Wow! You know, I won’t hesitate to call B.S. on Anet when I think they’re wrong. But RoT too hard? Okay guys, I’m a very average player…VERY average. Yet, I completed the game with a Derv using only heroes and henchies and completed it before anyone in my guild…which has over 90 members. I’m not bragging, it’s just a fact. Average players don’t have much to brag about. When I first got to RoT, yeah, I said to myself, “Crap! This is hard!” Then, you know what? I made adjustments and finished the game. I find it shocking that an experienced gamer would call RoT “too hard.” Is it more challenging than the rest of the game? Absolutely, but it’s supposed to be. Any gamer knows that a game is more challenging as you progress through it. Otherwise, it would be extremely boring. Could the rewards be better? Sure, but that’s not why I play the game. I play it for the story and the satisfaction of completing a challenging game.
I don’t read Games for Windows either, so I don’t know this guy. I DO read PC Gamer and it gave Nightfall it’s MMO of the Year award and one of its editors, Kristen Salvatore, loves the game. Maybe she can give this guy a few tips.
Games For Windows Editor cracks under RoT pressure
6 pages • Page 5
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Originally Posted by Pandora's box
I found getting access to RoT after completing Nightfall a big disappointment. Why? Simply because I did most of the missions in Nf with my hero/hench team and that's not possible in RoT.
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Originally Posted by WoodyDotNet
Wow! You know, I won’t hesitate to call B.S. on Anet when I think they’re wrong. But RoT too hard? Okay guys, I’m a very average player…VERY average. Yet, I completed the game with a Derv using only heroes and henchies and completed it before anyone in my guild…which has over 90 members. I’m not bragging, it’s just a fact. Average players don’t have much to brag about. When I first got to RoT, yeah, I said to myself, “Crap! This is hard!” Then, you know what? I made adjustments and finished the game. I find it shocking that an experienced gamer would call RoT “too hard.” Is it more challenging than the rest of the game? Absolutely, but it’s supposed to be. Any gamer knows that a game is more challenging as you progress through it. Otherwise, it would be extremely boring. Could the rewards be better? Sure, but that’s not why I play the game. I play it for the story and the satisfaction of completing a challenging game.
I don’t read Games for Windows either, so I don’t know this guy. I DO read PC Gamer and it gave Nightfall it’s MMO of the Year award and one of its editors, Kristen Salvatore, loves the game. Maybe she can give this guy a few tips. |
But I completed it with henches and heroes too.
But I still personally say its badly done.
m
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Originally Posted by WoodyDotNet
Wow! You know, I won’t hesitate to call B.S. on Anet when I think they’re wrong. But RoT too hard? Okay guys, I’m a very average player…VERY average. Yet, I completed the game with a Derv using only heroes and henchies and completed it before anyone in my guild…which has over 90 members. I’m not bragging, it’s just a fact. Average players don’t have much to brag about. When I first got to RoT, yeah, I said to myself, “Crap! This is hard!” Then, you know what? I made adjustments and finished the game. I find it shocking that an experienced gamer would call RoT “too hard.” Is it more challenging than the rest of the game? Absolutely, but it’s supposed to be. Any gamer knows that a game is more challenging as you progress through it. Otherwise, it would be extremely boring. Could the rewards be better? Sure, but that’s not why I play the game. I play it for the story and the satisfaction of completing a challenging game.
I don’t read Games for Windows either, so I don’t know this guy. I DO read PC Gamer and it gave Nightfall it’s MMO of the Year award and one of its editors, Kristen Salvatore, loves the game. Maybe she can give this guy a few tips. |
all i had to say

t
I have been playing seince the start.
Im done supporting guild wars and im done supporting a company like anet.
Today i purchased world of warcraft after a nice free demo.. i got another thirty days for free and im having more fun now than i ever had in gw..
This artical is the truth. i had gotten burned out.. then came back to gw after about two and a half months.. but even then any need to play the game was gone..
Keep in mind the nightfall release was still relativly new.. only about a month or two under its belt..
guild wars has gotten stale to alot of people.. but it remains fresh to so many others..
one thing is for sure about this whole thing.. anet needs to learn to make a lasting game.
Because if they preach every chapter they make as a standalone game.. then they should have enough content to keep players busy and happy for more than six months at a time..
Some people say that six months is plenty.. but in a market driven by games like oblivion, wow, runescape, and whatever else... six months is just enough to pull in last place.
Im done supporting guild wars and im done supporting a company like anet.
Today i purchased world of warcraft after a nice free demo.. i got another thirty days for free and im having more fun now than i ever had in gw..
This artical is the truth. i had gotten burned out.. then came back to gw after about two and a half months.. but even then any need to play the game was gone..
Keep in mind the nightfall release was still relativly new.. only about a month or two under its belt..
guild wars has gotten stale to alot of people.. but it remains fresh to so many others..
one thing is for sure about this whole thing.. anet needs to learn to make a lasting game.
Because if they preach every chapter they make as a standalone game.. then they should have enough content to keep players busy and happy for more than six months at a time..
Some people say that six months is plenty.. but in a market driven by games like oblivion, wow, runescape, and whatever else... six months is just enough to pull in last place.
A
When NF launched, masses cried out that Shiro was impossible. People were, and still are, paying up to 50k to be ran through mission. On a few ocasions I even obliged. I mean, so much money for 20 minutes of a no-death mission.
It's same with RoT. Those that consider it too hard don't look why it apears hard.
Just like THK. Some players never could do that mission. Even after it got nerfed over and over again, some still couldn't do it. That doesn't make the mission too hard.
It's same with RoT. Those that consider it too hard don't look why it apears hard.
Just like THK. Some players never could do that mission. Even after it got nerfed over and over again, some still couldn't do it. That doesn't make the mission too hard.
m
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Originally Posted by theamazingfish
Some people say that six months is plenty.. but in a market driven by games like oblivion, wow, runescape, and whatever else... six months is just enough to pull in last place.
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Originally Posted by Antheus
When NF launched, masses cried out that Shiro was impossible. People were, and still are, paying up to 50k to be ran through mission. On a few ocasions I even obliged. I mean, so much money for 20 minutes of a no-death mission.
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Originally Posted by Antheus
Just like THK. Some players never could do that mission. Even after it got nerfed over and over again, some still couldn't do it. That doesn't make the mission too hard.
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Originally Posted by crazyFanatic
Why play in the realm of torment if he cant handle the mobs?
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Originally Posted by crazyFanatic
IMO he is just a raging noob
Why play in the realm of torment if he cant handle the mobs? |
RoT is an area you need to complete in order to finish the game. DoA is the elite area accessible only once you have completed the game.
I have finished the game on three characters (Ranger, Necro, Elementalist) and never found RoT to be overly difficult.
DoA however is another matter. Been there, tried that, didn't enjoy it one little bit, so I just don't go there anymore.
There is plenty more to do in the game, so I just don't do the one thing I didnt enjoy doing.
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Originally Posted by mqstout
You have to, to complete the game? |
I believe he is talking about side quest's
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Originally Posted by mqstout
Guild Wars easily takes many months to complete. None of those I play with ever completed Factions until a week or two before Nightfall came out (with ONE character). For Nightfall, we're still taking our first characters through it, and are still in Vabbi. I would not doubt at all that we are in the majority.
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| Because it's true. Shiro is an impossibly hard encounter unless you take gimicky builds from the community. |
Hyperbole proves nothing, and is pretty worthless in a discussion.
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Originally Posted by mqstout
THK is a great mission. The only problem with it for most, surely, is operating under split conditions. It's a good think-outside-the-box mission, EXCEPT it actually still can be completed without reverting to gimicky andor cookie-cutter builds. I'd actually dare say it's harder since the nerfs, since the mobs never seem to go near the artillery range anymore.
![]() |
Monks have it easier that way and ranger can trap stairs. I never failed THK with that strategy.
Back to RoT now...
A very good point here is the lack of proper rewards...what is the point of an inscribed secret or those ancient artifacts or wahtever if it gets you the same as you get from the smugglers at the command post for those kournan coins. That was such a disappointment to find out. The DoA golds (be it at a ridiculous cost) are more like it if you ask me. RoT should've had that. Why do all my characters finish Elona and Cantha? Cause even after finishing it x amount of times I can still get a reward with my next character: an endgame green. Guess why half my characters haven't finished Prophecies...exactly, no reward.
And what do you get out of finishing the RoT quests? Nada, basically. Instead of throwing tons of rare skins out through the chests and occasional drops, why not get another cool one that you can actually earn...now there's a concept. I find the DoA ones very expensive...but I still want one. I find DoA unplayable so I will just save a lot of money/gems so I can get me an armbrace but I want it.
I think each area (in NF being Istan, Kourna, Vabbi, Desolation, RoT) should have golds like DoA that you can earn by doing the local quests. I don't mind having to do some effort for it but just give me a reason to do it.
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Originally Posted by mqstout
Guild Wars easily takes many months to complete. None of those I play with ever completed Factions until a week or two before Nightfall came out (with ONE character). For Nightfall, we're still taking our first characters through it, and are still in Vabbi. I would not doubt at all that we are in the majority.
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Quote:
| Because it's true. Shiro is an impossibly hard encounter unless you take gimicky builds from the community. The average player in the average party, with a mix of the various types of skills from the game will have practically no chance of beating him. Instead, you need to join up with a party of all warriors with Wild Blow, or whatever it is, just go get by him. Where is there fun or real challenge in that? People like to play the game -- not be told how they have to play the game. |
I will go further to say that, it's not the difficulty of one mob in RoT, I beat the missions easily enough. It's the tight packing and you ending up having to face 12 monsters instead of 6, because they aggro into you. Granted I've come out alive in a few of those encounters, but it's nice easy, especially since...heros and henchies don't attack when the torment creatures use Call of Torment unless you're attacking and sometimes they don't even attack when you do. So it just gets really tedious after a while.
I cleared every area, except Domain of Fear because it's ridiculously hard with all the tight packed groups. There are over 9 groups right outside the entrance, in that open area there..all with patrol movements that aggro into another patrol and a nice little ele boss that can wipe your team in under 10 seconds unless you're prepared for it (if you have DP, one spell= your whole team annihilated). I barely made it past that, then you have more bosses and patrols that overlap, stupid idea in my opinion because they don't pull very good either, especially when you have a 11 second Mind Freeze on you.
So I tried that area with the UW/Tombs monsters. Even worse. The monsters pop up out of no where unless you know when it's gonna happen you can be messed up totally. You can barely aggro any of the MS casters (sometimes if they get off an MS, you're done for because herohenchies stand right in it) without aggroing another set and it's a big friggin hassle. Even with LB it's just too much to be exciting fun or even an area I want to go to ever again. I considered deleting all my other characters who haven't gone through this area which would be an extreme waste of money, so I won't do it. But I'm very tempted as I dread this place.
Domain of Secrets I clear that place while blind, at least the Margonite/Menzie area. When it comes to Titans, you'll die because Hero/henchies are so brilliant to run right up to you (if you're a warrior/melee) and they get annihilated by the Madness' aoe attacks. So yeah I think some things need to be worked out with that. On top of that the Madness are grossly overpowered. Mystic Regen, Mirage Cloak..and you can't hit them ever because they always have 15 Energy when they need it. I can only bring 3 hero's so a mesmer with Shatter or a necro with strip that can actually get the non covered Mirage Cloak (rare when it happens) don't happen and I cannot make room for a mesmer, which would be a waste of energy because as soon as you strip it, he puts it back up because he has unlimited energy I guess. On top of that it's a 1/2 second cast time or 3/4 not sure. But hardly interruptible on purpose. I get lucky with an LB placed at the right time or spamming interrupts..but that doesn't always work wanna know why?
Because in this area, things cost 40% more energy! So you'll be soon out of energy with your ranger, just as your monks are spamming to heal you from Titan's deadly AoE attacks. So yeah I like that area, but I get really frustrated when having to fight those Titans. Sometimes it's good, most of the time it's not.
Quote:
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Originally Posted by mqstout
THK is a great mission. The only problem with it for most, surely, is operating under split conditions. It's a good think-outside-the-box mission, EXCEPT it actually still can be completed without reverting to gimicky andor cookie-cutter builds. I'd actually dare say it's harder since the nerfs, since the mobs never seem to go near the artillery range anymore.
![]() |
Monks have it easier that way and ranger can trap stairs. I never failed THK with that strategy.
Back to RoT now...
A very good point here is the lack of proper rewards...what is the point of an inscribed secret or those ancient artifacts or wahtever if it gets you the same as you get from the smugglers at the command post for those kournan coins. That was such a disappointment to find out. The DoA golds (be it at a ridiculous cost) are more like it if you ask me. RoT should've had that. Why do all my characters finish Elona and Cantha? Cause even after finishing it x amount of times I can still get a reward with my next character: an endgame green. Guess why half my characters haven't finished Prophecies...exactly, no reward.
And what do you get out of finishing the RoT quests? Nada, basically. Instead of throwing tons of rare skins out through the chests and occasional drops, why not get another cool one that you can actually earn...now there's a concept. I find the DoA ones very expensive...but I still want one. I find DoA unplayable so I will just save a lot of money/gems so I can get me an armbrace but I want it.
I think each area (in NF being Istan, Kourna, Vabbi, Desolation, RoT) should have golds like DoA that you can earn by doing the local quests. I don't mind having to do some effort for it but just give me a reason to do it.
Quote:
|
Originally Posted by mqstout
Guild Wars easily takes many months to complete. None of those I play with ever completed Factions until a week or two before Nightfall came out (with ONE character). For Nightfall, we're still taking our first characters through it, and are still in Vabbi. I would not doubt at all that we are in the majority.
|
Quote:
| Because it's true. Shiro is an impossibly hard encounter unless you take gimicky builds from the community. The average player in the average party, with a mix of the various types of skills from the game will have practically no chance of beating him. Instead, you need to join up with a party of all warriors with Wild Blow, or whatever it is, just go get by him. Where is there fun or real challenge in that? People like to play the game -- not be told how they have to play the game. |
I will go further to say that, it's not the difficulty of one mob in RoT, I beat the missions easily enough. It's the tight packing and you ending up having to face 12 monsters instead of 6, because they aggro into you. Granted I've come out alive in a few of those encounters, but it's nice easy, especially since...heros and henchies don't attack when the torment creatures use Call of Torment unless you're attacking and sometimes they don't even attack when you do. So it just gets really tedious after a while.
I cleared every area, except Domain of Fear because it's ridiculously hard with all the tight packed groups. There are over 9 groups right outside the entrance, in that open area there..all with patrol movements that aggro into another patrol and a nice little ele boss that can wipe your team in under 10 seconds unless you're prepared for it (if you have DP, one spell= your whole team annihilated). I barely made it past that, then you have more bosses and patrols that overlap, stupid idea in my opinion because they don't pull very good either, especially when you have a 11 second Mind Freeze on you.
So I tried that area with the UW/Tombs monsters. Even worse. The monsters pop up out of no where unless you know when it's gonna happen you can be messed up totally. You can barely aggro any of the MS casters (sometimes if they get off an MS, you're done for because herohenchies stand right in it) without aggroing another set and it's a big friggin hassle. Even with LB it's just too much to be exciting fun or even an area I want to go to ever again. I considered deleting all my other characters who haven't gone through this area which would be an extreme waste of money, so I won't do it. But I'm very tempted as I dread this place.
Domain of Secrets I clear that place while blind, at least the Margonite/Menzie area. When it comes to Titans, you'll die because Hero/henchies are so brilliant to run right up to you (if you're a warrior/melee) and they get annihilated by the Madness' aoe attacks. So yeah I think some things need to be worked out with that. On top of that the Madness are grossly overpowered. Mystic Regen, Mirage Cloak..and you can't hit them ever because they always have 15 Energy when they need it. I can only bring 3 hero's so a mesmer with Shatter or a necro with strip that can actually get the non covered Mirage Cloak (rare when it happens) don't happen and I cannot make room for a mesmer, which would be a waste of energy because as soon as you strip it, he puts it back up because he has unlimited energy I guess. On top of that it's a 1/2 second cast time or 3/4 not sure. But hardly interruptible on purpose. I get lucky with an LB placed at the right time or spamming interrupts..but that doesn't always work wanna know why?
Because in this area, things cost 40% more energy! So you'll be soon out of energy with your ranger, just as your monks are spamming to heal you from Titan's deadly AoE attacks. So yeah I like that area, but I get really frustrated when having to fight those Titans. Sometimes it's good, most of the time it's not.
Tsk tsk tsk, and I thought Ryan Scott was one of the best writers at GFW (Formerly Computer Gaming World). The problem with Guild Wars PvE usually isn't the difficulty or monsters, it's the people that play the game. Sadly over 50% of the time I join a pub group I have the same horrid experiences over, and over, and over. People who are immature and draw parts of the human anatomy on the map and then leave after dying, monks who fight, people who don't listen, people who rush, ele's who take damage so they can set off some Flame AoE, the list goes on and on. While I am in a Guild there are times where I wish I could simply get on and do say, V-square (though I normally hate Cantha) with random people.
I think however that DoA is a little to hard as he says, for the little reward that you get. As XP does not matter in GW they should give you more items, or, say, more skills. Here's hoping that the high-end missions in chapter 4 are better.
I think however that DoA is a little to hard as he says, for the little reward that you get. As XP does not matter in GW they should give you more items, or, say, more skills. Here's hoping that the high-end missions in chapter 4 are better.
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