Quote:
Originally Posted by reetkever
Maybe people do them once or twice, but I don;t know anyone who'd go through these dumb quests 8 times.
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With the exception of Troubled Keeper, I've done all the RoT quests 6 times, and I plan to do them more when my other characters get there. I find I feel a sense of accomplishment knowing that through skill I can defeat monsters using brute force and overpowered skills. To me, that's what GW is about.
The RoT quests are my favourite in the game. There's that sense of accomplishment, which is especially the case when I get through the quests without dying. And there's the fact that I like the plot behind them. (Yes, some people actually like the PLOT of the game and not just making money). Also, I find I make a lot of money while doing these quests, and a lot of xp. I also pick up quite a bit of lightbringer points at the same time. IMO, it's far more interesting getting LB points while questing than just killing things for no other reason.
I really don't think adding bigger rewards would suddenly make it fun. I remember the first time the canthan elite missions were opened to the public. OMG did people ever complain a lot about those missions. And the rewards for those missions are not miniscule. It was because they wanted those rewards that they tried so hard and got so frustrated. Also, remember all the whining about THK? The "reward" of that was advancing to the fire islands, which was fairly desirable. And I remember many people ragequiting over that. My point is that increased motivation to get something at the end of a quest or mission does NOT decrease frustration for most people.
As for considering other rewards... I used the example of money because that's what most people seem to want. Few people want more xp. There could be skill rewards but that would be pointless so far into the game... I'm pretty sure most people have the skills they want by that time. I do agree that there should be more lightbringer points for the quests... but that goes for quests in the desolation and vabbi too, as far as I'm concerned. In the Desolation, masters quests get you all of 15 lightbringer points. If that's not a disappointment, then I don't know what is. But we're not talking about the Desolation, and at least master's quests in RoT give you 100 points.
Or perhaps they could make Razah a reward for an RoT quest. Now THERE's a case of risk/cost vs. reward being severely unbalanced. Especially given how easy it is to unlock him through pvp.
Edit: Upon further consideration, I can think of another way to improve the experience of questing in RoT. Make the heroes and henchies actually follow called targets. I find that most problems occur because they will randomly attack whatever creature they want, and nowhere is this more problematic than in RoT. It can be annoying to be working at killing a rain of terror, and when you finish realize there's now 3 arms of insanity instead of one, even though it's nowhere near your target. Or, the dreaded scenario of your target using call to the torment, and trying to kill it, and being the ONLY one attacking it. Which is especially annoying when playing a monk.