Hero-Style Headgear (+1 of Item's Attribute) for Players
creelie
I love that the hero headgear takes on the attribute of the rune applied to it. I wish our own headgear did that. It would be particularly nice for the high-end armor sets, because then we could change our builds and still match without dropping another giant wad of cash.
dont feel no pain
How About This, the +1 Attribute on helms apply to the rune that have been applied
Captain Arne Is PRO
Like the bunches of hats that were added with EotN?
dont feel no pain
I havn't seen them, but yeah... for all head pieces, even the ones your wearing now O_O ...
Winterclaw
No because I don't always apply the same things to my helms as their attributes. I usually do, but not always.
Faer
I dunno. I sort of like to have the ability to have a headpiece with +1 for one attribute, and +1 for another attributes. Only time I ever use one like that is for farming, but it comes in handy occasionally.
dont feel no pain
nothing would change just...
Bob gotten bored with the sword...
but bobs poor and cant afford another helm for axe mastery!
he can only afford a major rune of axe mastery
*ANET GIVES THIS LEET UPDATE*
Bob can now apply his new rune to his old armor and still have the +1 bonus!
*bob smiles*
Bob gotten bored with the sword...
but bobs poor and cant afford another helm for axe mastery!
he can only afford a major rune of axe mastery
*ANET GIVES THIS LEET UPDATE*
Bob can now apply his new rune to his old armor and still have the +1 bonus!
*bob smiles*
deluxe
well, i hate that they've made the new headgear this way.
because on my monk fow i have a prot rune on the armor itself, so i only had to change headgear: +1+1 heal or +1prot+1heal. noone probably understands a word of what im saying, but what im going at: i need 2 armor sets with the new headgear if i dont want double runes.
because on my monk fow i have a prot rune on the armor itself, so i only had to change headgear: +1+1 heal or +1prot+1heal. noone probably understands a word of what im saying, but what im going at: i need 2 armor sets with the new headgear if i dont want double runes.
Faer
Quote:
Originally Posted by dont feel no pain
nothing would change just...
|
What would happen?
Longasc
I usually carry around different helmets or headgear.
One for each element, for different weapons with sup and minor rune, and a lot more. The usual stuff most people do. Only one char (Ranger) had a marksmanship headgear with an expertise rune for a while.
Now GW:EN introduced collector headgear that gives +1 to the attribute of the rune you put on it. This is the same system as for hero headgear, and it works great.
Would it not
1. save money
You would not need to buy a new helmet if you only use hammers once in a while e.g.
2. be consistent
with the way GW:EN bonus armor and hero armor works and the insignia system. I wondered that it was not changed with Nightfall and the insignia system already.
3. allow more variations
You can have any headgear of your profession with the stats you want. While it would look odd for a Tyrian Water Ele Headgear to have the fire attribute, I would really like to have the Canthan Earth Headgear for Fire Magic.
4. reduce the headgear list
for the armor crafters. Right now you have every headgear 4x, for every attribute. In Droknar's Forge you can select 8 different ranger headgears (4x2).
I think the number of headgears where people use different runes on than the +1 bonus of the headgear is fairly small. The advantages of +1 of item's attribute headgears are listed above.
One for each element, for different weapons with sup and minor rune, and a lot more. The usual stuff most people do. Only one char (Ranger) had a marksmanship headgear with an expertise rune for a while.
Now GW:EN introduced collector headgear that gives +1 to the attribute of the rune you put on it. This is the same system as for hero headgear, and it works great.
Would it not
1. save money
You would not need to buy a new helmet if you only use hammers once in a while e.g.
2. be consistent
with the way GW:EN bonus armor and hero armor works and the insignia system. I wondered that it was not changed with Nightfall and the insignia system already.
3. allow more variations
You can have any headgear of your profession with the stats you want. While it would look odd for a Tyrian Water Ele Headgear to have the fire attribute, I would really like to have the Canthan Earth Headgear for Fire Magic.
4. reduce the headgear list
for the armor crafters. Right now you have every headgear 4x, for every attribute. In Droknar's Forge you can select 8 different ranger headgears (4x2).
I think the number of headgears where people use different runes on than the +1 bonus of the headgear is fairly small. The advantages of +1 of item's attribute headgears are listed above.
Cebe
Well the idea is right enough, and I thought they might implement something like this at some point, such as when the Factions and Prophecies armors were insignia-enabled.
As an Elementalist i'm generally pretty sound when it comes to armor. I have one Aura for each magic, and several sets of armor, so there is no need t buy a new headpiece to match the armor. Should I decide to buy new Armor for my Rit (I'm considering Norn), the Kurzick headgear will look out of place and I'll be forced to buy more.
It's a good idea.
As an Elementalist i'm generally pretty sound when it comes to armor. I have one Aura for each magic, and several sets of armor, so there is no need t buy a new headpiece to match the armor. Should I decide to buy new Armor for my Rit (I'm considering Norn), the Kurzick headgear will look out of place and I'll be forced to buy more.
It's a good idea.
Aera Lure
Saves SPACE too. I have multiple headsets to allow for build variations, as I cant be certain I'll get a particular rune off safely and its sometimes too expensive to have to buy a new rune and apply it every time you want to make a change. Then the same thing applies to insignias which ups the permutations.
Probably should be able to salvage 100% off any headpiece always, as is done with heroes. That would help too.
/signed for above, even though I could trash about a dozen headgears if they actually made the change, but I'd love to trash them.
Probably should be able to salvage 100% off any headpiece always, as is done with heroes. That would help too.
/signed for above, even though I could trash about a dozen headgears if they actually made the change, but I'd love to trash them.
Neo Nugget
Yeah, i thought of th is before, it's annoying having to get a headgear for every attribute.
vergerefosh
If all the headgears are the same design, don't see why not. The only thing where may have to keep separate is ele headpieces, due to actual different designs
Phoenix Tears
signed.
one of that small little thigns that would improve the boring armor system slightly
one of that small little thigns that would improve the boring armor system slightly
Bankai
I actually really don't like it, since if you want to switch from a healing to a protection build on a monk, you only need to change head-gear, since monks should always spec in all three.
I'm currently running a rune of restoration on my headpieces, for this reason.
I'm currently running a rune of restoration on my headpieces, for this reason.
Bryant Again
Very good idea, and something I honestly expect to see sometime soon. Not only would it be a little more convenient, it'd save some merchant space (meaning, you won't see the same headgear icon in the armor crafter list 4 times.)
Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
Bryant Again
Quote:
Originally Posted by Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
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Darko_UK
Quote:
Originally Posted by Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
|
Crimso
Quote:
Originally Posted by Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
|
and lets say you have 12 in both attributes to begin with:
so: 15 marksmenship,14 expertise
That wouldn't be any different then a minor expertise rune on a attribute +1 headgear and the sup rune anywhere else:
15 marksmenship,14 expertise.
And for the +1 for all headgear /signed (My warrior is stuck with a +1 tactics elite charr hide helmet and a +1 strength elite Kurzick helmet unless I decide I want to spend 15k for a new one of each which is a waste).
Selket
Quote:
Originally Posted by Crimso
It wouldn't make a difference I'm guessing you mean something like mask(+1 expertise) with a lets just say a sup Markmenship rune) and a minor expertise somewhere else.
and lets say you have 12 in both attributes to begin with: so: 15 marksmenship,14 expertise That wouldn't be any different then a minor expertise rune on a attribute +1 headgear and the sup rune anywhere else: 15 marksmenship,14 expertise. |
It just involves more rune swapping than just a simple headpiece and buying extra armor for other situations which is silly when the system already is fine.
Longasc
I think the issue he is referring to is having everything at a breakpoint.
I ran this on my ranger before major runes were reduced to -35.
12 Marksmanship = 10+1 Marksman Headgear +1 Marksmanship on the gloves
13 Expertise = 10 + 3 Superior Rune (on the headgear)
12 Beast Mastery = 11+1
This is what I run on my heroes nowadays:
12=10+2 Marksmanship
13=10+1+2 Expertise
12=11+1 Beast Mastery
with Survivor Armor
But the odd way my ranger headgear was organized did not last long, I could get the same attributes with more conventional rune setups.
And if I want to get more out of EoE or want to pimp one trap, I switch to a +3+1 Headgear anyways. Also cannot think of a way where having a different rune on the headgear would make sense in pvp either at the moment.
As Crimso said, you can get the same spread easily. And I also want to get rid of that old +1 Strength Tyrian Dragon Armor Helmet. :>
I ran this on my ranger before major runes were reduced to -35.
12 Marksmanship = 10+1 Marksman Headgear +1 Marksmanship on the gloves
13 Expertise = 10 + 3 Superior Rune (on the headgear)
12 Beast Mastery = 11+1
This is what I run on my heroes nowadays:
12=10+2 Marksmanship
13=10+1+2 Expertise
12=11+1 Beast Mastery
with Survivor Armor
But the odd way my ranger headgear was organized did not last long, I could get the same attributes with more conventional rune setups.
And if I want to get more out of EoE or want to pimp one trap, I switch to a +3+1 Headgear anyways. Also cannot think of a way where having a different rune on the headgear would make sense in pvp either at the moment.
As Crimso said, you can get the same spread easily. And I also want to get rid of that old +1 Strength Tyrian Dragon Armor Helmet. :>
Linksys
/notsigned
My ranger benefits from having masks with attribute bonuses from different attributes.
I put my marksmanship runes on all my masks. Usually it's a marksmanship mask with a marksmanship superior rune. So usually the masks that automatically do this like the ones in GWEN are fine.
But what if I want 16 on expertise and 15 on marksmanship? I then switch to an expertise mask that has a superior marksmanship rune and it's fine. Otherwise if my only choice is an all expertise mask, then I'd have to get another set of leggings(which I put my expertise runes on) to hold a marksmanship rune just to use with that mask.
As long as we can still buy masks/head pieces with a fixed attribute +1 for a specific attribute in Factions or where ever for those it works for, it's fine.
My ranger benefits from having masks with attribute bonuses from different attributes.
I put my marksmanship runes on all my masks. Usually it's a marksmanship mask with a marksmanship superior rune. So usually the masks that automatically do this like the ones in GWEN are fine.
But what if I want 16 on expertise and 15 on marksmanship? I then switch to an expertise mask that has a superior marksmanship rune and it's fine. Otherwise if my only choice is an all expertise mask, then I'd have to get another set of leggings(which I put my expertise runes on) to hold a marksmanship rune just to use with that mask.
As long as we can still buy masks/head pieces with a fixed attribute +1 for a specific attribute in Factions or where ever for those it works for, it's fine.
moriz
not signed.
my monk currently have a minor divine rune on all her headgear. making headgear be +1 to whatever rune you put in it will require me to have a minor divine on the armor piece where i have my vitae, or it will require me to buy an extra armor piece.
my monk currently have a minor divine rune on all her headgear. making headgear be +1 to whatever rune you put in it will require me to have a minor divine on the armor piece where i have my vitae, or it will require me to buy an extra armor piece.
Bryant Again
Quote:
Originally Posted by moriz
not signed.
my monk currently have a minor divine rune on all her headgear. making headgear be +1 to whatever rune you put in it will require me to have a minor divine on the armor piece where i have my vitae, or it will require me to buy an extra armor piece. |
moriz
or we can have what we have now, which benefits both parties.
Longasc
Yeah + I would like to turn in my old helmets for +1 ones. :P
But I want a lot of things, most just do not happen!
But I want a lot of things, most just do not happen!
Bryant Again
I guess it depends on where you come from. I find it much more easier to put all match my helm + rune stats so I can hide the helm and be able to wear it with my choice of armor. It looks kinda lame to put the +Swordsmanship on Gladiator boots while wearing a set of Kurzick armor.
(also, for a more personal reason, I have a *ton* of headpieces that I'll never touch again due to being +1 Tacts, +1 Strength, etc.)
(also, for a more personal reason, I have a *ton* of headpieces that I'll never touch again due to being +1 Tacts, +1 Strength, etc.)
rezabm
In current state you can slap +nrg or +hp or recovery rune on your headgear and still have stackable +1 to attribute.
/not signed if it means getting rid of current +1 attribute headgear
/signed if it means leaving current helmets as they are and adding new ones with universal +1 attribute
/not signed if it means getting rid of current +1 attribute headgear
/signed if it means leaving current helmets as they are and adding new ones with universal +1 attribute
The Shelf
/not signed
They need to keep both or make it optional because it would kinda screw up my build if they changed it. I use a Major Marks on a +1 Expertise mask and a Major BM on a +1 BM mask. I keep a Major Expertise on my leggings because I keep high Expertise whether I'm using Marks or BM.
So no, not signed.
They need to keep both or make it optional because it would kinda screw up my build if they changed it. I use a Major Marks on a +1 Expertise mask and a Major BM on a +1 BM mask. I keep a Major Expertise on my leggings because I keep high Expertise whether I'm using Marks or BM.
So no, not signed.
Hyper Cutter
/signed
There's no real reason for armorers to offer 4 or 5 versions of their headgear when they could just offer one, and some headgear is already doing it (including the Silver Eagle helm, for some reason)...
There's no real reason for armorers to offer 4 or 5 versions of their headgear when they could just offer one, and some headgear is already doing it (including the Silver Eagle helm, for some reason)...
Karyuu
There is a reason, actually, and quite a few people have explained it in this thread already.
nbajammer
Because they can't be bothered to buy new runes? Hardly sufficient reason in my eyes.
/signed
Spending at most 2k (covers range of cost of most runes) to change the rune vs considerably more to craft an entirely new headpiece is much easier to deal with, and saves storage space.
I had to improvise with my necro who was doing the headpiece swap when she went from N/Mo (General/MM) to N/Me (SS). I slapped Survivor Insignias on her then upped her Blood Magic Rune to Major. Now I have the benefit of both setups.
So again,
/signed
/signed
Spending at most 2k (covers range of cost of most runes) to change the rune vs considerably more to craft an entirely new headpiece is much easier to deal with, and saves storage space.
I had to improvise with my necro who was doing the headpiece swap when she went from N/Mo (General/MM) to N/Me (SS). I slapped Survivor Insignias on her then upped her Blood Magic Rune to Major. Now I have the benefit of both setups.
So again,
/signed
Marth Reynolds
/signed
or make a small button in the headgear wich allows you to set the +1 to any of your main atributes in a outpost/town.
or make a small button in the headgear wich allows you to set the +1 to any of your main atributes in a outpost/town.
Rizwan
/notsuresigned
Reason:what ever rune u want you put on it but if tou put somethin like vigor or radiant it doesn't give an attribute
Reason:what ever rune u want you put on it but if tou put somethin like vigor or radiant it doesn't give an attribute
moriz
soo... you're advocating that i swap my runes around every time i change between RC and LoD? or spend another 15k+mats+insignia+rune on another pair of boots? and then spend it all again if i want to play something different? hell no.
the current headgear system works, and works quite well. don't change something that isn't broken. i think i'll just have 3 headgear, instead of 3 elite boots.
the current headgear system works, and works quite well. don't change something that isn't broken. i think i'll just have 3 headgear, instead of 3 elite boots.
Linksys
If there's a way for Anet to see if the preset attribute headgear are still being crafted, which they no doubt are, it means keep them as they are. Everyone who has signed already have this option. Why suggest taking the other away from us?
Likelytodie
I like the idea, /signed
getalifebud
Im not sure...
As mentioned before, you might just want vitae on your headpiece if you are a ranger and have minor exp and marksmanship on other armor pieces.
When I read "+1 to items attribute" I thought it meant the equipped weapon, as that would be handy, luckily I found this out before splashing out on spectacles to fit them out with a vitae rune.
As mentioned before, you might just want vitae on your headpiece if you are a ranger and have minor exp and marksmanship on other armor pieces.
When I read "+1 to items attribute" I thought it meant the equipped weapon, as that would be handy, luckily I found this out before splashing out on spectacles to fit them out with a vitae rune.