New Condition: Frozen

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

A total shutdown skill that lasts a VERY short duration. You cannot use any skills and you cannot move while Frozen. When Frozen is applied, target gets interrupted.

Water Magic spell: Freeze

10 energy
1 second cast
30 recharge

Target foe takes 20...60...73 Cold damage and is Frozen for 1...2...2 seconds.

etc, etc

~Polynikes

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Overpowered.

/unsigned.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

well if it was cant move then ok but no skills.... wtf no

j_unit66

Lion's Arch Merchant

Join Date: Jul 2005

team love [kiSu]

W/

ok so u just named a condition that is basically a knockdown.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

hey good point its knockdown with diff animation HAHAHAHA

Yuca Dolitae

Yuca Dolitae

Ascalonian Squire

Join Date: Sep 2006

Chesterfield, Derbyshire

[yaoi]

A/

I have to agree with puebert and tenshi, not being able to use skills would be too much, even with the short time span, but then again - removing that option just leaves it too similar to the 'icy ground' effect.
Your skill could possibly work with the opponent's skills having a longer cast time or something like that - or maybe have a random skill disabled - but I think all of them is a bit much. Plus, I'd have personally said that the energy cost is quite low for a skill which has such an effect - maybe you could bump it up to 20 or something like that.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Hey! It is a knockdown! /doh!

But, this skill just spams it with not downside, and can be chained very well/easily.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Frozen chain ftl. /notsigned

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets. Chill out people :P Sardelac is such a poor place to suggest things A simple exhaustion would fix it, tho it might be underpowered then given gale.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Not A Fifty Five
I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets.
Theres 1 unconditional ranged kd skill. There probably be more then 1 unconditional ranged frozen skill.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

It could work, but make it so like "being encased in ice" means you can't shoot any arrow or line of sight attacks/spells at an enemy. But you can still cast non line of sight spells and stuff. So a frozen monk could still heal and stuff.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by Not A Fifty Five
I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets. Chill out people :P Sardelac is such a poor place to suggest things A simple exhaustion would fix it, tho it might be underpowered then given gale.
The problem with it, was the lack of exhausion, and the inability to activate skills, with knockdown, you can active stances and skills at least.

Most of these people are chilled out, they gave their reason why they unsigned it.

"wtf n00b how stoopid r u", now that, would be another story.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by MercenaryKnight
It could work, but make it so like "being encased in ice" means you can't shoot any arrow or line of sight attacks/spells at an enemy. But you can still cast non line of sight spells and stuff. So a frozen monk could still heal and stuff.
Quote:
A total shutdown skill that lasts a VERY short duration. You cannot use any skills and you cannot move while Frozen. When Frozen is applied, target gets interrupted.
Reading right ftw!

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

how about:

Freeze: Water Magic spell

15 energy
1/2 second cast
30 recharge

target foe takes 20...60...73 cold damage and is frozen for 0...2...3 seconds. If foe takes damage while frozen, this skill is disabled for 45 seconds.

something like that???

~Polynikes

Yuca Dolitae

Yuca Dolitae

Ascalonian Squire

Join Date: Sep 2006

Chesterfield, Derbyshire

[yaoi]

A/

Yeah, that's a lot better
I like the disability clause that it has now, makes things a lot fairer and would also cause you to think about who you'd be casting it on.

Darko_UK

Darko_UK

Lion's Arch Merchant

Join Date: Feb 2007

England

R/

Stupid, V E R Y Stupid

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

why is it stupid? its an ABSOLUTE shutdown condition. can help snare, run away, or freeze, then cast something with long casting time like meteor shower, troll unguent, etc, without wasting time. almost like a kD, except no stances, different animation, and endemic to Water Magic.

~Polynikes

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by j_unit66
ok so u just named a condition that is basically a knockdown.
You, sir, you've just won the internets.

Quote:
Originally Posted by Polynikes of Sparta
why is it stupid? its an ABSOLUTE shutdown condition. can help snare, run away, or freeze, then cast something with long casting time like meteor shower, troll unguent, etc, without wasting time. almost like a kD, except no stances, different animation, and endemic to Water Magic.
Knockdown: pins a target on the spot, prevents skill usage.

And the argument that it surpasses stances?
Gale. And even Gust.

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

It's stupid because you're fiddling with game mechanics for one skill which practically inflicts the same condition by concept as a lot of other ones, not to mention that it is unneeded.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Changes to make it not-overpowered

Have a side effect of using on the creatures.

The frozen creature or player can still attack if your within hitting range.

But the creature or player who is frozen cannot take dmg while drozen or dmg is reduced.

This makes it a purely defensive spell to avoid attack and run away.

Plus increase the frozen time to make it more effective for defense and have it be an AoE spell. One which effects all creatures or player within a set radious from the caster.

PvE

It would be extremely usefull to evaid attack if your overwhelmed. The only choices elementals currently have to use one of the few running skills to escape.

But all the elemental running skills are useless because from my experience they either set you alight and/or only last about 10 seconds.

PvP

If its purely defensive and does no damage, whats the issue?

Jesus Binladen

Pre-Searing Cadet

Join Date: Mar 2007

heheh 100x NO NO AND NO. Reason? Well so easy

Even if it's just 2 SEC, you can use A LOT of skills can extend it to 6-7 sec EASILY in about 1-2 sec combos! PLUS you can SPREAD that condition in NO TIME! Ball up 1 sec? the next can not use ANY skill? WoW smart condition. With 6 sec of shutdown the team (No heal, no prot, not shout, not a single thing) I can kill the team of 12 with only 6 players Gee gee!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... freezing is not something that last so few seconds and have so few consequences...
You should think of it as the 'opposite' to 'burning'.

Something like freezing It should be a knockdown, but lasting much more, and rending the target invulnerable.
Freezing should finish is the target receives fire damage, too.

Now... what could do freezing?
Let's see some possible examples:
1. Target can't move or perform any other action, but become immune to any kind damage but fire and gains +40 armor against fire.

2. Target moves 50% slower, attacks 50% slower, and has 50% recharge and casting delay, but receive 50% less damage from any kind of damage but blunt and 90% less damage form fire.

In both cases, freezing finishes if the enemy receives fire damage.
#2 looks more like the effects of chilling freeze for me.

There could be freezing immunity skills in Fire Magic, and, of course, it should be removed or transfered like any other condition.
Freezing is more like that for me.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

There is a reason Galelock from Warriors was fixed, and why Gale was recently balanced.

For those same reasons, this skill/condition would simply not have a place in a balanced game (not that GW is currently balance, but hey, you get the idea).

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

just incase the legs in ice.
no running
no stances (how do you take a stance if you legs are stuck)
make it have exuastion
and because if you were frozen up to your yabbos i think you would shiver a bit, easy interuption

so basically its knockdown and dazed.

make it elite
Frozen 25 2 30
target is frozen in place, and is easily interupted

~the rat~

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Quote:
Originally Posted by Polynikes of Sparta
how about:

Freeze: Water Magic spell

15 energy
1/2 second cast
30 recharge

target foe takes 20...60...73 cold damage and is frozen for 0...2...3 seconds. If foe takes damage while frozen, this skill is disabled for 45 seconds.

something like that???

~Polynikes
Lol, so what is this skill used for ?
For damage : It sucks
For snare or totally shut down : Gale, sir, owns this. 15e, 30s recharge for 2s shutdown ( same like kd) ? Lol.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Eh, the conditions currently in the game are fine as is. If this was added, it would have to be a hex. And as stated, it is not really distinct enough from kd for it to be added.

Though some of the ideas being added about invincibilitiy are kinda interesting. Eh, it still needs to be reworked I think.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

well if you made it last longer but any damage would relese them would seem better, cause if your encased in ice you stuck but ice will shatter if you hit it. so yea i like that idea better

Soul of the Scythe

Krytan Explorer

Join Date: Feb 2007

Boston, MA

Higher Order [HO]

D/

If you implement the condition "Frozen" into the game it would HAVE to be a complete shutdown because if your frozen, that is, encased in ice, then you can't do anything. I'm sure Anet had this idea when GW first came out but they instead decided to implement water hexes. I give examples of skills such as Deep Freeze, Icy Shackles, and Ice Prison to name a few. All of those skills would have probably caused the "Frozen" condition but they instead were implemented as extreme slow downs and some were given moderate damage to balance it. It seems to me like Anet had this idea but threw it out or at least put it on the preverbial shelf for the time being. Who knows, it could be implemented in GW2 but I doubt we will see it before then.

nebojats

nebojats

Frost Gate Guardian

Join Date: Nov 2006

Thailand

Mo/E

1) Everyone seems to agree that being Frozen would hinder movement.

2) Everyone seems to agree that it would be overpowered because unlike KD, there would be a lot of long-range skills which would cause Frozen.

3) Everyone seems to agree that this condition is unoriginal since it rehashes the effects of existing conditions.

Why not add a benefit to the target then, to offset Frozen's overpoweredness and to distinguish it from KD? It's been a while since I've played GW, but I can't think of a condition which both benefits and hinders its target. Perhaps something like this:

Frozen - Target cannot move or physically attack for x seconds, but takes zero damage from physical attacks.

Some combination of movement hindrance and improved defense (I don't know what, exactly). That way, unlike KD, which leaves its target defenseless, Frozen would be more of a nullifying condition. Like someone said before, this could be used to let yourself run away from a dangerous enemy. Anyway, those are some thoughts...

P.S. I don't really think the game needs more conditions. Why not just incorporate these ideas as spells instead?

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

how bout this:

Frozen - While suffering from this condition, you cannot move or attack. Your skills are easily interrupted. Fire Damage and Physical Damage are halved while Frozen.

Skill: Freeze - 15 energy, 2 second cast, 20 second recharge. Target foe takes 30...90...110 damage and is Frozen for 2...4...5 seconds. This skill causes Exhaustion.

Elite Skill: Blizzard - 15 energy, 1 second cast, 30 second recharge. Target foe and all nearby foes are struck for 45...135...165 damage and are Frozen for 3...5...6 seconds. This skill causes Exhaustion.

btw, Water Magic needs some love... and this'll be ONLY water magic...

~Polynikes

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Freezing could only be dealt by cold damage dealers, mainly Elementalists and Necromancers.

I think I'll stick with:
Doubling any action time, moving, casting, recharging, attacking, all 50% slower and...
Damage modification:
- Physical: -75% slash, -50% pierce, -25% blunt.
- Elemental: -90% fire, -50% others.
- Undefined, Chaos: -50%
- Holy, Dark, armor ignoring, health steal: No change, unafected.
Plus finish when receiving fire damage.
And interrupting the action like knockdown does.

More examples for the condition:

Flaming armor
E: 10, C:2, R: 60
Enchantment Spell. For 9...58 seconds, you have +20 armor against Water damage, are immune to Freezing and anyone attacking you have a 9..58% chance of suffering Burning.
(Attribute: Fire)

Ward Against Freezing
E:15 C:1 R:20
Ward Spell. For 8..18 seconds, all allies withing the ward are immune to Freezing.
(Attribute: Fire)

Zero Zone
E:25, C:5, R:60
Spell. Create a Zero Zone at target foe's location. For 9 seconds, foes nearby the location are struck for 6...88 water damage and frozen every 3 seconds. This Spell causes Exhaustion.
(Attribute: Water Magic)

Blue Ice Cocoon
E:5 C:1/4 R:12
Skill. You become frozen for 10 seconds, but gain a +1..5 health regeneration and +6 energy regeneration while you are frozen.
This skill ends if you receive fire damage.
(Attribute: Water)

Frozen Bones
E:5 C:0 R:2
Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 cold damage and are Frozen for 15 seconds.
(Attribute: Death Magic)

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

no!!! some of ur skills are waay overpowered, i like mine better. any opinions on my skills?

~Polynikes

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

I think you are trying too hard to get this to work.

Any only one profession being able to do this is overpowered still. You could have person frozen, and then struck by a million Assassins using Ebon daggers.

/unsigned.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

me give up. i mean water magic sucks, and i wanted to givem an attribute-specific condition, but i guess thats not happening. close and thx.

~Polynikes

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

I agree Water Magic does need a huge boost though.

All it is is Snares...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

THe main problem with water magic is that is is 'slow', it has the a lot of slow recharge skills. One spammable, but the others are slow.

Even when I use many low recharge water spells, I end up sometimes with a full skillbar recharging.

That almost never happens when I use fire, earth or air.

chembaron

chembaron

Academy Page

Join Date: Jun 2006

Syracuse, NY

Grenth's Rejects [GR]

E/

i sense abuse.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Your description of frozen has the exact same effect as KD, and people are calling it overpowered??

My next question is to ask why have a condition for something that already exists...

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

This is pretty much just a kd in condition form. I initialy thought this would be overpowered without exhaustion, and at that point, you're pretty much running an underpowered version of gale. I can't see this working out relisticly.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Sorry, the only shutdown skill I ever want to deal with is Blackout. Then add in interrupts, daze, etc.