An Unwanted Rumor:Non-Human Characters.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by LONGA
Yeah massive data = massive haywire.
I was thinking about armour.In NF core and NF profession got 6 while Faction got 2 set. = [2x(8x6)]+[2x(2x2)] = 104 armour art have to be done.
If All of the 4 races have a separate armour set for each profession there could be over 400 armour arts have to be done.
Imagine workload for the Arts team.Unless those races counted as profession.
Well of course the workload's gonna be huge, it's gonna be a whole new game. But I do think you're exaggerating how much work has to be done into this. Say you have armor X for warriors. There's a human male, charr male, and I dunno let's say a centaur male. Since they all have similiar builds - A human is template, a charr is just bigger with different feet, and a centaur has a horse body waist down - you would just have to remodel the differences in body structure. They won't have to remodel or retexture the whole armor set for that race. They'd just reshape it, and that's not too hard.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Why don't we start thinking up new races?

Charr
After being misled by the titans in XXXX, the Charr started reforming under the lead of XXXXX. During these times, they are highly civilicized, and someone you can trust. Their main god is the god of war and fire, Balthazar

Elonians
After recovering from Nightfall, Elona went downhill. The river Elon started drying up, partly due to the damage Varesh inflicted upon the land, and Elona started getting poor. Their main god is the god of illusion and beauty, Lyssa

Dwarves
After the civil war, the dwarves began to expand their world, and are widely known for their expertise with weapons. They follow the god Melandru, because while machinery is important in their life, they know Melandru is the only one who can keep them warm.

Humans
They're still the same bastards. They follow Dwayna, because they like to 'make peace' and mind the business of other countries.

Margonites
Originally thought to be of evil nature, the Margonites are actually a quite civilized race. After Abaddon fell, they started meeting Tyria, and now their population is quite big. Their main god is the God of Truth, to remind them of their ancestors and their sins.

Emos
Originally Kurzicks, the Emos are a breed between Luxons and Kurzicks, after they were brought together. They heavily focus on machinery, but are still as emo as ever. Their god is grenth, because he's also emo.

No offense.

Seriously.

Tarja

Tarja

Academy Page

Join Date: Sep 2006

Canada

Quote:
Originally Posted by Poda
I have pondered this also. I have come to two conclusions (not that I know). There may be a way to incorporate the Realm of Torment to involve the time travel....

Or a much better idea IMO:

Use "the mists" to travel between times. My Idea of it is this: There would be a new type of "ascension" one that allows you to become a "mistwalker" (via a series of quest and/or missions) this would allow you to use the mist to travel between the times. The mist was there from the beginning of time, so why would it not have it's secrets? I really like this idea. I think it would work. Just my opinion.
If you've ever taken a Factions/Nightfall character through Prophecies, you'll know that there is a sort of "time travel" involved. When you go back mission wise from Lion's Arch, it tells you that you are reliving the events in Ascalon/Tyria ect. Time Travel without fancy smancy effects ftw?

Eighty Five

Eighty Five

Ascalonian Squire

Join Date: Jan 2006

Memphis, TN, USA

GWOnline.net Guild

N/Me

If they were to add races this is how they would PROBABLY do it:

Instead of a new chapter focused on the usual/norm of human chars pretty much the same game would be introduced but, maybe, a different time and place, and storyline. Thus you could play a Charr but the situation would be much different. And you probably wouldn't be able to fight other "human" players in the other version of Guild Wars.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Bankai
Why don't we start thinking up new races?

Charr
After being misled by the titans in XXXX, the Charr started reforming under the lead of XXXXX. During these times, they are highly civilicized, and someone you can trust. Their main god is the god of war and fire, Balthazar

Elonians
After recovering from Nightfall, Elona went downhill. The river Elon started drying up, partly due to the damage Varesh inflicted upon the land, and Elona started getting poor. Their main god is the god of illusion and beauty, Lyssa

Dwarves
After the civil war, the dwarves began to expand their world, and are widely known for their expertise with weapons. They follow the god Melandru, because while machinery is important in their life, they know Melandru is the only one who can keep them warm.

Humans
They're still the same bastards. They follow Dwayna, because they like to 'make peace' and mind the business of other countries.

Margonites
Originally thought to be of evil nature, the Margonites are actually a quite civilized race. After Abaddon fell, they started meeting Tyria, and now their population is quite big. Their main god is the God of Truth, to remind them of their ancestors and their sins.

Emos
Originally Kurzicks, the Emos are a breed between Luxons and Kurzicks, after they were brought together. They heavily focus on machinery, but are still as emo as ever. Their god is grenth, because he's also emo.

No offense.

Seriously.
That is a bad joke. Not to mention that Charr worship Titans.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by EatMoreCarbs
Id also like a larger level cap. 20 is nice and all, but you get there in 3 days. Maybe 30-40 would be very good. Something where if you hit the level cap, you actually feel proud that you accomplished something.
3 days? You must play WAY too much. For the average player, it takes 2-3 weeks.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Swift Thief
3 days? You must play WAY too much. For the average player, it takes 2-3 weeks.
Well, I agree with him because look at the quests in the newer chapters - 3k xp *each!* And there's just as many quests in Prophecies, but each are 500xp.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Omega X
That is a bad joke. Not to mention that Charr worship Titans.
Please do some realm of torment quests.

Yosh

Yosh

Frost Gate Guardian

Join Date: Feb 2007

California

Zero Mercy

Mo/

I doubt Charr will ever be playable. if Anet is going to add playable races, it'll be new ones.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Anet promised us other races in future chapters back in the day, prior to the release of Prophecies. Hell, bring them on. I've been waiting. I'd love to play as a Charr. Who knows, they might have evolved, because the game is set hundreds of years after GW1. And Blizzard isn't the only company to have non-human characters. It would be interesting to play from the perspective of other than humans. Down with humans. ;P

In the end, we still have a couple years until the release of this game. Who knows, you might not be gaming at that time. Even if you refuse to purchase the next GW series, Anet will always have a fan base. So, leave if you want. No one's stopping you.

The Ernada

Jungle Guide

Join Date: Nov 2006

Some of the speculation in this thread is just....laughable.

Quote:
Originally Posted by beanerman_99
Aren't there already skills that exist with in the game that effects different types of creature classes?

[card]Edge of Extinction[/card] This one comes to mind. I am sure there are others that do damage to "creatures of the same type". A team of all Charr would not be affected at all by this skill if they used it but the opposing human team would.

So I think adding different races will affect the balancing of the game.
Who says EoE will even be in GW2?

Quote:
Originally Posted by Bryant Again
I think they'd have to have race-exclusive classes to make some more appealing than others, along with unique race statistics. Not much else I can add there besides wowwie, a Charr warrior in Obsidian would rawk my world.
Who says that races MUST have unique stats? Who says that's the only way to make them more appealing? *shakes head*

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

I am for new races/species being able to be in the GW universe.

I am not for specialization of those races/species over another in certain classes. Don't need GW based racism/speciesism(<_<..dont think that is a work,but you get my idea). There is enough grief over class builds and weapon selection as it is within GW.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Charr come in all flavours too.
Charr Warrior.
Charr Hunter.
Charr Flame Lord.
Charr Mind Lord.
Charr Shaman.
Charr Ash Walker.
That's all 6 core professions! I doubt they'd pick only 1 profession to base the race around.
They could make it so that a Charr Shaman get's a couple skills exclusive to them, while a Norn Monk gets a couple of skills exclusive to them. And a Charr Warrior gets a couple, and a Norn gets a couple. And balance those skills so that no build relies on those 2 skills. They'd just be supplements you could use or not if you wish. Just for flavour.
Such as the Charr Shaman gets a monk skill, where if they are on fire they are healed for x amount and the Norn Monk gets a spell where if they are frozen they get healed x amount. I don't know!

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Hmm... i wonder how charr assasin would look like ...or dervish!

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

I wanna be a cool/cute/creepy thingy with the long ears!

rohar

Academy Page

Join Date: Apr 2006

Rohars Roughnecks

W/Mo

I'm hoping to be a Necrid Horseman!

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I want to be a pancake mesmer in a red wagon.
My little red handle can flip up to interrupt people.
And the pancake can have a syrup smiley face to wink afterwards.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

what is a Sylvarian?

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by MSecorsky
It only makes sense that our characters will be able to travel between the games for one main reason...


Why would they give us Asura minipets if we could never take them to GW2?
the Cynical version of that answer is:
so you get excited about GW2, so excited that your brain will be short-circuited by your "Wants" when it comes time to buy it.

eudas

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by eudas
the Cynical version of that answer is:
so you get excited about GW2, so excited that your brain will be short-circuited by your "Wants" when it comes time to buy it.

eudas
Yep, that's the cynical side of it. The more realistic side would be that the Asura features in some way in the next campaign. Also, there's no reason to be able to take it into GW2.. If the rumours are true, you can play as one instead of having a useless (although I do like them) one following you around. And the last point I'm going to make would be that there's 2 or 3 years before GW2 is supposedly being released, and Anet needs to keep adding content, no matter how small, to GW1 to keep people playing. I mean, I love GW to death, but I doubt I'd be that interested in playing for 3 years without a single addition to the game.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Please make the Rollerbeetles a playable race

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by MirageMaster
Hmm... i wonder how charr assasin would look like ...or dervish!
I'm more interested in the females...

Female ele charr dance?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Bankai
I'm more interested in the females...

Female ele charr dance?
Too. Much. Hair. ><

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by Arduinna
Too. Much. Hair. ><
I think they'd be HAWT!!!

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Playable Races = Win.


Yay.

Fallen Hunter

Fallen Hunter

I Saw That

Join Date: Mar 2006

The bushes

D/R

I like the idea of different playable races. And besides, it won't throw the balance off if the new races get no advantage - if the different is only aesthetic.

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Since charr never used monster only skills i dont see how they are difrent then humans.
And female charr.... ^_^ that would be something to drool for! who needs human femenists!

k3mikal

Ascalonian Squire

Join Date: Feb 2007

sounds good to me, more fun.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Have you ever played Everquest 2? It barely uses the same classes as Everquest let alone the same skills.
I doubt they would make a GW2 if all they were going to do is remake everything that's already in GW1 and then add to it.

zakaria

zakaria

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Redfeather1975
Have you ever played Everquest 2? It barely uses the same classes as Everquest let alone the same skills.
I doubt they would make a GW2 if all they were going to do is remake everything that's already in GW1 and then add to it.
With no monthly income from players like other MMORPG i highly doubt they will exclude GW professions, skills and game mechanics just because it's GW2 and they need to start from zero..again !!

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by Shmanka
Statement: Current number of playable races, 1.
Statement: Current number of possible class combinations, 56. (8 Professions, 7 Possible secondaries.)
Statement: Current state of the game, Imbalanced.

Conclusion: Adding New Races, Anet shoots your mother with an AK-47 and asks for forgiveness.

When Ozzy cancels Ozzfest and I had front row seats, or when I get really sad and lonley, or when I do really bad in school, posts like this make me feel warm and fuzzy again.
How would you not know that ANet won't fix it?

Gordon Ecker

Academy Page

Join Date: Sep 2006

Vancouver, BC, Canada

N/

They won't start from nothing, and they won't exclude things just for the sake of excluding things, but they're not going to reuse everything either.

For skills, I wouldn't be surprised if the only programming required to create a typical skill is a short script about the size of a typical skill description. They could probably program a Curses version of Incendiary Bonds that causes shadow damage and inflicts poison or bleeding in a few minutes. Of course some skills with new or complecated mechanics would be far more labour-intensive to implement, and there's still the graphics and playtesting. They definitely won't be forced to include Edge of Extinction because GW1 had it, and even if they do keep it, they could change it to "creatures in the same party", or make all the playable races count as "humanoid" for species-based effects.

As for professions, they might merge or split up existing professions, and I would be surprised if Guild Wars 2 has the same six core professions as the original Guild Wars.

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

i think it would be cool playing as a mursaat or a forgotten. i would welcome that might alleviate a little staleness especially with new armour and skills exclusive to those races.