Hero-Style Headgear (+1 of Item's Attribute) for Players

roflcopter2445

roflcopter2445

Academy Page

Join Date: Jul 2007

Reston, VA

Citadel Of Faith [LaZy]

W/A

/signed

This would be just awesome, since I'm running out of storage space as it is. XD

Micromaster

Micromaster

Krytan Explorer

Join Date: Apr 2006

...

W/Mo

/not signed

Sometimes my monk uses a divine wand when he is healing and/or prot.

Random Monk

Academy Page

Join Date: Jul 2006

How about a NPC to convert the headgear? This would allow people who mix rune and inherent people to keep it that way, and people who combine rune with matching headgear on the same headpiece style. Maybe have the NPC be able to convert both ways (+1 inherent to +1 matching rune and +1maching rune to +1 inherent).

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Linksys
/notsigned

My ranger benefits from having masks with attribute bonuses from different attributes.

I put my marksmanship runes on all my masks. Usually it's a marksmanship mask with a marksmanship superior rune. So usually the masks that automatically do this like the ones in GWEN are fine.

But what if I want 16 on expertise and 15 on marksmanship? I then switch to an expertise mask that has a superior marksmanship rune and it's fine. Otherwise if my only choice is an all expertise mask, then I'd have to get another set of leggings(which I put my expertise runes on) to hold a marksmanship rune just to use with that mask.

As long as we can still buy masks/head pieces with a fixed attribute +1 for a specific attribute in Factions or where ever for those it works for, it's fine.
I agree. Some of us have armour strategies that are based on the headgear system as it currently is - it allows each armour piece to have a dedicated role, with swapping that piece out allowing changes in its properties (from a superior to a minor to an attunement, vitae, condition reducer or other rune). Unless you really do swap your runes out regularly (which would have to get expensive, with all those runes being overwritten and/or all those Superior Salvage Kit uses), though, I can't really see the advantage to using the 'item attribute' system. Three warrior helms dedicated to Swordsmanship, Axe Mastery and Hammer Mastery are still three helms if they're attributes are determined by the rune than if they're inherent - unless you decide at some stage that you don't like Swordsmanship so much any more and you want to change your FoW helm to Axe Mastery.

I'd support a call to make it a more generally available option, but not to replace the old system entirely.

Micromaster: I think you're misunderstanding. "Item attribute" headgear isn't determined by what you have in hand - it's determined by the rune you put in the piece of headgear in question.

EDIT: Random, if that was implemented I can see myself saving 10K on my Dervish's armour next time I rejig his equipment...

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

A simple compromise between the fashionistas and the attribute managers is to add a GWEN/Hero style +1 to item attribute helmet of every single design to the armour merchant.

/signed with a twist

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

No. Horrible idea. For the set up I have now on monk, I have a sup vigor on chest, minor divine on hands, minor prot on legs, vitae on feet. My headpiece will always have minor healing regardless of if I'm playing a protection or healing monk. For me to have to switch my legpiece and headpiece runes just so I have minor heal on legs when I'm playing a prot build is stupid.

Linksys

Jungle Guide

Join Date: Apr 2006

Quote:
Originally Posted by getalifebud
Im not sure...

As mentioned before, you might just want vitae on your headpiece if you are a ranger and have minor exp and marksmanship on other armor pieces.
If I put a vitae or attunement or any other non attribute rune on a new +1 attribute headgear, then I wouldn't get an additional point from the headgear to any attribute, unless I'm mistaken. That means I can't have 16 on any attribute.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

/signed

I hate buying new headpieces whenever I'm committing to a new build for long enough that I don't want to wear my Burger King crown.

T. Drake

T. Drake

Frost Gate Guardian

Join Date: Dec 2006

R/Me

I would have nothing against the change.
However I /sign it if A.Net implement this as an option and not as a whole conversion of the current system.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
How about if you're RAO thumping, and you're wielding a hammer? Will your mask give +1 Hammer Mastery? Or if you're R/Mo running and using a Divine Favor staff or something, will your mask give +1 to Divine Favor? What if you're Blood Spiking and you have a healing wand? Will your Head Scar Pattern-Thing give +1 Healing? What if you're monking and using a high health set with a spear and shield, will your Headpiece give +1 Spear Mastery?

Selket is right, there are situations (albiet, very few) where this just wouldn't work.

If the helmet's attribute would go off of the Rune you put in it, then it would work, but once you immediately buy the headpiece, and you didnt have cash for a rune or something, would the headpiece just not have an attribute helper? There's too many holes for this to work.

/notsigned

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

/notsigned

Stupid as it might sound... I do have the occasional suit of armour without any attribute runes on, and just the +1 to a single attribute.... mostly for the sake of maxing out other things like energy or health.

HunterXX

Pre-Searing Cadet

Join Date: Jun 2007

HELL

N/

They could make all the helms like the dragon mask and demon mask etc useful by just putting +1 to atribute on it too

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Kanyatta
If the helmet's attribute would go off of the Rune you put in it, then it would work, but once you immediately buy the headpiece, and you didnt have cash for a rune or something, would the headpiece just not have an attribute helper? There's too many holes for this to work.

/notsigned
That's exactly what they're talking about. The terminology may be misleading, but what they're proposing is for (more) helms to work the way that hero headpieces do - they give the bonus corresponding to the rune in the headpiece.

Kong

Kong

Lion's Arch Merchant

Join Date: Oct 2005

ABSOLUTELY WITHOUT A QUESTION NOT SIGNED

If they change it in anyway so its an automatic +1, they will make it similar to all the new headgear and it will be +1 to the rune used on it he headpiece.

Now, I know I'm not the only who uses headgear that is NOT The same +1 attrib as the rune used in it.

They should keep it as it is. Add headgear to armor crafters that are auto +1 to rune attrib but keep letting us hve hte option about which headpiece we want to use or purchase if we want a different attribute.

For example, my warrior uses all +1 Strength headgears. THey all have a sup sword or axe or hammer in them, but changing them so they are +1 sword, axe or hammer would totally screw up how my attributes are setup and which armors I use.

/NOT SIGNED

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

IMO, definetly add such armors to the crafter, they are great. But imagine a warrior who has a fow head peice, his pride and joy, so he puts his sup vigor on it i.e he can use it with all his builds. But this change means he can only use it with say swords and cant use it with his axe or w/e. So i think we should keep current armor as it is but add the new type to the crafter as on option.

Linksys

Jungle Guide

Join Date: Apr 2006

We have both options as it is now in the game. Why change it? Why are people intent on suggesting they take away the older option in head pieces? They already have what they want.

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

/not signed

I like having +1 divine +2 prot

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Quote:
Originally Posted by TheLichMonky
/not signed

I like having +1 divine +2 prot
? You still can lol

I don't really care either way myself, do whatever .

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Kong
For example, my warrior uses all +1 Strength headgears.
Come on, I read all these +1 divine +2 prot rune and whatever headgear stuff and wonder if people really cannot see that they can get the same rune configuration, even in pve if they switch headgear a lot.

That all these complaints are a bit mindless can be seen in your strange love for +1 strength headgear with sup sword or axe runes, probably dating back to the days of prophecies.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

dolyak sig users! .

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

I have 5 headpieces for my ele : All storage headgear + each different attribute. This gives me the ability to switch type with the change of a hat. So I would hate to see it here.

The Sender

The Sender

Academy Page

Join Date: Sep 2006

Execution of War [EoW]

Just add an NPC that will convert your headgear to a +1 item's attribute or switch it's attribute.

Leave the armor crafters as they are. All you need is this NPC and everybody will get what they want.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Threads by posters creelie, dont feel no pain, and Longasc have been merged. Please keep this in mind when reviewing the thread.

(As if anybody reads threads before posting in them these days)

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... even if they made this. Elementalist headgear would still have to be an exception... but wait, they have the 'Elementalist' version. That is, the Third Eye and the Elementalist aura.
Those could be '+1 item attribute'.
The others not.

At least those that can have different attributes with the same appearance could be like that, or have a '+1 Item attribute' version.