What is best for healing minions?
T N Player
What is best for healing minions?
Blood of the Master- Sacrifice 5% maximum Health. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way
5 Energy
1 Second Cast
2 Second Recharge
Verata's Sacrifice- Sacrifice 15% maximum Health. For 5...9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transfered to you. If this Spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges
10 Energy
2 Second Cast
60 Second Recharge
Heal Area/Karei's Healing Circle- Heal yourself and all adjacent creatures for 30...150 points
10 Energy
1 Second Cast
5 Second Recharge
Healing Ring- Heal adjacent creatures for 30...150 Health
5 Energy
1 Second Cast
10 Second Recharge
Which is best?
Blood of the Master- Sacrifice 5% maximum Health. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way
5 Energy
1 Second Cast
2 Second Recharge
Verata's Sacrifice- Sacrifice 15% maximum Health. For 5...9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transfered to you. If this Spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges
10 Energy
2 Second Cast
60 Second Recharge
Heal Area/Karei's Healing Circle- Heal yourself and all adjacent creatures for 30...150 points
10 Energy
1 Second Cast
5 Second Recharge
Healing Ring- Heal adjacent creatures for 30...150 Health
5 Energy
1 Second Cast
10 Second Recharge
Which is best?
Stormlord Alex
Blood of the Master by a longshot.
Not only is it cheap and spammable, but unlike Healing Circle/Ring, it also heals minions regardless of where they are.
Most MMs take some form of survival skills to offset the pricey sac - Healing Prayers are the most common.
I like Aura of the Lich and a couple of Vamp Horrors, Blood Renewal works also with AotL.
Not only is it cheap and spammable, but unlike Healing Circle/Ring, it also heals minions regardless of where they are.
Most MMs take some form of survival skills to offset the pricey sac - Healing Prayers are the most common.
I like Aura of the Lich and a couple of Vamp Horrors, Blood Renewal works also with AotL.
ss1986v2
BotM. no contest.
add a self heal to counter the sac, and your all set.
add a self heal to counter the sac, and your all set.
Verata
I usually take Circle and BotM. I use BotM durring combat and Circle for self heals and when we are not fighting.
ZenRgy
I bring botm without a self heal, and if I did it'd be taste of death, less attribute spread.
But on topic, Botm is by far the best.
But on topic, Botm is by far the best.
icedragon981
I always take BotM and Heal Area.
cellardweller
Botm. No need for self heals - thats what monks are for.
$hade.
Most common are both BotM and Heal Area
Cathode_Reborn
Quote:
Originally Posted by cellardweller
Botm. No need for self heals - thats what monks are for.
I'd never MM without any selfhealing. A nec makes himself lose life with BotM, I think they should at least heal themselves back up rather than making the monk do it.
For keeping minions up, I use BotM and some Rit or Derv healing.
For keeping minions up, I use BotM and some Rit or Derv healing.
Turbobusa
BoTM + blood renewal
Darkpower Alchemist
[skill=card]Deathly Swarm[/skill][skill=card]Taste of Death[/skill][skill=card]Animate Shambling Horror[/skill][skill=card]Animate Bone Fiend[/skill][skill=card]Animate Flesh Golem[/skill][skill=card]Blood of The Master[/skill][skill=card]Heal Area[/skill][skill=card]Resurrection Chant[/skill]
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
Coloneh
Botm.
use Aotl and Mystic regen for healing yourself. add in conviction and Dark Bond if you are still dieing.
use Aotl and Mystic regen for healing yourself. add in conviction and Dark Bond if you are still dieing.
Ahab The Great
is AotL all that good? i mean half health can be dangerous when up against top-tier foes no?
ZenRgy
Quote:
Originally Posted by Darkpower Alchemist
[skill=card]Deathly Swarm[/skill][skill=card]Taste of Death[/skill][skill=card]Animate Shambling Horror[/skill][skill=card]Animate Bone Fiend[/skill][skill=card]Animate Flesh Golem[/skill][skill=card]Blood of The Master[/skill][skill=card]Heal Area[/skill][skill=card]Resurrection Chant[/skill]
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
I'd drop deathly swarm for death nova.
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
I'd drop deathly swarm for death nova.
Stormlord Alex
Quote:
Originally Posted by Ahab The Great
is AotL all that good? i mean half health can be dangerous when up against top-tier foes no?
You also take half damage. Combined with other damage reduction skills and health regen, you're one tough target. The only real problems I've ever encountered have been enchant removals, you'll need to bury AotL under Dark Bond or something.
It also halves again health sac costs - casting BotM with pittance health sac is fun.
It also halves again health sac costs - casting BotM with pittance health sac is fun.
cellardweller
Quote:
Originally Posted by Cathode_Reborn
I'd never MM without any selfhealing. A nec makes himself lose life with BotM, I think they should at least heal themselves back up rather than making the monk do it.
Why would you waste skill points specing into healing when dunkuro/talkora/mheno do it so much better than you and have already spent points in healing. You'd be better off putting your points into domination and interrupting bad guys between minion raising.
kazjun
BotM by far. As for self heals, I prefer to put spare points into curses. Parasitic bond is more than enough to heal you in pve, even with minimal points. And there's much more uses for it then heal area. Cover hexes, drawing out hex removals, hexes for well of darkness, discord. It also allows you to take some extra curses skills if you need, all at +1 for the cost of a minor curses rune.
jesh
BotM.
Curses for Mark of Pain. Doesn't need to be much.. 8 or so.
I despise healing prayers in general.
The only time I'll run healing prayers is on my warrior for a LoD sword build. It keeps PuGs alive, sadly.
PS: Gift of Health is actually protection prayers. Just don't tell anyone.
Curses for Mark of Pain. Doesn't need to be much.. 8 or so.
I despise healing prayers in general.
The only time I'll run healing prayers is on my warrior for a LoD sword build. It keeps PuGs alive, sadly.
PS: Gift of Health is actually protection prayers. Just don't tell anyone.
Pick Me
Blood Of The Master by far is the best minion healing.
Taste Of Pain, Taste of Death, Signet Of Lost Souls, any of these work as a self-heal. Taste Of Death + Death Nova. Taste Of Pain (because you know the target will die quickly). Signet Of Lost Souls (e-management + healing with 0 energy cost; linked to Soul Reaping, what's not to love about it?)
Taste Of Pain, Taste of Death, Signet Of Lost Souls, any of these work as a self-heal. Taste Of Death + Death Nova. Taste Of Pain (because you know the target will die quickly). Signet Of Lost Souls (e-management + healing with 0 energy cost; linked to Soul Reaping, what's not to love about it?)
Jetdoc
Quote:
Originally Posted by Ahab The Great
is AotL all that good? i mean half health can be dangerous when up against top-tier foes no?
When I run MM, this is generally the elite I choose. Flesh Golem is a nice pet and all, but in the end I find that having 10 minions at full strength 100% of the time generally is worth the potential damage output of the Golem.
I have been able to keep a pack of 10 minions alive for over 20 minutes with AotL and a weapon with an enchanting mod, and NO monk secondary. That type of self-sustaining power frees up your monk and your secondary to do other fun things, IMO.
I have been able to keep a pack of 10 minions alive for over 20 minutes with AotL and a weapon with an enchanting mod, and NO monk secondary. That type of self-sustaining power frees up your monk and your secondary to do other fun things, IMO.
pingu666
u take healing prayers so u dont over stress the monks, and so u can heal between battles, and thus keep your minions fairly healthy and larger in number.
no self heal is pretty hideous on a MM, in my experience they cant sustain a large number of minions, and are really annoying to constantly heal some spastic, who should easily be able too.
your role relies on you sacing health (100health or so every 10secs?), so you should have that covered atleast partly...
no self heal is pretty hideous on a MM, in my experience they cant sustain a large number of minions, and are really annoying to constantly heal some spastic, who should easily be able too.
your role relies on you sacing health (100health or so every 10secs?), so you should have that covered atleast partly...
Grip Gambler
On my MM, I don't use healing prayers, I actually use troll unguent, as it has less energy cost, and takes less attribute points to get to the same amount of healing that HB does. I usually just keep this up during battle. It also works pretty effectively when going MM in AB as fun... Troll+Dark Bond+Taste of Death keep you alive very effectively in AB (for an MM).
Cathode_Reborn
Quote:
Originally Posted by Jetdoc
When I run MM, this is generally the elite I choose. Flesh Golem is a nice pet and all, but in the end I find that having 10 minions at full strength 100% of the time generally is worth the potential damage output of the Golem.
I have been able to keep a pack of 10 minions alive for over 20 minutes with AotL and a weapon with an enchanting mod, and NO monk secondary. That type of self-sustaining power frees up your monk and your secondary to do other fun things, IMO. Those are pretty much the reasons why I refuse to MM without AotL. It's awesome in so many ways. I don't even sac 30hp with 10 minions. You can do whatever you want with your 2ndary prof. As mentioned, it's great for having 10 minions at full strength. An N/Mo simply can't spam BotM like AotL can. Who cares about Heal Area? The range is limited. I usually throw the entire minion army at a mob while I stand far back spamming BotM.
People try and argue that it's dangerous cause it makes you vulnerable to degen. An MM with AotL is more dangerous in my book since they sac 100+hp with one use of BotM. Honestly, the only time I use Flesh Golem is when I'm helping a guildy in a low level area.....summon it, and it practically kills everything on it's own =p
I have been able to keep a pack of 10 minions alive for over 20 minutes with AotL and a weapon with an enchanting mod, and NO monk secondary. That type of self-sustaining power frees up your monk and your secondary to do other fun things, IMO. Those are pretty much the reasons why I refuse to MM without AotL. It's awesome in so many ways. I don't even sac 30hp with 10 minions. You can do whatever you want with your 2ndary prof. As mentioned, it's great for having 10 minions at full strength. An N/Mo simply can't spam BotM like AotL can. Who cares about Heal Area? The range is limited. I usually throw the entire minion army at a mob while I stand far back spamming BotM.
People try and argue that it's dangerous cause it makes you vulnerable to degen. An MM with AotL is more dangerous in my book since they sac 100+hp with one use of BotM. Honestly, the only time I use Flesh Golem is when I'm helping a guildy in a low level area.....summon it, and it practically kills everything on it's own =p
{BHC}KingWarman88
Hey,
use Healing sealgineyt
use Healing sealgineyt
Kaida the Heartless
AotL + BotM + Vampiric Horrors
Always the course I have taken, ever since factions anyways. Never fails!
Always the course I have taken, ever since factions anyways. Never fails!
Carinae
BotM is your primary minion heal. You should take a self heal of some type, and as you can see, opinions are divided on what is the best self heal.
I prefer HA/HC for the secondary effect that you can also heal minions with it, as well as self heal. The secondary minion heal comes in handy in a few situations. In a pinch, you can heal them twice as fast, you can also heal them if BotM is disabled/distracted.
ALL the self-heals have a disadvantage. It's just a matter of choosing the one with the least disadvantage for your build/playstyle.
I prefer HA/HC for the secondary effect that you can also heal minions with it, as well as self heal. The secondary minion heal comes in handy in a few situations. In a pinch, you can heal them twice as fast, you can also heal them if BotM is disabled/distracted.
ALL the self-heals have a disadvantage. It's just a matter of choosing the one with the least disadvantage for your build/playstyle.
Kaida the Heartless
Never bring a self heal! Don't listen to them! Healing Circle is for Smite Ball! Don't do it!
Thom Bangalter
why run a self heal? that's the monk's job.
Glints Bane
personally I dont bring a self heal. I used to always do so but realised it was a waste of energy because right after or before I would finsh the heal cast I would see more healing which was coming from a monk. So now I go N/E and bring glyph of lesser energy so I can bring upfiends non stop. Now the ONLY time I bring a self heal is when I do OoU I just bring Healing Breaze though because I also have vampiric horrors. Well hope this helps.
ss1986v2
you have to be careful when rolling without a self heal. some monks will see your health dropping and drop a heal on you no matter what. some monks (myself for one) can tell the difference between BotM and actual dmg from the enemy. if i have the time and energy to spare, ill drop a heal without any problem. but if someone else is taking dmg, they will take priority over a self-saccing MM. under pressure, unless you are taking direct dmg, im not going to spend my energy on the MM when someone else needs it.
the reason is that a MM doesnt even have to invest in separate lines to handle his own healing. AotL, taste of death, and vamp horrors are all right there in the death line. and when you consider that all you need to MM is bone fiends and BotM, you arent tight on skill slots either. and you have an almost unlimited supply of energy. there isnt much harm in devoting one of the many spare skill slots to some kind of health management.
now if you are rolling with hero/hench, it doesnt matter because they will heal you no matter what. but with real ppl, make sure you know their position on the self heal question.
the reason is that a MM doesnt even have to invest in separate lines to handle his own healing. AotL, taste of death, and vamp horrors are all right there in the death line. and when you consider that all you need to MM is bone fiends and BotM, you arent tight on skill slots either. and you have an almost unlimited supply of energy. there isnt much harm in devoting one of the many spare skill slots to some kind of health management.
now if you are rolling with hero/hench, it doesnt matter because they will heal you no matter what. but with real ppl, make sure you know their position on the self heal question.
pingu666
i just used healing breeze on mine, heal over time made it flexible, and as u control the health loss, its pretty effecient
jesh
Why invest in healing prayers with better self heals available in the necro lines?
Why invest in a self heal at all if you're obviously playing PvE?
The only time I could justify taking a self heal is if you're running 2 MMs on purpose or using Order of Undeath.
Otherwise, BotM is all you need.
Why invest in a self heal at all if you're obviously playing PvE?
The only time I could justify taking a self heal is if you're running 2 MMs on purpose or using Order of Undeath.
Otherwise, BotM is all you need.
Carinae
Quote:
Originally Posted by jesh
Quote: Originally Posted by jesh Why invest in a self heal at all if you're obviously playing PvE? Because monks are unreliable. You'll get overhealed, or underhealed. It's not their fault, they don't know what you're going to cast and when. Even Hero/Hench monks are often unreliable. I've seen Lina and Mhenlo stand there looking at me with 4hp left and they weren't doing anything and they had energy.....
Quote:
Taste Of Pain, Signet Of Lost Souls, Unholy Feast, Vampiric Gaze, etc. These do not kill minions, these also do not rely on regen based healing.
Originally Posted by jesh
The only time I could justify taking a self heal is if you're running 2 MMs on purpose or using Order of Undeath.
Or both
OoU often requires a self-heal definately for the reasons I listed above. You don't want to kill a minion and you need healed NOW! You can play MM with no self heal, sure. You can also play with matches..... Pick Me
Quote:
Originally Posted by Carinae Dragonblood
|
Quote:
Quote:
Originally Posted by Carinae Dragonblood
Or both
OoU often requires a self-heal definately for the reasons I listed above. You don't want to kill a minion and you need healed NOW! You can play MM with no self heal, sure. You can also play with matches..... I always have a self-heal regarldess, but I'd rather use a necro self-heal rather than a 2ndary's self-heal (unless I'm a primary ele or mes). Carinae
Taste of Pain and SoLS both are conditional, so you have to be Johnny-on-the-Spot to get the effect, because (for me, at least) once I select a target, it dies very very quickly. Plus, you can't use them after a battle or when no monsters are around.
Many of the others are Blood based, so you're nearly in the same situation as Healing, except you can use runes. And again, those skills require an enemy to be present or a large sacrifice (Renewal). No, if you want to avoid Healing, stay in the Death line and just use ToD. Strong, fast, cheap heal and minions are often replaceable (but not always). I strongly prefer HA. It's exactly right for my build and playstyle. Strong, on-demand with added utility, completely unconditional, and doesn't kill a minion. There are essentially no drawbacks except the points in Healing, which MMs should be able to spare. I mean, all MM's have 16 DM, and 9-12 SR and maybe 1-4 Blood, so there are extra points to be had, especially if multiple Superior runes are being used. Nevertheless, I'm not trying to say 'this is how you have to play', play how you want. I'm just defending HA, which gets a bad reputation as a nub spell. It actually is a very usefull skill for a MM with some synergy for the demands of the build. Ensign
I only bother bringing a self heal if I'm trying to solo as a minion master. Otherwise, mash on BotM and let the monks sort it out.
Peace, -CxE Duke Bonebreaker
Personally I like Verata's Sacrifice if you use it with a condition removal skill it becomes extremely effective.
Kuldebar Valiturus
I never take a self-heal when I play MM, of course now days I rely on my MM Heroes ands play my Necro differently. (I find MM boring after awhile, let the NPC do it )
Really, when you MM, the only damage you should be taking is minion heal related, the monk in your party should easily be able to top you off on occasion. But, other Necro skills can offset some health costs. Cathode_Reborn
Wow, are people really that confident in pug-monks?
Originally Posted by Carinae Dragonblood
The MM has massive energy gain.....a monk doesn't. Unless you're playing with a guildy or trusted monk, no self-healing on an MM is stupid. It sounds more like a bunch of lazy people who can't be bothered to use their precious attribute points for healing purposes. Most people already know the dangers of pug'ing: Horrible players with bad builds. Just cause monks have an important role in every party doesn't make them good. If you're so confident that a monk will always have the energy/reflexes to heal you, then obviously you don't seem to realize that not everyone plays this game for many hours. Even then, not everyone who does play for loads of time knows how to play their favorite class right. As for hench monks, they're more reliable than pug-monks from my experience, but there's still no way I'm gonna MM without a self-heal. Quote: I'm just defending HA, which gets a bad reputation as a nub spell. It actually is a very usefull skill for a MM with some synergy for the demands of the build.
It's decent, but not as great as people claim. Sure it could heal minions, but the healing range is really small. If you're the type that summons nothin but Bone Fiends to do tons of damage, it becomes abit more useful since they all bunch up. The problem there is HA is 10 energy and Fiends are 25. Everytime I see an MM, they use a bunch of lame melee minions and when they use HA, hardly any of them are in range to get healed.
BladeDVD
When I used to bring a self heal, I went with Karei's Healing Circle (factions copy of Heal Area).
I liked it because it helped heal minions INBETWEEN fights. When not fighting your minions surround you and are all in range of KHC. So I'd be running along and want to heal some minion degen, so I'd hit BotM and then KHC. Very satisfying. Not a bad self heal in a fight too. I always found 10 (9+1) in Soul Reaping was plenty and even with 16 in Death, you have plenty of extra points to put into healing. I stopped bringing self heals because I mostly play with hero/hench monks and they'll heal me whether I want them to or not. And it allowed for more interesting builds too. If I wanted to spam BoTM all the time, then I'd go with Aura of the Lich as many have stated. It really is fun to be able to just keep smashing that button. |