3 Man Foundry Clear to the last room
glyphofhealing
This is my first guide so please dont rip on me to much.
Credit Goes to: Aria Of Apocolypse Guild (AA): You have prolly seen us in Gate of Anguish alot.
And a Special Thanks to ProHiberna For their help in testing this build.
This is not a build to be taken on by the light of heart. You will fail this many times and should only be attempted by the expierenced. This build does not work 100% of the time because of the spawn in the second room.
This build Requires a 600/av sv monk. A mo/mes Smiter. A r/mo Famine ranger as discussed in the 2 man titan farm.
600 monk skills:
Prot Spirit
Shield of Absorbtion
Spirit bond
Spell Breaker
Ancestors visage
Sympethetic Visage
Blessed Aura
Essence bond
Weapon: 20% enchant Weapon a must. Off hand must be a +30 health off hand with preferable prot off hand.
Armor: I Run 2 sup runes a sup divine in my pants and a sup Prot in the head peice.
Attributes: 10 Illusion
14 Protection
14 Divine
Smiter Skills
Holy Wrath
Life attunement
Retribution
Vital Blessing
Spirit Shakles
Spirit of failure
Powerblock
Open Slot
weapon: Doesnt really matter your going to be at 0 energy almost the entire run.
Armor needs to have a sup smite rune and sup prot rune to get ur attriebutes to this.
Attributes: 10 Domination
10 Inspiration
11 smiting
12 Prot
Famine Ranger:
Famine
Quickening Zephyer
Edge of Extenction
Serpents Quickness
Apply poison-- Curently working this skill out of the build will post later if it is removed
Mending
Essence Bond
Balth Spirit
Weapon- Must have a Bow with either + energy or run a bow and a staff
Armor- Doesnt matter as long as u have these attributes minimum
Attributes- 8 healing
12 Beast mastery
12 Wilderness.
How this build works. Works in City and Foundry.
1st Room:
Zone into Foundry of failed Creations. Everyone casts the maintained enchanments onto the monk. Monks Hp should be anywhere from 603-614 health. Take the quest and the LB Points. Walk into the door so the margonites spwn. 600 monk Wait till the margs have both their spirits up cast Prot spirit and Spell Breaker on urself Along with Soa. WHen the margonites group up run in and as soon as they start wanding u cast Spirit bond on yourself. Work your way asap to the ki. Cast av and sv on yourself and then keep Soa and Spirit bond on you. Casting Spell breaker as it recharges. During this time the famine is to cast Eoe, Qz, And famine. This should kill all the margonites. Titan time. Same deal with the titans as with the margs. Take the Titans to the upper left corner of the room so your in the corner. Cast av/sv and keep casting soa and Spirit bond. They will kill themselves. Once in this corner it is important to note that Spell breaker is not necassary.
The titans will die momentarily.
2nd Room: Deemed the disaster room( The room where the spawn determines the run)
Smiter needs to remove Holy Wrath from the tank before entering this room. The group then needs to wait for the smiter to get back to full energy before entering. The Famine drops a Qz on the 1st room side of the gate then they go to the Upper corner of the room. The last person in the room should be the tank. Before going in precast Protspirit and Spell breaker. Run to the middle of the room till the guys spawn. Cast soa and Spirit bond and keep them maintained. Work your way to the ki's location cast av/sv because there is one melee guy in the room. This is where the trouble starts. One melee guy will not take down the ki's energy. This is where the smiter mes skills come in. They need to get a powerblock off so the ki can not cast. As soon as they get that on him they need a spirit shackle on the ki and a spirit of failure. This will bring this ki's energy to 0. The Famine during this time has to have all 3 spirits down. It will take around 2 minutes for the ki to fully die. At this time if the smiter has the room he can recast holy wrath on the tank. The Torture webs will kill themselves. Second Spwn second room. Ghost Riders. As long as the tank maintains Spell breaker they will kill themselves.
3rd/4th room:Lets get this party started room(Run is easy after second room)
Do everything like the 1st room in the 3rd and 4th rooms. Tank needs to remember not to aggro to many guys or they will slowly kill him before he kills them.
ScreenShots will be comming shortly. And expect 2-6 titans a person on the completion of this run. Any suggestions for this build to make it go faster will be helpfull.
A 4 room clear which is normally what i do takes around an hour and a half. It depends on the spawn in the second room.
IGN: Glyph Of Healing
Enjoy it guys and girls.
Credit Goes to: Aria Of Apocolypse Guild (AA): You have prolly seen us in Gate of Anguish alot.
And a Special Thanks to ProHiberna For their help in testing this build.
This is not a build to be taken on by the light of heart. You will fail this many times and should only be attempted by the expierenced. This build does not work 100% of the time because of the spawn in the second room.
This build Requires a 600/av sv monk. A mo/mes Smiter. A r/mo Famine ranger as discussed in the 2 man titan farm.
600 monk skills:
Prot Spirit
Shield of Absorbtion
Spirit bond
Spell Breaker
Ancestors visage
Sympethetic Visage
Blessed Aura
Essence bond
Weapon: 20% enchant Weapon a must. Off hand must be a +30 health off hand with preferable prot off hand.
Armor: I Run 2 sup runes a sup divine in my pants and a sup Prot in the head peice.
Attributes: 10 Illusion
14 Protection
14 Divine
Smiter Skills
Holy Wrath
Life attunement
Retribution
Vital Blessing
Spirit Shakles
Spirit of failure
Powerblock
Open Slot
weapon: Doesnt really matter your going to be at 0 energy almost the entire run.
Armor needs to have a sup smite rune and sup prot rune to get ur attriebutes to this.
Attributes: 10 Domination
10 Inspiration
11 smiting
12 Prot
Famine Ranger:
Famine
Quickening Zephyer
Edge of Extenction
Serpents Quickness
Apply poison-- Curently working this skill out of the build will post later if it is removed
Mending
Essence Bond
Balth Spirit
Weapon- Must have a Bow with either + energy or run a bow and a staff
Armor- Doesnt matter as long as u have these attributes minimum
Attributes- 8 healing
12 Beast mastery
12 Wilderness.
How this build works. Works in City and Foundry.
1st Room:
Zone into Foundry of failed Creations. Everyone casts the maintained enchanments onto the monk. Monks Hp should be anywhere from 603-614 health. Take the quest and the LB Points. Walk into the door so the margonites spwn. 600 monk Wait till the margs have both their spirits up cast Prot spirit and Spell Breaker on urself Along with Soa. WHen the margonites group up run in and as soon as they start wanding u cast Spirit bond on yourself. Work your way asap to the ki. Cast av and sv on yourself and then keep Soa and Spirit bond on you. Casting Spell breaker as it recharges. During this time the famine is to cast Eoe, Qz, And famine. This should kill all the margonites. Titan time. Same deal with the titans as with the margs. Take the Titans to the upper left corner of the room so your in the corner. Cast av/sv and keep casting soa and Spirit bond. They will kill themselves. Once in this corner it is important to note that Spell breaker is not necassary.
The titans will die momentarily.
2nd Room: Deemed the disaster room( The room where the spawn determines the run)
Smiter needs to remove Holy Wrath from the tank before entering this room. The group then needs to wait for the smiter to get back to full energy before entering. The Famine drops a Qz on the 1st room side of the gate then they go to the Upper corner of the room. The last person in the room should be the tank. Before going in precast Protspirit and Spell breaker. Run to the middle of the room till the guys spawn. Cast soa and Spirit bond and keep them maintained. Work your way to the ki's location cast av/sv because there is one melee guy in the room. This is where the trouble starts. One melee guy will not take down the ki's energy. This is where the smiter mes skills come in. They need to get a powerblock off so the ki can not cast. As soon as they get that on him they need a spirit shackle on the ki and a spirit of failure. This will bring this ki's energy to 0. The Famine during this time has to have all 3 spirits down. It will take around 2 minutes for the ki to fully die. At this time if the smiter has the room he can recast holy wrath on the tank. The Torture webs will kill themselves. Second Spwn second room. Ghost Riders. As long as the tank maintains Spell breaker they will kill themselves.
3rd/4th room:Lets get this party started room(Run is easy after second room)
Do everything like the 1st room in the 3rd and 4th rooms. Tank needs to remember not to aggro to many guys or they will slowly kill him before he kills them.
ScreenShots will be comming shortly. And expect 2-6 titans a person on the completion of this run. Any suggestions for this build to make it go faster will be helpfull.
A 4 room clear which is normally what i do takes around an hour and a half. It depends on the spawn in the second room.
IGN: Glyph Of Healing
Enjoy it guys and girls.
olly123
Quote:
Originally Posted by glyphofhealing
ScreenShots will be comming shortly. And expect 2-6 titans a person on the completion of this run. Any suggestions for this build to make it go faster will be helpfull.
A 4 room clear which is normally what i do takes around an hour and a half. It depends on the spawn in the second room.
Enjoy it guys and girls. lovley guide, cant w8 for screneys, jsut pic where everything has to spawn. and 2-6 gems a person, i hope u mean team and then it woudl b 0-4 and the occasinal green drop. cant w8 to see the price of these goign down, and is SB on longenough so the dream riders dont shatter it????. i jsut did a ful lrun with 8 ppl took 4 hours, tank left jsut af we finshed the genrals quest. so SS to the resuce :P
A 4 room clear which is normally what i do takes around an hour and a half. It depends on the spawn in the second room.
Enjoy it guys and girls. lovley guide, cant w8 for screneys, jsut pic where everything has to spawn. and 2-6 gems a person, i hope u mean team and then it woudl b 0-4 and the occasinal green drop. cant w8 to see the price of these goign down, and is SB on longenough so the dream riders dont shatter it????. i jsut did a ful lrun with 8 ppl took 4 hours, tank left jsut af we finshed the genrals quest. so SS to the resuce :P
glyphofhealing
Ya With Qz down and a 20% enchant and with the Blessed aura. Your Spell Breaker is up forever as long as u have the energy. It takes the tank some getting used to not spamming soa/ Spirit bond. And no i mean per person. This can be run with heros but it increases the difficulty 10fold. First run i did with heros got me 6 titans so i dont know if that was just luck but i get around 3 everytime i do a run now.
olly123
Quote:
Originally Posted by glyphofhealing
Ya With Qz down and a 20% enchant and with the Blessed aura. Your Spell Breaker is up forever as long as u have the energy. It takes the tank some getting used to not spamming soa/ Spirit bond. And no i mean per person. This can be run with heros but it increases the difficulty 10fold. First run i did with heros got me 6 titans so i dont know if that was just luck but i get around 3 everytime i do a run now.
lol forgot QZ. tho i must say u r lucky. form my jsut finshed run we got 3 gems in the 4 rooms, with 2 for me and 1 for the sb and 1 for the bonder. then1 outside. but that was a good drop i find normaly it is 0-4 but 6 is very lucky. stil lloving ur build. really got to get my main monk to complete NF :P
jbwarrior
Very nice job m8. I'm waiting for the screens
Rainman
omg!
i have known a build like this for ages and me and my friends kept it secret :O
now lets wait for anerf to do their work
i have known a build like this for ages and me and my friends kept it secret :O
now lets wait for anerf to do their work
Zamochit
This looks like is going to be a challenge, after dual running tombs (finally) I need a new one Gratz on the build, must have taken a fair bit of thought.
Thanks for sharing.
Thanks for sharing.
olly123
Quote:
Originally Posted by Rainman
omg!
i have known a build like this for ages and me and my friends kept it secret :O
now lets wait for anerf to do their work garrr it doesnt matter to much imo, no need for gems for rit hero, and finaly the price or torment weapson will come down :P
i have known a build like this for ages and me and my friends kept it secret :O
now lets wait for anerf to do their work garrr it doesnt matter to much imo, no need for gems for rit hero, and finaly the price or torment weapson will come down :P
glyphofhealing
Quote:
Originally Posted by Rainman
omg!
i have known a build like this for ages and me and my friends kept it secret :O
now lets wait for anerf to do their work
I actually use another build for the 3 man but it is slower. This is the fastest build for the 3 man at this time. Btw for the smiter take out spirit of failure and run Backfire/ Scourge healing for the open slot and the removal of the kills. The Ki kills it self in half the time. As for the ranger Apply poison will be staying in the build till i can figure out a better use for it.
This can also be changed to a 4 man build with a ss. This 4 man allows for multiple changes. For one thing the tank no longer needs to bring av/sv. Have the ss bring av/sv. This frees up 2 slots. I find that running watchfull and lb gaze works wonders.
The 3 man and the 4 man can completly clear the city. Yes i said completly. This includes lord jadoh.
i have known a build like this for ages and me and my friends kept it secret :O
now lets wait for anerf to do their work
I actually use another build for the 3 man but it is slower. This is the fastest build for the 3 man at this time. Btw for the smiter take out spirit of failure and run Backfire/ Scourge healing for the open slot and the removal of the kills. The Ki kills it self in half the time. As for the ranger Apply poison will be staying in the build till i can figure out a better use for it.
This can also be changed to a 4 man build with a ss. This 4 man allows for multiple changes. For one thing the tank no longer needs to bring av/sv. Have the ss bring av/sv. This frees up 2 slots. I find that running watchfull and lb gaze works wonders.
The 3 man and the 4 man can completly clear the city. Yes i said completly. This includes lord jadoh.
Viet Spirit
very nice build. Thanks for sharing. since I can't have a 3rd person to try, I will try with 2 monks + 1 hero ranger. Hope that will work even if its slower
Rainman
for the ranger take WINTER instead of apply.
the titans hate cold damage ^^
the titans hate cold damage ^^
RebelHero
Quote:
Originally Posted by Rainman
for the ranger take WINTER instead of apply.
the titans hate cold damage ^^ And which elemental dmg would you be changing the type of? Just wondering cuz smiting just mostly is holy damage...
the titans hate cold damage ^^ And which elemental dmg would you be changing the type of? Just wondering cuz smiting just mostly is holy damage...
olly123
also why cant u clear the who of foundry?, there the same mobs u face in the rooms, or is there more monks/mes? out there
jbwarrior
Quote:
Originally Posted by glyphofhealing
I actually use another build for the 3 man but it is slower. This is the fastest build for the 3 man at this time. Btw for the smiter take out spirit of failure and run Backfire/ Scourge healing for the open slot and the removal of the kills. The Ki kills it self in half the time. As for the ranger Apply poison will be staying in the build till i can figure out a better use for it.
This can also be changed to a 4 man build with a ss. This 4 man allows for multiple changes. For one thing the tank no longer needs to bring av/sv. Have the ss bring av/sv. This frees up 2 slots. I find that running watchfull and lb gaze works wonders.
The 3 man and the 4 man can completly clear the city. Yes i said completly. This includes lord jadoh. Nice, can you post the build or something
BTW, I'm still waiting for the screenshots....
This can also be changed to a 4 man build with a ss. This 4 man allows for multiple changes. For one thing the tank no longer needs to bring av/sv. Have the ss bring av/sv. This frees up 2 slots. I find that running watchfull and lb gaze works wonders.
The 3 man and the 4 man can completly clear the city. Yes i said completly. This includes lord jadoh. Nice, can you post the build or something
BTW, I'm still waiting for the screenshots....
Worst Witch
Just a quick question, how do u get off powerblock and other mes skills without them breaking aggro from the tank. If u could show a picture of positions that would be nice
Cheers
And nice guide btw
Cheers
And nice guide btw
glyphofhealing
Pictures will be posted tommorow. I am editing them with green circles to show the spwn location for the second room. As for aggroing the spells used by the smiter can be cast just out of aggro range. Now speaking of this the ki has to be on a side away from torture webs or it will not work. You get maybe a good run because of the secend room 50% of the time tops.
As for why you can not clear the whole foundry. I have yet to try a full clear with the 4 man. The problem simply put is that after the 4th room the run slows down. So in an ideal world i suppose you could do the whole foundry and as soon as i get over myself and my drops i suppose i will completly clear it with the 3 man. As for now it is just faster to do the first 4 rooms. Once the 4 man succesfully clears it 4-5 times i believe we will start charging service of 20-30k to (run foundry) for people. This will also be after the prices of the gems drop.
No offense rebel. But ur not changing any elemental damage thier inless ur having your smiter run a ele secondary with a met shower. This way of doing it is a tad bit slower but as i posted in a previous post i do run a slower 3 man and he may have caught me on it.
Happy farming guys.
glyph of healing
As for why you can not clear the whole foundry. I have yet to try a full clear with the 4 man. The problem simply put is that after the 4th room the run slows down. So in an ideal world i suppose you could do the whole foundry and as soon as i get over myself and my drops i suppose i will completly clear it with the 3 man. As for now it is just faster to do the first 4 rooms. Once the 4 man succesfully clears it 4-5 times i believe we will start charging service of 20-30k to (run foundry) for people. This will also be after the prices of the gems drop.
No offense rebel. But ur not changing any elemental damage thier inless ur having your smiter run a ele secondary with a met shower. This way of doing it is a tad bit slower but as i posted in a previous post i do run a slower 3 man and he may have caught me on it.
Happy farming guys.
glyph of healing
jammerpa
For 2 months I've been using almost the same exact build using my monk and 2 heros to farm the first 3 rooms of foundry.
You dont need a 600 hp monk as my 135 or 180 hp monk does just fine. You dont need Spirit Bond because SoA recharges fast with QZ so I take LB Gaze instead which dispenses of the Ki's in no time.
Smite monk takes Succor, Watchful Spirit, Holy Wrath, Retribution, SoJ, Rebirth and Res Chant.
Ranger takes all of above mentioned and Brambles.
For the 4th room with the Ki and the Dryders, have the ranger put up Brambles as well as the other spirits. Since you have a good bit of distance from the Ki and Dryders, simply have the smite monk remove Holy Wrath and Succor from you and let them cast SoJ on you. Soj combined with Brambles and your LB Gaze will kill the Ki and you dont have to worry about anyone else getting into the aggro bubble.
As for 2-6 titans per person... meh, that's VERY unrealistic. The drop rate of titans is not very good and the more consecutive runs you do, the anti farming code will set in reducing your drops to nothing.
You dont need a 600 hp monk as my 135 or 180 hp monk does just fine. You dont need Spirit Bond because SoA recharges fast with QZ so I take LB Gaze instead which dispenses of the Ki's in no time.
Smite monk takes Succor, Watchful Spirit, Holy Wrath, Retribution, SoJ, Rebirth and Res Chant.
Ranger takes all of above mentioned and Brambles.
For the 4th room with the Ki and the Dryders, have the ranger put up Brambles as well as the other spirits. Since you have a good bit of distance from the Ki and Dryders, simply have the smite monk remove Holy Wrath and Succor from you and let them cast SoJ on you. Soj combined with Brambles and your LB Gaze will kill the Ki and you dont have to worry about anyone else getting into the aggro bubble.
As for 2-6 titans per person... meh, that's VERY unrealistic. The drop rate of titans is not very good and the more consecutive runs you do, the anti farming code will set in reducing your drops to nothing.
Zamochit
Jammerpa
I like the idea of SoJ and brambles, however you say you are running the Smite monk with retribution and holy wrath. You also say that you are running with 135 - 180 hp. Doesnt this severly lessen the damage output from wrath and retribution? Im pretty sure it will be minimal compared to if you were running with 600hp+ like glyphofhealing.
Obviously you say you are doing this with heros so there is no way for you to tell the damage output from wrath and retribution
Im sure SoJ makes up for it though in the end
I might try this out
I like the idea of SoJ and brambles, however you say you are running the Smite monk with retribution and holy wrath. You also say that you are running with 135 - 180 hp. Doesnt this severly lessen the damage output from wrath and retribution? Im pretty sure it will be minimal compared to if you were running with 600hp+ like glyphofhealing.
Obviously you say you are doing this with heros so there is no way for you to tell the damage output from wrath and retribution
Im sure SoJ makes up for it though in the end
I might try this out
jammerpa
Quote:
Originally Posted by Zamochit
Jammerpa
I like the idea of SoJ and brambles, however you say you are running the Smite monk with retribution and holy wrath. You also say that you are running with 135 - 180 hp. Doesnt this severly lessen the damage output from wrath and retribution? Im pretty sure it will be minimal compared to if you were running with 600hp+ like glyphofhealing.
Obviously you say you are doing this with heros so there is no way for you to tell the damage output from wrath and retribution
Im sure SoJ makes up for it though in the end
I might try this out
You make a good point and I've never tested it with higher health. I guess I'll always have that "55" mentality where less health is good.
The OP made a point of saying that in the 2nd room the Ki is difficult and I have absolutely no probs killing the Ki in that room, even with only 1 melee attacker simply using sv/av, lb gaze and the smite enchants.
Note that the smite monk isnt using SoJ on me until the 4th room for obvious reasons.. there are no melee attackers.
I like the idea of SoJ and brambles, however you say you are running the Smite monk with retribution and holy wrath. You also say that you are running with 135 - 180 hp. Doesnt this severly lessen the damage output from wrath and retribution? Im pretty sure it will be minimal compared to if you were running with 600hp+ like glyphofhealing.
Obviously you say you are doing this with heros so there is no way for you to tell the damage output from wrath and retribution
Im sure SoJ makes up for it though in the end
I might try this out
You make a good point and I've never tested it with higher health. I guess I'll always have that "55" mentality where less health is good.
The OP made a point of saying that in the 2nd room the Ki is difficult and I have absolutely no probs killing the Ki in that room, even with only 1 melee attacker simply using sv/av, lb gaze and the smite enchants.
Note that the smite monk isnt using SoJ on me until the 4th room for obvious reasons.. there are no melee attackers.
jbwarrior
Quote:
Originally Posted by glyphofhealing
Pictures will be posted tommorow. I am editing them with green circles to show the spwn location for the second room. As for aggroing the spells used by the smiter can be cast just out of aggro range. Now speaking of this the ki has to be on a side away from torture webs or it will not work. You get maybe a good run because of the secend room 50% of the time tops.
As for why you can not clear the whole foundry. I have yet to try a full clear with the 4 man. The problem simply put is that after the 4th room the run slows down. So in an ideal world i suppose you could do the whole foundry and as soon as i get over myself and my drops i suppose i will completly clear it with the 3 man. As for now it is just faster to do the first 4 rooms. Once the 4 man succesfully clears it 4-5 times i believe we will start charging service of 20-30k to (run foundry) for people. This will also be after the prices of the gems drop.
No offense rebel. But ur not changing any elemental damage thier inless ur having your smiter run a ele secondary with a met shower. This way of doing it is a tad bit slower but as i posted in a previous post i do run a slower 3 man and he may have caught me on it.
Happy farming guys.
glyph of healing I can't wait for the screenies
As for why you can not clear the whole foundry. I have yet to try a full clear with the 4 man. The problem simply put is that after the 4th room the run slows down. So in an ideal world i suppose you could do the whole foundry and as soon as i get over myself and my drops i suppose i will completly clear it with the 3 man. As for now it is just faster to do the first 4 rooms. Once the 4 man succesfully clears it 4-5 times i believe we will start charging service of 20-30k to (run foundry) for people. This will also be after the prices of the gems drop.
No offense rebel. But ur not changing any elemental damage thier inless ur having your smiter run a ele secondary with a met shower. This way of doing it is a tad bit slower but as i posted in a previous post i do run a slower 3 man and he may have caught me on it.
Happy farming guys.
glyph of healing I can't wait for the screenies
RebelHero
Quote:
olly123
Quote:
Originally Posted by jammerpa
.
Note that the smite monk isnt using SoJ on me until the 4th room for obvious reasons.. there are no melee attackers. r the demit titants not melee then, i always throguth they where
Note that the smite monk isnt using SoJ on me until the 4th room for obvious reasons.. there are no melee attackers. r the demit titants not melee then, i always throguth they where
steel singer
They are actually elementalists and necro's, but they do fight like meelee when they're not casting spells..
jammerpa
Quote:
Originally Posted by olly123
r the demit titants not melee then, i always throguth they where
I'm talking about the 4th room where one Ki and a bunch of terrowebs spawn first.
olly123
Quote:
Originally Posted by jammerpa
I'm talking about the 4th room where one Ki and a bunch of terrowebs spawn first.
cheers for that :P, throguth u ment the whole roon, and u know how they flee with the slitest MS, and screenys 2 morrow
fb2000
oh someone was bound to post this ^^
you can kill the ki in the first room without mesmer spells, kinda tricky, but possible.
you can kill the ki in the first room without mesmer spells, kinda tricky, but possible.
Rainman
Quote:
Originally Posted by jammerpa
For 2 months I've been using almost the same exact build using my monk and 2 heros to farm the first 3 rooms of foundry.
You dont need a 600 hp monk as my 135 or 180 hp monk does just fine. You dont need Spirit Bond because SoA recharges fast with QZ so I take LB Gaze instead which dispenses of the Ki's in no time.
Smite monk takes Succor, Watchful Spirit, Holy Wrath, Retribution, SoJ, Rebirth and Res Chant.
Ranger takes all of above mentioned and Brambles.
For the 4th room with the Ki and the Dryders, have the ranger put up Brambles as well as the other spirits. Since you have a good bit of distance from the Ki and Dryders, simply have the smite monk remove Holy Wrath and Succor from you and let them cast SoJ on you. Soj combined with Brambles and your LB Gaze will kill the Ki and you dont have to worry about anyone else getting into the aggro bubble.
As for 2-6 titans per person... meh, that's VERY unrealistic. The drop rate of titans is not very good and the more consecutive runs you do, the anti farming code will set in reducing your drops to nothing. 1 : you need 600 health for the smites to trigger best
2: when i played my build i got around 5 titan gems a run to split between us IT IS REALISTIC BECAUSE WITH 3 PEOPLE YOU HAVE A BETTER CHANCE FOR GEM!
You dont need a 600 hp monk as my 135 or 180 hp monk does just fine. You dont need Spirit Bond because SoA recharges fast with QZ so I take LB Gaze instead which dispenses of the Ki's in no time.
Smite monk takes Succor, Watchful Spirit, Holy Wrath, Retribution, SoJ, Rebirth and Res Chant.
Ranger takes all of above mentioned and Brambles.
For the 4th room with the Ki and the Dryders, have the ranger put up Brambles as well as the other spirits. Since you have a good bit of distance from the Ki and Dryders, simply have the smite monk remove Holy Wrath and Succor from you and let them cast SoJ on you. Soj combined with Brambles and your LB Gaze will kill the Ki and you dont have to worry about anyone else getting into the aggro bubble.
As for 2-6 titans per person... meh, that's VERY unrealistic. The drop rate of titans is not very good and the more consecutive runs you do, the anti farming code will set in reducing your drops to nothing. 1 : you need 600 health for the smites to trigger best
2: when i played my build i got around 5 titan gems a run to split between us IT IS REALISTIC BECAUSE WITH 3 PEOPLE YOU HAVE A BETTER CHANCE FOR GEM!
h e a d 9 r
i got a big problem with killing the ki in the second room. when i'm casting powerblock, spirit schackles or spirit of failure on the ki the dryders start aggroing me ...
Dmevi
ive tried this run a few times now but 0 were succesfull...
first room=piece of cake
2nd room= HELL
plz post a screenie of what corner to hide in, for some reason they always spawn near of the few times they dont they run across the room just to wand u down.....
or could u show me some time?
i can tank, bond and plzy ranger (20.000LB points)
Salomon Sunshine
first room=piece of cake
2nd room= HELL
plz post a screenie of what corner to hide in, for some reason they always spawn near of the few times they dont they run across the room just to wand u down.....
or could u show me some time?
i can tank, bond and plzy ranger (20.000LB points)
Salomon Sunshine
shinslw
For 2 weeks no one replied to the last post and so much for the screenshots (where are they????)this is 3rd foundry topic around which I seen so far that died of natural death.
HTW
so about those screenies,still wating
ACreator
actualy u can do it with no powerblock or whatsover.
iv done it to 3rd room (were a f**** titan starts to use chibilans on me) and my smiter just brought bane signet and signet of judjment for fun, cuz they were never needed. ti kill ki just use spirit shackles on him
iv done it to 3rd room (were a f**** titan starts to use chibilans on me) and my smiter just brought bane signet and signet of judjment for fun, cuz they were never needed. ti kill ki just use spirit shackles on him
steel singer
Yeah, ofcourse smiter does not need any mesmer skills.. Everyone that is even a bit experienced with farming and the foundry knows that..
The 600hp monk just takes one visage and spirit shackles..
The 600hp monk just takes one visage and spirit shackles..
giammy 4 ever
please immage or video.
miss kisser
Nice build and huh it is not same as my witch is much bether than yours =P Good job i'll hope you will make bether one, because that one sucks =(
Dmevi
Quote:
Originally Posted by miss kisser
Nice build and huh it is not same as my witch is much bether than yours =P Good job i'll hope you will make bether one, because that one sucks =(
Hw nice.... Share ur build plz, and post the link in here as well..
Hw nice.... Share ur build plz, and post the link in here as well..
legacyofkain85
i did this a few times already i like it can do the first quest with ease it is all about the spawn in room 2.I would advice for the 600 monk to take spirit shackles because the idea of the smiter monk to take other skills than the normal smiting skills is usless imo,first because holy wrath means 0 energy at all time and second dont realy like anyone but me in the aggro bouble when i tank the mobs , they could easy change their target.Using 2 visages is nice but those depend on melee dmg to triger and there are a few spawns without them.
PS: The third member of the party in the pics was Dunkoro,also managed to do a full run with heroes
PS: The third member of the party in the pics was Dunkoro,also managed to do a full run with heroes
miss kisser
nah.. i keep my build as secret and im verry happy that i made my own build witch is working. Heh Hard Mod made my build bether and easier xDDDD
legacyofkain85
Quote:
Originally Posted by miss kisser
nah.. i keep my build as secret and im verry happy that i made my own build witch is working. Heh Hard Mod made my build bether and easier xDDDD
I´m of the same conception as u.Hard mode might be easier in that particular area using the build mencioned above but normal mode has its pros now to,while hard mode offers a 50%ias which means faster trigering of visages and faster dmg form smiting line,the normal mode offers no scattering of mobs, with that said u can tank and kill all mobs in 3rd room with carefull pulling all at once with ease in less than 5 minutes.
miss kisser
Why just not to pull all?? it works for me..