Wow, are people really that confident in pug-monks?
The MM has massive energy gain.....a monk doesn't. Unless you're playing with a guildy or trusted monk, no self-healing on an MM is stupid. It sounds more like a bunch of lazy people who can't be bothered to use their precious attribute points for healing purposes. Most people already know the dangers of pug'ing: Horrible players with bad builds. Just cause monks have an important role in every party doesn't make them good. If you're so confident that a monk will always have the energy/reflexes to heal you, then obviously you don't seem to realize that not everyone plays this game for many hours. Even then, not everyone who does play for loads of time knows how to play their favorite class right. As for hench monks, they're more reliable than pug-monks from my experience, but there's still no way I'm gonna MM without a self-heal.
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Originally Posted by Carinae Dragonblood
I'm just defending HA, which gets a bad reputation as a nub spell. It actually is a very usefull skill for a MM with some synergy for the demands of the build.
It's decent, but not as great as people claim. Sure it could heal minions, but the healing range is really small. If you're the type that summons nothin but Bone Fiends to do tons of damage, it becomes abit more useful since they all bunch up. The problem there is HA is 10 energy and Fiends are 25. Everytime I see an MM, they use a bunch of lame melee minions and when they use HA, hardly any of them are in range to get healed.