Guild Wars 2 Concept Art from Kotaku - 10 New Pics!

dark_prince2023

dark_prince2023

Frost Gate Guardian

Join Date: Mar 2007

W/Mo

Quote:
Originally Posted by Tears_Of_Crimson
My bear pet better be able to evolve into that armored beast in the first picture
that is a norn

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

That Destroyer looks neat... I wonder if it/he'll be just a mob or something more...

M1h4iL

M1h4iL

Jungle Guide

Join Date: Apr 2005

Perth, Australia

Very nice art, as someone mentioned GW has some very talented artists.

Prof Of Black

Prof Of Black

Desert Nomad

Join Date: Nov 2006

@ Sensation Black

Death is Energy [DIE] ~ Raining fame alliance

That.. Looks.. Good...

Rainbird

Rainbird

Frost Gate Guardian

Join Date: Jan 2007

R/

Jesus Christ you guys! I was excited about GW:EN and GW2, but now..
I'M SO OVERJOYED THAT I FEEL LIKE I HAVE AN ALIEN POPPING OUT OF MY CHEST ANY SECOND! Good job guys!

Eroth

Eroth

Lion's Arch Merchant

Join Date: Aug 2006

ummm no

Modified Soul Society [SOUL]

A/R

Quote:
Originally Posted by dark_prince2023
that is a norn
actually the woman is the Norn. the bear, methinks, is her sidekick in someways. AND I WANNA SEE THE OTHER TWO PROFS!!!!!!!!!!!!!!!
sry bout that..anyway, I hope that "hard mode" isn't like going through all of the chapters again except with more bosses and bigger,stronger mobs.

ravensong

ravensong

Wilds Pathfinder

Join Date: Sep 2006

Croatia

Me/

Quote:
Originally Posted by Rainbird
Jesus Christ you guys! I was excited about GW:EN and GW2, but now..
I'M SO OVERJOYED THAT I FEEL LIKE I HAVE AN ALIEN POPPING OUT OF MY CHEST ANY SECOND! Good job guys!
Me too....that norn buildings look amazing O_O.....everything is great...

damn it you should have start doing GW right away instead GWEN now we have to wait -.-

And Eroth....the woman is norn yes so is bear....they can transorm into bears you know,so it says in magazine.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Quote:
Originally Posted by Clerihew
They look awesome - I'm so excited! Winter 2007 is sooooooo far away.....
erm... winter 07?? do you mean December 07 perhaps?

Beck

Ascalonian Squire

Join Date: Jul 2006

Good god! Those looks amazing!
I love the sound of some of the gameplay in the quote! This is going to rock!
Concept are looks amazing as I said! The shiverpeaks were some of my favorite parts in Prophecies. This is gonna be awesome!

Sub Frost

Sub Frost

Krytan Explorer

Join Date: Aug 2005

Portugal

R/

Some really awesome Concept/Ingame Art here, but no surprise there because that was always something Guild Wars has been known for.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by prism2525
erm... winter 07?? do you mean December 07 perhaps?
You do know the Earth is, like round right? So there are people that live on the opposite side of the world?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Is it just me, or is anyone else wondering why the term "dungeons" continues to be used?

The last I knew, we dont have dungeons in GWs. We have missions, instances, towns, elite-zones and catercombs.

But I've never seen anything be referenced as a dungeon until now.

I know that term got started by the reporters and the magazines, so does that mean its a direct quote from an Anet member of staff or did they just steel a word from WoW or some other MMO because their lazey?

Aside from that, the screen caps and art work look cool.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Eroth
actually the woman is the Norn. the bear, methinks, is her sidekick in someways. AND I WANNA SEE THE OTHER TWO PROFS!!!!!!!!!!!!!!!
sry bout that..anyway, I hope that "hard mode" isn't like going through all of the chapters again except with more bosses and bigger,stronger mobs.
The Norns transform into bears...

You have seen Norn, Charr, and Asura.

You only need to see the Sylvari, and just imagine an Ele with green hair, and you've got it.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

I just wonder about this Hall of Monuments picture, will it be in GW:EN as well? It is for certain in GW2, do we need to get our characters to HoM in GW:EN to transport them to the future (in a way).

Sectus

Sectus

Krytan Explorer

Join Date: Dec 2005

Miss Meow Meow's Guild

Quote:
Here's one example of this Strain used:

You are wandering through the countryside and you see a dragon flying overhead. You and a group try to stave off the dragon. If you are successful the nearby town gives you a treasure.

But if you don't drive off the dragon, the bridge will be destroyed. This will lead to a team of carpenters gathering at the bridge to try to fix it and then you will have to protect them from bandits.


"The idea is that there will always be something going on in the world," Strain said.

He said that there will be hundreds of these types of events that happen in the world, some daily, some hourly, some will be triggered by specific player actions.

"That is what persistence allows us to do. That is the type of content and play experience that we can offer in Guild Wars 2 that we couldn't offer in Guild Wars."
This is so darn silly.

Anyone remember the hype which was around GW1? I can specifically remember Strain saying that one of the advantages of instanced servers was that players could have direct impact on the zones themselves. Such as terrain being altered, weather changes or bridges being desstroyed (which made sense, but unfortunately we saw very little of it)

And now Anet are trying to convince us the same thing is only possible with persistance, and that instances limited them from doing this in GW1? I smell bullshit...

Quote:
And these inter-world battles in the Mists, which Strain says almost play like a large real-time strategy game, can have a real impact on the worlds.

"By achieving victories in these battles there will be benefits to your world," Strain said. "Bonuses, advantages, maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate."
Anet, please, I'd really really love to see some balance in the PvE part of the game.

Imagine players getting an advantage in PvP because they did something in PvE. That would obviously not be fair. Please don't let PvP have such drastic gameplay effects on PvE. The whole favor and Factions elite missions spectable is enough proof that Anet should just stop trying to connect pve and pvp.

Quote:
This hall will be located in a sort of base of operations you can establish in Eye of the North. The instanced base will allow you to store not only the Eye of the North achievements in the form of monuments but the achievements earned in all three campaigns.

Every monument earned will unlock something, from heroes and pets to weapons, clothes and miniatures, in Guild Wars 2.

When you create your character in Guild Wars 2 you can choose a character from Guild War to inherit these unlocks from.
So, basically, we'll get to import every part of a character except the character itself to GW2.

Why the heck just not support direct character importing with the reset of character stats?

Quote:
Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game?

Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless.

"So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided."
I'd like to read an explanation from Strain or someone else in anet about why a high/limitless level cap is a good thing, and how it's gonna affect grind.

Anyway, all in all, I'm honestly extremely disappointing of what I'm reading about GW2. It sounds like it's throwing away all that what made GW1 unique, and making a more generic imbalanced grindy mmorpg.

At least GW:EN sounds very good, but I'm afraid my GW career with stop at that game.

Shadow_7

Shadow_7

Frost Gate Guardian

Join Date: Mar 2006

Raiders of Gilead

W/R

Awesome concept art.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

I could see dungeon one could have something to do with Balthazar since his painting was there. And the last dungeon being Hall of Monument or something of utmost importance since glass paintings of gods could seen.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Sectus, I think if we are able to create a duplicate of that character, we can consider our self fortunate to be able to have that, along with the character traits their "grandfather earned when he was a young man like you."

Overall, the artwork looks fantastic. The Charr appear to be our enemy once more...and surely that isn't the Great Destroyer. Why show his image so clearly so soon...?

Nogan

Pre-Searing Cadet

Join Date: Mar 2007

The Netherlands

Holy Old Smurf [HOS]

R/

OMFG, Norn AND Charrs look really awesome!

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Sectus
This is so darn silly.

Anyone remember the hype which was around GW1? I can specifically remember Strain saying that one of the advantages of instanced servers was that players could have direct impact on the zones themselves. Such as terrain being altered, weather changes or bridges being desstroyed (which made sense, but unfortunately we saw very little of it)

And now Anet are trying to convince us the same thing is only possible with persistance, and that instances limited them from doing this in GW1? I smell bullshit...
Obviously, the destructive terrain is not limited to Persistant parts... that would be silly!

No, Global events are what I believe what Strain is talking about. Global events that happen on a persistant world, that change depending on the players reactions. IF this is done well (ie, we don't see the same Dragon every Friday...), this could be one of the biggest selling points of GW2. Well, that and the introduction of playable races.


Quote:
Originally Posted by Sectus
Anet, please, I'd really really love to see some balance in the PvE part of the game.

Imagine players getting an advantage in PvP because they did something in PvE. That would obviously not be fair. Please don't let PvP have such drastic gameplay effects on PvE. The whole favor and Factions elite missions spectable is enough proof that Anet should just stop trying to connect pve and pvp.
I agree. The events in the persistant world should be reward enough, without resorting to special "rewards" that will encourage world-switching. (ie, going to the world where the "favor" is). Alarm bells rang when I heard about this!


Quote:
Originally Posted by Sectus
So, basically, we'll get to import every part of a character except the character itself to GW2.

Why the heck just not support direct character importing with the reset of character stats?
I don't know, why not just make a new character? Seriously, why do you want to force Anet to adapt your character to the new graphics? Just build a new one as close to the old one as you can, with the same Titles and (some?) equipment. (Still not convinced all armor and equipment will tranfer over...). This is really a non-issue to me.

Quote:
Originally Posted by Sectus
I'd like to read an explanation from Strain or someone else in anet about why a high/limitless level cap is a good thing, and how it's gonna affect grind.

Anyway, all in all, I'm honestly extremely disappointing of what I'm reading about GW2. It sounds like it's throwing away all that what made GW1 unique, and making a more generic imbalanced grindy mmorpg.
Yes, the "no level-cap" statement still leaves me torn. On one hand, with pure PvP play finally separate from PvE (with UAX and max-level), there's really no reason to keep a level cap on PvE.

On the other hand, as a casual player, I have a deep dread of being left behind as I can only play a few hours a week. At this point, I'm trusting Anet to make the game fun for casual players, because that's where their money is at. (Subscription fees favor hardcore players, because you want to keep people willing to pay $15 a month. Episodic content favors casual play, because causal players are less willing to spend money monthly, but are still likely to buy new content as they want or need it through expansions.)

I'm going to still buy Guild Wars 2, but how fun it is will determine whether I buy any future expansions for it.

Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

Quote:
Originally Posted by freekedoutfish
Is it just me, or is anyone else wondering why the term "dungeons" continues to be used?

The last I knew, we dont have dungeons in GWs. We have missions, instances, towns, elite-zones and catercombs.

But I've never seen anything be referenced as a dungeon until now.

I know that term got started by the reporters and the magazines, so does that mean its a direct quote from an Anet member of staff or did they just steel a word from WoW or some other MMO because their lazey?

Aside from that, the screen caps and art work look cool.
The dungeoun thing is just like the Inquirer said. That was something that was misleading. if you look at that collection of info that Inde set up it more or less says that the first part of GW:EN will consist of 18 underground levels in the catacombs. (Since the catacombs ARE underground.) Guess people just make the connection to put dungeoun=catacombs.

And hellz yeah the screenshots are off the chain.

/roar

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

The Art looks great, but as always beatiful GFX/Art alone dont make a game.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Two words.

BEAR CAVALRY.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

hmmm I thought every1 had seen these by now.....any clues to who's in the stained glass? I was trying to see if it was any familiar god....alas no luck

zorbi

Ascalonian Squire

Join Date: Oct 2006

I love the Char!

Zeander

Zeander

Ascalonian Squire

Join Date: Nov 2006

Florida

Illusions of Aphrodite [LUST]

R/E

Whaaaaa? That artwork is bad ***!! Can't wait to pick a copy of PC Gamer to see for myself! Wooo!

kilkelo

kilkelo

Frost Gate Guardian

Join Date: Nov 2005

Charter Vanguard

N/E

Quote:
Originally Posted by ZenRgy
Two words.

BEAR CAVALRY.
Oh man yes!

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

I am defintily impressed 'as always' with GW artistic staff

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

The sword in the first pic is like the sword of Cloud, finall fantasy anyone? :P

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

Quote:
You are wandering through the countryside and you see a dragon flying overhead. You and a group try to stave off the dragon. If you are successful the nearby town gives you a treasure.

But if you don't drive off the dragon, the bridge will be destroyed. This will lead to a team of carpenters gathering at the bridge to try to fix it and then you will have to protect them from bandits.


While I doubt that the in-game experience will play out like this. (Read some interviews about Factions where they hyped Alliance Battles) It's clear that A-net is shifting the focus away from instancing - which should open up a lot of possibilities.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Domino
[/I]

While I doubt that the in-game experience will play out like this. (Read some interviews about Factions where they hyped Alliance Battles) It's clear that A-net is shifting the focus away from instancing - which should open up a lot of possibilities.
Well presently in Guild Wars theres only one way to do quests.

You either succeed or you fail.

If you fail, you start over.

It looks like they are making quests that "branch out".

Fail, and the quest changes to something else.

Sounds very plausible to me.

Kos Luftar

Kos Luftar

Academy Page

Join Date: Dec 2006

Canada

Scars Meadows

W/Mo

Quote:
Originally Posted by Mr. G
hmmm I thought every1 had seen these by now.....any clues to who's in the stained glass? I was trying to see if it was any familiar god....alas no luck
they look like grenth and lyssa to me.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Go on then Gaile... where do we find this other info out there?

Zeph

Zeph

Lion's Arch Merchant

Join Date: Jan 2006

Wales, UK

Expect Extreme Violence [EEV]

Quote:
Originally Posted by Mr. G
hmmm I thought every1 had seen these by now.....any clues to who's in the stained glass? I was trying to see if it was any familiar god....alas no luck
If you mean in the 'Dungeon 1' picture, it looks like Balthazar to me. You can see him holding the sword on the ground. I've also seen a similair pic in the current guild wars somewhere.

Edit: I knew I'd seen it somewhere. It's in pockmark flats and it is the same picture.

http://gw.gamewikis.org/wiki?title=I...g&oldid=559199

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Hell yes.. the women warriors finally look like WARRIORS!

Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

therer all good but the charr one is the best

ksalanpang

ksalanpang

Academy Page

Join Date: Jan 2007

IL

***i still don't know what our guild name means[rise]

Mo/

Galie, you think you can tell us what's the system req. of GW2 will be? Personally I'm planning to purchase a new PC. So if you or anyone from Anet can answer or reveal, please please let us (me) know.

Oh man..GW2's gonna be da bomb!! Can't wait until it release...

Thanks

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by ksalanpang
Galie, you think you can tell us what's the system req. of GW2 will be? Personally I'm planning to purchase a new PC. So if you or anyone from Anet can answer or reveal, please please let us (me) know.

Oh man..GW2's gonna be da bomb!! Can't wait until it release...

Thanks
I read somwhere it will run of DX 9 or 10 if that helps any...

Kos Luftar

Kos Luftar

Academy Page

Join Date: Dec 2006

Canada

Scars Meadows

W/Mo

Gaile has said that GW2 will be DX 10 ready but it will not be required. I doubt they can give system requirements already, its way too early the game may not release till 2010, the world can end by then, who knows, all I know is that they have said they will make it so even low end computers will be able to play the game.

Demilikos

Demilikos

Academy Page

Join Date: Feb 2005

Philippines

Maguuma Assassins [MagA]

Those new breeds of Charr are amazing... look at that armor.
Far Shiverpeaks looks incredible -- look at those trees. o.o