Quote:
Originally Posted by Alderin
I find it very hard to believe that it takes several hours to turn on and off sounds, but no time at all to make Mini-Pets or to go above and beyond by giving them extra actions, expressions, and whatnot. 
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Well, believe it.
Not a good enough comeback? Fine.
Toggling sounds require you to create a system whereby specific sounds (not ALL sounds, but only pet sounds) can be turned on or off. Let's think about that for a moment. How do you TELL which sounds are which? That could be a lot of work right there, depending on how the game is built.
Luckily that doesn't seem to have been too bad, since Anet did do just that. Now comes changing the interface, somewhere, to support that toggle.
This, of course, has created an entirely new system. Better test it to make sure it works.
Now let's compare minipets: Take an existing creature, scale it, apply standard minipet AI routine, make a quick inventory icon, and you're done. Given the number of minipets in the game, and their willingness to add new ones, I'd suspect they have this process down to a science.
Giving them new expressions? A no doubt simple change to the AI routine, allowing for a random chance of doing animation "X" or "Y", instead of just "X".
And, Ernada, don't belittle the job of a character/creature artist (me) TOO much. It's not exactly quick, unskilled labor. ^_^
Nevertheless, the Asura minipet isn't actually an "exception", as you suggest. He was, of course, created as a full-fledged creature for a future expansion, and put into the game as a minipet using the same process as any other creature. Development time for the creature itself has nothing to do with it.
What features do we trade for new minipets? None, I'd suspect. None at all.
And Griff Mon, you hit the nail on the head. ^_^