Unofficial Guru GW2 question thread?

bazz

Pre-Searing Cadet

Join Date: Feb 2006

Can we start one so the devs and public can just look up one thread?

Anyways here is my question:

In GW, during the first BWE we were able to reserve names for the retail release.
Will having previous ownership allow us to preserve names from GW to GW2 since you have mentioned something about Hall of memories or something relating to our original GW characters.

Thanks in advance

PeterH

Pre-Searing Cadet

Join Date: May 2006

W/Mo

Here's how I'm guessing it will work:

You complete EotN and then you can deposit your name, experience points, and titles in the Hall of Monuments.

You then buy GW2 and at the beginning you go to the Hall of Monuments and try to pick up your stuff. The guard will say "You!? A Vanquishing hero? I think not, prove yourself by getting to lvl20, and I'll give you access to the Hall of Monuments".

(Anet want us to play through the beginning of the game so people aren't high level immediately - give the new players a chance to keep up)

Then when you arrive at lvl20 you go back and the guard says "Sorry, my mistake", he then salutes you and opens the door. You visit your statue and transfer your stuff, and the experience points get appended to the experience points you earned getting to lvl20.

That's just how I saw it working, I haven’t read the PC Gamer article, it might explain it all there for all I know.

Laforge

Ascalonian Squire

Join Date: Jan 2006

USA

Noob University [GeD]

Mo/

I am hoping by "deposit" we don't lose them on our current character.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Questions:

1. Is it true from reading that we can take our minipets into GW2?

2. Is there a level that, beyond which, any increases are cosmetic or does every level actually impact ones PvE strength? For example... is a level 20 equal in PvE strength to a level 100 or does a level 100 have more PvE "power" than a level 99.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

minipets? where did you hear that? that should be interesting as i have loads of minipigs and a few others

I do hope this hall of monuments lets you do more than titles. Maybe use your characters as your companions?

I dont recon the'll stop GW1 servers anyway becuase how will we get more titles onto our characters if we don't have access to the game? If they do plan shutting down, i would like to have a total XP from all characters which you can spend on things

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

There was a blurb about the Hall that mentioned them... I'd like confirmation.

Crotalus

Frost Gate Guardian

Join Date: May 2005

Will GW2 have:
1)Mounts
2)Tradeskills (mining,herbalist, etc)
3)Barbershop/stylist

That is all i can think of for now

Celios

Academy Page

Join Date: Aug 2005

Canada

Black Crescent [BC]

About the partial "transfers" from GWEN to GW2: Will we be able to port our rank/fame? Some of us have invested a lot of time in that. This seems like a pretty disappointing way to lose all that work.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

From what Ive read so far, EOTN is only going to have 100 skills that actually matter in PvP, and everything else is going to be a PvE thing. Is this true ? Will eye of the north shuffle pvp players off to the side ?

Im just wondering if anyone has heard anything about eotn pvp, because it sounds like pvp'ers are getting the short end of the stick with this one.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

With the introduction of a persistent, non-instanced world, will map travel be removed from the game?

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Quote:
Originally Posted by Master Ketsu
From what Ive read so far, EOTN is only going to have 100 skills that actually matter in PvP, and everything else is going to be a PvE thing. Is this true ? Will eye of the north shuffle pvp players off to the side ?
I really hope so, i am sick of pvpers.....

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by MirageMaster
I really hope so, i am sick of pvpers.....
yes but you may want to run, cos they're the ones that will kill you

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

This question is for ANET, NCSOFT and MMO Guru alike.

Will we receive any of the information (albeit in a different non copyright infringing form) contained in the magazine officially from ANET/NCSOFT staff?

Also when will the ban on talking about the new features of GW2 that have been discussed in the magazine (and will obviously be discussed by ANET and NCSOFT staff in the future) be lifted... This info is something many Guild Wars players will want to discuss and speculate on, such as playable classes etc.

Answering these questions will stop any more people such as myself being threatened with bans and suspensions on this forum in regards to talking about Guild Wars and any so called copyrighted information.

Regards

Lucifer_uk

Jaskalas

Jaskalas

Pre-Searing Cadet

Join Date: Mar 2007

Will the world be open and no longer suffer invisible walls? I want to climb over mountains, swim under water, and discover all sorts of points of interest not on the beaten path.

MagicWarrior

Lion's Arch Merchant

Join Date: Jan 2007

What EXACTLY is the Hall of Monuments?

This really affects whether I (and a bunch of my friends) will continue playing GW1 (or move to another game until GW2 comes out) and whether we will buy GW:EN at all. We are going to play another game for now until we know exactly what's going to happen - but would love to know if staying in GW1 and playing GW:EN is going to be worth our time.

Quite frankly, we don't mind at all if we can't bring any characters, gold, items, titles, experience, etc. over and we start GW2 completely fresh. Since you've let us know some data about GW2 and GW:EN, we just want enough information to make an informed decision on where to invest our gaming time and energy.

Thanks!

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Well, idk if another GW2 thread is really needed, but here are a few helpful links to those looking for more info::

PC Gamer: GW2 Thread
http://www.guildwarsguru.com/forum/s...php?t=10133090

GW to GW2 Transition Thoughts
http://www.guildwarsguru.com/forum/s...php?t=10133254

GW & GW2 in-game advertising thoughts
http://www.guildwarsguru.com/forum/s...php?t=10133207

Inquirer Article Thread on GW & GW2 (Keep in mind, Gaile is quoted saying lots of info in this article is false or half truth)
http://www.guildwarsguru.com/forum/s...php?t=10126871

Probly a few more, maybe OP could add these and more to his post? The first linked one is so far the best one to refer too. The OP is also kinda enough to actively highlight quotes from Gaile Gray...

Cheers~!

Zorglubb

Academy Page

Join Date: Feb 2007

Is this announcement just a weird April's fool joke in an attempt at viral advertizing? I'm still hoping it is.
Or is massive raids with dozens of other level 666 bunny-looking characters really the future of GuildWars?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I just hope with persistant worlds we can now build castles or other suitable homes for our characters.

Seriously.

Jaskalas

Jaskalas

Pre-Searing Cadet

Join Date: Mar 2007

Quote:
Originally Posted by Mordakai
I just hope with persistant worlds we can now build castles or other suitable homes for our characters.

Seriously.
That can get messy. Perhaps if they were pre-built into the world and we could fight for/capture them from other players, or even from NPCs. Then a million homes wouldn’t litter the landscape – they could be placed artistically by Anet.

Then if there isn’t enough for everyone, it provides the motivation for fighting over them.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Quote:
Originally Posted by Mordakai
I just hope with persistant worlds we can now build castles or other suitable homes for our characters.

Seriously.
Lol. 3 mil + homes. Likely to happen? Probably not.

I just want much more customizable guild halls.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by bazz
Can we start one so the devs and public can just look up one thread?

Anyways here is my question:

In GW, during the first BWE we were able to reserve names for the retail release.
Will having previous ownership allow us to preserve names from GW to GW2 since you have mentioned something about Hall of memories or something relating to our original GW characters.

Thanks in advance
http://www.guildwarsguru.com/forum/s...6&postcount=56

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

A question on class options for GW2

1 Will GW2 keep the existing 10 classes for GW2 or introduce new class concepts?

2 Will GW2 build upon existing class concepts, for example add one handed mace weapons or two manded Battle Axes for the Warrior?

3 Will GW2 have duel class concepts as GW1 did or will there be a revamp of the entire class structure?

4 Will some class options be "this race required" options? For example, "only Asuras can be Mesmers".

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by MSecorsky
2. Is there a level that, beyond which, any increases are cosmetic or does every level actually impact ones PvE strength? For example... is a level 20 equal in PvE strength to a level 100 or does a level 100 have more PvE "power" than a level 99.
This is by far the most important question regarding the make-up of Guild Wars 2.

Yes, the level cap in GW2 will be raised/eliminated, but HOW?
ANet needs to be extremely careful how they go about doing this. If a WoW-type level grind system is used, it will ruin the game. So what's left? "Cosmetic levels" as some have suggested? If done poorly, that could ruin the game too.

The lvl20 cap is one of the three most sacred aspects of Guild Wars that make the game what it is (the other two being the 8 skill slots and the instanced world).
Needless to say, it saddens me to see at least two of those aspects destroyed in the sequel.


Which brings me to the second most important question about the make-up of Guild Wars 2:
Yes, GW2 will use a mix of instancing and persistence, but HOW? (and no, the provided example in PC Gamer does not answer this question)
Once again, if a WoW-type system is used, it will ruin the game. So what's left? How do you mix the two?

You see where I'm going with this. Messing with any of the three core aspects of Guild Wars is like playing with fire.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Can anyone REALLY answer my questions?

I have seen people presuming a lot.

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

Quote:
Originally Posted by Gregslot
Can anyone REALLY answer my questions?

I have seen people presuming a lot.
No one can REALLY answer much of anything right now. The only info we have is from PC Gamer and the bits leaked by Gail, and even that may change over the 2 year development cycle.

bazz

Pre-Searing Cadet

Join Date: Feb 2006

Quote:
Originally Posted by sixdartbart

Ahh thanks for pointing out that info sixdartbart

The Ernada

Jungle Guide

Join Date: Nov 2006

1) How much of the skills/attributes system we have now in GW will still be in place in GW2? (skill points, attribute points, 8 skills on a bar, etc etc)

2) Will GW2 still have our current GW professions? And if the professions are the same will they still work in the same concepts? (i.e. Paragon using shouts, Ritualist using spirits, Rangers using traps, pets etc etc)

3) Will the skills be completely new ones?

4) How will the change of being able to jump and swim affect combat? (i.e. jumping to dodge an arrow, presuming that you can jump high enough similar to strafing)


And just so you know, I hope most of it stays similar if not the same from GW.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

1) What exactly will you be able to use from guild wars 1 concerning armor and weapons, if anythign at all?

2)What does the hall of monuments do?

Foxeye

Foxeye

Frost Gate Guardian

Join Date: Nov 2006

D/A

I know that the images from the PC Gamer article cannot be scanned, but I was wondering if anyone who has seen them can say anything about the general art direction, and if we can expect the same level of Kick Ass we got from GW? I mean both environments as well as character models, but especially character models. That ANet actually "gets" what looks good in terms of animations/armor/physique has really made them stand apart in my eyes, and I'm hoping they won't abandon that philosophy in GW2.

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

Quote:
Originally Posted by Grammar
This is by far the most important question regarding the make-up of Guild Wars 2.

Yes, the level cap in GW2 will be raised/eliminated, but HOW?
ANet needs to be extremely careful how they go about doing this. If a WoW-type level grind system is used, it will ruin the game. So what's left? "Cosmetic levels" as some have suggested? If done poorly, that could ruin the game too.

The lvl20 cap is one of the three most sacred aspects of Guild Wars that make the game what it is (the other two being the 8 skill slots and the instanced world).
Needless to say, it saddens me to see at least two of those aspects destroyed in the sequel.


Which brings me to the second most important question about the make-up of Guild Wars 2:
Yes, GW2 will use a mix of instancing and persistence, but HOW? (and no, the provided example in PC Gamer does not answer this question)
Once again, if a WoW-type system is used, it will ruin the game. So what's left? How do you mix the two?

You see where I'm going with this. Messing with any of the three core aspects of Guild Wars is like playing with fire.
I seriously doubt the leveling will be a grind fest as in many other MMOs. Anet has always stated that Guild Wars is about the level of skill that the player possesses and not based on the level of a players character. I see no reason why Anet would change that for GW2. I can see where higher levels can have certain skills or armor types or even unique weapon skins. Just as characters can do now in GW if they have progressed far enough.
From what I gather the Instances would be missions. And the Persistant could mean certain explorable areas.
I could be wrong however. My opinion is based on what GW is now and which would make sense in GW2.

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

question

How will character naming be, still 19 characters? still two words?

Burn Butt

Burn Butt

Academy Page

Join Date: May 2006

Mafia of Annihilation [FeAr]

E/Me

One improvement gripe with GW I have, that I would love to see improved upon, is the obvious changes in time when travelling between instances. When I go from one instance in broad daylight, into another instance set in the dead of night, the world feels somewhat disjoined. Will this be cleared up in GW2?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Zorglubb
Is this announcement just a weird April's fool joke in an attempt at viral advertizing? I'm still hoping it is.
Or is massive raids with dozens of other level 666 bunny-looking characters really the future of GuildWars?
spin it. The more I read, the more I feel it is a joke. I think I'm going to take a break.

Id really laugh if it was an April Fools Joke since most of the GW2 features throw out what makes GW unique.

BUT If it is true: What is the point of having levels at all if there is no low cap? why races? WHY PERSISTENT? Why no more chapters, was expansions an idea to cut out pre-max level content?

The information just baffles me.

ANTICANCER

Krytan Explorer

Join Date: Jun 2006

[KSA]

N/Me

they better have the tyrian necro mowhawk or imma hurt somebody

The Ernada

Jungle Guide

Join Date: Nov 2006

Probably pointless asking quests in all the confusion and excitement, but here's a few more:

In the article it mentions the introduction of Companions which work like Heroes in that you can customize them and their builds. But it mentions that you can only have one per person. So are they more like pets? Have heroes and henchies been phased out? If so, then how will people fill out their party if they play alone?

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

This thread makes me want to .


Folks, we're two years from release. Probably ANet haven't decided about most of the things that you're asking for. And even if they had, it's way too early to publish such details, because chances are things will be modified and fine-tuned until the release, and then people will whine about how ANet "broke promises".

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Tetris L
This thread makes me want to .


Folks, we're two years from release. Probably ANet haven't decided about most of the things that you're asking for. And even if they had, it's way too early to publish such details, because chances are things will be modified and fine-tuned until the release, and then people will whine about how ANet "broke promises".
Hey now. What's wrong with asking questions? Most of the people here are just asking questions, not complaining. I dont see a problem with just asking questions.

Rock Crush

Ascalonian Squire

Join Date: Mar 2007

Ontario, Canada

Silver Omen [Omen]

W/

Here a question I have.

I'm leader of a guild now I did not create the guild but I've been the leader for a long time now.

Anyway my question is about the Guild Name. I would like to use the same guild name that I'm using in GW1 will guild names be reserved or will it be an open name free for all?

Mourne

Mourne

Wilds Pathfinder

Join Date: Aug 2006

North Carolina, US

The Arctic Marauders [TAM]

W/

Quote:
Originally Posted by The Ernada
Probably pointless asking quests in all the confusion and excitement, but here's a few more:

In the article it mentions the introduction of Companions which work like Heroes in that you can customize them and their builds. But it mentions that you can only have one per person. So are they more like pets? Have heroes and henchies been phased out? If so, then how will people fill out their party if they play alone?
I guess they won't play alone, which I actually do like. Henchies and Heroes, although I love them for exploring and the like, have made everyone in this game so standoffish (I don't know if thats a word but I've used it before). This would hopefully make people play together, which imo is definatly needed.

I would also like to know how much the level cap will effect anything we do be it PvE or PvP.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Mourne
I guess they won't play alone, which I actually do like. Henchies and Heroes, although I love them for exploring and the like, have made everyone in this game so standoffish (I don't know if thats a word but I've used it before). This would hopefully make people play together, which imo is definatly needed.
I dont agree. Heroes and henchies are there for people who need them. If you want to group up with people, then you still can. Henchies don't keep you from doing that so I dont see a problem.

Forcing people to play together would just mean less playing time for me. If I only have 30 minutes at one point, I can always take henchies. I sure can't waste the time getting a group and then leaving or going AFK in the middle of a mission. That screws everyone involved.