PC Zone May 2007 Information - "All Eyes on Guild Wars"

Goldenboy

Goldenboy

Academy Page

Join Date: Feb 2007

England, UK

Scouts of Tyria [SoT]

W/

Hope this hasn't been posted yet, here's the new info from PC Zone UK's GW write-up:

Eye of the North

- Humans & Charr are the main focus
- Introduces Asura & Norn (whom I'll come to later)
- HALL OF MOMUMENTS INFO
--- Is being built in GW:EN

Guild Wars II

- All instances on ONE server, allowing for instance v. instance PvP.
- The Mists is now a purely PvP realm.
- 'City of Heroes' sidekick system confirmed.
- Fully interactive environment; breakable scenary
- Norn are a human, celtic inspired race....who can turn into GIANT ARMOURED BEARS for combat!
- HALL OF MONUMENTS INFO
--- Ability to discover not just your ancestor's achievements, but also....
--- Their Mini-pets
--- Their weapons
--- Their companions (????)
--- Their clothing (Possible un-customisation of armor in GW2?)

Anphobia

Anphobia

Frost Gate Guardian

Join Date: Sep 2006

R/Me

Hall of Monuments sounds pretty good, I don't really get why you can take your animal companion over though...they could've used something better for that space I say.

Thanks for the news.

killercroc

Banned

Join Date: Mar 2007

It has somewhat been posted but another summary isnt bad
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Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Companions sound like they're replacing heroes, but being limited to one (at a time?)

According to PCGamer, Companions will NOT count to party limits, but those choosing to travel w/o Companions will be buffed.

zakaria

zakaria

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Goldenboy
- 'City of Heroes' sidekick system confirmed.
may you elaborate this point please, because i don't have background about city of heroes game mechanics.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

^The sidekick/benefactor system:

If a player is like at least ten lvl's below you, you can sidekick them. As long as they are in close proximity to you, their lvl is temporarily boosted to one less than yours.

Benefactor is the opposite, the lower person benefactors the higher and the higher becomes the same lvl as the low person. (not sure if they're including this one too)

Goldenboy

Goldenboy

Academy Page

Join Date: Feb 2007

England, UK

Scouts of Tyria [SoT]

W/

Quote:
Originally Posted by Knightsaber Sith
^The sidekick/benefactor system:

If a player is like at least ten lvl's below you, you can sidekick them. As long as they are in close proximity to you, their lvl is temporarily boosted to one less than yours.

Benefactor is the opposite, the lower person benefactors the higher and the higher becomes the same lvl as the low person. (not sure if they're including this one too)
Is this info from the PC Gamer article?

Because the CoH system is quite different.

HalPlantagenet

HalPlantagenet

Frost Gate Guardian

Join Date: Aug 2005

too far from Conwy

The Chained Swan

R/

Quote:
Originally Posted by Goldenboy
Is this info from the PC Gamer article?

Because the CoH system is quite different.
It sounds as if side-kicking in COH has changed significantly since I last played (almost 2 years ago when I moved to GW). At that time you could side-kick up or down just as he stated.

One issue that prevented it from being as effective as you'd like was the issue of skills: lower players didn't have the more valuable skills that would be released at the itermediate level so a side kick usually wasn't as effective as a player who'd actually achieved the higher level. Nevertheless, my impression is that was generally popular and successful.

There has been significant speculation on the forums about what the loss of the level 20 cap will mean. I infer from the presence of side-kicking that the rate of leveling may return to what it was in Prophesies and that it's possible that there may be no "glass" ceiling on character strength based on level. Again, that's an inference, not a deduction of fact by any means. Further, even if it's true it seems to me that there are so many ways of managing leveling that it doesn't necessarily imply that grinding will necessarily follow. Although it did in COH back then.

I wouldn't be at all surprised if the Arenanet didn't percieve the elmination of it as a key opportunity for differentiation from WOW, a substantial portion of whose market they clearly want. After all, if you were a senior WOW player and a friend you trusted said, "you should try GW2, it has a lot of the same aspects, better graphics and no grind," wouldn't you be tempted to take a closer look? On the other hand, if I read that comment in any gaming magazine, I'd give it zero credibility. But that's another issue.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Goldenboy
Is this info from the PC Gamer article?

Because the CoH system is quite different.
I don't know when the last time you played CoH was, but it's been exactly like I described since at least when CoV went live.
http://paragonwiki.com/index.php?title=Sidekick


So they say it's actually 3 lvls, that's why I used the quantifier like 'cause I couldn't remember exactly off the top of my head and didn't feel like looking it up at the time.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I think the example shows why GW2 should get rid of levels.

Why do we need 100+ levels.

This would mean we would also need level 100+ mobs running around. And that my level 100 char can easily kill the level 1-80 e.g.



Get rid of the silly e-penis meter, then there is also no need for a sidekick/companion/lackey system.

People want to grow more powerful, yeah... +1. All these silly systems just so that people can become "you +1".

Innit

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by killercroc
It has somewhat been posted but another summary isnt bad
Where's this other summary?

Goldenboy

Goldenboy

Academy Page

Join Date: Feb 2007

England, UK

Scouts of Tyria [SoT]

W/

Quote:
Originally Posted by Knightsaber Sith
So they say it's actually 3 lvls, that's why I used the quantifier like 'cause I couldn't remember exactly off the top of my head and didn't feel like looking it up at the time.
Nah, that was all I was confused about, the level difference and terminology :-)

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

i remember reading something about some stuff from gw2 was only obtainable in GW:EN so maybe the heroes from gwen will be able to transfer over

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Huh, so you're able to transfer armor over, as well?

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

O_O the info is scarry.... you mean we can get our GW1 armor and weapons and minipets in the HoM? Woot! its scarry cause it might not be true in the end,>_< it sounds so cool!

Dalmascan Princess

Dalmascan Princess

Ascalonian Squire

Join Date: Mar 2007

Germany, NRW

Daughters of Tyria [DT]

N/Mo

Hmm, I wonder if the armour stats will change as well to "fit into" whatever system GW2 might use or if they end up being some kind of pretty but basically useless (low-level/whatever) accessory.
*tilts head* It's strange...

Undressed

Undressed

Frost Gate Guardian

Join Date: Sep 2006

Reich

none

W/

I'm pretty sure it'll be converted but that would also mean recycling textures. I don't find that a good use of resources...but I guess they have the money for that. Still, a waste. They should rather focus on balancing quality for it's a more crucial point than old armour.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

World PvP, if GW2 is retaining any mechanics from GW1, will not even remotely have a chance of being balanced.

I'd like to see a Necromancer or Mesmer-type character fight a Warrior type character...there will be endless complaining on the forums (OMG NECROS ARE OVERPOWERED NERF NERF!) It's half of the posts on the WoW forums. It'll be even more difficult to balance with that companion system...

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Dont care about silly pvp balance.but warriors do need something against hexes.

Undressed

Undressed

Frost Gate Guardian

Join Date: Sep 2006

Reich

none

W/

Quote:
Originally Posted by MirageMaster
Dont care about silly pvp balance.but warriors do need something against hexes.
They don't, they are strong enough and "silly PvP balance" speaks volumes about your understanding of general game balance.

Go Go Dehex-Shouting, condition-immune KD-DW-Bleed-Poison-Cripple-Dazed-in-one-combo-warriors.

Frank Dudenstein

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Longasc
I think the example shows why GW2 should get rid of levels.

Why do we need 100+ levels.

...

Get rid of the silly e-penis meter, then there is also no need for a sidekick/companion/lackey system.
Sounds great... except that you will have eliminated 98% of the MMO market audience and have made your game finiancially impossible.

The constant morivation to level up and get better gear is what drives most people to continue playing .. as unsophisticated as you think that is. Without that market you can kiss your game goodbye (unless you want to develop on a skeleton budget).

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Undressed
They don't, they are strong enough and "silly PvP balance" speaks volumes about your understanding of general game balance.

Go Go Dehex-Shouting, condition-immune KD-DW-Bleed-Poison-Cripple-Dazed-in-one-combo-warriors.
Yeah, but can that character hold its own in PvE and PvP?

Thus, the irony of "World PvP" is revealed.

Innit

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by Frank Dudenstein
Sounds great... except that you will have eliminated 98% of the MMO market audience and have made your game finiancially impossible.

The constant morivation to level up and get better gear is what drives most people to continue playing .. as unsophisticated as you think that is. Without that market you can kiss your game goodbye (unless you want to develop on a skeleton budget).
And how good do you reckon it'll be when people continue to play to level up continuously in a game that doesn't have a monthly fee? How would they support that?

And what about the million or so players that purchased Guild Wars knowing full and well the level cap of 20 existed?

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Innit
And how good do you reckon it'll be when people continue to play to level up continuously in a game that doesn't have a monthly fee? How would they support that?

And what about the million or so players that purchased Guild Wars knowing full and well the level cap of 20 existed?
On the comments on money: Some would be surprised to find out that server upkeep costs are actually quite low compared to what some people assume they are. Companies practically make enough to cover server costs through their partners.

MMOs have monthly costs because MMOs have a staff of people ever working on the game (while other games are made than dropped for the most part except for patches), and those people need paychecks...

Voltaire

Voltaire

Academy Page

Join Date: May 2006

Chicago-ish

Everlasting Sacred Path [ESP]

A/

Quote:
Originally Posted by Goldenboy
--- Their companions (????)
I'm thinking animal companions, ie Pets. Its feasable to say that it was bred through time by your character's family. As for human heroes, however, I don't think its feasable to breed a line of Norgus. Or is it?

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Voltaire
I'm thinking animal companions, ie Pets. Its feasable to say that it was bred through time by your character's family. As for human heroes, however, I don't think its feasable to breed a line of Norgus. Or is it?
Dont you know? Norgus breed like rabbits. Just look at him.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Voltaire
As for human heroes, however, I don't think its feasable to breed a line of Norgus. Or is it?
As that chick in Dzagonur Bastion can attest, he seems to be trying...

Lifeinthefridge

Lifeinthefridge

Frost Gate Guardian

Join Date: Jul 2006

1337land

W/E

Quote:
Originally Posted by Innit
And how good do you reckon it'll be when people continue to play to level up continuously in a game that doesn't have a monthly fee? How would they support that?

And what about the million or so players that purchased Guild Wars knowing full and well the level cap of 20 existed?
You say to those people have fun continuing to play Guild Wars 1 and when they want to play GUILD WARS 2 A WHOLE NEW GAME they can come PICTURE IT AS ITS NOT EVEN CALLED GUILD WARS MAYBE THAT WILL HELP YOU.

Demilikos

Demilikos

Academy Page

Join Date: Feb 2005

Philippines

Maguuma Assassins [MagA]

I really don't see armor being transferred. Maybe we'll be able to unlock armor skin upgrades (or downgrades considering they'll be skins that are hundreds of years and outdated in fashion).

Innit

Academy Page

Join Date: Nov 2006

Right, to get back to the point, does the article provide any additional information besides what we learned in PC Gamer?

Lifeinthefridge

Lifeinthefridge

Frost Gate Guardian

Join Date: Jul 2006

1337land

W/E

YES BREAKABLE SCENERY!! Something i've wanted in a MMO for a while...Hopefully are characters can just punch holes in walls lol

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

Weapons will transfer? I hope it is only customized weapons that will transfer.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Lifeinthefridge
YES BREAKABLE SCENERY!! Something i've wanted in a MMO for a while...Hopefully are characters can just punch holes in walls lol
Earthquake actually does earthquaks?

Meteor shower leaves holes in the ground?

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by lyra_song
Earthquake actually does earthquaks?

Meteor shower leaves holes in the ground?
That would be sweet.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by Fender
Weapons will transfer? I hope it is only customized weapons that will transfer.

Wouldn't weapons get a bit o' rusty over 200 years? I'd think so.

Tranferring max crystalline's from the start would create a bad economy from the start. I don't think it would be a good idea to do it unless they had to be customized.

Good point.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Well PC Gamer didn't mention transferring armor or weapons, so I'm going to hold my opinion on that 'til we get some clearer official information.

FireFox

FireFox

Krytan Explorer

Join Date: Jun 2005

Texas

We Wear Sombreros [文文文], Ugly Ducklings [ugly]

Quote:
Originally Posted by Knightsaber Sith
Well PC Gamer didn't mention transferring armor or weapons, so I'm going to hold my opinion on that 'til we get some clearer official information.
actually it said you can transfer "special weapons", whatever it means by that...

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Actually what it says is that "special weapons" you have earned will be on display for you to take out and use. To me, that doesn't translate to "you can transfer over any GW1 weapons". But again, PC Gamer could've just worded it strangely. That's why I'm waiting for a clear official comment on it.

FireFox

FireFox

Krytan Explorer

Join Date: Jun 2005

Texas

We Wear Sombreros [文文文], Ugly Ducklings [ugly]

Quote:
Originally Posted by Knightsaber Sith
Actually what it says is that "special weapons" you have earned will be on display for you to take out and use. To me, that doesn't translate to "you can transfer over any GW1 weapons". But again, PC Gamer could've just worded it strangely. That's why I'm waiting for a clear official comment on it.
Earn - to acquire or deserve by one's efforts or actions

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

The weapons thing is probably going into the whole achievement category where you unlock new weapon skins in GWEN then later when GW2 comes out you can obtain those weapons there in the halls.