'Guild Wars': An experiment that worked - MSNBC Article
nagojohn
Knightsaber Sith
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If people are paying $15 a month, they want to get their money’s worth. So developers architect gameplay that rewards those who spend hours and hours online killing rats for experience points. For these players, time spent leveling up is a badge of honor. |
Raxxman
very positive coverage
Knightsaber Sith
Here's something for all the GW2 nay-sayers:
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So why are some fans freaked out? Because “Guild Wars 2” adds some features that are typically seen in those other, traditional MMOs. And because fans are used to getting a brand-new campaign every six months or so — not some cheesy expansion pack. Expansions are what other game developers do to milk their hard-up fans between full versions. Could ArenaNet be forgetting its fans |
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For those fans that like their current “Guild Wars” just fine, Strain asks for their indulgence — and trust. |
Mordakai
Why not post the whole quote?
“’Guild Wars’ has been a phenomenal success, and we’re proud of it,” he says. “We’re not going to ruin it by making it more like every other MMO on the market.” - Jeff Strain
“’Guild Wars’ has been a phenomenal success, and we’re proud of it,” he says. “We’re not going to ruin it by making it more like every other MMO on the market.” - Jeff Strain
Macktar Wang
I think the "jumping" factor has everyone thinking "WoW knock-off." At this point, all we can do is wait and see. But the coverage by MSNBC has to be a positive for Anet and the Guild Wars name.
Mack
Mack
Knightsaber Sith
A lot of games besides WoW can jump...
Macktar Wang
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Originally Posted by Knightsaber Sith
A lot of games besides WoW can jump...
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GloryFox
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Originally Posted by Knightsaber Sith A lot of games besides WoW can jump... |
Knightsaber Sith
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Originally Posted by GloryFox
Yes like Mario Brothers and Legend of Zelda, must we reduce outselves?
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I don't see why everyone thinks jumping is soo bad just 'cause other games have done it before...
EPO Bot
Ah, i was thinking about jumping sharks.
Mordakai
Well, I can certainly say it was pretty frustrating in Guild Wars to run into a low wall, and actually have to WALK around it.
As long as jumping, swimming, and whatever else ADDS to the gameplay, it will be fine.
I just hope there's not a jumping skill, like in Morrowind(?), where apparently you just jumped all the time to get your skill up!
As long as jumping, swimming, and whatever else ADDS to the gameplay, it will be fine.
I just hope there's not a jumping skill, like in Morrowind(?), where apparently you just jumped all the time to get your skill up!
lyra_song
I think what people fail to realize that "jumping" isn't some willy nilly silly WoW-knock-off addition to the game.
The current GW engine is basically a 2D map, with no real Z axis. We can't negotiate terrain properly. In fact, GW maps are pretty small and only seem so big because we zig zag across predetermined paths.
Theres no real interaction with the environments we're in.
Adding "Jumping/Climbing/sliding" is a sign of a much more robust and complex game engine and opens up the door to more open ended map designs as well as more possibilities in PvP.
The current GW engine is basically a 2D map, with no real Z axis. We can't negotiate terrain properly. In fact, GW maps are pretty small and only seem so big because we zig zag across predetermined paths.
Theres no real interaction with the environments we're in.
Adding "Jumping/Climbing/sliding" is a sign of a much more robust and complex game engine and opens up the door to more open ended map designs as well as more possibilities in PvP.
LordFFM
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Originally Posted by Knightsaber Sith
Well lots of good games can jump too. SUN, Halo, Tomb Raider, Bloodrayne, Hellgate: London, Legacy of Kain- and of course the list goes on.
I don't see why everyone thinks jumping is soo bad just 'cause other games have done it before... |
I don't want to see jumping in GW because it would bring a different feeling. At the moment GW isn't very "dynamic" movement-wise. The way you move your character isn't much important. What is important is WHERE you character is, not the move.
All the game you listed are good games for sure, but they are ACTION games. That's my point : bringing jumping into GW may (and I said MAY... I don't know how it will implemented) turn the game into action-focused game. That's just an "new feature" I don't want to see in GW, regardless how much good game had it before (why not implement Tanks ? Tanks are fine too !).
The same goes for much of the complain about what we know about GW2 : no level cap, keyboard driven movement, non-instanced area. Most of this are rumors, but still, what is wrong with saying what we DON'T want in the game ? I don't think most of the players are affraid with change (I play a few more MMOs than just GW), they just don't see the need to change something that works into something that may be broken regarding to what they like in GW.
Taurucis
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Could ArenaNet be forgetting its fans? |
Quote:
For those fans that like their current “Guild Wars” just fine, Strain asks for their indulgence — and trust. |
Yawgmoth
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Strain insists that ArenaNet is not messing with success — or their loyal fan base. But “Guild Wars” is now seven years old. And each stand-alone campaign had the tricky proposition of having to appeal to new players — and existing ones. It was becoming complex — even bloated. |
Generally a very positive article, good to see it.
Taala
Hmm, guess it is christmas then.
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At the end of 2007, ArenaNet will ship the final installment of what has become the “Guild Wars 1” set of games. But this chapter, unlike the previous, full-fledged campaigns, will be an add-on, the company’s first expansion, called “Eye of the North.” |
Lonesamurai
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Originally Posted by Yawgmoth
seven years old game! where did they pull that from?
Generally a very positive article, good to see it. |
Two years of testing, molding and reworking
Two years of gold release
DunedainJedi
Since the began making the game.
I'm for jumping. I got this warrior who killed a god, and I still have to walk about this lip of a hill to where the game lets me walk up. I think I should be able to jump.
I'm for jumping. I got this warrior who killed a god, and I still have to walk about this lip of a hill to where the game lets me walk up. I think I should be able to jump.
Inde
Hey! The MSNBC article! Any of that from our forum goers when we requested that? I'd love to hear if they used your quotes!! Let us know.
dead man ivan
Interesting to see End of 2007 in here cause on the Gamespot.com article it says Summer 2007. Which one is it???
Theus
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Originally Posted by EPO Bot
Ah, i was thinking about jumping sharks.
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/highfive
Mordakai
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Originally Posted by dead man ivan
Interesting to see End of 2007 in here cause on the Gamespot.com article it says Summer 2007. Which one is it???
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Possible BETA for GW2: End of 2008.
Hope that helps!
Mordakai
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Originally Posted by Taurucis
I dunno why, but I'm thinking this GW2 stuff is going to be a "make it or break it" move. GW2 will either be a major hit or be dismissed as a WoW knockoff. And I'm also pretty sure that the entire community of GW veterans are going to get majorly screwed over in every way.
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Speak for yourself. This veteran is pretty excited...
Exoudeous
Yea im pretty excited and i have played since first beta
Miss Persephone
Very nice to see positive mainstream coverage, thanks for sharing
Although I am still confused about when we will see GW:EN. Most articles read 'Holiday Season 2007', but is that summer or xmas holidays? December seems an awful long time away -_-
Although I am still confused about when we will see GW:EN. Most articles read 'Holiday Season 2007', but is that summer or xmas holidays? December seems an awful long time away -_-
Bryant Again
Well gee whiz. From MSNBC, too. Since when are news people in support of video games?
Stupidity from me aside, this is pretty cool coming from such a well-trusted source. However, "The experiment that worked" sounds a little...strange.
Stupidity from me aside, this is pretty cool coming from such a well-trusted source. However, "The experiment that worked" sounds a little...strange.
Inde
Bryant, I think it's in reference to the misquote in the PC Gamer article calling the Guild Wars campaign model a "failed experiment".
Mordakai
Perhaps, or it could just be a statement that these empoyees left a very successful business (Blizzard), in order to try an "experiment", a MMORPG with no monthly fees.
And that the experiment worked. (3 million sold copies).
BTW, does anyone have a breakdown on those sale numbers? Was it only 1 million of each Chapter, or what?
And that the experiment worked. (3 million sold copies).
BTW, does anyone have a breakdown on those sale numbers? Was it only 1 million of each Chapter, or what?
NeHoMaR
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Originally Posted by Macktar Wang
Agreed, but with 8.5 million users, WoW is the most commonly known game to relate to.
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That happens in real life too, if you are hungry and see 2 restaurants in front of you, restaurant A in empty, and restaurant B has 100 people eating, even if the restaurant A could be a LOT better, that really doesn't matter, people follow people! Maybe WoW was released in a time without real competitors, and people followed people!
Nekretaal
The key word is "worked."
This is past tense, and even the main stream big-media is reporting, essentially, that the game is done. I dont possibly see how this can be good for the game.
This is past tense, and even the main stream big-media is reporting, essentially, that the game is done. I dont possibly see how this can be good for the game.
NiukNiuk
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Originally Posted by dead man ivan
Interesting to see End of 2007 in here cause on the Gamespot.com article it says Summer 2007. Which one is it???
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Quote:
Originally Posted by Mordakai
GW expansion Eye of the North release: End of 2007
Possible BETA for GW2: End of 2008. Hope that helps! |
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Due to hit store shelves during the Q3 2007, Guild Wars: Eye of the North™ will require at least one of the previous Guild Wars campaigns (Prophecies™, Factions™, or Nightfall™) in order to play |
http://eu.guildwars.com/press/article/gw_eotn_announce/
Lonesamurai
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Originally Posted by Mordakai
Speak for yourself. This veteran is pretty excited...
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Demilikos
Mainstream news and a positive portrayal of Guild Wars! Amazing. Count me in as an excited veteran.
lakatz
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Originally Posted by Inde
Hey! The MSNBC article! Any of that from our forum goers when we requested that? I'd love to hear if they used your quotes!! Let us know.
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Is there a thread you can point me to where you asked and were answered? I'd love to read it.
Thanks!
bug_out
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Originally Posted by Nekretaal
The key word is "worked."
This is past tense, and even the main stream big-media is reporting, essentially, that the game is done. I dont possibly see how this can be good for the game. |
Personally, I thought it was overall a positive article about why GW pwnz the rest.
Kuldebar Valiturus
Ya, ANet has my attention.
-They originally got me hooked with the no-subscription system
-They about lost me when the game started looking like it was becoming a sprawling thinly populated string of campaigns for play with NPC's and not other players
-They are keeping me with the promise of an expansion that will tie in all 3 current campaigns and add some depth to the world without spreading the playerbase out into a separate chapter.
And Guild Wars 2 hits nearly all the nails on the head for me as far as its stated objectives go.
I played World of Warcraft for nearly 2 years, it's a nice game and has done a lot of things right, things not original to Blizzard, mind you. Before that, 2 years in Dark Ages of Camelot and its expansions and many others.
I know what I like, and it has nothing to do with being a "WoW Zombie".
Some things are superior to other things, being different is great but not if you are only being different out of stubbornness.
Whenever I hear stupid comments like, "omg Guild Wars is becoming WoW because of jumping, playable races, auction house, etc." I pretty much automatically know that the person saying those things probably didn't start online gaming until after the turn of the decade.
A little bit of historical perspective can do wonders to how you view the world and categorize the things in it.
It's a great article, well deserved press for ANet.
-They originally got me hooked with the no-subscription system
-They about lost me when the game started looking like it was becoming a sprawling thinly populated string of campaigns for play with NPC's and not other players
-They are keeping me with the promise of an expansion that will tie in all 3 current campaigns and add some depth to the world without spreading the playerbase out into a separate chapter.
And Guild Wars 2 hits nearly all the nails on the head for me as far as its stated objectives go.
I played World of Warcraft for nearly 2 years, it's a nice game and has done a lot of things right, things not original to Blizzard, mind you. Before that, 2 years in Dark Ages of Camelot and its expansions and many others.
I know what I like, and it has nothing to do with being a "WoW Zombie".
Some things are superior to other things, being different is great but not if you are only being different out of stubbornness.
Whenever I hear stupid comments like, "omg Guild Wars is becoming WoW because of jumping, playable races, auction house, etc." I pretty much automatically know that the person saying those things probably didn't start online gaming until after the turn of the decade.
A little bit of historical perspective can do wonders to how you view the world and categorize the things in it.
It's a great article, well deserved press for ANet.
Krispy
I agree.
And what's with all the bitching about jumping?? For months, I've seen nothing but complaining that GW doesn't have jumping...now they announce GW2 will have it and suddenly that makes it a WoW clone? Please...
And what's with all the bitching about jumping?? For months, I've seen nothing but complaining that GW doesn't have jumping...now they announce GW2 will have it and suddenly that makes it a WoW clone? Please...
Inde
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Originally Posted by lakatz
Hi Inde...
Is there a thread you can point me to where you asked and were answered? I'd love to read it. |
Fril Estelin
It felt very good to be a guinea pig for this experiment. And it wasn't even expensive! )
I think O’Brien and Wyatt deserve their success, it must have taken balls to move away from WoW to build something like GW at the time they did it!
Reading this article, I realise that I've never seen a really technical article on GW, telling more about the game engine and the streaming techniques used. Anyone got an article like that? (may be it's Anet secret...)
I think O’Brien and Wyatt deserve their success, it must have taken balls to move away from WoW to build something like GW at the time they did it!
Reading this article, I realise that I've never seen a really technical article on GW, telling more about the game engine and the streaming techniques used. Anyone got an article like that? (may be it's Anet secret...)