E/Mo Smite run, 1 shot group kills everytime

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

This build will kill every group of smites and graspings you pull in a few seconds. I beleive its safer and ive never had a smite get away from me.

Meteor Shower
Savannah Heat
Bed of Coals
Flame Djinn's Haste
Stoneflesh Aura
Glyph of Concentration
Armor of Earth>(only used for smites)
Balthazar's Spirit

Attributes:
16 Fire
13 Earth
5 Energy Storage

Runes: Superior Fire magic, Superior/Major Vigor, Major Energy Storage and a Minor Earth

Armor:
All most any armor will do the trick. Tempest, Pyromancer's or Geomancer's would probly be your best bet.

Weapon:
Any earth staff of enchanting 20% will work or a totem axe earth scroll will work also. Ive never tryed useing a fire staff.

Useage:
Precast Balthazar's Spirit and walk up and get the quest from the Lost Soul. If a nightmare pops up let him strip off Balthazar's then cast Flame Djinn's Haste to get away from them safely. But if this happens remimber to recast Balthazar's Spirit on yourself before entering battle.

Then cast in this order Flame Djinn's Haste>Stoneflesh Aura>Glyph of Concentration. Then quickly grab one or 2 groups of graspings and run back. Then cast in this order Meteor Shower>Savannah Heat>Bed of Coals>Flame Djinn's Haste and BOOM there all dead. No survivors. If you pulled 2 groups you will most likely have verry little energy left due to them useing Fear me. But thats ok cause there all dead. Right?

Then when there all dead, do your typical run to the smites.

Now for the fun part. Smites (walking ecto) I recommend you to pull large groups of smites with this build due to the 60 second recharge on Meteor Shower. But im Rarly ever waiting for Meteor Shower to recharge anyway. Just Maintain Stoneflesh Aura and Armor of Earth to take all damage to 0 and maintain Balthazar's Spirit for energy and use Meteor Shower>Savannah Heat>Bed of Coals>Flame Djinn's Haste to kill all smites in 1 shot just like the graspings.

Videos:
Total run time 15 min. But I could have shaved off a few minutes from that run because I got striped and got some typical UW lag. Got 2 ecto tho

Commonly asked questions:
Q. Why did you make a new uw solo? the E/Me build works fine
A. Cause that build took a pretty big hit from the last nerf with the sv and av and Sandstorm. I think its not as safe as it used to be and i got fed up with smites geting away all the time.

Q. Why not use E/Me with Stone Striker and Mantra of Earth?
A. By useing Balthazar's Spirit for energy insted of Stone Striker and Mantra of Earth i dont have to put any points in to Inspiration Magic there for being able to use more fire power.

This might look nasty but here are some pictures of this build in action.






Anyone for some BAR B Q smites? Ill bring the Beer

Golestandt

Golestandt

Lion's Arch Merchant

Join Date: Mar 2007

Sweden

[test]

W/

Looks cool, I'll definately try it!

thanks for sharing, good job :]

warpedheat101

Frost Gate Guardian

Join Date: Oct 2006

Knights In The Garage [BEEP]

Mo/A

nice gonna try this when america gets favor...

Rainman

Rainman

Lion's Arch Merchant

Join Date: Jun 2006

none

P/

i only need savanah heat!! stupid djin always pwns me

EDIT : use armour of earth THEN stoneflesh for the best use of it and making all dmg 0

pvp joda

Academy Page

Join Date: Sep 2006

sounds very nice

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

Quote:
Originally Posted by Rainman
use armour of earth THEN stoneflesh for the best use of it and making all dmg 0 I allways take 0 damage from the smites no matter what i cast first, I use geomancers armor.

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

surely the 60 seconds between each ms will be quite difficult to deal with? and make it slower?

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

Quote:
Originally Posted by kicks66
surely the 60 seconds between each ms will be quite difficult to deal with? and make it slower? I dont have any problems with the 60 sec recharge. Just pull big, most of the time in between groups of smites your waiting for the coldfires to pass anyways and by the time you have the next group agroed it should be recharged or allmost recharged.

Anyways it for shoure kills all the smites you have agroed in 1 shot, if done right and theres no need to pin them or anything like that. So its not like you need to spam Meteor Shower.

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

Hey i just tried this but i did a E/Me

I switched Armor of earth with Stone Striker

I switched Balthazar's spirit with Mantra of earth.

Why? because Mantra of earth gives you +2 energy and Balthazar's spirit only gives you 1 energy. And with Stone striker combined with stoneflesh aura, you still take 0 Dmg.

^^

Edit: You mentioned that you tested this build with the Mantra of earth+Stone striker, i read it. So whats the problem still? Screw balthazar's spirit. Mantra of earth lasts for 30 seconds and still gives 2 energy without putting in Inspiration points.

GG

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

Quote:
Originally Posted by chicks boy
Hey i just tried this but i did a E/Me

I switched Armor of earth with Stone Striker

I switched Balthazar's spirit with Mantra of earth.

Why? because Mantra of earth gives you +2 energy and Balthazar's spirit only gives you 1 energy. And with Stone striker combined with stoneflesh aura, you still take 0 Dmg.

^^ Q. Why not use E/Me with Stone Striker and Mantra of Earth?
A. By useing Balthazar's Spirit for energy insted of Stone Striker and Mantra of Earth i dont have to put any points in to Inspiration Magic there for being able to use more fire power.

Dmevi

Dmevi

Ascalonian Squire

Join Date: Sep 2006

The Netherlands

Teh Flying Dutch[ManS]

Mo/

Seems this build is better than E/me atm, i die alot with the 1 sec rips..

Hope they dont strip me when im running^^.

1Q: At the grasps u use conc glyph on MS and after that they dont interupt anymore?


Able to kill Coldfires with this build? (if in trouble)

Ty, and Ty in advance

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

Quote:
Originally Posted by Dmevi
Seems this build is better than E/me atm, i die alot with the 1 sec rips..

Hope they dont strip me when im running^^.

1Q: At the grasps u use conc glyph on MS and after that they dont interupt anymore?


Able to kill Coldfires with this build? (if in trouble)

Ty, and Ty in advance No you use Glyph before you agro them.
Flame Djinn's Haste>Stoneflesh Aura>Glyph of Concentration. Then quickly grab one or 2 groups of graspings and run back.

Ive killed a few of um but there still a pain but i realized that its alot ezer to get away from the colds with this build cause the extra armor armor of earth gives you. If you accidentally agro them

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

Quote:
Originally Posted by dark_slayer
Q. Why not use E/Me with Stone Striker and Mantra of Earth?
A. By useing Balthazar's Spirit for energy insted of Stone Striker and Mantra of Earth i dont have to put any points in to Inspiration Magic there for being able to use more fire power. Hey i just tried this but i did a E/Me

I switched Armor of earth with Stone Striker

I switched Balthazar's spirit with Mantra of earth.

Why? because Mantra of earth gives you +2 energy and Balthazar's spirit only gives you 1 energy. And with Stone striker combined with stoneflesh aura, you still take 0 Dmg.

^^

Edit: You mentioned that you tested this build with the Mantra of earth+Stone striker, i read it. So whats the problem still? Screw balthazar's spirit. Mantra of earth lasts for 30 seconds and still gives 2 energy without putting in Inspiration points.

GG

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by dark_slayer
Q. Why not use E/Me with Stone Striker and Mantra of Earth?
A. By useing Balthazar's Spirit for energy insted of Stone Striker and Mantra of Earth i dont have to put any points in to Inspiration Magic there for being able to use more fire power. A. You don't need any points in inspiration magic with e/me to give you energy, if you do the mantra only lasts longer. the damage reduction mantra gives isn't needed if you have stoneflesh (@ 16 earth that is).

Other than that I might try this sometime this weekend, to see what's faster I've never encountered any problems with the e/me but I might give this a shot.
Too bad MS has a long recharge though...

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

Quote:
Originally Posted by chicks boy
Hey i just tried this but i did a E/Me

I switched Armor of earth with Stone Striker

I switched Balthazar's spirit with Mantra of earth.

Why? because Mantra of earth gives you +2 energy and Balthazar's spirit only gives you 1 energy. And with Stone striker combined with stoneflesh aura, you still take 0 Dmg.

^^

Edit: You mentioned that you tested this build with the Mantra of earth+Stone striker, i read it. So whats the problem still? Screw balthazar's spirit. Mantra of earth lasts for 30 seconds and still gives 2 energy without putting in Inspiration points.

GG No the smites still do damage with only 13 in earth, not much but a little and i dont like haveing 5 things to cast to go agro the Graspings and Armor of earth helps if you accidentally agro the coldfires.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Looks really nice, but I'd rather stick to the E/Me with SS EQ and AS. The 60s recharge on MS makes this run alot slower.

Milan-V

Academy Page

Join Date: Aug 2006

Can't Touch [This]

Looks mean!

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

Well its up to you want you want to use E/Mo E/Me but personaly ill be useing my build cause I tend to do big pulls and I think my build is faster and safer.

Dmevi

Dmevi

Ascalonian Squire

Join Date: Sep 2006

The Netherlands

Teh Flying Dutch[ManS]

Mo/

how long does a avarage run take?

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

Same as the old sandstorm build for me.

Viet Spirit

Viet Spirit

Banned

Join Date: Mar 2007

R/

I just tried and they do attempt to run. Most wont escape from knockdowns or burning but sometimes graspings run away quite fast.

Great build though. it is a bit slower than the E/Me but a lot more fun with all the burning graphics ! thanks for sharing

Pwnedge

Ascalonian Squire

Join Date: Jul 2006

Elite Angels of Death (AOD)

Mo/E

what about the aatxes....and about MS, even though the 60s recharge is a pain, savanna heat stacks up its damage..

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by dark_slayer
No the smites still do damage with only 13 in earth, not much but a little and i dont like haveing 5 things to cast to go agro the Graspings and Armor of earth helps if you accidentally agro the coldfires. Actually the stone striker and mantra of earth is probably faster to cast considering stone striker is a 1/4 second cast and mantra of earth activates instantly. However, I can see how armor of earth can be helpful against coldfires.

Captain Jager

Captain Jager

Ascalonian Squire

Join Date: Feb 2007

Nice, you decided to post your build. Works like a charm as usual.

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

E/Me is definately better than E/Mo... To counter running be sure to use Flame Djinns Haste in the chain, they never get away from me.

MS does make the run a little slower... I have to wait for recharge 1-2 times per run... But this build is safer, imho, than the SS build...

Viet Spirit

Viet Spirit

Banned

Join Date: Mar 2007

R/

I prefer this build over E/Me since it is way safer. Yes it may be 1 or 2 minutes slower than the E/Me but no problem for me.

Shadow Signal

Ascalonian Squire

Join Date: Jun 2006

Softer Side Of Pirates [argh]

Mo/

Ok, this build definetely works if you're a Mo/E.

On my first successful run (I'm new to the 'just pull the graspings' aspect), I got 2 ecto, and 2 phantom keys. I also had a crappy gold sword drop from a grasping in a previous run.

Pics to prove:

http://i110.photobucket.com/albums/n...dict/gw176.jpg

http://i110.photobucket.com/albums/n...dict/gw181.jpg

http://i110.photobucket.com/albums/n...dict/gw183.jpg

Vapor_Fighter

Vapor_Fighter

Krytan Explorer

Join Date: Apr 2006

DRKN

W/

Very nice I am going to have to try this later

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

ill put up a vid later of the run , awesome build much safer than the E/Me and also they are dead before anything lol. and if u do miscast u do have the added protection of armour of earth

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

btw the pigs are grazing nicely with ectos so im hearing at the moment

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

Hey darkslayer this is a really good build.

So i tried this with mantra of earth+Stone striker, i take 0 dmg ^^

And yeah this is a bit slower but less annoying. Its less annoying because the smites dont run away from you.

GG ^^

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

kickass, I'll give it a whirl when I get home tonight and post my thoughts. Thanks for sharing!

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

I have tried both builds, and I can never get past the Aatxes. I can never pull only the graspings. Help?

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

Well I ended up posting this build at Wiki. It got verified pretty fast but Im still geting mixed reviews with this build being alot slower then the Sandstorm build. This is true if you kill one group at a time but this build is designed for mass agro. I can take out the entire first room of smites in about 2-4 min. and the second chamber of smites in about 5 min.

I made videos of a non perfect fun that took about 15 min. I cut up the video in to 4 videos so I dont have to compress it to much and lose video quality.

http://www.youtube.com/view_play_lis...18B79F73D09517

flamegrilled cheese

Ascalonian Squire

Join Date: Dec 2006

Genesis Knights

E/Me

Worked well for me once I got a bit of practise. Graspings can be a pain and sometimes the ataxes follow you down when your getting the quest but the running and killing the smites is pretty straightforward. Got 2 ectos so far with this.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

This build works good, 10x better as an E/mes IMO. The only time waiting on meteor shower you should have is killing the squids if you take them in 2 groups. You shouldn't be wasting your time killing smites in 2-3 groups at a time, aggro all of them while weaseling through the CFN patrols.

Dumped the armor of earth, it's suicide using that trying to round up 20+ smites when a nightmare appears.

You can run the E/mo version without armor of earth as well, replace it with stone striker and use a shield with 10 vs earth damage and geomancers armor. No speed decrease and still -0 constantly.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Is there a ranged solution for Dying Nightmares? With the other build, Earthquake works pretty well at killing DN's before they can even rend. Aftershock is also good if a DN pops nearby. I can see FDH being usable, but only if the DN spawns very close.

Other than that, the build looks promising.

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

I use Savannah Heat wand combo for killing them ranged but if there close to me I just use Flame Djinn's Haste but useauly im allways ready for them to strip me. Cause I pay close atenchin to what im doing and if i have smites agroed and I see one pop up i wait for the split second my enchants get striped off and use Flame Djinn's Haste and get the hell out of there. That happened in my video actauly, Smite Chamber 2. Than come back and kill the Dying first and procede with the smites.

But you are right Earthquake is sweet for poping a drying. The best way to counter the Dyings that are with the Bladed Aatxe is to just be fast with pulling the Graspings. While takeing the quest just maintain Balthazar's Spirit and if a lose Dying pop up let him strip you then pull him away from the Aatxe a little and wand um. Now if a Dying pops up and some Aatxe start comeing just let him strip Balthazar's then use Flame Djinn's Haste to get away.

Viet Spirit

Viet Spirit

Banned

Join Date: Mar 2007

R/

I really love this build. The only times I die are:
- Lag !
- aggro 2 groups of Grasping at once and somehow some of them just run away before I even cast FDH.How the hell can you keep your health up when having around less than 5 energy after that?
-Suicide instread of /resign to go back to ToA