Your Favorite Things in Prophecies

Soul of the Scythe

Krytan Explorer

Join Date: Feb 2007

Boston, MA

Higher Order [HO]

D/

This thread has no point other than to let people have nostalgia about Prophecies.

Post TWO things you remember about Prophecies, ONE good and ONE bad

I'll start:

good: GWEN

bad: Divinity Coast mission = bane of my existence...


try not to repeat

Clerihew

Clerihew

Frost Gate Guardian

Join Date: Jul 2006

At the bar

Dragons of Ice and Flame [Ice]

Mo/

Good: It has to be said - beautiful pre-searing. Ahhhhhhhhhhhhhhh....

Bad: Empty outposts in Maguuma

BSSuperman

BSSuperman

Frost Gate Guardian

Join Date: Oct 2006

Prophets of Dhuum[wii]

W/

Good - Startiing the Game for the first time ever and battling my way through the game and finally being delighted beating my doppelganger and reaching lvl 20 - AT LAST

Bad - Not enough to do in Maguuma.

Great Scoot

Great Scoot

Academy Page

Join Date: Jan 2006

Chicago

Mirror of Reason [SNOW]

R/E

Good - doing the massive amount of work to get my exploration titles, seeing every nook and cranny of Tyria

Bad - I would agree with the Maguuma strife, also not enough parties to do cool quests like defend droks, or defend north kyrta province

salamanca

Frost Gate Guardian

Join Date: Mar 2006

Bookhouse boys

R/

Good: there is a tie:
- First time I reached LA it was decorated for Wintersday.
-First time I walked into Beacons not yet knowing there were missions that had an easier route and climbing up on top of the mountain.

Bad- The volume of scummy chat that shows up in presearing Ascalon. If I was a new player now, and saw some of the stuff that gets said there, I would probably not bother continuing with the game.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Good: Finding all of the 'secret' areas - hidden shrines out in the wilderness, grottos, etc.

Bad: Losing my survivor (2) title when I entered Dreadnaughts Drift and got mobbed right at the entrance before I could react.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Good: The storyline and leveling pace were in sync.

Bad: Lack of upgraded storage until you reach Lion's Arch.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Good: presearing, just b-e-a-utiful

bad: lack of stuff to do in Maguuma, if there was more to do you think people would still do the droks run? [besides to get the max armor]

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

good: sorrow's furnace

bad: favor

Envious

Envious

Frost Gate Guardian

Join Date: Dec 2006

13N/144E FoKai

Good: Beauty of Pre-Searing.

Bad: Post-Searing, ugly...well just Ascalon city. Sad to see such a beautiful place burned to ashes by the Charr. Don't get me wrong I love th Charr, the vey first time I encountered them, I thought it would be cool if we could play these hulking beasts.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Good: Pre-Searing is a beautiful area. I think they deliberately made it more realistic (such as the npcs just walking around and the merchants outside towns) so your first impression of the game would be awesome.

I too arrived in LA the first time during Wintersday!

Bad: Maguuma's emptiness, despite its beauty. Also after being spoiled by Pre-Searing, I thought Post-Searing Ascalon was just BLEAH!

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

personaly
good: post searing ascalon i loved it, so much fun and enemies that chalenged me for the first time
bad:i did not like the ring of fire too many elites gave my noob head lots of pain

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Maguuma leaves a lot of to be desired huh?

Good: Pre, of course, and fighting to Kryta. Beating the lich the first time was cool too.
Bad: The Wilds, it's just so long. :x

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

Good: Working my characters to the higher level areas (Sorrows/Tombs/UW/FOW) to farm.

Bad: Realizing that when trying to sell items in the community, people lack manners. I get tired of being told off.

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

Good: The quirky, but epic, storyline, best of all the chapters.

Bad: Finding out that 15k armor cost 15k per piece - I thought I would never ever see that much gold (I was level 9, just arrived in post, at the time).

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

hmm so many memories so hard to choose but the 1st ones that come to mind are:

Good: Watching the mursaat get hit by siege Fire

Bad: Watching Saidra die!

qazwersder

Frost Gate Guardian

Join Date: Apr 2006

I'll be looking soon

E/

Good: Everything, so much to explore and see. Lots to do. Shiverpeaks. My noobness.

Bad: Not sure. It got me addicted?

About the maguma jungle, i'd expect something dark and mysterious to be in there.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Good: The brilliant story,the feeling of satisfaction after killing the lich lord and gettin my warrior's 15k Glads. =)

Bad: Doing Elona Reach over and over again with a rubbish party >_<

Soul of the Scythe

Krytan Explorer

Join Date: Feb 2007

Boston, MA

Higher Order [HO]

D/

By far it would seem that Prophecies had teh best look of all the campaigns. So many different areas from a barrenwastyeland in Ascalon, to snow covered mountains in the Shiverpeaks, a beautiful countryside in Kryta, to a dense jungle in Maguuma, to a vast empty desert in the Crystal Desert, and finally to the volcanic hell that was the Ring of Fire Islands. Prophecies is by far first.

Cantha pretty much had four areas, Shing Jea Island/Pongmei Valley were jsut plain and boring, The city was mad confusing but a little interesting, The Jade Sea was cool and as was the Echovald Forest. With that said Factions comes in a fairly distant second.

Elona wasn't very interesting. Istan was nice, Kourna, Vabbi and the Desolation left something to be desired. The Realm of Torment was a success though. Nightfall is in a very distant third.

Please continue with the posts. If you think of something else feel free to post again as I am gonna do:

Good: The Challenge. Prophecies is the only campaign I enjoy playing through over and over.

Bad: Curse you Galrath and your annoyingly long Quest!

Lord Nibiru

Lord Nibiru

Lion's Arch Merchant

Join Date: Jun 2006

Croatia

KoD

Mo/

Bad: Curse you Galrath and your annoyingly long Quest![/QUOTE]

Long? not long,I will do it for you in 10-15 min if you want.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Good : seeing Prince Rurik finaly killed

Bad : only to learn that hes be ressed, but gald u get to kill him again

Scarlett Romanov

Scarlett Romanov

Guest

Join Date: Jul 2005

Me/

Good: Playing through Pre-Searing alone.

Bad: Folks getting runs to everywhere in the game. Most folks don't even bother playing through the game anymore.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Good: Hmm, that's hard. I can not really think of any one real instant that stands out in prophecies. I guess if I had to say, the first time I heard one of the Krytan songs - just wonderful. It fit the scenery so well.

Bad: Never did care that nearly all the really good elites were RoF only and random spawn. Really needed some more good ones earlier to fit the game pace. There are still elites there I need to cap.

Prophecies is one of my favorite games of all times, mostly because the "bad" isn't really bad at all. I found both Factions and Nightfall to have higher higs and lower lows. I never found one real "wow!" moment in the game, just a whole bunch of "really neat!".

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

Good : Best for me was that Prophecies had a great story to tell. If you took the time to do some more exploring than just running through the game and skipping the little quests you missed out on a LOT of very good scenery as well as a good number of funny moments. Not to mention all the small real life things that the devs put into the game

Bad : Maguuma Jungle, it was a fairly nice place to visit but it seemed like it was just there, no real purpose to it all. Other bad, visiting the desert on my mesmer lately and not getting a SINGLE group even with people just standing around doing nothing

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Bad: Ascalon...Post Searing. All of it. The landscape, enemies, music, it's all so depressing!

Good: Mursaat. Some of my favourite enemies in all of GW.

Soul of the Scythe

Krytan Explorer

Join Date: Feb 2007

Boston, MA

Higher Order [HO]

D/

Quote:
Originally Posted by Lord Nibiru
Bad: Curse you Galrath and your annoyingly long Quest!

Long? not long,I will do it for you in 10-15 min if you want. Thanks but I wasn't asking for help. We are just remembering things about Prophecies from the first time we played through. I doubt any of us had a group of level 20s helping us through this quest the first time(provided you bought the game within a month or so of release).

That quest is one of, if not the, hardest and longest quests in all 3 campaigns. Relative to where your character is at in the game when you do it(around lvl15).

Quru

Frost Gate Guardian

Join Date: Feb 2007

Acolytes of Death

N/

Good thing about Prophecies: Northern Shiverpeaks. It's just soooo beauuuuutiful

Bad thing about Proph: Crystal Desert. IT IS SO BORING AND UGLY! The Doppelganger is only good thing at Crystal Desert.

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

The Desert wasn't the best place out there but it actually did fit into the storyline rather well. Also there were quite a few good sites out in the desert waiting to be discovered.

The thing about the desert is that it reflects a once great empire that was lost to the sands, but those darn pop-ups did drive me insane

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Good: Desert
Bad: Maguuma jungle and Kryta , boring missions

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Shiver To The Red Engine Go Peak Arena



HA doesnt have shit on that.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Good: Pretty much everything except the poisonous spiders. I hate that. >.< And for something in particular, coming back to low level areas and disintegrating the enemies. Good for my soul.

Bad: Lack of people in most places. Impossible to find parties for the titan quests. Thank Melandru I'm making friends who are willing to waste a weekend on them ^_^

And after seeing Factions, Proph >>>> Factions.

Hikikomori

Hikikomori

Pre-Searing Cadet

Join Date: Mar 2007

Pennsylvania, USA

Unbroken Phalanx [UP]

E/

Good: The sense of satisfaction I got from walking (not running) from Camp Rankor to Beacon's Perch. Killed every enemy, explored almost every little inch of it. Took me three hours or so.

"Hey man what are you doing"
"I AM STANDING IN A COMPLETELY EMPTY SNAKE DANCE"

Bad: Post-searing Ascalon. Seriously. The Charr are pretty awesome, but that place is just so ugly.

mips

Ascalonian Squire

Join Date: Dec 2006

The Obenem Van Valnor

Mo/

Good:
Fishermans Haven, still the best place in all chapters...

Bad:
Seeing the price of black dye when first arriving in post-searing ascalon... (and realizing... you get the picture)

Volitar

Volitar

Frost Gate Guardian

Join Date: Mar 2005

Good: The various sights in prophecies. Most notable were seeing the Shiverpeaks for the first time and in Gates of Kryta when you get to the beach area. I took so many screenshots of that. Also, Maguuma looked pretty neat and I really liked the Mursaat.

Bad: Lack of quests in the Southern Shiverpeaks (not counting Sorrows Furnace) and Ring of Fire. There really should be some more quests in these two areas.

Ecklipze

Ecklipze

Lion's Arch Merchant

Join Date: Feb 2006

R/

Good: Exploring it all, and the scenerey, even Post Searing Ascalon has it's architectual beauties

Bad: Avicara, my sworn enemies.

Havoc of PhoeniX

Havoc of PhoeniX

Academy Page

Join Date: Jun 2005

England, UK.

Don't Leave a Message After The [Beep]

R/E

Good: Exploring everywhere, even though Tyria didn't have all the pretty graphics updates of the later chapters, was still the most impressive scenery of all 3 Chapters.

Also being a newb during the WPE was fun, not knowing what attribute points were, and therefore going around shooting everything but doing no damage.

Bad: Agree with the Tengu/Avicara badness. Also, Devourers of any kind. They aren't hard to kill or anything, they just pop up to slow you down which sucks.

shanaya

shanaya

Frost Gate Guardian

Join Date: Nov 2005

Scouts of Tyria

R/

Good: as the sole monk, being thanked by all party members when we finished THK mission with no DP on anyone. An all-time high.

Bad: being flamed and cursed (NOOB!!!!), as one of two monks, for a party wipe during Ring of Fire mission, when the 'leader' decided we should go the long way round (through the lava etc). Almost made me quit monking.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Good: All those nice little beautifull things around the continent, specially in areas out of mission and quest path.
Bad: Edge of the world in the area above Ice Caves of Sorrow. Well, it's not that bad, but it's not what it should have been according to my map.

Killaya

Killaya

Lion's Arch Merchant

Join Date: Jul 2006

Ohio

Fabric of Existence [ohGr]

N/Mo

Good: Right after I left pre for the first time, I was sitting in ascalon with my boyfriend, who had also just left pre for the first time. He told me to look at the map and I was like "0_O OMG SO BIG!!!" I was excited.

Bad: Thunderhead Keep. Ugh. UGH!!! It was so hard before Heros. And finding an actual party is still hell.

ddraeg cymru

ddraeg cymru

Frost Gate Guardian

Join Date: Sep 2006

The Guardians Of Wales [GoW]

Mo/

Good Things: Reading all your struggles about THK and then thinking back about how i did it with me and a friend, mission and bonus easy peasy, no heros just hench FTW!! /roar also actually learning about the game, being noob

Bad Things:After reaching the fire isles and then kinda giving up because hench are just not as talkitive as a team... dam AI