Originally Posted by LONGA
Yeah massive data = massive haywire.
I was thinking about armour.In NF core and NF profession got 6 while Faction got 2 set. = [2x(8x6)]+[2x(2x2)] = 104 armour art have to be done. If All of the 4 races have a separate armour set for each profession there could be over 400 armour arts have to be done. Imagine workload for the Arts team.Unless those races counted as profession. |
An Unwanted Rumor:Non-Human Characters.
Bryant Again
Quote:
Bankai
Why don't we start thinking up new races?
Charr
After being misled by the titans in XXXX, the Charr started reforming under the lead of XXXXX. During these times, they are highly civilicized, and someone you can trust. Their main god is the god of war and fire, Balthazar
Elonians
After recovering from Nightfall, Elona went downhill. The river Elon started drying up, partly due to the damage Varesh inflicted upon the land, and Elona started getting poor. Their main god is the god of illusion and beauty, Lyssa
Dwarves
After the civil war, the dwarves began to expand their world, and are widely known for their expertise with weapons. They follow the god Melandru, because while machinery is important in their life, they know Melandru is the only one who can keep them warm.
Humans
They're still the same bastards. They follow Dwayna, because they like to 'make peace' and mind the business of other countries.
Margonites
Originally thought to be of evil nature, the Margonites are actually a quite civilized race. After Abaddon fell, they started meeting Tyria, and now their population is quite big. Their main god is the God of Truth, to remind them of their ancestors and their sins.
Emos
Originally Kurzicks, the Emos are a breed between Luxons and Kurzicks, after they were brought together. They heavily focus on machinery, but are still as emo as ever. Their god is grenth, because he's also emo.
No offense.
Seriously.
Charr
After being misled by the titans in XXXX, the Charr started reforming under the lead of XXXXX. During these times, they are highly civilicized, and someone you can trust. Their main god is the god of war and fire, Balthazar
Elonians
After recovering from Nightfall, Elona went downhill. The river Elon started drying up, partly due to the damage Varesh inflicted upon the land, and Elona started getting poor. Their main god is the god of illusion and beauty, Lyssa
Dwarves
After the civil war, the dwarves began to expand their world, and are widely known for their expertise with weapons. They follow the god Melandru, because while machinery is important in their life, they know Melandru is the only one who can keep them warm.
Humans
They're still the same bastards. They follow Dwayna, because they like to 'make peace' and mind the business of other countries.
Margonites
Originally thought to be of evil nature, the Margonites are actually a quite civilized race. After Abaddon fell, they started meeting Tyria, and now their population is quite big. Their main god is the God of Truth, to remind them of their ancestors and their sins.
Emos
Originally Kurzicks, the Emos are a breed between Luxons and Kurzicks, after they were brought together. They heavily focus on machinery, but are still as emo as ever. Their god is grenth, because he's also emo.
No offense.
Seriously.
Tarja
Quote:
Originally Posted by Poda
I have pondered this also. I have come to two conclusions (not that I know). There may be a way to incorporate the Realm of Torment to involve the time travel....
Or a much better idea IMO: Use "the mists" to travel between times. My Idea of it is this: There would be a new type of "ascension" one that allows you to become a "mistwalker" (via a series of quest and/or missions) this would allow you to use the mist to travel between the times. The mist was there from the beginning of time, so why would it not have it's secrets? I really like this idea. I think it would work. Just my opinion. |
Eighty Five
If they were to add races this is how they would PROBABLY do it:
Instead of a new chapter focused on the usual/norm of human chars pretty much the same game would be introduced but, maybe, a different time and place, and storyline. Thus you could play a Charr but the situation would be much different. And you probably wouldn't be able to fight other "human" players in the other version of Guild Wars.
Instead of a new chapter focused on the usual/norm of human chars pretty much the same game would be introduced but, maybe, a different time and place, and storyline. Thus you could play a Charr but the situation would be much different. And you probably wouldn't be able to fight other "human" players in the other version of Guild Wars.
Omega X
Quote:
Originally Posted by Bankai
Why don't we start thinking up new races?
Charr After being misled by the titans in XXXX, the Charr started reforming under the lead of XXXXX. During these times, they are highly civilicized, and someone you can trust. Their main god is the god of war and fire, Balthazar Elonians After recovering from Nightfall, Elona went downhill. The river Elon started drying up, partly due to the damage Varesh inflicted upon the land, and Elona started getting poor. Their main god is the god of illusion and beauty, Lyssa Dwarves After the civil war, the dwarves began to expand their world, and are widely known for their expertise with weapons. They follow the god Melandru, because while machinery is important in their life, they know Melandru is the only one who can keep them warm. Humans They're still the same bastards. They follow Dwayna, because they like to 'make peace' and mind the business of other countries. Margonites Originally thought to be of evil nature, the Margonites are actually a quite civilized race. After Abaddon fell, they started meeting Tyria, and now their population is quite big. Their main god is the God of Truth, to remind them of their ancestors and their sins. Emos Originally Kurzicks, the Emos are a breed between Luxons and Kurzicks, after they were brought together. They heavily focus on machinery, but are still as emo as ever. Their god is grenth, because he's also emo. No offense. Seriously. |
Swift Thief
Quote:
Originally Posted by EatMoreCarbs
Id also like a larger level cap. 20 is nice and all, but you get there in 3 days. Maybe 30-40 would be very good. Something where if you hit the level cap, you actually feel proud that you accomplished something.
|
Bryant Again
Quote:
Originally Posted by Swift Thief
3 days? You must play WAY too much. For the average player, it takes 2-3 weeks.
|
Bankai
Quote:
Originally Posted by Omega X
That is a bad joke. Not to mention that Charr worship Titans.
|
Yosh
I doubt Charr will ever be playable. if Anet is going to add playable races, it'll be new ones.
Shadowfox1125
Anet promised us other races in future chapters back in the day, prior to the release of Prophecies. Hell, bring them on. I've been waiting. I'd love to play as a Charr. Who knows, they might have evolved, because the game is set hundreds of years after GW1. And Blizzard isn't the only company to have non-human characters. It would be interesting to play from the perspective of other than humans. Down with humans. ;P
In the end, we still have a couple years until the release of this game. Who knows, you might not be gaming at that time. Even if you refuse to purchase the next GW series, Anet will always have a fan base. So, leave if you want. No one's stopping you.
In the end, we still have a couple years until the release of this game. Who knows, you might not be gaming at that time. Even if you refuse to purchase the next GW series, Anet will always have a fan base. So, leave if you want. No one's stopping you.
The Ernada
Some of the speculation in this thread is just....laughable.
Who says EoE will even be in GW2?
Who says that races MUST have unique stats? Who says that's the only way to make them more appealing? *shakes head*
Quote:
Originally Posted by beanerman_99
Aren't there already skills that exist with in the game that effects different types of creature classes?
[card]Edge of Extinction[/card] This one comes to mind. I am sure there are others that do damage to "creatures of the same type". A team of all Charr would not be affected at all by this skill if they used it but the opposing human team would. So I think adding different races will affect the balancing of the game. |
Quote:
Originally Posted by Bryant Again
I think they'd have to have race-exclusive classes to make some more appealing than others, along with unique race statistics. Not much else I can add there besides wowwie, a Charr warrior in Obsidian would rawk my world.
|
Jaythen Tyradel
I am for new races/species being able to be in the GW universe.
I am not for specialization of those races/species over another in certain classes. Don't need GW based racism/speciesism(<_<..dont think that is a work,but you get my idea). There is enough grief over class builds and weapon selection as it is within GW.
I am not for specialization of those races/species over another in certain classes. Don't need GW based racism/speciesism(<_<..dont think that is a work,but you get my idea). There is enough grief over class builds and weapon selection as it is within GW.
Redfeather1975
Charr come in all flavours too.
Charr Warrior.
Charr Hunter.
Charr Flame Lord.
Charr Mind Lord.
Charr Shaman.
Charr Ash Walker.
That's all 6 core professions! I doubt they'd pick only 1 profession to base the race around.
They could make it so that a Charr Shaman get's a couple skills exclusive to them, while a Norn Monk gets a couple of skills exclusive to them. And a Charr Warrior gets a couple, and a Norn gets a couple. And balance those skills so that no build relies on those 2 skills. They'd just be supplements you could use or not if you wish. Just for flavour.
Such as the Charr Shaman gets a monk skill, where if they are on fire they are healed for x amount and the Norn Monk gets a spell where if they are frozen they get healed x amount. I don't know!
Charr Warrior.
Charr Hunter.
Charr Flame Lord.
Charr Mind Lord.
Charr Shaman.
Charr Ash Walker.
That's all 6 core professions! I doubt they'd pick only 1 profession to base the race around.
They could make it so that a Charr Shaman get's a couple skills exclusive to them, while a Norn Monk gets a couple of skills exclusive to them. And a Charr Warrior gets a couple, and a Norn gets a couple. And balance those skills so that no build relies on those 2 skills. They'd just be supplements you could use or not if you wish. Just for flavour.
Such as the Charr Shaman gets a monk skill, where if they are on fire they are healed for x amount and the Norn Monk gets a spell where if they are frozen they get healed x amount. I don't know!
MirageMaster
Hmm... i wonder how charr assasin would look like ...or dervish!
natuxatu
I wanna be a cool/cute/creepy thingy with the long ears!
rohar
I'm hoping to be a Necrid Horseman!
Redfeather1975
I want to be a pancake mesmer in a red wagon.
My little red handle can flip up to interrupt people.
And the pancake can have a syrup smiley face to wink afterwards.
My little red handle can flip up to interrupt people.
And the pancake can have a syrup smiley face to wink afterwards.
[M]agna_[C]arta
what is a Sylvarian?
eudas
Quote:
Originally Posted by MSecorsky
It only makes sense that our characters will be able to travel between the games for one main reason...
Why would they give us Asura minipets if we could never take them to GW2? |
so you get excited about GW2, so excited that your brain will be short-circuited by your "Wants" when it comes time to buy it.
eudas
Meat Axe
Quote:
Originally Posted by eudas
the Cynical version of that answer is:
so you get excited about GW2, so excited that your brain will be short-circuited by your "Wants" when it comes time to buy it. eudas |
Arduin
Please make the Rollerbeetles a playable race
Bankai
Quote:
Originally Posted by MirageMaster
Hmm... i wonder how charr assasin would look like ...or dervish!
|
Female ele charr dance?
Arduin
Quote:
Originally Posted by Bankai
I'm more interested in the females...
Female ele charr dance? |
Meat Axe
Quote:
Originally Posted by Arduinna
Too. Much. Hair. ><
|
Aegeroth
Playable Races = Win.
Yay.
Yay.
Fallen Hunter
I like the idea of different playable races. And besides, it won't throw the balance off if the new races get no advantage - if the different is only aesthetic.
MirageMaster
Since charr never used monster only skills i dont see how they are difrent then humans.
And female charr.... ^_^ that would be something to drool for! who needs human femenists!
And female charr.... ^_^ that would be something to drool for! who needs human femenists!
k3mikal
sounds good to me, more fun.
Redfeather1975
Have you ever played Everquest 2? It barely uses the same classes as Everquest let alone the same skills.
I doubt they would make a GW2 if all they were going to do is remake everything that's already in GW1 and then add to it.
I doubt they would make a GW2 if all they were going to do is remake everything that's already in GW1 and then add to it.
zakaria
Quote:
Originally Posted by Redfeather1975
Have you ever played Everquest 2? It barely uses the same classes as Everquest let alone the same skills.
I doubt they would make a GW2 if all they were going to do is remake everything that's already in GW1 and then add to it. |
Swift Thief
Quote:
Originally Posted by Shmanka
Statement: Current number of playable races, 1.
Statement: Current number of possible class combinations, 56. (8 Professions, 7 Possible secondaries.) Statement: Current state of the game, Imbalanced. Conclusion: Adding New Races, Anet shoots your mother with an AK-47 and asks for forgiveness. When Ozzy cancels Ozzfest and I had front row seats, or when I get really sad and lonley, or when I do really bad in school, posts like this make me feel warm and fuzzy again. |
Gordon Ecker
They won't start from nothing, and they won't exclude things just for the sake of excluding things, but they're not going to reuse everything either.
For skills, I wouldn't be surprised if the only programming required to create a typical skill is a short script about the size of a typical skill description. They could probably program a Curses version of Incendiary Bonds that causes shadow damage and inflicts poison or bleeding in a few minutes. Of course some skills with new or complecated mechanics would be far more labour-intensive to implement, and there's still the graphics and playtesting. They definitely won't be forced to include Edge of Extinction because GW1 had it, and even if they do keep it, they could change it to "creatures in the same party", or make all the playable races count as "humanoid" for species-based effects.
As for professions, they might merge or split up existing professions, and I would be surprised if Guild Wars 2 has the same six core professions as the original Guild Wars.
For skills, I wouldn't be surprised if the only programming required to create a typical skill is a short script about the size of a typical skill description. They could probably program a Curses version of Incendiary Bonds that causes shadow damage and inflicts poison or bleeding in a few minutes. Of course some skills with new or complecated mechanics would be far more labour-intensive to implement, and there's still the graphics and playtesting. They definitely won't be forced to include Edge of Extinction because GW1 had it, and even if they do keep it, they could change it to "creatures in the same party", or make all the playable races count as "humanoid" for species-based effects.
As for professions, they might merge or split up existing professions, and I would be surprised if Guild Wars 2 has the same six core professions as the original Guild Wars.
rkubik
i think it would be cool playing as a mursaat or a forgotten. i would welcome that might alleviate a little staleness especially with new armour and skills exclusive to those races.