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Originally Posted by Lonesamurai
and no ganking in the persistnat world... nice!
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Awww...
On Topic: Guild Wars 2 isn't trying to *beat* WoW. Moreover, Guild Wars 2 isn't free (very dead horse, I know). I'd just say it's cheaper, and you don't have to deal with any account management - which rules. You just buy the game and boom, you're set.
As things are looking right now, though, it looks like GW2 is gonna be pretty big. Persistancy + High Levels - P2P = Awesome. I mentioned the high-levels because I know of a
lot of people who left Guild Wars after they found out the level cap was 20. High level caps are high in demand.
Quote:
Originally Posted by MirageMaster
why is this useless thread here?
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This whole forum is useless, if you think about it. This thread is here because people like to discuss about the topic. Please be a little more considerate.
Quote:
Originally Posted by MSecorsky
Don't be a fool. I was referring to the known problems of kill-stealing, waiting for hours for a boss to spawn (for your turn...), etc. This has never been a problem in GW, and with the new proposed methodology will still not be a problem.
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Hours??? The most I've ever had to wait for a boss spawn was about a minute, and while I was waiting for it I killed the guys around the spawn for EXP, so win-win.
Kill-stealing is very rare. First, if you attack an enemy first, the kill is yours no matter what. This means you can simply attack it first and if anyone else kills it, it counts as your kill. The only kill-stealing I see is if I'm going for the same boss as a person nearby - in which case, I ask them if they'd like to party-up so we can both benefit from the kill.