New Condition: Frozen
Polynikes of Sparta
A total shutdown skill that lasts a VERY short duration. You cannot use any skills and you cannot move while Frozen. When Frozen is applied, target gets interrupted.
Water Magic spell: Freeze
10 energy
1 second cast
30 recharge
Target foe takes 20...60...73 Cold damage and is Frozen for 1...2...2 seconds.
etc, etc
~Polynikes
Water Magic spell: Freeze
10 energy
1 second cast
30 recharge
Target foe takes 20...60...73 Cold damage and is Frozen for 1...2...2 seconds.
etc, etc
~Polynikes
Puebert
Overpowered.
/unsigned.
/unsigned.
tenshi_strife
well if it was cant move then ok but no skills.... wtf no
j_unit66
ok so u just named a condition that is basically a knockdown.
tenshi_strife
hey good point its knockdown with diff animation HAHAHAHA
Yuca Dolitae
I have to agree with puebert and tenshi, not being able to use skills would be too much, even with the short time span, but then again - removing that option just leaves it too similar to the 'icy ground' effect.
Your skill could possibly work with the opponent's skills having a longer cast time or something like that - or maybe have a random skill disabled - but I think all of them is a bit much. Plus, I'd have personally said that the energy cost is quite low for a skill which has such an effect - maybe you could bump it up to 20 or something like that.
Your skill could possibly work with the opponent's skills having a longer cast time or something like that - or maybe have a random skill disabled - but I think all of them is a bit much. Plus, I'd have personally said that the energy cost is quite low for a skill which has such an effect - maybe you could bump it up to 20 or something like that.
Puebert
Hey! It is a knockdown! /doh!
But, this skill just spams it with not downside, and can be chained very well/easily.
But, this skill just spams it with not downside, and can be chained very well/easily.
Arkantos
Frozen chain ftl. /notsigned
Not A Fifty Five
I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets. Chill out people :P Sardelac is such a poor place to suggest things A simple exhaustion would fix it, tho it might be underpowered then given gale.
Arkantos
Quote:
Originally Posted by Not A Fifty Five
I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets.
|
MercenaryKnight
It could work, but make it so like "being encased in ice" means you can't shoot any arrow or line of sight attacks/spells at an enemy. But you can still cast non line of sight spells and stuff. So a frozen monk could still heal and stuff.
Puebert
Quote:
Originally Posted by Not A Fifty Five
I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets. Chill out people :P Sardelac is such a poor place to suggest things A simple exhaustion would fix it, tho it might be underpowered then given gale.
|
Most of these people are chilled out, they gave their reason why they unsigned it.
"wtf n00b how stoopid r u", now that, would be another story.
Arkantos
Quote:
Originally Posted by MercenaryKnight
It could work, but make it so like "being encased in ice" means you can't shoot any arrow or line of sight attacks/spells at an enemy. But you can still cast non line of sight spells and stuff. So a frozen monk could still heal and stuff.
|
Quote:
A total shutdown skill that lasts a VERY short duration. You cannot use any skills and you cannot move while Frozen. When Frozen is applied, target gets interrupted. |
Polynikes of Sparta
how about:
Freeze: Water Magic spell
15 energy
1/2 second cast
30 recharge
target foe takes 20...60...73 cold damage and is frozen for 0...2...3 seconds. If foe takes damage while frozen, this skill is disabled for 45 seconds.
something like that???
~Polynikes
Freeze: Water Magic spell
15 energy
1/2 second cast
30 recharge
target foe takes 20...60...73 cold damage and is frozen for 0...2...3 seconds. If foe takes damage while frozen, this skill is disabled for 45 seconds.
something like that???
~Polynikes
Yuca Dolitae
Yeah, that's a lot better
I like the disability clause that it has now, makes things a lot fairer and would also cause you to think about who you'd be casting it on.
I like the disability clause that it has now, makes things a lot fairer and would also cause you to think about who you'd be casting it on.
Darko_UK
Stupid, V E R Y Stupid
Polynikes of Sparta
why is it stupid? its an ABSOLUTE shutdown condition. can help snare, run away, or freeze, then cast something with long casting time like meteor shower, troll unguent, etc, without wasting time. almost like a kD, except no stances, different animation, and endemic to Water Magic.
~Polynikes
~Polynikes
Saphatorael
Quote:
Originally Posted by j_unit66
ok so u just named a condition that is basically a knockdown.
|
Quote:
Originally Posted by Polynikes of Sparta
why is it stupid? its an ABSOLUTE shutdown condition. can help snare, run away, or freeze, then cast something with long casting time like meteor shower, troll unguent, etc, without wasting time. almost like a kD, except no stances, different animation, and endemic to Water Magic.
|
And the argument that it surpasses stances?
Gale. And even Gust.
nekopowa
It's stupid because you're fiddling with game mechanics for one skill which practically inflicts the same condition by concept as a lot of other ones, not to mention that it is unneeded.
freekedoutfish
Changes to make it not-overpowered
Have a side effect of using on the creatures.
The frozen creature or player can still attack if your within hitting range.
But the creature or player who is frozen cannot take dmg while drozen or dmg is reduced.
This makes it a purely defensive spell to avoid attack and run away.
Plus increase the frozen time to make it more effective for defense and have it be an AoE spell. One which effects all creatures or player within a set radious from the caster.
PvE
It would be extremely usefull to evaid attack if your overwhelmed. The only choices elementals currently have to use one of the few running skills to escape.
But all the elemental running skills are useless because from my experience they either set you alight and/or only last about 10 seconds.
PvP
If its purely defensive and does no damage, whats the issue?
Have a side effect of using on the creatures.
The frozen creature or player can still attack if your within hitting range.
But the creature or player who is frozen cannot take dmg while drozen or dmg is reduced.
This makes it a purely defensive spell to avoid attack and run away.
Plus increase the frozen time to make it more effective for defense and have it be an AoE spell. One which effects all creatures or player within a set radious from the caster.
PvE
It would be extremely usefull to evaid attack if your overwhelmed. The only choices elementals currently have to use one of the few running skills to escape.
But all the elemental running skills are useless because from my experience they either set you alight and/or only last about 10 seconds.
PvP
If its purely defensive and does no damage, whats the issue?
Jesus Binladen
heheh 100x NO NO AND NO. Reason? Well so easy
Even if it's just 2 SEC, you can use A LOT of skills can extend it to 6-7 sec EASILY in about 1-2 sec combos! PLUS you can SPREAD that condition in NO TIME! Ball up 1 sec? the next can not use ANY skill? WoW smart condition. With 6 sec of shutdown the team (No heal, no prot, not shout, not a single thing) I can kill the team of 12 with only 6 players Gee gee!
Even if it's just 2 SEC, you can use A LOT of skills can extend it to 6-7 sec EASILY in about 1-2 sec combos! PLUS you can SPREAD that condition in NO TIME! Ball up 1 sec? the next can not use ANY skill? WoW smart condition. With 6 sec of shutdown the team (No heal, no prot, not shout, not a single thing) I can kill the team of 12 with only 6 players Gee gee!
MithranArkanere
Hm... freezing is not something that last so few seconds and have so few consequences...
You should think of it as the 'opposite' to 'burning'.
Something like freezing It should be a knockdown, but lasting much more, and rending the target invulnerable.
Freezing should finish is the target receives fire damage, too.
Now... what could do freezing?
Let's see some possible examples:
1. Target can't move or perform any other action, but become immune to any kind damage but fire and gains +40 armor against fire.
2. Target moves 50% slower, attacks 50% slower, and has 50% recharge and casting delay, but receive 50% less damage from any kind of damage but blunt and 90% less damage form fire.
In both cases, freezing finishes if the enemy receives fire damage.
#2 looks more like the effects of chilling freeze for me.
There could be freezing immunity skills in Fire Magic, and, of course, it should be removed or transfered like any other condition.
Freezing is more like that for me.
You should think of it as the 'opposite' to 'burning'.
Something like freezing It should be a knockdown, but lasting much more, and rending the target invulnerable.
Freezing should finish is the target receives fire damage, too.
Now... what could do freezing?
Let's see some possible examples:
1. Target can't move or perform any other action, but become immune to any kind damage but fire and gains +40 armor against fire.
2. Target moves 50% slower, attacks 50% slower, and has 50% recharge and casting delay, but receive 50% less damage from any kind of damage but blunt and 90% less damage form fire.
In both cases, freezing finishes if the enemy receives fire damage.
#2 looks more like the effects of chilling freeze for me.
There could be freezing immunity skills in Fire Magic, and, of course, it should be removed or transfered like any other condition.
Freezing is more like that for me.
Faer
There is a reason Galelock from Warriors was fixed, and why Gale was recently balanced.
For those same reasons, this skill/condition would simply not have a place in a balanced game (not that GW is currently balance, but hey, you get the idea).
For those same reasons, this skill/condition would simply not have a place in a balanced game (not that GW is currently balance, but hey, you get the idea).
legion_rat
just incase the legs in ice.
no running
no stances (how do you take a stance if you legs are stuck)
make it have exuastion
and because if you were frozen up to your yabbos i think you would shiver a bit, easy interuption
so basically its knockdown and dazed.
make it elite
Frozen 25 2 30
target is frozen in place, and is easily interupted
~the rat~
no running
no stances (how do you take a stance if you legs are stuck)
make it have exuastion
and because if you were frozen up to your yabbos i think you would shiver a bit, easy interuption
so basically its knockdown and dazed.
make it elite
Frozen 25 2 30
target is frozen in place, and is easily interupted
~the rat~
linh
Quote:
Originally Posted by Polynikes of Sparta
how about:
Freeze: Water Magic spell 15 energy 1/2 second cast 30 recharge target foe takes 20...60...73 cold damage and is frozen for 0...2...3 seconds. If foe takes damage while frozen, this skill is disabled for 45 seconds. something like that??? ~Polynikes |
For damage : It sucks
For snare or totally shut down : Gale, sir, owns this. 15e, 30s recharge for 2s shutdown ( same like kd) ? Lol.
HawkofStorms
Eh, the conditions currently in the game are fine as is. If this was added, it would have to be a hex. And as stated, it is not really distinct enough from kd for it to be added.
Though some of the ideas being added about invincibilitiy are kinda interesting. Eh, it still needs to be reworked I think.
Though some of the ideas being added about invincibilitiy are kinda interesting. Eh, it still needs to be reworked I think.
tenshi_strife
well if you made it last longer but any damage would relese them would seem better, cause if your encased in ice you stuck but ice will shatter if you hit it. so yea i like that idea better
Soul of the Scythe
If you implement the condition "Frozen" into the game it would HAVE to be a complete shutdown because if your frozen, that is, encased in ice, then you can't do anything. I'm sure Anet had this idea when GW first came out but they instead decided to implement water hexes. I give examples of skills such as Deep Freeze, Icy Shackles, and Ice Prison to name a few. All of those skills would have probably caused the "Frozen" condition but they instead were implemented as extreme slow downs and some were given moderate damage to balance it. It seems to me like Anet had this idea but threw it out or at least put it on the preverbial shelf for the time being. Who knows, it could be implemented in GW2 but I doubt we will see it before then.
nebojats
1) Everyone seems to agree that being Frozen would hinder movement.
2) Everyone seems to agree that it would be overpowered because unlike KD, there would be a lot of long-range skills which would cause Frozen.
3) Everyone seems to agree that this condition is unoriginal since it rehashes the effects of existing conditions.
Why not add a benefit to the target then, to offset Frozen's overpoweredness and to distinguish it from KD? It's been a while since I've played GW, but I can't think of a condition which both benefits and hinders its target. Perhaps something like this:
Frozen - Target cannot move or physically attack for x seconds, but takes zero damage from physical attacks.
Some combination of movement hindrance and improved defense (I don't know what, exactly). That way, unlike KD, which leaves its target defenseless, Frozen would be more of a nullifying condition. Like someone said before, this could be used to let yourself run away from a dangerous enemy. Anyway, those are some thoughts...
P.S. I don't really think the game needs more conditions. Why not just incorporate these ideas as spells instead?
2) Everyone seems to agree that it would be overpowered because unlike KD, there would be a lot of long-range skills which would cause Frozen.
3) Everyone seems to agree that this condition is unoriginal since it rehashes the effects of existing conditions.
Why not add a benefit to the target then, to offset Frozen's overpoweredness and to distinguish it from KD? It's been a while since I've played GW, but I can't think of a condition which both benefits and hinders its target. Perhaps something like this:
Frozen - Target cannot move or physically attack for x seconds, but takes zero damage from physical attacks.
Some combination of movement hindrance and improved defense (I don't know what, exactly). That way, unlike KD, which leaves its target defenseless, Frozen would be more of a nullifying condition. Like someone said before, this could be used to let yourself run away from a dangerous enemy. Anyway, those are some thoughts...
P.S. I don't really think the game needs more conditions. Why not just incorporate these ideas as spells instead?
Polynikes of Sparta
how bout this:
Frozen - While suffering from this condition, you cannot move or attack. Your skills are easily interrupted. Fire Damage and Physical Damage are halved while Frozen.
Skill: Freeze - 15 energy, 2 second cast, 20 second recharge. Target foe takes 30...90...110 damage and is Frozen for 2...4...5 seconds. This skill causes Exhaustion.
Elite Skill: Blizzard - 15 energy, 1 second cast, 30 second recharge. Target foe and all nearby foes are struck for 45...135...165 damage and are Frozen for 3...5...6 seconds. This skill causes Exhaustion.
btw, Water Magic needs some love... and this'll be ONLY water magic...
~Polynikes
Frozen - While suffering from this condition, you cannot move or attack. Your skills are easily interrupted. Fire Damage and Physical Damage are halved while Frozen.
Skill: Freeze - 15 energy, 2 second cast, 20 second recharge. Target foe takes 30...90...110 damage and is Frozen for 2...4...5 seconds. This skill causes Exhaustion.
Elite Skill: Blizzard - 15 energy, 1 second cast, 30 second recharge. Target foe and all nearby foes are struck for 45...135...165 damage and are Frozen for 3...5...6 seconds. This skill causes Exhaustion.
btw, Water Magic needs some love... and this'll be ONLY water magic...
~Polynikes
MithranArkanere
Freezing could only be dealt by cold damage dealers, mainly Elementalists and Necromancers.
I think I'll stick with:
Doubling any action time, moving, casting, recharging, attacking, all 50% slower and...
Damage modification:
- Physical: -75% slash, -50% pierce, -25% blunt.
- Elemental: -90% fire, -50% others.
- Undefined, Chaos: -50%
- Holy, Dark, armor ignoring, health steal: No change, unafected.
Plus finish when receiving fire damage.
And interrupting the action like knockdown does.
More examples for the condition:
Flaming armor
E: 10, C:2, R: 60
Enchantment Spell. For 9...58 seconds, you have +20 armor against Water damage, are immune to Freezing and anyone attacking you have a 9..58% chance of suffering Burning.
(Attribute: Fire)
Ward Against Freezing
E:15 C:1 R:20
Ward Spell. For 8..18 seconds, all allies withing the ward are immune to Freezing.
(Attribute: Fire)
Zero Zone
E:25, C:5, R:60
Spell. Create a Zero Zone at target foe's location. For 9 seconds, foes nearby the location are struck for 6...88 water damage and frozen every 3 seconds. This Spell causes Exhaustion.
(Attribute: Water Magic)
Blue Ice Cocoon
E:5 C:1/4 R:12
Skill. You become frozen for 10 seconds, but gain a +1..5 health regeneration and +6 energy regeneration while you are frozen.
This skill ends if you receive fire damage.
(Attribute: Water)
Frozen Bones
E:5 C:0 R:2
Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 cold damage and are Frozen for 15 seconds.
(Attribute: Death Magic)
I think I'll stick with:
Doubling any action time, moving, casting, recharging, attacking, all 50% slower and...
Damage modification:
- Physical: -75% slash, -50% pierce, -25% blunt.
- Elemental: -90% fire, -50% others.
- Undefined, Chaos: -50%
- Holy, Dark, armor ignoring, health steal: No change, unafected.
Plus finish when receiving fire damage.
And interrupting the action like knockdown does.
More examples for the condition:
Flaming armor
E: 10, C:2, R: 60
Enchantment Spell. For 9...58 seconds, you have +20 armor against Water damage, are immune to Freezing and anyone attacking you have a 9..58% chance of suffering Burning.
(Attribute: Fire)
Ward Against Freezing
E:15 C:1 R:20
Ward Spell. For 8..18 seconds, all allies withing the ward are immune to Freezing.
(Attribute: Fire)
Zero Zone
E:25, C:5, R:60
Spell. Create a Zero Zone at target foe's location. For 9 seconds, foes nearby the location are struck for 6...88 water damage and frozen every 3 seconds. This Spell causes Exhaustion.
(Attribute: Water Magic)
Blue Ice Cocoon
E:5 C:1/4 R:12
Skill. You become frozen for 10 seconds, but gain a +1..5 health regeneration and +6 energy regeneration while you are frozen.
This skill ends if you receive fire damage.
(Attribute: Water)
Frozen Bones
E:5 C:0 R:2
Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 cold damage and are Frozen for 15 seconds.
(Attribute: Death Magic)
Polynikes of Sparta
no!!! some of ur skills are waay overpowered, i like mine better. any opinions on my skills?
~Polynikes
~Polynikes
Puebert
I think you are trying too hard to get this to work.
Any only one profession being able to do this is overpowered still. You could have person frozen, and then struck by a million Assassins using Ebon daggers.
/unsigned.
Any only one profession being able to do this is overpowered still. You could have person frozen, and then struck by a million Assassins using Ebon daggers.
/unsigned.
Polynikes of Sparta
me give up. i mean water magic sucks, and i wanted to givem an attribute-specific condition, but i guess thats not happening. close and thx.
~Polynikes
~Polynikes
Puebert
I agree Water Magic does need a huge boost though.
All it is is Snares...
All it is is Snares...
MithranArkanere
THe main problem with water magic is that is is 'slow', it has the a lot of slow recharge skills. One spammable, but the others are slow.
Even when I use many low recharge water spells, I end up sometimes with a full skillbar recharging.
That almost never happens when I use fire, earth or air.
Even when I use many low recharge water spells, I end up sometimes with a full skillbar recharging.
That almost never happens when I use fire, earth or air.
chembaron
i sense abuse.
Terra Xin
Your description of frozen has the exact same effect as KD, and people are calling it overpowered??
My next question is to ask why have a condition for something that already exists...
My next question is to ask why have a condition for something that already exists...
stueyman2099
This is pretty much just a kd in condition form. I initialy thought this would be overpowered without exhaustion, and at that point, you're pretty much running an underpowered version of gale. I can't see this working out relisticly.
gameshoes3003
Sorry, the only shutdown skill I ever want to deal with is Blackout. Then add in interrupts, daze, etc.