What Nightfall mission do you think is difficult?

pug_ster

pug_ster

Lion's Arch Merchant

Join Date: May 2006

I dunno

N/Me

I've heroes and henched for my pve chars with masters for most missions. I already got protector of elona for 7 of my pve chars and working on my 8th char (assassin) atm.

Here's some notes for masters...

Jennur's Horde - the stationary margonite groups are very pullable. Also, 2 bonus groups of margonites and harbringer are not in the same group

Dzaganur's Bastion - Assign 2 whisper groups to west side and one group to center. Defend East and center side until the 4 boss groups pop up and quickly attack the ele boss first without attacking anybody else. Go back and defend against the kournan and margonite attackers. Afterwards, attack the war boss (east side.) Afterwards, do the paragon or monk boss.

Gate of pain - Pull the bonus groups so that the spiders will spam MS at your pull spot instead at your group.

Zapper901

Zapper901

Lion's Arch Merchant

Join Date: Jan 2007

Fire and [ICE]

W/

Gate of Madness is my least favorite. Not too hard, just have to get a group that's not full of idiots, but that happens quite often in PUGs. Eventually I just hero/henched it, wasn't terribly difficult, except for Shiro owning everybody with Impossible Odds sometimes.

wajj

Ascalonian Squire

Join Date: Oct 2005

Rangers of Ascalon Return [ROAR]

N/D

Mine is Dzaganur Bastion. Managed to get experts the first time with a PUG that didn't have any idea what they were doing (myself included). Went through and got Master's with heroes and henchmen on all other missions before coming back. Failed to get Master's about a dozen times in a row (party wipe in most of those) until I made Master of Whispers a MM and flagged he and Tahlkora at the right hand defense. Finally managed to get masters doing that.

Then, took some guild members there, followed the same strategy, and am currently 0 for 6 since my success.

Really do hate that mission.

Soul of the Scythe

Krytan Explorer

Join Date: Feb 2007

Boston, MA

Higher Order [HO]

D/

I'm gonna post my secret() strategies for GoM and Dzag:

Gate of Madness
5 points:
1. When you get just before the spot with the 2 torment claws side by side, have someone run right in between them. Make sure they run far enough past to aggro the 3 scythes that pop up AND far enough to get out of range of torment slash. The rest of the group should wait about the diameter of the aggro circle away. MAKE SURE THE PATROL TO THE LEFT IS FAR AWAY! After the scythes pop up and the claws do their slash, run back between the claws(just hit "x" and run forward) and back to the group. The Scythes will return to their pop-up spot, then run in and kill the claws. The scythes will be out of aggro range. If you do not force the scythes to pop up first, they will pop up when u attack the claws and attack you. After the claws are dead, kill the scythes. You do not have to kill the abovementioned patrol, just make sure you time it so they are not near you.

2. After the above part, run to just past where the scythes popped up. Then EVERYBODY should run towards the gate where shiro is and wait there. AS SOON AS IT OPENS RUN THRU TO THE FAR WALL! Ignore the shiro'ken. Good Idea here: Flag Heroes at the far wall. One of two things will happen, 1, you all make it and the 3 shiro'ken follow you and you kill them and that part is over. 2. one henchie or hero gets stuck and gets killed by the shiro'ken. In this case DO NOT try to save him/her just run to the wall. The Shiro'ken will kill him/her and then leave. Simply go up and res the guy and ur done with the shiro'ken.

3. This is the biggest secret of all and makes things a lot easier. After you kill all the portals, and the gate opens, have one person go thru the gate and hug the right wall. Take baby steps forward, still hugging the wall. Rotate ur camera so you are looking toward where the Lich is standing. Take baby steps forward until u see the Lich say "Feel my Power" or whatever, then move back to the group relatively slowly. The Lich will come up. Try to lure him up to the door(shouldn't be a problem) and just rape him. Shiro will remain down in the middle and not bother you while you kill the Lich.

4. The Shrines. Activate them all. DO NOT ATTACK SHIRO. Run to each, make sure to flag heroes and henchies in the middle of shrine area to charge it quicker. Call targets frequently so henchies don't attack Shiro. Do this for all 5 shrines. After you get all 5 you can either just fight shiro there or run out the gate again and recharge/make a game plan for him.

5. Wild Blow. Wild Blow is your best friend in this mission. At least 2 people is perfect for this mission. I usually have it and my Koss does as well and there has never been a problem with Shiro. I tell Koss when to use it of course(have it disabled). If you can hit him with Wild Blow or any of the stance ending skills right after Impossible Odds is cast, and everytime he casts Battle Scars after that, you will be fine. Just remember, Battle Scars in itself is not a big deal, but with Impossible Odds, it can wipe melee characters in seconds. Note: Devona carries Wild Blow, no guarantee she will use it right though.

Those are my secrets for that mission. Usually no deaths occur on this mission when I run it. I have done with 5 heroes/henchies before(ran 2 people and they both were afk the whole time)

Dzagonur Bastion:
I consider this mission to be easy once you get the hang of it. At least one Minion Master helps, when moving from boss to boss, the minions should kill any stragglers left behind and stop them from bothering you.

2 Points:
1. Whispers assignments: 2 group to the East Gate, 1 to the West Gate

2. The Generals: After you wipe out the first groups(try to memorize where they come from to make killin them easier and don't worry about the east side, the guys over there and the bombard will take care of them no problem) go to where the Monk boss, Nimtak, spawns and kill him when he spawns. Focus all fire on him. As soon as he is killed go to General Doriah, the Warrior to the West. Focus fire on him until he is dead(LB's Gaze while he does healing sig is fantastic here). Next run to the Paragon General, Kumtash, and Spike him. If you have not seen a message saying a bombard/gate is in trouble then you can kinda slow down a bit here and kill the stragglers(but I wouldn't recommend it). if you have seen a message about the East Bombard, then run over to the Ele Boss, Tirraj, And spike him. He should fall quickly to a good spike but watchout for his Invoke Lightning, it hurts alot.

Remember only 5 of the 6 Defenses must be left intact to get bonus, so if one falls, don't panic.
I have never failed to get Masters on that mission.

And to actually respond to the topic:
The mission I hate the most to get Masters on is Venta Cemetery, not because it is hard but because it is long as arse....
The mission I hate doing the most in general is Gate of Madness because when I had my mission Running Service up (it's closed atm so don't ask ) every other request was for that mission. And I ended up doing like 3 runs a night on it becuase as I was like halfway through one, I would get a PM from someone who wanted it also....

P.S. J/K about not asking, just PM me in game and I will see what I can do for you(for a price, or I may be feeling charitable), I can run all missions in all campaigns. I just don't like to atm, at least for another week or so then I will probably reopen my Running Service.

Kazama Moonshade

Kazama Moonshade

Ascalonian Squire

Join Date: Jan 2007

OrderOfTheImmortals[Vamp]

D/W

Weird i really liked Dzagonur Bastion,did it 1 shot in Master!

Gate Of Madness is a pain of an ass,each member having there own plan of how beating the mish...

Yobz

Frost Gate Guardian

Join Date: Feb 2006

N/Me

GOM tip-
After the two claws and the popup group, you do not have to fight the shiroken at all!

At the bottom of the hill before the claws. You may need to wait and take out the patrol coming from the left.

Now go up the hill and kill the claws, then move forward and kill the popups.

Now send the group back down the bottom of the hill to where you killed that patrol.

Send ONE person up to the gate, you will hear Shiro call for the Shiroken. Run back to your group immediately. Wait for the shiroken group to pass - don't aggro them. (This is the shiroken group that usually ends up behind you if you fight normally)

Run in the gap where the shiroken group came from. This is the backway into the area with the rifts.

Dracil

Ascalonian Squire

Join Date: May 2005

Shouldn't the hardest mission be Mallyx The Unyielding/The Ebony Citadel of Mallyx in the Domain of Anguish?

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Gates of madness is a pain in the ... Had Shiro down to a sliver of health then bang group is dead. I have beaten him many times in factions final. Best time there was 30 seconds. but in NF, AGGRRRRRRRRRRRRRRRRRRRHHH.

I have read the wiki a few hundred times, gotten the suggested skills, it absolutely makes no sense making a mission that hard. I guess I'm getting old..

*sigh*

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

He should be easier to beat in GoM since he doesn't have MotR or the skill that banishes players.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by Arkantos
He should be easier to beat in GoM since he doesn't have MotR or the skill that banishes players. Nor does he have his little Shiroken buddies that pop up to get in the way. It's just him, and yet... that's enough lol.

I used to think GoM was hard, but now that I've done it a hundred times, I kinda like it shhhhhh don't tell anyone...

Humanghost

Humanghost

Ascalonian Squire

Join Date: Feb 2007

P/W

For me, the most difficult mission is Gate of Madness. It's horrible! I hate that mission. Especially when I do it with hero+hench. I't almost impossible for me. But with good group it's not so hard.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

With a good group shiro is a harmless little puppy, and the mission a breeze, it's just that good groups are kinda rare. Sometimes I'm surprised how people got that far in the first place. Frustrating part about that mission is that you can do well for an hour, and get owned in the end by shiro.

davehall

davehall

Lion's Arch Merchant

Join Date: Nov 2005

NA

W/Mo

Quote:
Originally Posted by bungusmaximus
With a good group shiro is a harmless little puppy, and the mission a breeze, it's just that good groups are kinda rare. Sometimes I'm surprised how people got that far in the first place. Frustrating part about that mission is that you can do well for an hour, and get owned in the end by shiro. The key to getting Masters is to avoid Shiro until the end, after completing the bonus part, then have all party members use ranged weapons on him. Took awhile to bring him down this way, but it works. Made Masters on first attempt with a PUG -- after I repeatedly told the others in my party to stop using melee weapons on him.

-Dave

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

The Gate of Madness can be a nightmare, depending on who you have in your group (IE: the people who think they are invincible and aggro everything).

I am just so thankful that I am finished with that mission. All 10 of my playing toons are done at Gate of Madness. I can now bring who I want to help people (getting a sin through there was the accomplishment...no one wants them in a group).

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

I tried GoM and Imp Sanctum today and guess what, not only does Shiro have virtually no recharge (yeah we all knew that) when he is about to lose he triggers Imp Odds 3 times in a row. Man my luck stinks lately.I am not saying he hits you 3 times and all dead, I mean it triggers, you see the bar, and again and again..

I mean come on..

Kelly G

Academy Page

Join Date: Aug 2006

W/Mo

One thing I thought I would mention about Dzaganur Bastion. If you do get overwhelmed and one of the enemy teams opens one of the three gates.....grab your whole team....go inside, and run all the way to the top where you started the mission, fight the rest of the enemies right there on the stairs, and they are very easy to finish off, as they come up a group at a time. Again, if you get overwhelmed below...run the team to the top and finish the mission there.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

It used to be Poghan Passage before they made the NPC you had to guard level 20 and actually heal herself.

Best. Update. Ever.

And right now? Probably Kodunar Crossroads, because the Centaurs were trying to attack the Kournan through a wall and so they didn't do anything, and I died, and got pissed off. Only one time, though.

Krejt

Krejt

Ascalonian Squire

Join Date: Dec 2006

W/

Quote:
Originally Posted by Bryant Again
It used to be Poghan Passage before they made the NPC you had to guard level 20 and actually heal herself. True.
She was lvl 16 before the update and (for no reason) leeroyed into the fight. I tried this mission many times (with hero/hench, PUGs, guild...) and most of the times she died at the stairs after clearing the bridge.
Now she's lvl 20 and stay in the back of group, so it's sooo easy to pass the mish (and bonus is easy as pie, and quite funny).

I had no trouble of beating Dzagonur with hero/hench, but also tried with some various PUGs - and it was harder.
For GoM - see above.

Sheriff

Sheriff

Jungle Guide

Join Date: May 2006

Heroic Order of Tyria

R/W

Some missions are easier to do but harder to get Masters.

Pogahn Passage for example: The mission itself is a piece of cake, but to get Masters... I took a Water Ele + Crippling Anguish Mesmer just to take care of the 2 runners.

It took me some time to get Masters at Sebelkeh until I understood Margonites could take their shrines back :-D Also Jennur's Horde until I found the recommended tactics on guildwiki (after that it became a piece of cake)

I think in terms of difficulty, NF missions are generally easier than Prophecies or Factions.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

None of them are hard. Closest 1 that i'd say to be actually hard is Gate of Pain maters. But really they're all just fustrating...

Jennurs Horde is an easy masters if you just gives Koss Charge and learn how to flag. Mission itself is ridiculously easy.
Gate of Madness just needs the right cookie cutter hero builds and your home free.
Tihark Orchard is a waste of f*cking time.
Blacktide Den has the most pointless, drawn out bonus ever.
Ruins of Morah and Abaddons Gate aren't hard, just ridiculously fustrating. It took me 30 minutes to finally kill Abaddon on my mesmer... after killing no less than 30 Torment Claws and the same mob 5 times before he FINALLY showed himself for a 4th time!

kdj

kdj

Ascalonian Squire

Join Date: Jan 2007

The Fissure of Woe

Farmers of Fissure [FoW]

N/Me

GoM was easy IMO, henched it , masters on 1st try..
also, isn't it kind of weird that both shiro and varesh are lvl 31, and abbaddon is only lvl 30? (considering he's a god)

i'm going for the prot title atm (16/20 done). Doing gate of pain tomorrow (my 7th try T.T).

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Gate of Pain

My party almost finnished it, we had stupid monk bringing light of dwayna and a Res Sig.
What kind of monk bring those?

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Chakbek Village.

Seriously. they were all that easy.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Retribution X
Chakbek Village.

Seriously. they were all that easy.
Ya, that's a really convincing statement.

I would argue that some missions are more difficult than others, indeed, I think there is evidence to support that position.

Saying everything is "easy" is just as silly as saying everything is "difficult".

Seriously.

anna

Frost Gate Guardian

Join Date: Aug 2006

Quote:
Originally Posted by Retribution X
Chakbek Village.

Seriously. they were all that easy. That is just a plain silly statement.

I can understand someone saying that the missions are not overly difficult when approached with tailored builds (even if it's just one or two mission-specific skills), but some missions are just more difficult than others.

Do you really think that a level 2 character with no skills on her skill bar could complete the Gate of Pain or the Gate of Madness? Yes, they can complete Chahbek Village (which allows for a max party of four) without any difficulty, but not some (if any) of the Realm of Torment missions. It just not going to happen.

Zolderick

Zolderick

Academy Page

Join Date: Nov 2006

Australia

N/

I just recently completed Nightfall with my Necromancer and I thought that this campaign took much longer to complete than Prophecies of Factions. No particular Mission that I though was hard, although I found one quest: "All alone in the darkness" quite hard to complete with heroes and hench, taking me many attempts before completing it.

WNx Pharriesk

WNx Pharriesk

Ascalonian Squire

Join Date: Nov 2006

WarriorNation [WN]

R/Mo

Gate of Pain isn't that hard though Gate of Madness that's an weird sicko mission
Can't beat it..

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Only two i had trouble with in the whole game..

1. Dzargon Balth. very tough but gets easy with a MM...
2. Gate of Pain... dunno why but in pugs in hard because you always get that 1 person...

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Only two i had trouble with in the whole game..

1. Dzargon Balth. very tough but gets easy with a MM...
2. Gate of Pain... dunno why but in pugs in hard because you always get that 1 person...

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

1) Dzagonur Bastion - (That's what I think you meant to say, "Teh [ prefression ] -zorz" ((wierd name)) ) was very hard until I decided to go on the offense (and brought "Charge!") and just rush the generals.

2) Grand Court of Sebelkeh - My story is plain wierd. The first time I did it with my warrior, I lagged in and when I got in, 1/3 rifts were already capped and the other 2 were super easy. Now that my dervish is there, it's gotten so hard all of a sudden!

3) Gate of Madness - Yea I failed a few times like everyone else but luckily for me I beat it in the night that I got there.

4) Jennur's Horde - AARGH!!

Now for a twist here are some easy missions

1) Consulate Docks - Somehow I always pull through

2) Pogahn Passage - pushover excuse for a mission

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

All GoM needs is the right cookie cutter builds and it can be walked. You have to fight 2 Torment Mobs, neither of which have 4 Rain of Terrors in them, thus making them not completely retarded.

Tbh i find it easier to just hench it. My Necro and Monk just soloed Shiro while the hench capped the shrines. My Mesmer and Ritualist just tanked him while everyone capped the shrines, then brought Olias down to lend a hand with killing him.

GoP just seems to be getting harder and harder though. First time i did it on my Ranger, not a single Dazing skill on the team. Completed Masters first time. Then Warrior... had a few problems, but completed Masters. Ele, masters but it definatly harder. Dervish, i gave up and got it with a human team, all other trips were with heros/hench.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

GoM was honestly easiest mission for me, I beat it first try by bringing a wild blow warrior and a SV necro- then heroes & hench, I don't bother with pugs. In all honesty was easier to complete than consulate docks.

Most difficult... Gate of Pain.. I have a 'The more aggro, the more fun' mindset.. not good, in that mission.

most annoying? that disguise one on starter island, my friend got lost while doing the bonus and it took us forever

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

I found Chahbek Village to be pretty challenging.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Dash Vestibule is easy if you load up yourself and a couple heroes with interrupts - any caster can go Mesmer secondary and pack Power Drain and Leech Signet, and if you're at Dasha Vestibule you have Margrid, and thus Savage and Distracting Shot.

Heroes are like little interrupting deities. A full-interrupt Norgu is like removing half of the elementalists from the map.

Envious

Envious

Frost Gate Guardian

Join Date: Dec 2006

13N/144E FoKai

Gate of Pain hands down. Dunno why.

VorianVader

Frost Gate Guardian

Join Date: Apr 2006

Blitzers

W/N

The only missions in nightfall where I have to have my wits about me are Jennur's horde and Drazgonur Bastion. And the only reason for that is the mission is over if Hinon dies in Jennur and you dont get masters if defenses go down in Drazgonur. But having said that, I have done both of these on 3 chars with heroes/henches only.

I always hench/hero GoP as well since with pugs its always a problem. Its very easy with an NPC team. All you need is interrupts, some healing aka protective spirit/shelter and watching of aggro mechanics. Walk in the park!

idicious

Lion's Arch Merchant

Join Date: Dec 2006

Holland

LoD

P/W

Gate of Madness because the pugs I went on with Dervish and Mesmer didn't have a wild blow war, though first time through I forgot to bring Empathy as mesmer silly me, so that brought shiro down quit fast second time through with mesmer (empathy + ss on him while he's doing impossible odds = ownage)
Dervish we beat him by kiting him and wanding him to death since we had no wild blow, no ss or sv and no empathy -.- Took forever but it worked lol.

Jennur's Horde took me a few tries.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Dzagnour Bastion was difficult not because of the enemies, but the need for a consistent and capable split team scenario. The rest I pretty much skated through until GoM, where my guildie, Baroness Mia, saviour of the universe( Protector Titles for all 3 continents on more than 4 characters.She's a PvE beast!) helped me to great success.

Bastion is,by far, the hardest to beat due to the need of the split. Don't go into there without the right people.

Volitar

Volitar

Frost Gate Guardian

Join Date: Mar 2005

In my first time through I had some problems with Jennurs Horde. So that was the most difficult for me.

Gate of Madness is up there as well since Impossible Odds can really hurt. But I think that mission is fun.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

Quote:
Originally Posted by SnipiousMax
That mime was vicious. You are going down silent clown!

The mission I dislike the most is the grand court of selbelorth or what ever. It's so frustrating!!