to me, sir. Thx! TabascoSauce |
cthulhu reborn
Tromador
Sadom
Braggi
Originally Posted by lyra_song
Guild Wars Prophecies - Least contraining. Missions are linked via primary quests, but missions can be done without doing the primary quests.
Guild Wars Factions - Most constraining. Missions are linked via primary quests. Missions cannot be entered without primary quests and maps are sectioned into small sections. Guild Wars Nightfall - Middle road constraint. Missions are linked via primary quests and quests must be done to do missions. Areas are broken up into larger sections but still require missions to be finished. |
Originally Posted by cthulhu reborn
A new game has hungry players for new content. It depends from player to player how many times you can enjoy going through a continent, but by lowering thresholds too much for the sake of a few you take out a lot of gameplay and that will make the game boring. We may not like barriers and boundaries but without them a game becomes pointless.
<snip> You do not need all classes to be everywhere. In fact I would go as far as to say that with a warrior, a necro an ele and a monk you will need no more characters to go through more than one continent and so the max number of characters you will need to go through each continent is 4 since no other classes will be really needed to be able to help others with the missions of any continent. |
Originally Posted by lyra_song
The flaw in the idea for unlocking the map for other characters is the fact that it still boils down to the basic selfishness (as you yourself admitted).
<snip> The idea, instead is to skip playing parts of the game. |
Braggi
Originally Posted by Sadom
Otherwise I also agree with the OP, I'd be nice to be able to go to all areas and cap elites and farm greens without the grind. But I do think that the primary missions should only be do-able if you do them in cronological order. So end-game mission only after you did all the rest. Only access to outposts and towns should be unlocked.
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Orbberius
Originally Posted by Sadom
Otherwise I also agree with the OP, I'd be nice to be able to go to all areas and cap elites and farm greens without the grind. But I do think that the primary missions should only be do-able if you do them in cronological order. So end-game mission only after you did all the rest. Only access to outposts and towns should be unlocked.
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lyra_song
Originally Posted by Tromador
Chess analogy is bad - Chess is PvP. We are talking about PvE.
Incidentally I'm just going to go along with what Tabasco is saying... I've nothing to add to his already cogent arguments. |
Originally Posted by braggi
agreed, but that's only part of the truth.
prophecies offers max armor in the last quarter of the game, and strings out supply of skills to motivate people to play everything. Elite skills are mostly located in the last quarter, the "full" skill trainer even later. Available builds from the start are very limited because even unlocked skills may not be available for a newly created characters. |
No - for one thing ANET massively changed the metagame with the expansions. As already mentioned, in the beginning it was considered equivalent to use a PvE or PvP character for PvP. |
Now it gets more and more tedious to keep several PvE characters up to date, to the point where it gets way too timeconsuming and boring (read grind) to play half a campaign just to get one skill. |
There was a very good article from Björn Lilleike some time ago, comparing game design to landscape gardening. |
arcanemacabre
Orbberius
Originally Posted by lyra_song
It's a very appealing idea because it would be very convenient for a lot of players, including myself but thats not enough of a reason.
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TabascoSauce
Originally Posted by braggi
There was a very good article from Björn Lilleike some time ago, comparing game design to landscape gardening. As a designer you better watch out for dirt tracks, where people leave the designated path (i.e. how the designer thinks you should play) and take shortcuts. They do it for a reason. A bad designer will erect fences. A good one will improve the attractivity of the main road and think about trade offs for taking the short cut.
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Originally Posted by lyra_song
The suggestion is only convincing in so far as to prove that:
1) Playing a lot of character slots takes a lot of time as more and more campaigns are added and will only increase geometrically. 2) Not everyone has the same amount of time to play. It doesnt make any compelling logical conclusion to convince anyone as to WHY such a change NEEDS to be implemented. It's a very appealing idea because it would be very convenient for a lot of players, including myself but thats not enough of a reason. |
Zorglubb
Loviatar
TabascoSauce
Originally Posted by Loviatar
i want to skip past the game i claim to want to experience
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Originally Posted by Loviatar
the common destination is the high end content with the latest farming build in the least time possible.
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Originally Posted by Loviatar
in your own words *ITS BORING AND I DONT HAVE THE TIME*
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DarkSpirit
Loviatar
Originally Posted by TabascoSauce
Let me rephrase your post, because you sir misstated what you meant!
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Tempy
JONO51
lyra_song
Originally Posted by TabascoSauce
I submit to you that the first point you mentioned above establishes a continuous and worsening change in the nature of the game itself, specifically:
1) equal opportunity in PvP arenas between PvE and PvP characters |
Originally Posted by lyra_song
My stance is for PvP to be successful, PvPers need to have an equal level playing field and everyone must have access to the same skills.
This is why i advocated for the disabling armor changing in PvP (which was implemented) as well as enabling multiple weapon sets in PvP (which was also implemented) as well as removing overpowered weapons (which has been implemented, but is not yet complete). I also petitioned Anet to enable PvE characters access to ALL unlocked items (skills/weapons/mods) in PvP arenas. If Anet allowed my idea to happen, PvP and PvE characters would be completely equal in PvP. The PvP unlock kits make me happy because it fulfills the idea of an even playing field in PvP by allowing newer players to catch up on skills for PvP. But im going on a tangent. |
2) the capacity of players who prefer PvE to play a complete set of characters through, as well as going back and playing previous campaigns for enjoyment |
Is it that you are simply personally resistant to the idea presented in this thread? |
1) Doing away with heroes and using your own characters in your party, moving 4 (or 8) characters around at a time! That would be awesome. |
2) Completely unlocking all areas of old campaigns, when you buy a new one such that your characters have free reign in Prophecies and Factions when Nightfall is purchased, without actually unfogging the explorable areas for you on a per character basis of course. |
3) As the OP mentioned, having all characters access to a town when it is reached by one of your own. |
4) As I was campaigning for, opening up 75% of all campaigns when a particular character has completed one, so that all the early fedex missions are optional as opposed to mandatory |
DarkSpirit
Originally Posted by Tempy
Just because its change doesn't mean its bad. On top of that it would be an OPTION to do so.
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TabascoSauce
Originally Posted by Loviatar
also do not try to get cute by trying to add to or alter what i said.
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Originally Posted by Loviatar
you dont want to play the character you want to high end farm and skip playing the actual game.
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TabascoSauce
Originally Posted by lyra_song
The game is getting bigger per campaign. The time it takes to play through is increasing.
However. These increases and pressures are self imposed. What needs to be altered is player perception. Do you need to beat the game and collect every skill for every character? |
Loviatar
Quote:
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TabascoSauce
Originally Posted by Loviatar
i truly thank you for shooting down your own arguement for skipping parts to reach the parts you want to get to so effectively.
if playing *a day or two* to get to the parts you want is beyond your available time or effort than simply make fewer characters. good nite |
lyra_song
Originally Posted by TabascoSauce
The focus of your argument seems to be altering player perception, namely moving it in-line with your perception.
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I believe that ANet has made it clear that they consider skills to be collectibles, even going so far as to offer a title for skill hunter. So your idea that people would need to collect all skills is rewarded and acknowledged by ANet. I think the final nail is the collectible skill pins, which are only tokens of the skills in-game, but represent the collectibility of them as a whole. |
In other words, you are not debating the argument I am making, you are debating the flaws in me. I regret to say that it appears your ability to demonstrate a logical chain of reasoning how changes to the game harms you or anyone else within the game itself is nonexistent, and all that remains is to go after me, imply that I am the problem. I accept that you prefer the game the way it is. I do not accept that I am the flaw. Who would? |
Burst Cancel
TabascoSauce
Originally Posted by lyra_song
Well first of, stop calling me sir. ;P
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