Simple and effective enough:
D/Mo
Scythe: 12+1+3
Earth: 12+1
Mysticism: 3+1 (kinda pointless)
Equipment: fairly irrelevant, health insignia recomended, 20% enchanting weapon recomended
[skill]Chilling Victory[/skill][skill]Reap Impurities[/skill][skill]Balthazar's Spirit[/skill][skill]Conviction[/skill][skill]Veil of Thorns[/skill][skill]Armor of Sanctity[/skill][skill]Mystic Regeneration[/skill][skill]Fleeting Stability[/skill]
Pros:
* Can handle huge aggro
* Can handle huge degen (7)
* Can actually kill and not run out of energy (3)
* Snares enemies (5) - easy aggro controll in groups
* Fair emergency self heal (2)
* (8) can be exchanged for res or any needed utility skill needed including elites
* All its survival relies on only one attribute line, one can plug in different damage dealing combos (including elites) if he can solve emanagement
* Works well as secodnary if needed
http://video.google.com/videoplay?do...42203021311271
Suggested solo variants:
[skill]Shield of Judgment[/skill][skill]Smite Hex[/skill][skill]Balthazar's Spirit[/skill][skill]Conviction[/skill][skill]Veil of Thorns[/skill][skill]Armor of Sanctity[/skill][skill]Mystic Regeneration[/skill][skill]Symbol of Wrath[/skill]
[skill]Illusionary Weaponry[/skill][skill]Sympathetic Visage[/skill][skill]Ancestor's Visage[/skill][skill]Channeling[/skill][skill]Conviction[/skill][skill]Veil of Thorns[/skill][skill]Armor of Sanctity[/skill][skill]Mystic Regeneration[/skill]
Eliteless dervish Tank/Solo farmer
2 pages • Page 1
looks good, a solid basic solo derv. just wondering why no elite? yes it works ok without, but wouldnt putting in ebon dust aura instead of thorns work just as well if not better? takes a bit more work (cycling through targets to get them all blinded), but wouldnt it even further reduce dmg taken? just my two cents...
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Originally Posted by ss1986v2
just wondering why no elite?
because ability to swap your elite to anything gives it needed flexibilty (its easy to mod it for any aditional damage or protection)
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Originally Posted by Arkantos
I think Windwalker insigna would be better, +15 armor comes in handy.
It's arguable, when your main damage source is Chilling Victory, i would take health insignia/runes over anything else. |
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Originally Posted by littlejay
anything that would go good instead of balth's spirit? i dont have prophecies
Prophecies has best egain skills for farming, not not easy to get energy build without proph skills ... your best bet would be running as A/D with criticals or Rt/D with spirit channeling for "self-bip"
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Prophecies has best egain skills for farming, not not easy to get energy build without proph skills ... your best bet would be running as A/D with criticals or Rt/D with spirit channeling for "self-bip"Quote:
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Originally Posted by Oren The Destroyer
Is there any specific scythe needed for this or does any work?
it depends on your taste and what enemies you fight - vamp, zealous and elemental prefixes are nice (or furious if using /W bonneti for emanagement), armor and enchanting suffixes, while enchanted, 15^50 or stance inscription works |
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Thanks for the build!
I use a very similar build on Melonni. It doesn't have Balth's Spirit (I forget which skill I usually run in it's place) though. Melonni seems to use it well (she finally stopped dying once I changed her skill bar).
I'm looking forward to trying your build on a Derv, once I get around to creating her.
Thanks again.
I use a very similar build on Melonni. It doesn't have Balth's Spirit (I forget which skill I usually run in it's place) though. Melonni seems to use it well (she finally stopped dying once I changed her skill bar).
I'm looking forward to trying your build on a Derv, once I get around to creating her.
Thanks again.
