Quote:
Originally Posted by AceeBlueEagle
Here is the crux of the problem and guess what, it is outside of Anet's control.
Study: College Students More Narcissistic
The standardized inventory, known as the NPI, asks for responses to such statements as "If I ruled the world, it would be a better place," "I think I am a special person" and "I can live my life any way I want to."
It's a me, me, me generation that completely disregards the impact or feelings of others. The in-game behavior simply demonstrates what most people are like in real life. The only way to change that behavior is for the person to change.
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Apologies to the OP if this is not where he wanted the thread to go. I quoted this because I think it is true, with the compounding factor of anonymity.
A neighborhood BBall game has rage quitters, but they are in a small community where their actions are remembered. In Guild Wars, the community is too large for that social correction mechanism to work. We are a nameless faceless millions strong horde with short-term memory problems.
I think that the posters who say that the community has to police itself are idealistic. It is like the study quoted above, where people say "If I was in charge things would be better", you would think that they would already be "model citizens", and as evidenced in this thread, many already do.
Perhaps they are, perhaps they are not. There are enough anecdotal stories about bad PUGs that a percentage of those people who say they are model citizens have, lets say, slipped occasionally.
Please note that I do not claim to be a model citizen.
I have had accidental disconnects from my ISP, and I have quit teams that obviously had no chance of success in both PvP and PvE.
BUT, there are alternatives.
Anyone play Asherons Call? They had a patronage system there, and it was a
very different experience there for me. When I joined that game, I found an awesome patron who gave me topnotch magical gear for my level, and showed me how to play and win. My success was his success because of the patronage, where he got a percentage of my earned experience. Not taking away from my totals, but in addition to my own.
This chain bring me to my point. Guild wars is not Asheron's Call. Should they change Guild Wars to be more like it? I'd regretfully have to say No, because that would fundamentally change Guild Wars, and we are not here to fight a common foe, because we are all foes in PvP.
There are only so many ways to design a fork, and they are all pretty darn similar. Competitive game = competitive players.
That same attitude is prevalent for PvE too. You see the howling and screaming when any suggestion is made to make PvE easier? Oh man, PvP has a paid unlock everything option, and scream when PvE might get love too for easier collection of skills.
This game does not encourage players to want a more level playing field, because it makes their PvP experience harder. Players with more skills and options = more competition. PvPers
hate that idea, because there is no incentive to beat better opponents. They get the same faction and rewards, up to and including the Favor of the Gods, whether their opponents are skilled and drilled computer athletes, or rejects from the Rugrats cartoon.
We are swimming against the tide to try and change the social aspects of Guild Wars. The environment rewards those who play for optimal efficiency. That does not include politeness, or helping anyone else.
See all the threads about PUGs suffering because with heroes now, those who can win do not need to PUG so those who are left in PUGs cannot succeed on their own and
need the help. That is true altruism, handicapping yourself to help others. And it does not happen much here is competitive land.
So to recap, 1) we have no social cohesion because the community is too large to allow it, 2) players already claim to be model citizens so asking them to be nicer results in the flame war you saw in the first 20 posts, and 3) the game is competitively based so there is no in-game mechanism to reward altruistic behavior whatsoever, resulting in the community being the way it is today.
To get what you want requires change(s) to the game.
To quote the guy on the radio, "not a sermon, just a thought".
Thx!
TabascoSauce