Hero-Style Headgear (+1 of Item's Attribute) for Players

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creelie
creelie
Wilds Pathfinder
#1
I love that the hero headgear takes on the attribute of the rune applied to it. I wish our own headgear did that. It would be particularly nice for the high-end armor sets, because then we could change our builds and still match without dropping another giant wad of cash.
dont feel no pain
dont feel no pain
Forge Runner
#2
How About This, the +1 Attribute on helms apply to the rune that have been applied
Captain Arne Is PRO
Captain Arne Is PRO
Banned
#3
Like the bunches of hats that were added with EotN?
dont feel no pain
dont feel no pain
Forge Runner
#4
I havn't seen them, but yeah... for all head pieces, even the ones your wearing now O_O ...
Winterclaw
Winterclaw
Wark!!!
#5
No because I don't always apply the same things to my helms as their attributes. I usually do, but not always.
Faer
Faer
La-Li-Lu-Le-Lo
#6
I dunno. I sort of like to have the ability to have a headpiece with +1 for one attribute, and +1 for another attributes. Only time I ever use one like that is for farming, but it comes in handy occasionally.
dont feel no pain
dont feel no pain
Forge Runner
#7
nothing would change just...

Bob gotten bored with the sword...
but bobs poor and cant afford another helm for axe mastery!
he can only afford a major rune of axe mastery

*ANET GIVES THIS LEET UPDATE*

Bob can now apply his new rune to his old armor and still have the +1 bonus!
*bob smiles*
deluxe
deluxe
Desert Nomad
#8
well, i hate that they've made the new headgear this way.
because on my monk fow i have a prot rune on the armor itself, so i only had to change headgear: +1+1 heal or +1prot+1heal. noone probably understands a word of what im saying, but what im going at: i need 2 armor sets with the new headgear if i dont want double runes.
Faer
Faer
La-Li-Lu-Le-Lo
#9
Quote:
Originally Posted by dont feel no pain
nothing would change just...
Vitae Rune on the Helm.

What would happen?
Longasc
Longasc
Forge Runner
#10
I usually carry around different helmets or headgear.

One for each element, for different weapons with sup and minor rune, and a lot more. The usual stuff most people do. Only one char (Ranger) had a marksmanship headgear with an expertise rune for a while.

Now GW:EN introduced collector headgear that gives +1 to the attribute of the rune you put on it. This is the same system as for hero headgear, and it works great.


Would it not

1. save money
You would not need to buy a new helmet if you only use hammers once in a while e.g.

2. be consistent
with the way GW:EN bonus armor and hero armor works and the insignia system. I wondered that it was not changed with Nightfall and the insignia system already.

3. allow more variations
You can have any headgear of your profession with the stats you want. While it would look odd for a Tyrian Water Ele Headgear to have the fire attribute, I would really like to have the Canthan Earth Headgear for Fire Magic.

4. reduce the headgear list
for the armor crafters. Right now you have every headgear 4x, for every attribute. In Droknar's Forge you can select 8 different ranger headgears (4x2).


I think the number of headgears where people use different runes on than the +1 bonus of the headgear is fairly small. The advantages of +1 of item's attribute headgears are listed above.
Cebe
Cebe
The 5th Celestial Boss
#11
Well the idea is right enough, and I thought they might implement something like this at some point, such as when the Factions and Prophecies armors were insignia-enabled.

As an Elementalist i'm generally pretty sound when it comes to armor. I have one Aura for each magic, and several sets of armor, so there is no need t buy a new headpiece to match the armor. Should I decide to buy new Armor for my Rit (I'm considering Norn), the Kurzick headgear will look out of place and I'll be forced to buy more.

It's a good idea.
Aera Lure
Aera Lure
Desert Nomad
#12
Saves SPACE too. I have multiple headsets to allow for build variations, as I cant be certain I'll get a particular rune off safely and its sometimes too expensive to have to buy a new rune and apply it every time you want to make a change. Then the same thing applies to insignias which ups the permutations.

Probably should be able to salvage 100% off any headpiece always, as is done with heroes. That would help too.

/signed for above, even though I could trash about a dozen headgears if they actually made the change, but I'd love to trash them.
Neo Nugget
Neo Nugget
Site Contributor
#13
Yeah, i thought of th is before, it's annoying having to get a headgear for every attribute.
v
vergerefosh
Wilds Pathfinder
#14
If all the headgears are the same design, don't see why not. The only thing where may have to keep separate is ele headpieces, due to actual different designs
Phoenix Tears
Phoenix Tears
Desert Nomad
#15
signed.

one of that small little thigns that would improve the boring armor system slightly
Bankai
Bankai
Desert Nomad
#16
I actually really don't like it, since if you want to switch from a healing to a protection build on a monk, you only need to change head-gear, since monks should always spec in all three.

I'm currently running a rune of restoration on my headpieces, for this reason.
Bryant Again
Bryant Again
Hall Hero
#17
Very good idea, and something I honestly expect to see sometime soon. Not only would it be a little more convenient, it'd save some merchant space (meaning, you won't see the same headgear icon in the armor crafter list 4 times.)
S
Selket
Desert Nomad
#18
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
Bryant Again
Bryant Again
Hall Hero
#19
Quote:
Originally Posted by Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
Care to explain/elaborate?
Darko_UK
Darko_UK
Lion's Arch Merchant
#20
Quote:
Originally Posted by Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
I must be dumb because I never had this happen. /signedness