PC Zone May 2007 Information - "All Eyes on Guild Wars"
Goldenboy
Hope this hasn't been posted yet, here's the new info from PC Zone UK's GW write-up:
Eye of the North
- Humans & Charr are the main focus
- Introduces Asura & Norn (whom I'll come to later)
- HALL OF MOMUMENTS INFO
--- Is being built in GW:EN
Guild Wars II
- All instances on ONE server, allowing for instance v. instance PvP.
- The Mists is now a purely PvP realm.
- 'City of Heroes' sidekick system confirmed.
- Fully interactive environment; breakable scenary
- Norn are a human, celtic inspired race....who can turn into GIANT ARMOURED BEARS for combat!
- HALL OF MONUMENTS INFO
--- Ability to discover not just your ancestor's achievements, but also....
--- Their Mini-pets
--- Their weapons
--- Their companions (????)
--- Their clothing (Possible un-customisation of armor in GW2?)
Eye of the North
- Humans & Charr are the main focus
- Introduces Asura & Norn (whom I'll come to later)
- HALL OF MOMUMENTS INFO
--- Is being built in GW:EN
Guild Wars II
- All instances on ONE server, allowing for instance v. instance PvP.
- The Mists is now a purely PvP realm.
- 'City of Heroes' sidekick system confirmed.
- Fully interactive environment; breakable scenary
- Norn are a human, celtic inspired race....who can turn into GIANT ARMOURED BEARS for combat!
- HALL OF MONUMENTS INFO
--- Ability to discover not just your ancestor's achievements, but also....
--- Their Mini-pets
--- Their weapons
--- Their companions (????)
--- Their clothing (Possible un-customisation of armor in GW2?)
Anphobia
Hall of Monuments sounds pretty good, I don't really get why you can take your animal companion over though...they could've used something better for that space I say.
Thanks for the news.
Thanks for the news.
killercroc
It has somewhat been posted but another summary isnt bad
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Mordakai
Companions sound like they're replacing heroes, but being limited to one (at a time?)
According to PCGamer, Companions will NOT count to party limits, but those choosing to travel w/o Companions will be buffed.
According to PCGamer, Companions will NOT count to party limits, but those choosing to travel w/o Companions will be buffed.
zakaria
Quote:
Originally Posted by Goldenboy
- 'City of Heroes' sidekick system confirmed.
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Knightsaber Sith
^The sidekick/benefactor system:
If a player is like at least ten lvl's below you, you can sidekick them. As long as they are in close proximity to you, their lvl is temporarily boosted to one less than yours.
Benefactor is the opposite, the lower person benefactors the higher and the higher becomes the same lvl as the low person. (not sure if they're including this one too)
If a player is like at least ten lvl's below you, you can sidekick them. As long as they are in close proximity to you, their lvl is temporarily boosted to one less than yours.
Benefactor is the opposite, the lower person benefactors the higher and the higher becomes the same lvl as the low person. (not sure if they're including this one too)
Goldenboy
Quote:
Originally Posted by Knightsaber Sith
^The sidekick/benefactor system:
If a player is like at least ten lvl's below you, you can sidekick them. As long as they are in close proximity to you, their lvl is temporarily boosted to one less than yours. Benefactor is the opposite, the lower person benefactors the higher and the higher becomes the same lvl as the low person. (not sure if they're including this one too) |
Because the CoH system is quite different.
HalPlantagenet
Quote:
Originally Posted by Goldenboy
Is this info from the PC Gamer article?
Because the CoH system is quite different. |
One issue that prevented it from being as effective as you'd like was the issue of skills: lower players didn't have the more valuable skills that would be released at the itermediate level so a side kick usually wasn't as effective as a player who'd actually achieved the higher level. Nevertheless, my impression is that was generally popular and successful.
There has been significant speculation on the forums about what the loss of the level 20 cap will mean. I infer from the presence of side-kicking that the rate of leveling may return to what it was in Prophesies and that it's possible that there may be no "glass" ceiling on character strength based on level. Again, that's an inference, not a deduction of fact by any means. Further, even if it's true it seems to me that there are so many ways of managing leveling that it doesn't necessarily imply that grinding will necessarily follow. Although it did in COH back then.
I wouldn't be at all surprised if the Arenanet didn't percieve the elmination of it as a key opportunity for differentiation from WOW, a substantial portion of whose market they clearly want. After all, if you were a senior WOW player and a friend you trusted said, "you should try GW2, it has a lot of the same aspects, better graphics and no grind," wouldn't you be tempted to take a closer look? On the other hand, if I read that comment in any gaming magazine, I'd give it zero credibility. But that's another issue.
Knightsaber Sith
Quote:
Originally Posted by Goldenboy
Is this info from the PC Gamer article?
Because the CoH system is quite different. |
http://paragonwiki.com/index.php?title=Sidekick
So they say it's actually 3 lvls, that's why I used the quantifier like 'cause I couldn't remember exactly off the top of my head and didn't feel like looking it up at the time.
Longasc
I think the example shows why GW2 should get rid of levels.
Why do we need 100+ levels.
This would mean we would also need level 100+ mobs running around. And that my level 100 char can easily kill the level 1-80 e.g.
Get rid of the silly e-penis meter, then there is also no need for a sidekick/companion/lackey system.
People want to grow more powerful, yeah... +1. All these silly systems just so that people can become "you +1".
Why do we need 100+ levels.
This would mean we would also need level 100+ mobs running around. And that my level 100 char can easily kill the level 1-80 e.g.
Get rid of the silly e-penis meter, then there is also no need for a sidekick/companion/lackey system.
People want to grow more powerful, yeah... +1. All these silly systems just so that people can become "you +1".
Innit
Quote:
Originally Posted by killercroc
It has somewhat been posted but another summary isnt bad
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Goldenboy
Quote:
Originally Posted by Knightsaber Sith
So they say it's actually 3 lvls, that's why I used the quantifier like 'cause I couldn't remember exactly off the top of my head and didn't feel like looking it up at the time.
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BenjZee
i remember reading something about some stuff from gw2 was only obtainable in GW:EN so maybe the heroes from gwen will be able to transfer over
Bryant Again
Huh, so you're able to transfer armor over, as well?
MirageMaster
O_O the info is scarry.... you mean we can get our GW1 armor and weapons and minipets in the HoM? Woot! its scarry cause it might not be true in the end,>_< it sounds so cool!
Dalmascan Princess
Hmm, I wonder if the armour stats will change as well to "fit into" whatever system GW2 might use or if they end up being some kind of pretty but basically useless (low-level/whatever) accessory.
*tilts head* It's strange...
*tilts head* It's strange...
Undressed
I'm pretty sure it'll be converted but that would also mean recycling textures. I don't find that a good use of resources...but I guess they have the money for that. Still, a waste. They should rather focus on balancing quality for it's a more crucial point than old armour.
Zinger314
World PvP, if GW2 is retaining any mechanics from GW1, will not even remotely have a chance of being balanced.
I'd like to see a Necromancer or Mesmer-type character fight a Warrior type character...there will be endless complaining on the forums (OMG NECROS ARE OVERPOWERED NERF NERF!) It's half of the posts on the WoW forums. It'll be even more difficult to balance with that companion system...
I'd like to see a Necromancer or Mesmer-type character fight a Warrior type character...there will be endless complaining on the forums (OMG NECROS ARE OVERPOWERED NERF NERF!) It's half of the posts on the WoW forums. It'll be even more difficult to balance with that companion system...
MirageMaster
Dont care about silly pvp balance.but warriors do need something against hexes.
Undressed
Quote:
Originally Posted by MirageMaster
Dont care about silly pvp balance.but warriors do need something against hexes.
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Go Go Dehex-Shouting, condition-immune KD-DW-Bleed-Poison-Cripple-Dazed-in-one-combo-warriors.
Frank Dudenstein
Quote:
Originally Posted by Longasc
I think the example shows why GW2 should get rid of levels.
Why do we need 100+ levels. ... Get rid of the silly e-penis meter, then there is also no need for a sidekick/companion/lackey system. |
The constant morivation to level up and get better gear is what drives most people to continue playing .. as unsophisticated as you think that is. Without that market you can kiss your game goodbye (unless you want to develop on a skeleton budget).
Zinger314
Quote:
Originally Posted by Undressed
They don't, they are strong enough and "silly PvP balance" speaks volumes about your understanding of general game balance.
Go Go Dehex-Shouting, condition-immune KD-DW-Bleed-Poison-Cripple-Dazed-in-one-combo-warriors. |
Thus, the irony of "World PvP" is revealed.
Innit
Quote:
Originally Posted by Frank Dudenstein
Sounds great... except that you will have eliminated 98% of the MMO market audience and have made your game finiancially impossible.
The constant morivation to level up and get better gear is what drives most people to continue playing .. as unsophisticated as you think that is. Without that market you can kiss your game goodbye (unless you want to develop on a skeleton budget). |
And what about the million or so players that purchased Guild Wars knowing full and well the level cap of 20 existed?
Former Ruling
Quote:
Originally Posted by Innit
And how good do you reckon it'll be when people continue to play to level up continuously in a game that doesn't have a monthly fee? How would they support that?
And what about the million or so players that purchased Guild Wars knowing full and well the level cap of 20 existed? |
MMOs have monthly costs because MMOs have a staff of people ever working on the game (while other games are made than dropped for the most part except for patches), and those people need paychecks...
Voltaire
Quote:
Originally Posted by Goldenboy
--- Their companions (????)
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The Ernada
Quote:
Originally Posted by Voltaire
I'm thinking animal companions, ie Pets. Its feasable to say that it was bred through time by your character's family. As for human heroes, however, I don't think its feasable to breed a line of Norgus. Or is it?
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Hyper Cutter
Quote:
Originally Posted by Voltaire
As for human heroes, however, I don't think its feasable to breed a line of Norgus. Or is it?
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Lifeinthefridge
Quote:
Originally Posted by Innit
And how good do you reckon it'll be when people continue to play to level up continuously in a game that doesn't have a monthly fee? How would they support that?
And what about the million or so players that purchased Guild Wars knowing full and well the level cap of 20 existed? |
Demilikos
I really don't see armor being transferred. Maybe we'll be able to unlock armor skin upgrades (or downgrades considering they'll be skins that are hundreds of years and outdated in fashion).
Innit
Right, to get back to the point, does the article provide any additional information besides what we learned in PC Gamer?
Lifeinthefridge
YES BREAKABLE SCENERY!! Something i've wanted in a MMO for a while...Hopefully are characters can just punch holes in walls lol
Fender
Weapons will transfer? I hope it is only customized weapons that will transfer.
lyra_song
Quote:
Originally Posted by Lifeinthefridge
YES BREAKABLE SCENERY!! Something i've wanted in a MMO for a while...Hopefully are characters can just punch holes in walls lol
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Meteor shower leaves holes in the ground?
Kool Pajamas
Quote:
Originally Posted by lyra_song
Earthquake actually does earthquaks?
Meteor shower leaves holes in the ground? |
Silly Warrior
Quote:
Originally Posted by Fender
Weapons will transfer? I hope it is only customized weapons that will transfer.
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Wouldn't weapons get a bit o' rusty over 200 years? I'd think so.
Tranferring max crystalline's from the start would create a bad economy from the start. I don't think it would be a good idea to do it unless they had to be customized.
Good point.
Knightsaber Sith
Well PC Gamer didn't mention transferring armor or weapons, so I'm going to hold my opinion on that 'til we get some clearer official information.
FireFox
Quote:
Originally Posted by Knightsaber Sith
Well PC Gamer didn't mention transferring armor or weapons, so I'm going to hold my opinion on that 'til we get some clearer official information.
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Knightsaber Sith
Actually what it says is that "special weapons" you have earned will be on display for you to take out and use. To me, that doesn't translate to "you can transfer over any GW1 weapons". But again, PC Gamer could've just worded it strangely. That's why I'm waiting for a clear official comment on it.
FireFox
Quote:
Originally Posted by Knightsaber Sith
Actually what it says is that "special weapons" you have earned will be on display for you to take out and use. To me, that doesn't translate to "you can transfer over any GW1 weapons". But again, PC Gamer could've just worded it strangely. That's why I'm waiting for a clear official comment on it.
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Quid Pro Quo
The weapons thing is probably going into the whole achievement category where you unlock new weapon skins in GWEN then later when GW2 comes out you can obtain those weapons there in the halls.