Worst Missions

Guild Wars Idol

Guild Wars Idol

Banned

Join Date: Mar 2007

Philippines

Kill Noobania (Noob)

P/

Quote:
Originally Posted by Phantom Flux
It's funny how many players kisses up to an alliance, even if they did wrong. Even before Sins took over Urgoz Warren has been always dead, but it's never been even way more dead til Sins took over. Just remember for having as man people as we do in Guild Wars Factions, it's still a small community.

A lot of people stopped going because no one in the alliance that owns House Zu Helzer can care less to be around to ferry the players to Urgoz or/and have a real life, but would rather repeat the Scoutmaster Arne quest 24/7 to keep up an unimportant town.

It's not just an interpretation, it's a known fact either you wish to believe it or not. Urgoz has now become a waste of time thanks to these limited possibilities unless we are having one of them special elite mission events.

Atleast the people who run Cavalon can get the Deep running way better.
It's about time someone spoke the truth about those losers. Forgive my french. Just take in mind, because the Alliances' that have owned House Zu Helzer (Seven Deadly Sins, TLS) have absolutely no lives what so ever. If anyone of them say they do, they are lying. I swear they are those type of players who don't just run a repeatable quest 24/7 (Located in Lutgardis Conservatory. It's nice to farm for amber and make some quick cash once in a while, but these people take it way too serious. lol), but more than likely come to those conventions, very fat trying to dress like a monk or ritualist. These are the type of people that get bullied in high school every day for being losers, so let them have their "town." Their "identity."

Urgoz lost it's importances already because of how dead the alliances made it. Yes, once in a blue you will get a ferry to only find out that barely anyone in my district or the international is around. Of course to lack of a good Alliance.

I love the Deep. The alliance that seems to own Cavalon, doesn't do a bad job keeping the Deep fun for everyone. Urgoz, however. Just forget it.

Guild Wars Idol

Guild Wars Idol

Banned

Join Date: Mar 2007

Philippines

Kill Noobania (Noob)

P/

Quote:
Originally Posted by Phantom Flux
It's funny how many players kisses up to an alliance, even if they did wrong. Even before Sins took over Urgoz Warren has been always dead, but it's never been even way more dead til Sins took over. Just remember for having as man people as we do in Guild Wars Factions, it's still a small community.

A lot of people stopped going because no one in the alliance that owns House Zu Helzer can care less to be around to ferry the players to Urgoz or/and have a real life, but would rather repeat the Scoutmaster Arne quest 24/7 to keep up an unimportant town.

It's not just an interpretation, it's a known fact either you wish to believe it or not. Urgoz has now become a waste of time thanks to these limited possibilities unless we are having one of them special elite mission events.

Atleast the people who run Cavalon can get the Deep running way better.
It's about time someone spoke the truth about those losers. Forgive my french. Just take in mind, because the Alliances' that have owned House Zu Helzer (Seven Deadly Sins, TLS) have absolutely no lives what so ever. If anyone of them say they do, they are lying. I swear they are those type of players who don't just run a repeatable quest 24/7 (Located in Lutgardis Conservatory. It's nice to farm for amber and make some quick cash once in a while, but these people take it way too serious. lol), but more than likely come to those conventions, very fat trying to dress like a monk or ritualist. These are the type of people that get bullied in high school every day for being losers, so let them have their "town." Their "identity."

Urgoz lost it's importances already because of how dead the alliances made it. Yes, once in a blue you will get a ferry to only find out that barely anyone in my district or the international is around. Of course to lack of a good Alliance.

I love the Deep. The alliance that seems to own Cavalon, doesn't do a bad job keeping the Deep fun for everyone. Urgoz, however. Just forget it.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

I vote for Dune of Despair bonus.I have to play that one over 20 times before I got master.

The bonus is about leaving someone behind with ghostly hero and try to keep him alive while the rest rushing for the boss and kill bosses before enemy rienforcement storming the ghostly hero.
Becuse the bonus require some planed tactics while this place usually having those who are not knowing GW deep enough.I got all those frustation such as
free rider,people screaming "noob" at you,rage quitter.

Whats more is that peopl usually rely too much on guildwiki and cant figure how does this misson work.

In the end I ask some people on the friend list who do listen to tactics and ended up master.

Scythe Of Thunder

Academy Page

Join Date: Dec 2006

Exiles of the Ironguard [EotI]

R/Me

I tend to avoid bonuses and masters in order to keep my sanity.

The one mission that has been a thorn in my side since NF came out is definitely Gates of Madness. You spend 45min getting to the end and you get shiro to the edge of death and he wipes your party out

AptaleonIII

AptaleonIII

Ascalonian Squire

Join Date: Feb 2007

N/

I know a lot of people disliked the infamous thunderhead keep, but i enjoyed it! I had no problem enjoying arborstone, either. I would say Elona Reach is one of my least favourites. I also thought Venta Cemetary was a bit dreary.

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

what i think are the worst missions:
-Imperial Sanctum
-Grand Court of Sebelkeh
-Ruins of Morah
-Abaddon's Gate

stupid repetitive boss fights that can be done in less than 10mins aren't missions (the doppleganger fight in augory rock needs at least some thinking before you go in)

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Phantom Flux
It's funny how many players kisses up to an alliance, even if they did wrong. ....
Kissing up to an allliance? I don't care either way. I am a purely PvE player who is in a Luxon guild and prefers Kurzick armours...I couldn't give a ratt's ass about alliances. I think they set the whole thing up wrong once I saw people in luxon and/or kurzick armour fighting on both sides.

But it occured to me that in most places at most times there's hardly a soul around so it seemed to me that it was a bit easy to blame it on whoever was controlling HzH.

I played Urgoz once and actually got the longbow which I sold and decided I hated it cause it was too damn long and tedious...

Honestly I don't know if you're right or wrong but you sure point the finger quickly...

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

umm aura glade is super easy if done right the bonus can be done with only 2 humans person one takes the crystal and runs it to the top shrine (3) ex:
______3

1
____2

__Start:
as person one runs to shrine 3 they place the crystal at the shrine and take a small path theough to the back area of the mission do not run back to the start of youre crystal shrine you can sneak back and kill the Demagogue this guy is only lvl 16 i have soloed him with every class in the game after killing him wait for the white mattle to move from there crystal when it respawns take it do not place iot though as now they wolnt be able to cap shrines just run like hell from them.

all the wile person number 2 is caping all but one shrine till the bonus is finished then feal free to cap the third shrine and finish mission.

if you want i can fraps a video of myself doing this and provide maps to the back path just let me know

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Dunes, sometimes i get annoying bugs when the ghost doesnt open the damn bridge makes me want to jump in the computer and kick him in his ghostly nuts.

I also hate Arborstone or w/e the one is when you have to get the ashes, thats hard too.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

Enternal Grove, 1 of those 3 NPC that u need to save is very easy to stuck at some point on the map, so so so annoying

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Gate of Pain.(pretty sure but its the 2nd to last nf mission) Shiro...again ...1 is enough lol.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by VinnyRidira
Thunderhead Keep: Another of those long running missions which you can fail at the last moment.

Gate of Madness: This is just an evil mission, excessively hard and long. Also one of those that you fail at the last moment. It is quite a lucrative mission though. Cannot seem to get my Ranger through this one.
Those are two of my favorites, and ANet needs to make more of these types of missions.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

i say any mish is tough if you have a incompetent group of n00bs who ignores instructions(guilds are hard for me to find so i am stuck pugging crap)

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Neo Nugget
Gate of Pain.(pretty sure but its the 2nd to last nf mission) Shiro...again ...1 is enough lol.
I'll take Gate of Madness Shiro over Imperial Sanctum Shiro anyday. He's a lot weaker in the former than the latter...

spydre1

Ascalonian Squire

Join Date: Jan 2007

Mark of Heroes

W/Mo

Quote:
Originally Posted by TheRaven
Oh, I'll also nominate Ruins of Surmia for the same reason.
I'll nominate Ruins of Surmia simply because Rurick has the foresight of a gnat and charges into everything.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

Jennur's Horde and Vizunah square are jsut missions i hate incredibly. Vizunah is the most annoying thing ever to be put in GW. jsut and overall terrible mission. Jennur's Horde, well i just don't like it.

oh and how can people say Arborstone is hard? I henched it with my Sin not dying once and going through with enough time to spare to probably have a quick dance party before i finished. And i didn't ahve any anti-interupt spells or anything. Its really not hard at all.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Konrow
Jennur's Horde and Vizunah square are jsut missions i hate incredibly. Vizunah is the most annoying thing ever to be put in GW. jsut and overall terrible mission. Jennur's Horde, well i just don't like it.

oh and how can people say Arborstone is hard? I henched it with my Sin not dying once and going through with enough time to spare to probably have a quick dance party before i finished. And i didn't ahve any anti-interupt spells or anything. Its really not hard at all.
QFT
Arborstone and THK are really easy if you keep your head. But to make Vizunah Square a mission where you have to group with 8 other people that you have no control over is evil. Also in Jennur's horde having mobs spawn every two minutes is killer when your trying to go up the stairs to kill the extra harbringers for masters. As a side note, Grand Court of Sebelka masters in 6 minutes is pretty evil itself but doable with a little bit of luck and a lot of patience.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Scythe Of Thunder
The one mission that has been a thorn in my side since NF came out is definitely Gates of Madness. You spend 45min getting to the end and you get shiro to the edge of death and he wipes your party out
I dont see how everyone suffers so badly on this mission, Shiros a walk over, I went for Masters and never attacked him although the 6 (Yes only 6 of them) Heros/Henchies did on occasion while i was capturing the Shrines and he died before i could finish capturing the last shrine.

Vizunah is great too its a AoE dream.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by cellardweller
VIsnah Squae and Unwaking waters. Its tedious having to keep quitting and rejoining in order to get a hench team on the other side.
Its funny. I did factions with henchies, and the other team was always amazed that a team with 7 henchies beat it with them, and I was amazed when a team of 8 real people (probably about 5 in each group were W/mo) beat it with us.

NJudson

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by TheRaven
Ok, since nobody else has mentioned it yet, I'll nominate The Wilds for the worst mission. Especially after the weekend I just spent there!!!

This is not a difficult mission. The fighting is pretty easy all the way thru. However I've just spent an entire weekend pugging this mission with IDIOTS. All I need is the bonus here and no matter how many times you repeat "do not kill the centaurs", "do not kill the centaurs", "do not kill the centaurs"
"Do NOT kill the centaurs!", some jerk will inevitably kill the centaurs.
This is SOOOO true. Even when I was a newbie I listened to others not to kill the centaurs. Oh well.

As far as the Aurora Glade mission I have to agree it is one of the most annoying missions at the end. I've been through Prophecies with 5 characters now and I still struggle with that pedestal crap.

Interestingly I found only 1 person mention their distaste for Elona Reach. That one to me is the one mission I've hated the most. Since I've attempted it so many times I can honestly say that it is fairly easy and straight forward if you know what you are doing, but it is damn near the most difficult mission to PUG because of people over-aggroing patrols and stuff because they apparently don't understand aggro control.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

I'm not going to only whine and I'll put in my favourites too:
-Tahnakai temple
The only mission where I'm ALLOWED to leeroy, else no masters .
-Raisu palace
Try doing that with 2 SF eles, it was the biggest barbeque I ever attended to.
-Gates of Madness
The part before Shiro, that is. I like the challenge


Worst ever:
-Iron mines of Moladune
Soooooo long and tedious
-Arborstone
I have 1 warrior and 4 casters, need i say more. Try to get a spell off there.
If RoF gets interrupted by a falling ceiling something's wrong. I hate luck-based objective
-Crystal desert missions
Just...slow and not entertaining. That ghostly should ease up on the weed anyway.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Hmm, missions that stick in the mind for me:

Prophecies:

FUNNY: Gates of Kryta: OINK! Nothing beats the porcine menace! I want to see him solo tank Mallyx once, just for a joke No trouble to do, but OINK deserves a mention
FUNNY: Dunes of despair: Soloed it once with heroes and henchmen, and I'd really like to know how Little Thom and Stefan managed to follown the rebirthing heroes (they did manage to follow, even without any skills. I think it must have been a glitch. Or, there might be a clipping error we could exploit ). Plus, it was a real joke when I lost connection there (at the wrongest moment possible): I was still using the vampiric weapon, so I kept dieing (hero healer skills were off), and getting rebirthed (was on), and when I finally reconnected, I woke up with 60DP...
FUNNY: Ice caves: I LOVE trailing the Mursaat and watching them die to massed artillery
HARD: Hell's precipice: Getting the bonus is SOOOO frustrating, since it's all about luck (if anyone knows it isn't, please tell mo ). If the enemy goes for the seer before you are near enough to intervene, you can't do anything...

Factions:
HARD: Vizunah square: as lond as there's at least one player in each group, it's manageable. If not, it can becone surprisingly hard. And I actually needed two days to get a foreign party to start at the same time as my assassin ..
HARD: Tahnakai temple: One of the hardest missions for me. Not quite sure why, but I can easily get eaten alive...
HARD: Eternal grove: Artillery hurts, very annoying. I'll have to try it with two MMs sometime...
HARD: Raisu palace: Toughest mission for me, I must admit. I NEVER managed to get a masters there...

Nightfall:
HARD: Moddok crevice: Getting those two runners quickly enough is very hard in a solo party...
HARD: Dzagonur bastion: getting the bonus took some time. Sorry, I usually play the heroway...
HARD Gates of pain: In case you got lucky so far, this is the end: this mission teaches you aggro management, or you die learning...
HARD: Ruins of Morah: I spent a whole day, trying to kill Varesh just a few seconds faste ...
HARD Gates of madness: Well, I managed it after a few times, but it really hurt the first few times. Now, it's not Shiro that I'd call problematic. It's getting there, especially the portal zone. BTW, tried it again recently, has the portal zone become easier?

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Iuris
Hmm, missions that stick in the mind for me:
HARD: Eternal grove: Artillery hurts, very annoying. I'll have to try it with two MMs sometime...
I did that, it works, I get masters everytime.
-Go to the front with the entire team, quickly wipe out the luxons + turtle
-Split up, watch both sides, kill luxons + turtles
-After the cutscene theres enough minions, guard both gates
-Each team should talk to 1 jugernaut, they follow you
-First wave of afflicted is worst at the left gate, where the hammer warrior boss appears, so right should jump in to assist left every now and then
-The rest is more or less equal
-Last wave is worst at the right gate, so left team should jump in to help every now and then. particularly take care around the sin boss
Quote:
Originally Posted by Iuris
HARD: Raisu palace: Toughest mission for me, I must admit. I NEVER managed to get a masters there...
2 SF eles do the job, preferably human because the kuunavang skill they receive is just....SICK

Quote:
Originally Posted by Iuris
HARD: Moddok crevice: Getting those two runners quickly enough is very hard in a solo party...
Deep freeze slows them both at the same time, AoE rules
Quote:
Originally Posted by Iuris
HARD Gates of madness: Well, I managed it after a few times, but it really hurt the first few times. Now, it's not Shiro that I'd call problematic. It's getting there, especially the portal zone. BTW, tried it again recently, has the portal zone become easier?
Nope, you just got better

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Worst mission? um,..any mission in factions with Danika in it. God! what is wrong with that women's voice? How much did Anet pay for the voice actress, 5 bucks?

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Etta
Worst mission? um,..any mission in factions with Danika in it. God! what is wrong with that women's voice? How much did Anet pay for the voice actress, 5 bucks?
LOL so true, petition to have Redemptor Karl instead, man I love him. How about doing masters for eternal grove and being forced to run back half the route because that brainless excuse for a woman got stuck behind an obstacle.

Quozz

Frost Gate Guardian

Join Date: Dec 2005

Prodigy Exiles (PE)

Mo/E

Most of the missions I enjoy, however, here is my short list of terrible ones:

1) Imperial Sanctum - Factions ends in a fizzle because of this awfully craptacular mission. Its over in 2 minutes one way or the other and Shiro is just a walking gimmick. Absolutely no fun and a major let down that this was the "big" ending to Factions.

2) Vizunah Square - Can't stand being dependent on another team healing their NPC. When Factions first came out this mission was a nightmare to complete because of this. Now its a lot better since most of the time you have a henchie team on the other side.

3) Arborstone - Most obnoxious and idiotic evironmental affect in the game. And why aren't the enemies affected by the falling roof???


And a special razzie award for those missions that have a ton of conversation boxes pop up in the middle of large fights. I know you can turn them off but why have so many of them during frantic battles. Fight first, talk later should be a NPC motto.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by seut
what i think are the worst missions:
-Imperial Sanctum
-Grand Court of Sebelkeh
-Ruins of Morah
-Abaddon's Gate

stupid repetitive boss fights that can be done in less than 10mins aren't missions (the doppleganger fight in augory rock needs at least some thinking before you go in)
Augery Rock? Dopple Fight? Thinking? Since when? LoL. I'm not downing you but I know that I always use the same tactic and it always works. I think most other people will tell you the same thing to. Doppleganger requires no thought or planning. All you have to do is take all your skills off the bar and just make sure to get your lick in first. Then you just beat on him till he dies. nine out of ten times you get masters that way too.

My least favorite mission? That's easy, Naphui Quarter. It's not that bad a mission but once you hit that monk boss at the end you've got a lot of things to kill and if you are hero/henching it it can be frustrating.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Does the Foundry of Failed Creations count? Because if so, failing that thing after 5 hours because the ****ing despair titans spawned in a perfect ****ing ring around the very last snake and body blocked him in made me want to punch something in the head.

The mission isn't hard at all, but capping all the skills in abaddon's mouth takes forever, and wading through all that lava isn't fun.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

I despise Shiro, he sucks tadpoles through a straw.

I defo agree that Gate of Madness is a pain in the rear, Most of the groups i've been with have failed first time atleast.

Did i tell you i despise Shiro?

pug_ster

pug_ster

Lion's Arch Merchant

Join Date: May 2006

I dunno

N/Me

Quote:
Originally Posted by NJudson
Interestingly I found only 1 person mention their distaste for Elona Reach. That one to me is the one mission I've hated the most. Since I've attempted it so many times I can honestly say that it is fairly easy and straight forward if you know what you are doing, but it is damn near the most difficult mission to PUG because of people over-aggroing patrols and stuff because they apparently don't understand aggro control.
Elona Reach? Yes it is probably the hardest mission in prophecies to solo without running. Most sane people would pay some guy 1k to do a run instead.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by pug_ster
Elona Reach? Yes it is probably the hardest mission in prophecies to solo without running. Most sane people would pay some guy 1k to do a run instead.
I ask people to pay me 1.5k !

Still I agree but do not agree, the reasons why he said he did not like it was because of the level of knowledge players had over aggro'ing. This is a problem with people not the mission itself, 30 minutes for 2 crystals beyond the first is simply ridiculous, want to make the mission somewhat difficult? Make it 15-20 minutes, that would make people sweat.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Quote:
Originally Posted by Shmanka
I ask people to pay me 1.5k !

Still I agree but do not agree, the reasons why he said he did not like it was because of the level of knowledge players had over aggro'ing. This is a problem with people not the mission itself, 30 minutes for 2 crystals beyond the first is simply ridiculous, want to make the mission somewhat difficult? Make it 15-20 minutes, that would make people sweat.
Shhhh!!! don't give the hard mode dev team any ideas!

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Having trouble getting your Ranger through Shiro???
EASY!
go R/Rt!!!!

[skill]Painful Bond[/skill][skill]Pain[/skill][skill]Bloodsong[/skill][skill]Shadowsong[/skill][skill]Dissonance[/skill][skill]Whirling Defense[/skill][skill]Oath Shot[/skill][skill]Flesh of my Flesh[/skill]

I run roughly 12 communing, 11 Canneling, leaving 9 in expertise with mask and sup rune. You'll see what I mean.. Shiro runs around like a chicken with its head cut off. You can completely ignore him (just use shadowsong) while you take out the Lich, and the spirits pwn him at the end.


Only mission I find annoying is Abaddon, and only those times when you get insane spawns of claws...

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

For me its
Tyria:
All Jungle Missions
Cantha:
None Really
Elona:
Blacktide Den
Jennur's Horde

And I have to mention this, I LOVE Dasha Vestibule.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Iuris
HARD: Tahnakai temple: One of the hardest missions for me. Not quite sure why, but I can easily get eaten alive...
Alot of people seem to think that when I do it with them, but the mission is really about properly pulling. Its one of the easiest level 20 mission in the whole game if you pull the right groups.

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

1) Arborstone
2) The Wilds
3) Aurora Glade
4) Gate of Madness
5) Thunderhead Keep

First off, I'm not a "remembering" type of guy. I can't keep finding that tiny little bridge that you need for The Wilds...If I actually beat it, I move on to Aurora Glade which is also bad. I just skip the jungle in general. (I actually did beat it ONCE, but that was a long time ago.)

I can sadly say I have never actually completed Elona Reach. I have always gotten a run through it.

Did I say I hated ANY Canthan mission that includes Afflicted? As you can see, 2/3 of my characters are melee and it is insanely frustrating for the Afflicted Ranger to use Throw Dirt. Arborstone was REALLY annoying until I found out there was a middle path... those wardens are chumps.


Just to stir things up, here is my favorite mission:

1) Tihark Orchard

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Dunno why THK is "so hard". I did it last night with heroes/henchman. Hell I even flagged the henchman on the dwarf so I could run around outside and grab all those nice Shiverpeak Chests there!

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by lennymon
Having trouble getting your Ranger through Shiro???
EASY!
go R/Rt!!!!

<skip>Only mission I find annoying is Abaddon, and only those times when you get insane spawns of claws...
Thank you this is virtually a carbon copy of my Rt build that took Shiro out with a PuG.
I had Boon of Creation, Pain, Bloodsong, Shadowsong, Dissonance, Doom, Painful Bond and Lightbringers Gaze. (The build with no elites that rocks)

Well I am quite an expert at this mission after all the times I have tried and have now finally got with my Ranger. Fingers Mc Gurk salutes you.

The Abaddon mission was a breeze with spirits, so maybe I will try this build there.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Canthan Dual group missions, because I'm no longer in control. Everything else is quite easy, especially with heroes.
Getting through some Tyrian missions with retarded people was the "hardest", since you'd have to do all the healing etc. by yourself.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Aurora Glade isn't hard, it's just PuGs are total <beep>wads who don't know how to run the crystals.

What I do in PuGs is, when you activate those two pedestals near the end to open the gate leading to the area with the portal and three crystals, I grab the last crystal (another can't be picked up until the first one is used), so basically my team can't progress. Then I go over the process until they all got it.