Hero-Style Headgear (+1 of Item's Attribute) for Players
roflcopter2445
/signed
This would be just awesome, since I'm running out of storage space as it is. XD
This would be just awesome, since I'm running out of storage space as it is. XD
Micromaster
/not signed
Sometimes my monk uses a divine wand when he is healing and/or prot.
Sometimes my monk uses a divine wand when he is healing and/or prot.
Random Monk
How about a NPC to convert the headgear? This would allow people who mix rune and inherent people to keep it that way, and people who combine rune with matching headgear on the same headpiece style. Maybe have the NPC be able to convert both ways (+1 inherent to +1 matching rune and +1maching rune to +1 inherent).
draxynnic
Quote:
Originally Posted by Linksys
/notsigned
My ranger benefits from having masks with attribute bonuses from different attributes. I put my marksmanship runes on all my masks. Usually it's a marksmanship mask with a marksmanship superior rune. So usually the masks that automatically do this like the ones in GWEN are fine. But what if I want 16 on expertise and 15 on marksmanship? I then switch to an expertise mask that has a superior marksmanship rune and it's fine. Otherwise if my only choice is an all expertise mask, then I'd have to get another set of leggings(which I put my expertise runes on) to hold a marksmanship rune just to use with that mask. As long as we can still buy masks/head pieces with a fixed attribute +1 for a specific attribute in Factions or where ever for those it works for, it's fine. |
I'd support a call to make it a more generally available option, but not to replace the old system entirely.
Micromaster: I think you're misunderstanding. "Item attribute" headgear isn't determined by what you have in hand - it's determined by the rune you put in the piece of headgear in question.
EDIT: Random, if that was implemented I can see myself saving 10K on my Dervish's armour next time I rejig his equipment...
arsie
A simple compromise between the fashionistas and the attribute managers is to add a GWEN/Hero style +1 to item attribute helmet of every single design to the armour merchant.
/signed with a twist
/signed with a twist
Div
No. Horrible idea. For the set up I have now on monk, I have a sup vigor on chest, minor divine on hands, minor prot on legs, vitae on feet. My headpiece will always have minor healing regardless of if I'm playing a protection or healing monk. For me to have to switch my legpiece and headpiece runes just so I have minor heal on legs when I'm playing a prot build is stupid.
Linksys
Quote:
Originally Posted by getalifebud
Im not sure...
As mentioned before, you might just want vitae on your headpiece if you are a ranger and have minor exp and marksmanship on other armor pieces. |
creelie
/signed
I hate buying new headpieces whenever I'm committing to a new build for long enough that I don't want to wear my Burger King crown.
I hate buying new headpieces whenever I'm committing to a new build for long enough that I don't want to wear my Burger King crown.
T. Drake
I would have nothing against the change.
However I /sign it if A.Net implement this as an option and not as a whole conversion of the current system.
However I /sign it if A.Net implement this as an option and not as a whole conversion of the current system.
Kanyatta
Quote:
Originally Posted by Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
|
Selket is right, there are situations (albiet, very few) where this just wouldn't work.
If the helmet's attribute would go off of the Rune you put in it, then it would work, but once you immediately buy the headpiece, and you didnt have cash for a rune or something, would the headpiece just not have an attribute helper? There's too many holes for this to work.
/notsigned
SotiCoto
/notsigned
Stupid as it might sound... I do have the occasional suit of armour without any attribute runes on, and just the +1 to a single attribute.... mostly for the sake of maxing out other things like energy or health.
Stupid as it might sound... I do have the occasional suit of armour without any attribute runes on, and just the +1 to a single attribute.... mostly for the sake of maxing out other things like energy or health.
HunterXX
They could make all the helms like the dragon mask and demon mask etc useful by just putting +1 to atribute on it too
draxynnic
Quote:
Originally Posted by Kanyatta
If the helmet's attribute would go off of the Rune you put in it, then it would work, but once you immediately buy the headpiece, and you didnt have cash for a rune or something, would the headpiece just not have an attribute helper? There's too many holes for this to work.
/notsigned |
Kong
ABSOLUTELY WITHOUT A QUESTION NOT SIGNED
If they change it in anyway so its an automatic +1, they will make it similar to all the new headgear and it will be +1 to the rune used on it he headpiece.
Now, I know I'm not the only who uses headgear that is NOT The same +1 attrib as the rune used in it.
They should keep it as it is. Add headgear to armor crafters that are auto +1 to rune attrib but keep letting us hve hte option about which headpiece we want to use or purchase if we want a different attribute.
For example, my warrior uses all +1 Strength headgears. THey all have a sup sword or axe or hammer in them, but changing them so they are +1 sword, axe or hammer would totally screw up how my attributes are setup and which armors I use.
/NOT SIGNED
If they change it in anyway so its an automatic +1, they will make it similar to all the new headgear and it will be +1 to the rune used on it he headpiece.
Now, I know I'm not the only who uses headgear that is NOT The same +1 attrib as the rune used in it.
They should keep it as it is. Add headgear to armor crafters that are auto +1 to rune attrib but keep letting us hve hte option about which headpiece we want to use or purchase if we want a different attribute.
For example, my warrior uses all +1 Strength headgears. THey all have a sup sword or axe or hammer in them, but changing them so they are +1 sword, axe or hammer would totally screw up how my attributes are setup and which armors I use.
/NOT SIGNED
Diddy bow
IMO, definetly add such armors to the crafter, they are great. But imagine a warrior who has a fow head peice, his pride and joy, so he puts his sup vigor on it i.e he can use it with all his builds. But this change means he can only use it with say swords and cant use it with his axe or w/e. So i think we should keep current armor as it is but add the new type to the crafter as on option.
Linksys
We have both options as it is now in the game. Why change it? Why are people intent on suggesting they take away the older option in head pieces? They already have what they want.
TheLichMonky
/not signed
I like having +1 divine +2 prot
I like having +1 divine +2 prot
elektra_lucia
Quote:
Originally Posted by TheLichMonky
/not signed
I like having +1 divine +2 prot |
I don't really care either way myself, do whatever .
Longasc
Quote:
Originally Posted by Kong
For example, my warrior uses all +1 Strength headgears.
|
That all these complaints are a bit mindless can be seen in your strange love for +1 strength headgear with sup sword or axe runes, probably dating back to the days of prophecies.
elektra_lucia
dolyak sig users! .
VinnyRidira
I have 5 headpieces for my ele : All storage headgear + each different attribute. This gives me the ability to switch type with the change of a hat. So I would hate to see it here.
The Sender
Just add an NPC that will convert your headgear to a +1 item's attribute or switch it's attribute.
Leave the armor crafters as they are. All you need is this NPC and everybody will get what they want.
Leave the armor crafters as they are. All you need is this NPC and everybody will get what they want.
Faer
Threads by posters creelie, dont feel no pain, and Longasc have been merged. Please keep this in mind when reviewing the thread.
(As if anybody reads threads before posting in them these days)
(As if anybody reads threads before posting in them these days)
MithranArkanere
Hm... even if they made this. Elementalist headgear would still have to be an exception... but wait, they have the 'Elementalist' version. That is, the Third Eye and the Elementalist aura.
Those could be '+1 item attribute'.
The others not.
At least those that can have different attributes with the same appearance could be like that, or have a '+1 Item attribute' version.
Those could be '+1 item attribute'.
The others not.
At least those that can have different attributes with the same appearance could be like that, or have a '+1 Item attribute' version.