100 blades
shaderaven
Will adding bleeding for 3...10...15 seconds to the skill make it overpowered or just make it viable choice as sword elite?
Reasoning:
100 blades is arguably weak in its current form so it needs a little buff.
It will free a spot on your skillbar by doing the job of sever artery - still it won't make sever redundant because sever is not elite and 100 blades is.
Bleed is arguably the weakest of all conditions and this is one of the shortest bleed durations so it won't be overpowered.
100 blades attacks target adjacent to your target and not to yourself so it won't be overpowered for solo farming melee mobs.
Reasoning:
100 blades is arguably weak in its current form so it needs a little buff.
It will free a spot on your skillbar by doing the job of sever artery - still it won't make sever redundant because sever is not elite and 100 blades is.
Bleed is arguably the weakest of all conditions and this is one of the shortest bleed durations so it won't be overpowered.
100 blades attacks target adjacent to your target and not to yourself so it won't be overpowered for solo farming melee mobs.
clawofcrimson
I agree that HB should be buffed...heck I would be happy if it at least just made the target bleed..
MrGuildBoi
How about +damage
Tarun
The animation shows your character spinning 360 degrees, so why not attack/hit everything around you?
Anarion Silverhand
Quote:
Originally Posted by Tarun
The animation shows your character spinning 360 degrees, so why not attack/hit everything around you?
|
I agree that this skill needs a buff. The bleeding doesn't sound that overpowered, nor does a slight damage buff.
Thomas.knbk
Hundred Blades is candidate for worste elite in the game. Compare it to Sun and Moon Slash and you know enough: Sun and Moon is better in every single aspect, and non-elite.
Hundred Blades is only elite because it would supposedly be too strong in combination with Illusionary Weaponry. I think this fear is largely unfounded. Illusionary Weaponry isn't a strong skill to begin with, and no one runs it outside of RA. Its DPS is terrible compared to a real warrior (who doesn't rely on one echantment and one hex and doesn't have incredibly low armor), and a non-elite 100 Blades doesn't change that one bit.
If they do want to keep it elite, I think it needs to be better than S&MS. S&MS can be used much more often since it's adrenaline based and almost always used in combination with Dragon Slash. 100 Blades should be usable at least as often OR have a special effect attatched to it. A secondary effect has my preference because energy skills aren't meant to be spammed with a warrior.
Now, for the choice of that secondary effect, let's look at 100 Blades a bit more careful
100 Blades is obviously meant to be a DPS skill. DPS is the only thing it adds in its current form, along with a slightly increased adrenaline gain (that gain is so small it can be neglected in its current form. The problem is Dragon Slash does both things as well, but does them four times as good.
On sword warriors as they are you definitely want to have the holy Sever/Gash combo. It's the only source of deep wound you have, and deep wounds own. For the deep wound to trigger (gash) you need bleeding. Two interesting side effect would be making this skill cause either bleeding or a deep wound. This doesn't only add dmg, but also frees up one (if bleeding) or two (if deep wound) skill slots. If it adds a deep wound directly a 100-->final spike would be comparable to evis-->exe. This would make it more of a spike skill.
Another option is to add bonus dmg to it. This bonus dmg shoud be quite big, since this skill is energy based so it can't be used too often (if you want to use Frenzy too, which you do, it could only be used once every 15 seconds without using more energy than you gain). The bonus dmg could in fact be as big as +30 on both hits.
Another option is to lower the recharge and add an energy gain to it. Something like 'if these attacks hit, gain 1..4..5 energy for both attacks' (resulting in 10e gained if you hit both). This would make it more of a utility skill, allowing you to spend energy more freely.
Overall I think I like the deep wound option best, but bleeding would be semi-nice.
Hundred Blades is only elite because it would supposedly be too strong in combination with Illusionary Weaponry. I think this fear is largely unfounded. Illusionary Weaponry isn't a strong skill to begin with, and no one runs it outside of RA. Its DPS is terrible compared to a real warrior (who doesn't rely on one echantment and one hex and doesn't have incredibly low armor), and a non-elite 100 Blades doesn't change that one bit.
If they do want to keep it elite, I think it needs to be better than S&MS. S&MS can be used much more often since it's adrenaline based and almost always used in combination with Dragon Slash. 100 Blades should be usable at least as often OR have a special effect attatched to it. A secondary effect has my preference because energy skills aren't meant to be spammed with a warrior.
Now, for the choice of that secondary effect, let's look at 100 Blades a bit more careful
100 Blades is obviously meant to be a DPS skill. DPS is the only thing it adds in its current form, along with a slightly increased adrenaline gain (that gain is so small it can be neglected in its current form. The problem is Dragon Slash does both things as well, but does them four times as good.
On sword warriors as they are you definitely want to have the holy Sever/Gash combo. It's the only source of deep wound you have, and deep wounds own. For the deep wound to trigger (gash) you need bleeding. Two interesting side effect would be making this skill cause either bleeding or a deep wound. This doesn't only add dmg, but also frees up one (if bleeding) or two (if deep wound) skill slots. If it adds a deep wound directly a 100-->final spike would be comparable to evis-->exe. This would make it more of a spike skill.
Another option is to add bonus dmg to it. This bonus dmg shoud be quite big, since this skill is energy based so it can't be used too often (if you want to use Frenzy too, which you do, it could only be used once every 15 seconds without using more energy than you gain). The bonus dmg could in fact be as big as +30 on both hits.
Another option is to lower the recharge and add an energy gain to it. Something like 'if these attacks hit, gain 1..4..5 energy for both attacks' (resulting in 10e gained if you hit both). This would make it more of a utility skill, allowing you to spend energy more freely.
Overall I think I like the deep wound option best, but bleeding would be semi-nice.
Priest Of Sin
Hundred Blades [E]
5 Energy, 3 second recharge
Elite Sword Attack. Strike twice at target foe and all adjacent foes. This attack deals +5...35 damage and causes bleeding for 5...10 seconds.
5 Energy, 3 second recharge
Elite Sword Attack. Strike twice at target foe and all adjacent foes. This attack deals +5...35 damage and causes bleeding for 5...10 seconds.
Ferret
Quote:
Originally Posted by Priest Of Sin
Hundred Blades [E]
5 Energy, 3 second recharge Elite Sword Attack. Strike twice at target foe and all adjacent foes. This attack deals +5...35 damage and causes bleeding for 5...10 seconds. |
I actually use this elite, mostly as a cheap adrenaline regain skill
shaderaven
Hundred Blades [E]
5 Energy, 1/4 Activation, 8 Recharge.
Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. If any of these attacks hits, the opponent begins bleeding for 3...10...15 seconds and if he is attacking you, that opponent is interupted.
Now we are talking, Mr. Dragon Slash.
But even only bleeding will be a good start. Adding AOE adjacent to you AND bleeding AND 30 damage on each hit makes it ALOT better than tripple chop and Triple is pretty close to if not perfectly balanced elite skill.
Totally unconditional deep wound for 5 energy at the first second of the fight will unbalancing as well. If 100 blades was adrenal skill - then maybe, but in its current state - nono.
IMO 100 blades its not supposed to be DPS skill, but initiating one. And nothing beats Severing Sun and Moon Riposte for that:P~
5 Energy, 1/4 Activation, 8 Recharge.
Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. If any of these attacks hits, the opponent begins bleeding for 3...10...15 seconds and if he is attacking you, that opponent is interupted.
Now we are talking, Mr. Dragon Slash.
But even only bleeding will be a good start. Adding AOE adjacent to you AND bleeding AND 30 damage on each hit makes it ALOT better than tripple chop and Triple is pretty close to if not perfectly balanced elite skill.
Totally unconditional deep wound for 5 energy at the first second of the fight will unbalancing as well. If 100 blades was adrenal skill - then maybe, but in its current state - nono.
IMO 100 blades its not supposed to be DPS skill, but initiating one. And nothing beats Severing Sun and Moon Riposte for that:P~
Faer
Adding a condition (or possibly two, though the skill would need additional tweaking for that) to the hit(s) seems like a wonderful solution to me. Bonus damage, I feel, would possibly be a bit too much, as the skill does hit twice, and is relatively spammable (the eight second down time gives you more than enough time to get the energy back, especially if using a Zealous sword). Bonus damage would be really nice though, and could probably earn this skill a slot on more Warrior bars, but the skill would require further tweaking as to not be stupidly abused by every Warrior in the game who isn't running Shadow Prison or YAA. That's of course just my own take on the subject. However, now that I think about it...
WTB Hundred Blades with modified Drunken Blow mechanics!
First hit does some bonus damage, second hit inflicts a random condition, which would be a toss between Bleeding, Deep Wound, and Crippled (Poison, Dazed, and Weakness just don't seem right for a sword attack like this). Of course, personally I feel this would justify some further tweaking of the skill, so let's add a bit of recharge time. So, let's see, as a final product, we'd get:
Hundred Blades {E}
5e / 10r
Swing twice at target foe and foes adjacent to your target. If the first attack hits, you strike for +15 damage for each foe struck (maximum 50 damage). If the second attack hits, all struck foes suffer from one of the following conditions: Deep Wound (for 15 seconds), Bleeding (for 20 seconds), or Crippled (for 10 seconds).
...eh, I don't know, that still seems a little "off". But at least it's better than the current skill, which is currently not even good enough for solo farming FoW anymore.
Damn you, Dragon Slash! But oh how I love you so...
WTB Hundred Blades with modified Drunken Blow mechanics!
First hit does some bonus damage, second hit inflicts a random condition, which would be a toss between Bleeding, Deep Wound, and Crippled (Poison, Dazed, and Weakness just don't seem right for a sword attack like this). Of course, personally I feel this would justify some further tweaking of the skill, so let's add a bit of recharge time. So, let's see, as a final product, we'd get:
Hundred Blades {E}
5e / 10r
Swing twice at target foe and foes adjacent to your target. If the first attack hits, you strike for +15 damage for each foe struck (maximum 50 damage). If the second attack hits, all struck foes suffer from one of the following conditions: Deep Wound (for 15 seconds), Bleeding (for 20 seconds), or Crippled (for 10 seconds).
...eh, I don't know, that still seems a little "off". But at least it's better than the current skill, which is currently not even good enough for solo farming FoW anymore.
Damn you, Dragon Slash! But oh how I love you so...
Fender
Quote:
Originally Posted by Priest Of Sin
Hundred Blades [E]
5 Energy, 3 second recharge Elite Sword Attack. Strike twice at target foe and all adjacent foes. This attack deals +5...35 damage and causes bleeding for 5...10 seconds. |
clawofcrimson
I think the OP was on track... If this skill caused bleeding it would eliminate the need for the pitiful sever artery (which is usually on sword bars...but hated so) and it would be an effective way to turn energy into adrenaline....
giving the sword line a much needed makeover...
giving the sword line a much needed makeover...
Winterclaw
Here's my idea for it:
Hundred Blades
5 e, 8 recharge
Hit target foe and all adjacent foes 1..3 times (3 is at 13 sword) and do +1...8 damage per hit. You have a 3% chance per hit of Hundred Blades recharging instantly.
Hundred Blades
5 e, 8 recharge
Hit target foe and all adjacent foes 1..3 times (3 is at 13 sword) and do +1...8 damage per hit. You have a 3% chance per hit of Hundred Blades recharging instantly.
shaderaven
Nah, don't like the drunken blowness... the think with drunken blow is that:
1) You can pretty much spam it alternating it with its mirror skill every 3-4 seconds so you pretty much are guaranteed to get all the conditions in an realisting timeframe and even if you don't get them all - the real synergy of the skill is consistent...
2) ... because combining it with Steady Stance you get energy and adrenaline.
If 100 blades had 33% chance for bleed/deep/cripple and had 10second duration you:
1)Can never count on it crippling someone to prevent kiting so you have to bring another cripple skill/speed boost.
2)Can never count on it bleeding someone so you can gash it so you have to bring sever.
3)Can never count on it deep wounding someone so you have to bring sash (and sever) too.
Almost guaranteed crippling of someone in the next ~40 seconds simply doesn't cut it. 100% for one of this IS MUCH better that randomness, because you can count and base your build on it.
100% for deep wound will be overpowered, 100% for cripple will make crippling slash look retarded (and the skill has its place although can use small +damage)... so we are left with bleeding.
1) You can pretty much spam it alternating it with its mirror skill every 3-4 seconds so you pretty much are guaranteed to get all the conditions in an realisting timeframe and even if you don't get them all - the real synergy of the skill is consistent...
2) ... because combining it with Steady Stance you get energy and adrenaline.
If 100 blades had 33% chance for bleed/deep/cripple and had 10second duration you:
1)Can never count on it crippling someone to prevent kiting so you have to bring another cripple skill/speed boost.
2)Can never count on it bleeding someone so you can gash it so you have to bring sever.
3)Can never count on it deep wounding someone so you have to bring sash (and sever) too.
Almost guaranteed crippling of someone in the next ~40 seconds simply doesn't cut it. 100% for one of this IS MUCH better that randomness, because you can count and base your build on it.
100% for deep wound will be overpowered, 100% for cripple will make crippling slash look retarded (and the skill has its place although can use small +damage)... so we are left with bleeding.
DarkGanni
Quote:
Originally Posted by Faer
Adding a condition (or possibly two, though the skill would need additional tweaking for that) to the hit(s) seems like a wonderful solution to me. Bonus damage, I feel, would possibly be a bit too much, as the skill does hit twice, and is relatively spammable (the eight second down time gives you more than enough time to get the energy back, especially if using a Zealous sword). Bonus damage would be really nice though, and could probably earn this skill a slot on more Warrior bars, but the skill would require further tweaking as to not be stupidly abused by every Warrior in the game who isn't running Shadow Prison or YAA. That's of course just my own take on the subject. However, now that I think about it...
WTB Hundred Blades with modified Drunken Blow mechanics! First hit does some bonus damage, second hit inflicts a random condition, which would be a toss between Bleeding, Deep Wound, and Crippled (Poison, Dazed, and Weakness just don't seem right for a sword attack like this). Of course, personally I feel this would justify some further tweaking of the skill, so let's add a bit of recharge time. So, let's see, as a final product, we'd get: Hundred Blades {E} 5e / 10r Swing twice at target foe and foes adjacent to your target. If the first attack hits, you strike for +15 damage for each foe struck (maximum 50 damage). If the second attack hits, all struck foes suffer from one of the following conditions: Deep Wound (for 15 seconds), Bleeding (for 20 seconds), or Crippled (for 10 seconds). ...eh, I don't know, that still seems a little "off". But at least it's better than the current skill, which is currently not even good enough for solo farming FoW anymore. Damn you, Dragon Slash! But oh how I love you so... |
you got my vote man
/signed
Faer
I wasn't really going for making it "good", as much as I was going for making it "not utter trash".
My main problem with giving it a set 100% effect is that it might start to overshadow other skills, and I'd rather have all the skills viable than just a few. That, and I'd really rather not see Hundred Blades becoming extremely popular in GvG, because I've seen enough Rurik clones there for my tastes already (I remember seeing one from a T150 guild the other night, and that scared me a lot). Basically in my previous post I tweaked it around to be a great PvE skill, and a "not utter trash" PvP skill.
I really, really hate(d) Rurik.
Seriously.
So yes, for the PvP aspect, we are indeed left with Bleeding. Which is nice, because it removes the need for Sever Artery, and makes Deep Wound easier to apply with a Sword. However, I question if adding Bleeding will make enough difference to pull the skill out of the gutter. Dragon Slash would still be far superior for adrenaline gain, and unless I have overlooked a few skills, pressure as well. Spiking with Hundred Blades might be workable if it caused Bleeding, as you could do a quick HB+Gash combo to take away a nice chunk of health from a target, similar to Eviscerate, but requiring two skills rather than one. Then again, would a guaranteed Deep Wound with Bleeding every 8 seconds be balanced? I'll admit, when it comes to melee, I prefer Assassin over the other options, and when I'm not on a Sin I'm playing a ranged profession of some sort, so I'm not exactly a fount of knowledge when it comes to Warriors. Eviscerate isn't that spammable if the target bothers to kite, and you don't get the Bleeding from that. Unless I messed up a calculation here or there, HB+Gash would do somewhere around the same damage as Eviscerate does, but with Bleeding and more spammability. If you had a snare of any sort on the target, (specifically another Warrior using Crippling Slash, but other things would work here; the CS Warrior was just the first thing that came to mind), you could not only keep some very nice pressure going, but you could also pull of a very nice spike...
My head is starting to hurt, as I haven't slept much recently, and I'm not even sure I am making any sense at all, but I don't think I'd feel comfortable with yet another skill that would effectively allow spikes to fly in at any given time, at approximately 8 second intervals.
My main problem with giving it a set 100% effect is that it might start to overshadow other skills, and I'd rather have all the skills viable than just a few. That, and I'd really rather not see Hundred Blades becoming extremely popular in GvG, because I've seen enough Rurik clones there for my tastes already (I remember seeing one from a T150 guild the other night, and that scared me a lot). Basically in my previous post I tweaked it around to be a great PvE skill, and a "not utter trash" PvP skill.
I really, really hate(d) Rurik.
Seriously.
So yes, for the PvP aspect, we are indeed left with Bleeding. Which is nice, because it removes the need for Sever Artery, and makes Deep Wound easier to apply with a Sword. However, I question if adding Bleeding will make enough difference to pull the skill out of the gutter. Dragon Slash would still be far superior for adrenaline gain, and unless I have overlooked a few skills, pressure as well. Spiking with Hundred Blades might be workable if it caused Bleeding, as you could do a quick HB+Gash combo to take away a nice chunk of health from a target, similar to Eviscerate, but requiring two skills rather than one. Then again, would a guaranteed Deep Wound with Bleeding every 8 seconds be balanced? I'll admit, when it comes to melee, I prefer Assassin over the other options, and when I'm not on a Sin I'm playing a ranged profession of some sort, so I'm not exactly a fount of knowledge when it comes to Warriors. Eviscerate isn't that spammable if the target bothers to kite, and you don't get the Bleeding from that. Unless I messed up a calculation here or there, HB+Gash would do somewhere around the same damage as Eviscerate does, but with Bleeding and more spammability. If you had a snare of any sort on the target, (specifically another Warrior using Crippling Slash, but other things would work here; the CS Warrior was just the first thing that came to mind), you could not only keep some very nice pressure going, but you could also pull of a very nice spike...
My head is starting to hurt, as I haven't slept much recently, and I'm not even sure I am making any sense at all, but I don't think I'd feel comfortable with yet another skill that would effectively allow spikes to fly in at any given time, at approximately 8 second intervals.
clawofcrimson
you would still need gash to be fully charged for a decent spike... and unless the foes are stacked up.. it wouldnt charge instantly... giving bleeding to this skill would definitley put it on my bar... perhapse not in all aspects of pvp..but definitely some...
HB>gash> final thrust (dragon slashers dont usually use the excellent skill 'final thrust' because it doesnt synergize well the adren gain....but with HB it would)
HB>gash> final thrust (dragon slashers dont usually use the excellent skill 'final thrust' because it doesnt synergize well the adren gain....but with HB it would)
frojack
I like the idea of random Cripple, Bleeding, or Deep Wound but no bonus damage. Each hit would count as part of the slot machine.
Bonus damage would be too good with the conditions thrown in. Plus you get a very good chance of landing 2 of the 3 variables which is better I think. Perhaps too good. Maybe adding weakness in there as a forth would be better?
Now that would be worth using... More than I do now I guess. Though I currently only for use it for PvE when I like to use vamp and zealous mods...
Bonus damage would be too good with the conditions thrown in. Plus you get a very good chance of landing 2 of the 3 variables which is better I think. Perhaps too good. Maybe adding weakness in there as a forth would be better?
Now that would be worth using... More than I do now I guess. Though I currently only for use it for PvE when I like to use vamp and zealous mods...
clawofcrimson
random conditions doesnt fit as well with the skill description as drunken blow does... If you are flailing your sword multiple times at the enemies in front of you... you are probably not going to do all that much deep woundage but you will definitely make them bleed... (I know... I just tried it on my dog)
although the slot machine idea is fun...it may just be too powerful... my vote is still for bleeding...
although the slot machine idea is fun...it may just be too powerful... my vote is still for bleeding...
Evilsod
Giving it deep wound would be too strong and would be completely overpowering. Could you imagine the spike... get an OoP (or not), 100Blades an opponent then Final Thrust him.
The only condition it should cause is bleeding. Any bonus damage... *shrugs*
The only condition it should cause is bleeding. Any bonus damage... *shrugs*
Tarun
Bonus damage actually sounds nicer than some condition.
Not A Fifty Five
well one problem with bleeding would be hundred blades->Gash>final thrust. But honestly shock warriors have a better evisc->executioners anyways.
shaderaven
And killing all enemies with the first blow and exploiting their corpses with second sounds even nicer, but thats not really what we are discussing
Now seriously - i don't think double damage can solve its problem. It strikes twice and has lower cooldown than Tripple Chop so the added damage should be much lower that [email protected] Sword, but then Swords don't have other AoE skills to synergise with that and in the end that bonus damage will hardly change anything - Dragon Blow will still be better in the both things 100 blades does (adren and damage) and the chance to make it viable skill would have been lost.
Or they can add 30+ damage on every hit and then we will see every warrior running it which will be equaly bad.
Now seriously - i don't think double damage can solve its problem. It strikes twice and has lower cooldown than Tripple Chop so the added damage should be much lower that [email protected] Sword, but then Swords don't have other AoE skills to synergise with that and in the end that bonus damage will hardly change anything - Dragon Blow will still be better in the both things 100 blades does (adren and damage) and the chance to make it viable skill would have been lost.
Or they can add 30+ damage on every hit and then we will see every warrior running it which will be equaly bad.
Tarun
If it were up to me, lower the cool down to 5 or 6 and allow it to hit 360 degrees to keep par with the animation.
gameshoes3003
Though this suggestion may be off par with the whole attack thingy, it's just my idea.
Hundred Blades {elite} 5 energy, 1 second cast, 15 second recharge:
Skill. For 1...10 seconds, each attack you do hits all foes in front of you twice. This skill takes 7...5 seconds longer to recharge for each attack skill used.
It's no attack, but I would actually like it to be closer to a hundred blades rather than just two alone...
ADDED:
As most people would think that this would be cheesy with Final Thrust......
CHANGE!!!
Skill. For 1...10 seconds, each attack you do hits all foes in front of you twice. This skill takes 7..5 second longer to recharge for each attack skill used and also deal 30% less damage when an attack skill is used.
Hundred Blades {elite} 5 energy, 1 second cast, 15 second recharge:
Skill. For 1...10 seconds, each attack you do hits all foes in front of you twice. This skill takes 7...5 seconds longer to recharge for each attack skill used.
It's no attack, but I would actually like it to be closer to a hundred blades rather than just two alone...
ADDED:
As most people would think that this would be cheesy with Final Thrust......
CHANGE!!!
Skill. For 1...10 seconds, each attack you do hits all foes in front of you twice. This skill takes 7..5 second longer to recharge for each attack skill used and also deal 30% less damage when an attack skill is used.
Winterclaw
I'm not for the skill causing conditions at all. Its name implies a ton of hits so it should have multiple hits with maybe either extra damage, IAS for 5 seconds, or perhaps +50% ade gain per hit.
Ferret
To live up to its name, it should hit ALL adjacent foes (once or twice) and i would love to see bleeding added as a permanent condition (especially if it effected all targets hit).
clawofcrimson
I'm not sure if xtra damage alone would pull it off the shelves.... It would have to be pretty high plus damage for me.... dragon slash (with its adren gain) would still out damage it if the + damage was too low
remember.... the only sword elite that really gets some use right now is [card]dragon slash[/card]....
so in my opinion [card]hundred blades[/card] should get more than just plus damage if its gonna be on par with this elite.... the sword line needs to see more use....
remember.... the only sword elite that really gets some use right now is [card]dragon slash[/card]....
so in my opinion [card]hundred blades[/card] should get more than just plus damage if its gonna be on par with this elite.... the sword line needs to see more use....
Retribution X
How About,
Hundred Blades
Elite Sword Attack. Attack target foe and all adjacent foes twice. You strike for +3...15...20 Damage. Each strike gains double adrenaline.
Hundred Blades
Elite Sword Attack. Attack target foe and all adjacent foes twice. You strike for +3...15...20 Damage. Each strike gains double adrenaline.
clawofcrimson
ummm.... that would be like... unlimited adrenaline every 8 seconds... yikes!
Hundred Blades...final thrust.... HB...FT..HB...FT..HB...FT..HB...FT.. sounds fun but may be a bit overpowered....
Hundred Blades...final thrust.... HB...FT..HB...FT..HB...FT..HB...FT.. sounds fun but may be a bit overpowered....
frojack
Well I don't really care what they do to it as long as it's adjusted. Change is always interesting. Even if it's unwanted...
clawofcrimson
yeah.... especially on skill that has not been used for a while.... and the only sword elite for the core campaign....those poor 'core only' players :P
gameshoes3003
I still like my idea...
Not A Fifty Five
And it definately makes sense to have bleeding. Kinda hard to be hit with hundred blades without a scratch. Another possiblility is both attacks cannot be blocked or evaded (which sounds a bit close to sun and moon tho )
Priest Of Sin
I wonder, WOULD bleeding imbalance something? What is the harm of a -3 AoE degen?
oh wait. I get it.
HB+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Gas h+HB+Tab+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Gash+HB+T ab+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Gash+HB+Tab+Gas h+HB+Tab+Gash+HB+Tab+Gash+HB+Gash+HB+Tab+Gash+HB+T ab+Gash+HB+Tab+Gash+HB+Gash+HB+Tab+Gash+HB+Tab+Gas h+HB+Tab+Gash+HB+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+T ab+Gash+HB+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Tab+Gas h= DEAD MOB
oh wait. I get it.
HB+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Gas h+HB+Tab+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Gash+HB+T ab+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Gash+HB+Tab+Gas h+HB+Tab+Gash+HB+Tab+Gash+HB+Gash+HB+Tab+Gash+HB+T ab+Gash+HB+Tab+Gash+HB+Gash+HB+Tab+Gash+HB+Tab+Gas h+HB+Tab+Gash+HB+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+T ab+Gash+HB+Gash+HB+Tab+Gash+HB+Tab+Gash+HB+Tab+Gas h= DEAD MOB
Winterclaw
PriS, that's probably one reason why 100 Blades doesn't have bleeding.
Gameshoes, I disagree with your idea primarily because it is too drastic a change and Anet rarely does things like that to skills. This is a little more than an increased area of effect or a few numbers changed.
Plus the other day you said non-attack skills shouldn't be in the weapon skill lines.
To quote you:
In fact you said that a half hour after you made your suggestion in this thread.
Gameshoes, I disagree with your idea primarily because it is too drastic a change and Anet rarely does things like that to skills. This is a little more than an increased area of effect or a few numbers changed.
Plus the other day you said non-attack skills shouldn't be in the weapon skill lines.
To quote you:
Quote:
Originally Posted by Gameshoes
But I do solely believe that the attacks should stay in their class and stances/shouts/etc. should stay outside of the category.
|
lambda the great
lower recharge to 3-5 seconds an keep the skill the same.
Racthoh
Perhaps this:
Hundred Blades {E} 5 energy, 5 recharge
Swing twice at target foe and all foes adjacent to that foe. Each swing deals an additional 2...6...8 damage per affected foe. If more than three foes are affected, Hundred Blades fails and this skill is disabled for an additional 15 seconds.
I can't word it right, basically this is how it would work at 12 spec (+6).
1 enemy:
+6 from first swing
+6 from second swing
One enemy total +damage over two swings = 12
2 enemies:
Enemy one:
+12 from first swing
+12 from second swing
Enemy two:
+12 from first swing
+12 from second swing
Two enemies total +damage over four swings = 48
Three enemies total +damage over six swings= 108 (18 x 2 + 18 x 2 + 18 x 2)
Basically make it become a really powerful skill if the enemies are all balled up, and if not you have an attack with a five second recharge with the potential of returning two strikes of adrenaline with a small bit of +damage. In this form, it becomes a lot better than Sun and Moon Slash vs. a single target (arugably faster recharge with some additional damage so it's actually a little useful vs. armoured targets), and a lot better where I can only assume it is meant to shine (hitting multiple targets). The disabling and failing on more than three foes would prevent farming abuse where otherwise insanely high +damage scores would be recorded.
It wouldn't become better than a Dragon Slasher in PvP unless you can routinely catch enemies balled up, but your ability to round up mindless AI in PvE will create a devestating effect.
I've always loved Hundred Blades, but it has become grossly outclassed by it's fellow sword elites, and laughable when a non-elite does pretty much the same thing.
Hundred Blades {E} 5 energy, 5 recharge
Swing twice at target foe and all foes adjacent to that foe. Each swing deals an additional 2...6...8 damage per affected foe. If more than three foes are affected, Hundred Blades fails and this skill is disabled for an additional 15 seconds.
I can't word it right, basically this is how it would work at 12 spec (+6).
1 enemy:
+6 from first swing
+6 from second swing
One enemy total +damage over two swings = 12
2 enemies:
Enemy one:
+12 from first swing
+12 from second swing
Enemy two:
+12 from first swing
+12 from second swing
Two enemies total +damage over four swings = 48
Three enemies total +damage over six swings= 108 (18 x 2 + 18 x 2 + 18 x 2)
Basically make it become a really powerful skill if the enemies are all balled up, and if not you have an attack with a five second recharge with the potential of returning two strikes of adrenaline with a small bit of +damage. In this form, it becomes a lot better than Sun and Moon Slash vs. a single target (arugably faster recharge with some additional damage so it's actually a little useful vs. armoured targets), and a lot better where I can only assume it is meant to shine (hitting multiple targets). The disabling and failing on more than three foes would prevent farming abuse where otherwise insanely high +damage scores would be recorded.
It wouldn't become better than a Dragon Slasher in PvP unless you can routinely catch enemies balled up, but your ability to round up mindless AI in PvE will create a devestating effect.
I've always loved Hundred Blades, but it has become grossly outclassed by it's fellow sword elites, and laughable when a non-elite does pretty much the same thing.
Kaida the Heartless
ONE HUNDRED Blades only hits foes TWICE? HAH! Give it 1...3...4 hits, scaled based on sword mastery. Adrenaline Engine? Yes, but maybe this will bring galrath and silverwing back into being a usable skill. I mean, cmon, Silverwing Slash even sounds cool!
Edit: Forgot to mention an increased recharge time... 15 seconds sounds fair? Yes?
Edit: Forgot to mention an increased recharge time... 15 seconds sounds fair? Yes?
Ferret
One of the best things about hundred blades is the quick recharge, i think raising it would be a bad idea.