A total shutdown skill that lasts a VERY short duration. You cannot use any skills and you cannot move while Frozen. When Frozen is applied, target gets interrupted.
Water Magic spell: Freeze
10 energy
1 second cast
30 recharge
Target foe takes 20...60...73 Cold damage and is Frozen for 1...2...2 seconds.
etc, etc
~Polynikes
New Condition: Frozen
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j
I have to agree with puebert and tenshi, not being able to use skills would be too much, even with the short time span, but then again - removing that option just leaves it too similar to the 'icy ground' effect.
Your skill could possibly work with the opponent's skills having a longer cast time or something like that - or maybe have a random skill disabled - but I think all of them is a bit much. Plus, I'd have personally said that the energy cost is quite low for a skill which has such an effect - maybe you could bump it up to 20 or something like that.
Your skill could possibly work with the opponent's skills having a longer cast time or something like that - or maybe have a random skill disabled - but I think all of them is a bit much. Plus, I'd have personally said that the energy cost is quite low for a skill which has such an effect - maybe you could bump it up to 20 or something like that.
N
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Originally Posted by Not A Fifty Five
I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets.
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Originally Posted by Not A Fifty Five
I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets. Chill out people :P Sardelac is such a poor place to suggest things
A simple exhaustion would fix it, tho it might be underpowered then given gale. |
Most of these people are chilled out, they gave their reason why they unsigned it.
"wtf n00b how stoopid r u", now that, would be another story.
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Originally Posted by MercenaryKnight
It could work, but make it so like "being encased in ice" means you can't shoot any arrow or line of sight attacks/spells at an enemy. But you can still cast non line of sight spells and stuff. So a frozen monk could still heal and stuff.
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| A total shutdown skill that lasts a VERY short duration. You cannot use any skills and you cannot move while Frozen. When Frozen is applied, target gets interrupted. |
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Originally Posted by j_unit66
ok so u just named a condition that is basically a knockdown.
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Originally Posted by Polynikes of Sparta
why is it stupid? its an ABSOLUTE shutdown condition. can help snare, run away, or freeze, then cast something with long casting time like meteor shower, troll unguent, etc, without wasting time. almost like a kD, except no stances, different animation, and endemic to Water Magic.
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And the argument that it surpasses stances?
Gale. And even Gust.
f
Changes to make it not-overpowered
Have a side effect of using on the creatures.
The frozen creature or player can still attack if your within hitting range.
But the creature or player who is frozen cannot take dmg while drozen or dmg is reduced.
This makes it a purely defensive spell to avoid attack and run away.
Plus increase the frozen time to make it more effective for defense and have it be an AoE spell. One which effects all creatures or player within a set radious from the caster.
PvE
It would be extremely usefull to evaid attack if your overwhelmed. The only choices elementals currently have to use one of the few running skills to escape.
But all the elemental running skills are useless because from my experience they either set you alight and/or only last about 10 seconds.
PvP
If its purely defensive and does no damage, whats the issue?
Have a side effect of using on the creatures.
The frozen creature or player can still attack if your within hitting range.
But the creature or player who is frozen cannot take dmg while drozen or dmg is reduced.
This makes it a purely defensive spell to avoid attack and run away.
Plus increase the frozen time to make it more effective for defense and have it be an AoE spell. One which effects all creatures or player within a set radious from the caster.
PvE
It would be extremely usefull to evaid attack if your overwhelmed. The only choices elementals currently have to use one of the few running skills to escape.
But all the elemental running skills are useless because from my experience they either set you alight and/or only last about 10 seconds.
PvP
If its purely defensive and does no damage, whats the issue?

A simple exhaustion would fix it, tho it might be underpowered then given gale.