An Unwanted Rumor:Non-Human Characters.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

There's one thing that I'm surprised that no one has mentioned in this thread: all races need to be unique statistically, otherwise race distinctness dissappears. How exactly will ArenaNet balance that in a game where everything is equal? World of Warcraft hasn't balanced the races, and they've had 2 years...

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Aerian_Skybane
Just to nitpick, it would be a 'Z' axis .
Hard to say
Quote:
Different disciplines use different variations of the coordinate systems. For example, mathematicians typically use a right-handed coordinate system with the y-axis pointing up, while engineers typically use a left-handed coordinate system with the z-axis pointing up. This has the potential to lead to confusion when engineers and mathematicians work on the same project.
http://en.wikipedia.org/wiki/Cartesian_coordinates

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

whats wrong with other races?

also, some people from anet came from blizzard

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by Obey The Cat
whats wrong with other races?

also, some people from anet came from blizzard
Everything, in my opinion.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Please note that from that article;

some is acurate
some is dead wrong
most is inaccurate and misleading

Adding a race or races to the game doesn't mean you can play as those races. We've got Dwarf, Centaur, Tengu, Forgotten, Yeti, Giant and Human races now. but you can only play human.

Skawtt

Skawtt

Lion's Arch Merchant

Join Date: Jun 2005

Oregon

W/N

Until I get something official from A-net concerning a GW2 im just gonna call bull plop.

TiggerDeathDagger

Ascalonian Squire

Join Date: Oct 2006

Light of the Star Fire

Mo/Me

I mean you probably wouldnt want things like Charr, Centaurs and Yetis. Just because in some of the campaigns there the bad guys... BUT things like Dwarfs and Elfs could be used because there not in the storyline as u fighting them... YES I know (B4 your start ranting on bout how stupid i am) there are dwarfs that are bad guys, but there are also good ones...

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

But i would want charr! they are cute and bad !

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by TiggerDeathDagger
I mean you probably wouldnt want things like Charr, Centaurs and Yetis. Just because in some of the campaigns there the bad guys... BUT things like Dwarfs and Elfs could be used because there not in the storyline as u fighting them... YES I know (B4 your start ranting on bout how stupid i am) there are dwarfs that are bad guys, but there are also good ones...
Actually, I wasn't gonna mention the fact that there are dwarves that are bad. I was gonna mention the fact that dwarves and elves are too overused. Some people are saying if we add playable races the game would become like WoW. Usually, I disagree, because most GW races are very unique and interesting. If there were elves and dwarves as playable races, the game would become that little bit more like WoW, and just about every other fantasy game out there. I play GW for two things: the awesome storyline, and the originality.

I don't think they'll ever add Centaur as a playable race, because the sprites are too big. And I don't know why they'd ever consider using Yetis. Yetis are too similar to trolls anyway.

I think adding Charr as a playable race is a great idea. Playable races offer more depth. Playable races would bring storylines from different perspectives (at least, that's what I'm hoping for. I don't want them to bother if it's just an aesthetic thing).

Aerian_Skybane

Aerian_Skybane

Wilds Pathfinder

Join Date: Apr 2006

House of Caeruleous [HoC]

R/E

Quote:
Originally Posted by Knightsaber Sith
I was wondering when someone from the physics or mathematics lineage confront me. I am an Electrical Engineer. Z and j as imaginary for life!

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

I said it in another thread and I will say it here also. Just because there are new races doesn't mean it will throw off the balance of the game. No one said that different races will get different bonuses and weakness and different skills, new races may just be more eye candy and nothing more.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by Yosh
We've all seen the report about Guild Wars 2. It's not exactly known how true it is but it still brings up questions. Something caught my eye in paticular. It said that Quote:Playable races include Humans, Charr, Norns, Asurians and Sylvarians. This is something I don't like. Let's take Charr for instance. It would totally throw off the balance of the game if we have Charrs fighting humans. I think that if we put in different races the balance of the game will be thrown off more then it already is.
I can't imagine how non-human character would unbalance the game. How would a Charr Warrior with 200 attribute points be any different than a human warrior with the same 20 points?

I would like to see playable races; in order, The Forgotten (who come out of hiding once Abaddon is down), the Naga (who are rebuilding their destroyed civilization), the Centaurs (who still hold power in parts of Tyria), and the Charr (if they make peace having found their gods to be false).

No need for imbalance; just different skins for those of us who tire of being human all day.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

On another note.

Where's the tengu?

TiggerDeathDagger

Ascalonian Squire

Join Date: Oct 2006

Light of the Star Fire

Mo/Me

Quote:
Actually, I wasn't gonna mention the fact that there are dwarves that are bad. I was gonna mention the fact that dwarves and elves are too overused. Some people are saying if we add playable races the game would become like WoW. Usually, I disagree, because most GW races are very unique and interesting. If there were elves and dwarves as playable races, the game would become that little bit more like WoW, and just about every other fantasy game out there. I play GW for two things: the awesome storyline, and the originality.

I don't think they'll ever add Centaur as a playable race, because the sprites are too big. And I don't know why they'd ever consider using Yetis. Yetis are too similar to trolls anyway.

I think adding Charr as a playable race is a great idea. Playable races offer more depth. Playable races would bring storylines from different perspectives (at least, that's what I'm hoping for. I don't want them to bother if it's just an aesthetic thing).

Lol i wasnt saying that they could be races... im just saying those are races that wouldnt interfere with the storyline... Tengu would because they are somewhat hated bye humans in the factions storyline

Yosh

Yosh

Frost Gate Guardian

Join Date: Feb 2007

California

Zero Mercy

Mo/

What if guild wars made a totally new race that wasn't in a former GW game or any others. would it affect your desicion?

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Unfortunately any races added would have to be at least slightly human to work with the game engine properly unless they totally redevelop it.

Personally speaking as a ranger - I would always stick with a human character unless they added an elf type race.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Zinger314
There's one thing that I'm surprised that no one has mentioned in this thread: all races need to be unique statistically, otherwise race distinctness dissappears. How exactly will ArenaNet balance that in a game where everything is equal? World of Warcraft hasn't balanced the races, and they've had 2 years...
This is very true. That's why Guild Wars 1 is so eff 'ed up with the changes in the name of balance.

Hopefully they maintain the uniqueness of each character in GW2. And if they want to balance officially sanctioned 1 team vs 1 team pvp competition, they must do it by adding environmental factors that will equalize things, not by changing the actual skills or whatever.

zidane888

zidane888

Core Guru

Join Date: Feb 2005

Seattle WA

[Oops]

W/R

I completely agree with the OP. Nerf Chap 2 Charr please!

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by zidane888
I completely agree with the OP. Nerf Chap 2 Charr please!
We'll just have to see what they do with races before deciding what needs to be nerfed.

On an irrelevant note; Leon is one of the all time coolest movies. Twenty cool points for you.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

If they have different playable races with special skills, it will be fine as long as they are pve only skills. I see much more pve only skills in the future.

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

Whatever they do, it sure as hell won't be worse than the Assassin, Ritualist, Paragon, and Dervish.

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

I like the idea of playable races myself. I was hoping that Tengu may have become a playable race already when NF was first mentioned, alas, no luck.

I cant see there being any balance issues, they're prolly all be the same, but with different skins.

Poda

Poda

Ascalonian Squire

Join Date: Sep 2005

The Imperium of Lazy Nation [LaZy]

W/

Quote:
Originally Posted by Blessed Winds
A better question would be: How would you travel between the time periods...
I have pondered this also. I have come to two conclusions (not that I know). There may be a way to incorporate the Realm of Torment to involve the time travel....

Or a much better idea IMO:

Use "the mists" to travel between times. My Idea of it is this: There would be a new type of "ascension" one that allows you to become a "mistwalker" (via a series of quest and/or missions) this would allow you to use the mist to travel between the times. The mist was there from the beginning of time, so why would it not have it's secrets? I really like this idea. I think it would work. Just my opinion.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

It only makes sense that our characters will be able to travel between the games for one main reason...


Why would they give us Asura minipets if we could never take them to GW2?

Star Naiad

Academy Page

Join Date: Nov 2006

i want GW2 to take place in 3010 with super heavy duty machines and weapons with laser and bullets ...

TiggerDeathDagger

Ascalonian Squire

Join Date: Oct 2006

Light of the Star Fire

Mo/Me

GW 2 isnt a shure shot thing yet... so dont worry bout that, I have a friend at A Net who said the next GW is Utopia

Mylon

Frost Gate Guardian

Join Date: Jul 2006

I would only support the idea of races if they were only cosmetic.

Races in many games are annoying because the become part of a "build". People would be like... You're a Charr ranger? But we all know Charr get damage reduction from their tough skins and are only good as tanks. Or a Dwarf Elementalist wouldn't get the HP and hammer boosts. Or weird crap like that.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

If races are purely graphical, no problem. The problem is when races start having an effect on gameplay -- race XYZ has more magic, whatever.

And when you get the stupid "cute" and "furry" races.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by Yosh
I think that if we put in different races the balance of the game will be thrown off more then it already is.
You think, not know.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by Swift Thief
You think, not know.

Statement: Current number of playable races, 1.
Statement: Current number of possible class combinations, 56. (8 Professions, 7 Possible secondaries.)
Statement: Current state of the game, Imbalanced.

Conclusion: Adding New Races, Anet shoots your mother with an AK-47 and asks for forgiveness.

When Ozzy cancels Ozzfest and I had front row seats, or when I get really sad and lonley, or when I do really bad in school, posts like this make me feel warm and fuzzy again.

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

Quote:
Originally Posted by Shmanka
Statement: Current number of playable races, 1.
Statement: Current number of possible class combinations, 56. (8 Professions, 7 Possible secondaries.)
Statement: Current state of the game, Imbalanced.

Conclusion: Adding New Races, Anet shoots your mother with an AK-47 and asks for forgiveness.

When Ozzy cancels Ozzfest and I had front row seats, or when I get really sad and lonley, or when I do really bad in school, posts like this make me feel warm and fuzzy again.
If they had special abilities they might imbalance the game, but if they're just cosmetic then there's no problem with new races.

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

Quote:
Originally Posted by Lord Natural
Whatever they do, it sure as hell won't be worse than the Assassin, Ritualist, Paragon, and Dervish.
Completly agree.



But, if I don't get a chance to continue playing as a bunheaded monk..I won't be buying GW2.

Nafergo

Ascalonian Squire

Join Date: Jan 2006

Black Skorpions

I think everyone is waiting (some hoping) for new professions, dont really see how new races could imbalance and new professions dont. Unless you guys dont want new professions, new skills etc
adding new races would be like adding new professions (actually, if they keep the same professions in new races or equivalent it would be exactly the same).

I would like new races for 2 reasons:
a) esthetic purposes (It would be a change like a massive upload of everything: armours, weapons, skills, etc
b) gameplay/rpg purposes: I would like to play the story from other perspective... I would like to choose. Dont think the storyline is a problem, we already have tengu hench and centaur hero... so new races are already in the game, just make them playable...

no elfs, please more originality... I know they are cool (for some) but theres already too many "elf, dwarf, orc games" and theres no game where u can play as a tengu, charr (they r cute eh eh he) or any other race

but dont really think anet will do it...

Gordon Ecker

Academy Page

Join Date: Sep 2006

Vancouver, BC, Canada

N/

Quote:
Originally Posted by Zinger314
There's one thing that I'm surprised that no one has mentioned in this thread: all races need to be unique statistically, otherwise race distinctness dissappears. How exactly will ArenaNet balance that in a game where everything is equal? World of Warcraft hasn't balanced the races, and they've had 2 years...
That looks like a straw man argument. Why do they NEED to be unique statistically? Why can't they just be more cosmetic choices? Do you think that short and tall characters or male and female characters should have different stats? If, as an example, Guild Wars 2 has 3 races: Humans, Charr and Forgotten, with no statistical differences, we'll probably see a lot of big, tough Charr Warriors and a lot of Human and skinny Forgotten casters, but we'll also see Charr casters and Forgotten warriors, and there would still be a lot of humans of every profession because humans are the only one of the three that's actually attractive.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I think they'd have to have race-exclusive classes to make some more appealing than others, along with unique race statistics. Not much else I can add there besides wowwie, a Charr warrior in Obsidian would rawk my world.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Shmanka
Statement: Current number of playable races, 1.
Statement: Current number of possible class combinations, 56. (8 Professions, 7 Possible secondaries.)
Statement: Current state of the game, Imbalanced.

Conclusion: Adding New Races, Anet shoots your mother with an AK-47 and asks for forgiveness.

When Ozzy cancels Ozzfest and I had front row seats, or when I get really sad and lonley, or when I do really bad in school, posts like this make me feel warm and fuzzy again.
10 classes, with 10 possible secondaries (you can choose a nil secondary as an option). Just had to fix that

Domon Kasho

Domon Kasho

Frost Gate Guardian

Join Date: Nov 2006

The Ebony Citedel Chest

[TWS] The Warriors Stronghold

E/

Quote:
Originally Posted by TiggerDeathDagger
GW 2 isnt a shure shot thing yet... so dont worry bout that, I have a friend at A Net who said the next GW is Utopia
...hmmmm im gonna pull a red card on this line. NDA FTW!

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Yeah massive data = massive haywire.
I was thinking about armour.In NF core and NF profession got 6 while Faction got 2 set. = [2x(8x6)]+[2x(2x2)] = 104 armour art have to be done.
If All of the 4 races have a separate armour set for each profession there could be over 400 armour arts have to be done.
Imagine workload for the Arts team.Unless those races counted as profession.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Aren't there already skills that exist with in the game that effects different types of creature classes?

[card]Edge of Extinction[/card] This one comes to mind. I am sure there are others that do damage to "creatures of the same type". A team of all Charr would not be affected at all by this skill if they used it but the opposing human team would.

So I think adding different races will affect the balancing of the game.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by Avarre
10 classes, with 10 possible secondaries (you can choose a nil secondary as an option). Just had to fix that
Wait 10?! I thought there was only Warrior, Ranger, Mesmer, Monk, Elementalist, Necromancer, Assasin, and Ritualist. This is odd. Oh yea Nightfall, oh yea.. the slots that hold my dyes and weapon upgrades... yea Nightfall didn't bring any new classes...