ARRRGH... (this is a rant, for those who dont like those things)
runeseeker1
Okay, this is a rant, flame me if you want, see if I care... but be prepared to defend yourself.
What is up with DoA? So far, all that are allowed into the elitist groups are the so called "holy trinity": ele, monk, and warrior. The only other profession allowed in is the necro, and they can only play a BiP build! Really, the place is starting to be like HA, with people demanding that you have Lightbringer 3+ (like fame) or being a certain profession. A Dervish, Paragon, Ranger, Mesmer, Ritualist or Assassin isn't seen for miles. And if a Dervish is allowed into a group, he must be D/E or he's trash, because obviously the only way a Dervish can tank is with Obsidian Flesh. (btw, I'm talking about Dervishes because that's what I play)
Feel free to add on to this rant if you want... or something. What I want to know is why I can't get an Anguish Gemstone set without having to buy one. I don't want to farm solo; I want to be able to kill Mallyx and all that. And btw, don't tell me to make another char because I am NOT willing to play campaigns over and over again.
What is up with DoA? So far, all that are allowed into the elitist groups are the so called "holy trinity": ele, monk, and warrior. The only other profession allowed in is the necro, and they can only play a BiP build! Really, the place is starting to be like HA, with people demanding that you have Lightbringer 3+ (like fame) or being a certain profession. A Dervish, Paragon, Ranger, Mesmer, Ritualist or Assassin isn't seen for miles. And if a Dervish is allowed into a group, he must be D/E or he's trash, because obviously the only way a Dervish can tank is with Obsidian Flesh. (btw, I'm talking about Dervishes because that's what I play)
Feel free to add on to this rant if you want... or something. What I want to know is why I can't get an Anguish Gemstone set without having to buy one. I don't want to farm solo; I want to be able to kill Mallyx and all that. And btw, don't tell me to make another char because I am NOT willing to play campaigns over and over again.
Neo Nugget
well im pretty sure areas will be tones down in normal mode when hard mode comes in. I might have read it wrong though.
i wonder how long till this will close.
i wonder how long till this will close.
thelegendozelda
your more than welcome to start your own group with whatever you like,
and if you can beat atleast 1 area, with a member of each profession you ranted about, i'll mail you a $100
and if you can beat atleast 1 area, with a member of each profession you ranted about, i'll mail you a $100
MirkoTeran
Poor dead horse....
Quote:
Originally Posted by runeseeker1
Quote:
Feel free to add on to this rant if you want... or something.
Feel free to make a team build consisting of professions you want...
Knightsaber Sith
Find a good guild or make some good friends to go with you.
Kakumei
People use the "holy trinity" because they're what works.
Sorry.
Sorry.
themeteor
A guild is the way to go in these sorts of areas really, though I do agree it's a shame that people discriminate. Haven't been there since they day it opened myself and you say elementalists are popular? I may have to go there...
ravensong
Quote:
Originally Posted by Kakumei
People use the "holy trinity" because they're what works.
Sorry. And thats the worst thing about GW...discrimination.
If GW2 will be like that im not playing....
Sorry. And thats the worst thing about GW...discrimination.
If GW2 will be like that im not playing....
frickett
I am in the same boat with my nightfall character (D/P) I remember I had almost the same trouble when trying to pug a group to go kill Shiro. If the skills and professions are balanced, then there wouldn't be trinity only groups...I like having dervishes/rangers/mesmers in my groups even when I am playing one of the holy trinity professions. Dervishes can do lots of aoe damage without causing scattering, and they can spam conditions like crazy, Rangers have interupts, and condition spamming, as well, and a good mesmer can shut down any opponent...
That being said, I guess the Trinity can work better, it is easier, and quicker in most cases...Pure damage, pure tank, pure healing...I guess the rest of us are just support classes, until I can get my monk or warrior through nightfall.
That being said, I guess the Trinity can work better, it is easier, and quicker in most cases...Pure damage, pure tank, pure healing...I guess the rest of us are just support classes, until I can get my monk or warrior through nightfall.
Vilaptca
Quote:
Originally Posted by ravensong
And thats the worst thing about GW...discrimination.
If GW2 will be like that im not playing.... Not exactly something the dev team controls....it was the player-base who decided that this and nothing else works. There are a few out there who understand the potential of the other classes, but most everyone is stuck on the trinity or whatever it was called.
If GW2 will be like that im not playing.... Not exactly something the dev team controls....it was the player-base who decided that this and nothing else works. There are a few out there who understand the potential of the other classes, but most everyone is stuck on the trinity or whatever it was called.
Neo Nugget
i guess you could think of it like getting into a group in HA. Except with a required rank.
ss1986v2
DoA is not normal content. its a high end area there for a challenge and to be farmed. if you want a challenge, try and form your own team, or find some friends. because most ppl are there to farm.
when you farm, people use what works. you dont need a mesmer, ranger, assassin, paragon, dervish, or ritualist. the holy trinity covers everything you need (tank, nuke, heal) with the necro bringing support.
why bring any other class if they wont help? its not elitism, its logic. would you invite a crip anthem para into your caster spike build in HA? the crip anthem para isnt bad, it just doesnt have a role in that build. same goes for DoA.
when you farm, people use what works. you dont need a mesmer, ranger, assassin, paragon, dervish, or ritualist. the holy trinity covers everything you need (tank, nuke, heal) with the necro bringing support.
why bring any other class if they wont help? its not elitism, its logic. would you invite a crip anthem para into your caster spike build in HA? the crip anthem para isnt bad, it just doesnt have a role in that build. same goes for DoA.
Caoimhe
Greed.
That's all it is; people want more/better/stronger stuff, and will do whatever they have to to get it.
So those of us who are "stupid" enough to play a non-sanctioned character get left with the prospect of buying the loot those holy ones have so painstakingly farmed... over, and, over, and over again, while we unwashed masses lurk in the zone, pleading with someone to take us with them like some lost puppy.
It's elitism and discrimination, and frankly, I find it pathetic. Try being a mesmer at Deldrimor for an Oro run. Might as well not even log in.
Form your own group? That's got to be the funniest thing I've heard today. With what? Unless you're in a huge guild with all sorts of noble sorts that are willing to help, you're more likely to get the Xunlai agent to go with you.
Logic? Sure, it's logical, if all you want to do is maximise your profit. What happened to having fun? Oh, wait. Foolish me. I forgot that this wasn't meant to be fun, it was meant to increase the size of individual egos. Instead, every trip is a profit machine; don't bother trying to help or - gasp - learn how other professions might me useful in any given area. You might waste your time, and time is money!
Will this anger some people? Probably. I have only this to say to those who get hot under the collar: Methinks the lady/gent doth protest too much.
Cynical? Yeah, maybe. Why shouldn't I, or anyone else in this kind of a situation, be cynical?
And don't give me "The right person for the job" argument; that's hogwash. If the Dev team wanted a zone to be class-specific, it would have been built that way. Instead, we have elitists making the decisions for us.
The right person for the job is a player who uses their own intelligence to play their character effectively, given any circumstances. Instead we have cookie-cutter builds where about the only differences in characters is appearance and names. Yippee. Nothing like watching the same movie, over and over again. I would find it dreadfully boring myself.
Meh.
That's all it is; people want more/better/stronger stuff, and will do whatever they have to to get it.
So those of us who are "stupid" enough to play a non-sanctioned character get left with the prospect of buying the loot those holy ones have so painstakingly farmed... over, and, over, and over again, while we unwashed masses lurk in the zone, pleading with someone to take us with them like some lost puppy.
It's elitism and discrimination, and frankly, I find it pathetic. Try being a mesmer at Deldrimor for an Oro run. Might as well not even log in.
Form your own group? That's got to be the funniest thing I've heard today. With what? Unless you're in a huge guild with all sorts of noble sorts that are willing to help, you're more likely to get the Xunlai agent to go with you.
Logic? Sure, it's logical, if all you want to do is maximise your profit. What happened to having fun? Oh, wait. Foolish me. I forgot that this wasn't meant to be fun, it was meant to increase the size of individual egos. Instead, every trip is a profit machine; don't bother trying to help or - gasp - learn how other professions might me useful in any given area. You might waste your time, and time is money!
Will this anger some people? Probably. I have only this to say to those who get hot under the collar: Methinks the lady/gent doth protest too much.
Cynical? Yeah, maybe. Why shouldn't I, or anyone else in this kind of a situation, be cynical?
And don't give me "The right person for the job" argument; that's hogwash. If the Dev team wanted a zone to be class-specific, it would have been built that way. Instead, we have elitists making the decisions for us.
The right person for the job is a player who uses their own intelligence to play their character effectively, given any circumstances. Instead we have cookie-cutter builds where about the only differences in characters is appearance and names. Yippee. Nothing like watching the same movie, over and over again. I would find it dreadfully boring myself.
Meh.
ss1986v2
Quote:
Originally Posted by Caoimhe
Logic? Sure, it's logical, if all you want to do is maximise your profit. What happened to having fun?
...
I would find it dreadfully boring myself.
Meh. for some, profit = fun! money allows you to get your hands on some of the top end items. a member of my guild spent a couple of weeks farming DoA because he really wanted a tormented shield. another did it to equip two more of his char with FoW armor. another wanted to get the funds to get his hand on a colossal scimitar. because for them, having the skins they like is fun. its a matter of personal preference. just because you dont care about those things, doesnt mean another person is wrong for wanting them. while you (and myself) find it tedious and boring, doesnt mean others cant or shouldnt.
...
I would find it dreadfully boring myself.
Meh. for some, profit = fun! money allows you to get your hands on some of the top end items. a member of my guild spent a couple of weeks farming DoA because he really wanted a tormented shield. another did it to equip two more of his char with FoW armor. another wanted to get the funds to get his hand on a colossal scimitar. because for them, having the skins they like is fun. its a matter of personal preference. just because you dont care about those things, doesnt mean another person is wrong for wanting them. while you (and myself) find it tedious and boring, doesnt mean others cant or shouldnt.
TheDarkOneVK
Class discrimination has always gotten on my nerves in this game, and it oftentimes comes from the 12-year-old guildwiki kiddies who believe that there is one and ONLY one effective way to do EVERYTHING. Granted the amount of skills, profession/secondary, and party combinations possible...I find that to be a little hard to believe.
I actually recently started my guild to address that very problem, and focus on coming up with NEW builds for these areas, and work on helping people who have never been able to get into the pvp scene to do so with a group of friends instead of having to be accepted by "the elite". It's still new so who knows if this experiment will work.
On a side note, just wait a few months when a new DoA party configuration comes out that includes one of those non-"holy trinity" professions, you'll see it up on the wiki in no time, then IT will be the "only way" to do things.
I actually recently started my guild to address that very problem, and focus on coming up with NEW builds for these areas, and work on helping people who have never been able to get into the pvp scene to do so with a group of friends instead of having to be accepted by "the elite". It's still new so who knows if this experiment will work.
On a side note, just wait a few months when a new DoA party configuration comes out that includes one of those non-"holy trinity" professions, you'll see it up on the wiki in no time, then IT will be the "only way" to do things.
Exoudeous
yes theres builds for other classes that work, but if you are going to be spending 3+ hours doing a quest in DoA wouldnt you want to make sure it works correctly?
it may sound like elitism, but im sure you wouldnt want some one in your party you wernt sure about when you are about to go on a long quest.
it may sound like elitism, but im sure you wouldnt want some one in your party you wernt sure about when you are about to go on a long quest.
Caoimhe
Quote:
Originally Posted by ss1986v2
for some, profit = fun! money allows you to get your hands on some of the top end items. a member of my guild spent a couple of weeks farming DoA because he really wanted a tormented shield. another did it to equip two more of his char with FoW armor. another wanted to get the funds to get his hand on a colossal scimitar. because for them, having the skins they like is fun. its a matter of personal preference. just because you dont care about those things, doesnt mean another person is wrong for wanting them. while you (and myself) find it tedious and boring, doesnt mean others cant or shouldnt.
I was a bit harsh; forgive me that tone (it's the painkillers). You're right; I hadn't meant to imply that it was that way for everyone. I was looking more at those who ONLY do this to hock what they garner for more computerized gold pieces. To me, (and I guess I should have made this clear in my first post,) what makes GW fun is a few things: It's a beautiful game, I've found some really neat people all over the GW world, and I like earning what I can get. But I get you. What works for me isn't what works for others. I see folks talking about their bank accounts being greater than Ascalon's Treasury (pre-searing) and wonder what it's like to do the same thing over and over again. I don't think in the 20 months I've been playing that I've ever had more than 60K in storage.
TheDarkOneVK
Well I may be the minority on this, but I'd get a lot more satisfaction from doing a hard area with something original than the generally "accepted build". Don't get me wrong, I've had plenty of fun playing in B/P groups in Urgoz and Tombs. However, I generally don't do these areas for the loot, I could honestly care less about that. I like running the hard areas for a sense of fun and accomplishment, but I realize that most people are in it for the money.
So if using something different means it takes me a bit longer and I lose my "farming efficiency" or whatever, that's fine. Is anyone with me? (Probably not )
So if using something different means it takes me a bit longer and I lose my "farming efficiency" or whatever, that's fine. Is anyone with me? (Probably not )
ss1986v2
Quote:
Originally Posted by Caoimhe
as for the others claims of elitism, i just dont see it. if what someone wants to do is farm, why is that a bad thing? take topk for example. you can run a balanced build there and get it done in just over an hour. and it works great. but why would you run a balanced build when what you want to do is farm. usually you want to pick the fastest, least intensive route, which in tombs would probably be b/p. its not a matter of "if you arent a ranger, necro, or monk, you suck!". anyone that says that IS a noob and deserves the community's rage. but for the guy who is just trying to farm some cash for the stuff he would really like to have, i think its wrong to criticize them for playing the game how they want.
Quote:
Originally Posted by TheDarkOneVK
So if using something different means it takes me a bit longer and I lose my "farming efficiency" or whatever, that's fine. Is anyone with me? (Probably not )
again, agreed 110%. anyone and everyone should be able to play the game whatever way they want. but the same goes for the farmers out there too.
Caoimhe
Quote:
Originally Posted by TheDarkOneVK
Well I may be the minority on this, but I'd get a lot more satisfaction from doing a hard area with something original than the generally "accepted build". Don't get me wrong, I've had plenty of fun playing in B/P groups in Urgoz and Tombs. However, I generally don't do these areas for the loot, I could honestly care less about that. I like running the hard areas for a sense of fun and accomplishment, but I realize that most people are in it for the money.
So if using something different means it takes me a bit longer and I lose my "farming efficiency" or whatever, that's fine. Is anyone with me? (Probably not ) Well said. I nominate you to be my spokesperson, at least until I have full control of my brain again. Kidding aside; that's what I love about GW, and what is so frustrating about it as well. It can be dreadfully difficult to find a group in some areas, and that stinks when all you want to do is have fun. I'm not a part of a huge guild, and I can't devote as much time to the game (guild) as others might. Reality has a way of doing that to you. So why should I take second fiddle to others who are blessed with a different reality than mine? THAT'S the elitist part. Gli
What it boils down to, DoA is a crap area for casual players or roleplayers.
The difficulty leaves no room for experimentation unless you have a dedicated team of people who all have a ridiculous amount of hours to spend playing continuously and who have a high tolerance for frustration. If you have such a team, all you'll come up with in the end is just another build that leaves little room for variation, with its own particular silly AI exploitation requirements. Lacking that, all that's left is copying a cookie-cutter build and going through the motions, occasionally laughing your ass off at the poor noobs who haven't yet figured out this ugly truth. Caoimhe
Maybe I'm just a poor noob, but I have to believe that everyone's not like that. I'm not; I can't be the only one who isn't.
jjtrasher
lol, they only use the holy trinity cause its what works
ss1986v2
Quote:
Originally Posted by Caoimhe
Maybe I'm just a poor noob, but I have to believe that everyone's not like that. I'm not; I can't be the only one who isn't.
some arent. in fact, id bet the majority of the community isnt. but just the idea of DoA creates a vicious cycle:
joe mesmer thinks "no one plays DoA casually, so i wont even go there." joe rit, joe sin, and joe para all think and do the same thing. so now when joe derv does go there, no one is there to play it for fun. so he never goes back because he thinks "no one plays DoA casually, so i wont even go there." repeat. if everyone who really wanted to play DoA casually actually showed up in force, the districts would be packed with mesmers, rits, sins, paras, derv, and even monks, wars, eles, and necros who want to just roll it for fun. but they dont, so its impossible to get it done. Caith-Avar
Quote:
Originally Posted by Caoimhe
what makes GW fun is a few things: It's a beautiful game, I've found some really neat people all over the GW world, and I like earning what I can get. But I get you. What works for me isn't what works for others. I see folks talking about their bank accounts being greater than Ascalon's Treasury (pre-searing) and wonder what it's like to do the same thing over and over again. I don't think in the 20 months I've been playing that I've ever had more than 60K in storage.
It's about the same for me, though I usually am around 100 k... except that one time, when I auctioned that axe that had dropped from a level 11 grasping ghoul during the undead hordes quest in beetletun for 375 k... it wasn't my axe, and the person who had given it to me for auction chose to split up the money evenly... but there, I had some 400 k in storage for a day or so.
I'm not a farmer. If I'd want to go farming in a game, I'd play Harvest Moon. (Occasionally "farming" 5 hydra claws/carpaces/heket tongues/whatever for a collectors weapon for a friend or new character doesn't count as "farming" here, I think) Well, the only thing that helps against the holy trinity is a bunch of good friends in a guild and/or alliance and the luck to meet one or two like-minded more in the respective outposts. Then you can do those things with a different set of characters. Like doing UW2 with 2 Mesmers, 2 Warriors, 1 Necro (neither MM, nor Order, nor BiP), 1 Ranger Hench and 2 Monk Henchs in a time when every team HAD TO be 4-5 B/P Rangers, 1 Order Necro, 1 MM and 1-2 Healer Monks. Takes longer, is maybe less profitable, but can be HUGE fun. Which is that I don't doubt that rocking an area with the trinity is. Having 20-something foes perish at the same time behind a wall of warriors, pummeled to death by multiple Meteor Storms is a nice view... but... I like playing my mesmer far too much. And, if I have the choice, I'd prefer the probably more-death-including, more-times-try-starting variant of a team that is made up out of people playing the class they like most, and, if possible, the build for that class they like most. But it's experiences like standing at UW2, looking for a team, or like someone inviting himself into our (then 2-man-guild-)team and instantaneously saying: "Kick the mesmer" that make me play almost solely with guildies. Why should I bother to talk people with a into accepting me, just to be forced to "prove" something to them afterwards? It's not like I wouldn't be the one that messed everything up if it fails, even if it wasn't me who caused the wipe anyhow. My guildmates know me, they know what I can do, what I'm best at, what I can't do. We always find some way to go. I guess I haven't disappointed the people I have played with on PuGs (rare occasions) either... So... enough said. I belong to the adventurous, (self-)experience seeking, but less efficient, others belong to the industrious, efficiency-seeking, but maybe less open-minded. I'd say "To each his own", but that has... well... a really bad association for me that I sadly cannot reveal as it would start to invoke fulfillment of Godwins Law almost immediately. ss1986v2 is right, though. Presence would be a solution. I have my guild to rely on, here. We all usually have an evening with 6-8 hours time to spend every now and then, and then we do such stuff. But maybe the non-trinity players should sort of... form like a network... or something? TheDarkOneVK
Quote:
Originally Posted by ss1986v2
some arent. in fact, id bet the majority of the community isnt. but just the idea of DoA creates a vicious cycle:
joe mesmer thinks "no one plays DoA casually, so i wont even go there." joe rit, joe sin, and joe para all think and do the same thing. so now when joe derv does go there, no one is there to play it for fun. so he never goes back because he thinks "no one plays DoA casually, so i wont even go there." repeat. if everyone who really wanted to play DoA casually actually showed up in force, the districts would be packed with mesmers, rits, sins, paras, derv, and even monks, wars, eles, and necros who want to just roll it for fun. but they dont, so its impossible to get it done. You're right on with that. Part of the problem is lack of necessity (or at least obvious necessity) for the other more defined classes. People see "ok we need something to tank damage, we'll roll a warrior, now we need something to deal damage, we'll roll some eles, now we need something to heal us, we'll roll monks, now we need something to keep energy up, we'll roll a BiP necro". These builds deal with 3 things: Health, Energy, and Damage. The more subtle aspects of pressure, control, spiking, all that stuff that is less concrete doesn't get applied, and the defined roles get tossed out as a result. The solution? ANET needs to adjust these areas so that there is an obvious NEED for such things. There may already be a role for mesmers in DoA that people just haven't seen yet, but they probably won't ever see that role because they just flatten the enemies with elementalists and move on. Maybe add enemies with special enchantments that need to be removed in order to combat them effectively? Or add enemies that punish YOUR team for using enchantments, making a paragon's shouts or a ritualists defensive spirits more viable. Heck, maybe even add some enemies with a high resistance to a particular damage type (say fire?) so that damage types need to be varied. Basically, a lot of this could be fixed by elite areas where the enemies consist of more than just hard hitting baddies with tons of health. ChaoticCoyote
Quote:
Originally Posted by runeseeker1
What is up with DoA? So far, all that are allowed into the elitist groups are the so called "holy trinity": ele, monk, and warrior. The only other profession allowed in is the necro, and they can only play a BiP build! Really, the place is starting to be like HA, with people demanding that you have Lightbringer 3+ (like fame) or being a certain profession. A Dervish, Paragon, Ranger, Mesmer, Ritualist or Assassin isn't seen for miles. And if a Dervish is allowed into a group, he must be D/E or he's trash, because obviously the only way a Dervish can tank is with Obsidian Flesh. (btw, I'm talking about Dervishes because that's what I play)
Feel free to add on to this rant if you want... or something. What I want to know is why I can't get an Anguish Gemstone set without having to buy one. I don't want to farm solo; I want to be able to kill Mallyx and all that. And btw, don't tell me to make another char because I am NOT willing to play campaigns over and over again. Don't blame the players -- blame ANet's design for DoA. The very nature of DoA requires a focus on spike damage and healing; if you want to win those areas, you need the holy trinity. Most of class prejudice is based on area design, frustrating as that may be. Most end-game areas end up the same way -- specific combinations of classes have proven success, and balanced groups simply need not apply. Much as I love ANet's work, this is one area where they have really failed the player base. End-game areas should be designed for balanced groups. ss1986v2
Quote:
Originally Posted by ChaoticCoyote
Don't blame the players -- blame ANet's design for DoA. The very nature of DoA requires a focus on spike damage and healing; if you want to win those areas, you need the holy trinity.
Most of class prejudice is based on area design, frustrating as that may be. Most end-game areas end up the same way -- specific combinations of classes have proven success, and balanced groups simply need not apply. Much as I love ANet's work, this is one area where they have really failed the player base. End-game areas should be designed for balanced groups. i think its less a specific mistake in the end game areas, and more the essence of pve itself. all of pve boils down to absorbing/negating dmg, healing dmg, and dealing dmg. any build, no matter if its balanced or gimmick, will have these elements or it will fail. you can bring other things to the table, but without these core things most builds wont work. and these things almost perfectly mirror the trinity: warriors (with the help of prot monks) to absorb dmg, monks to heal dmg, eles to deal dmg. so its not just the end game areas, its all of pve. you can run any single mission in all of gw with just the trinity. but thats not really the issue. just because you can do it with the trinity, does that mean you have to? the buck stops at the community. if you dont like the trinity, dont run it. dont blame anet for the decisions of the community. we are the ones who created this idea of "if it aint the trinity, its not worth using!" if anyone is to blame, its the community. we choose what classes to play, not anet. Sir Skullcrasher
DoA is there for those who has the time and effort to go through it. For regular to casual players, we tend to skip DoA.
Qual
Quote:
Originally Posted by ravensong
And thats the worst thing about GW...discrimination.
If GW2 will be like that im not playing.... That's the worse crap I have ever heard, get better and/or bring a monk to DoA. Then I wouldn't have to waste time reading your whine. I won't miss you in GW 2 see ya... HawkofStorms
Quote:
Originally Posted by jjtrasher
lol, they only use the holy trinity cause its what works
says a warrior with FoW armor in thier arvatar... *rolls eyes*
Anyway, there are plenty of variations that work. The D/E tank for example is a reliable varient build. A good curses necro or interupt ranger/mesmer is also a nice addition to any team. Furthermore, Rts are invaluable in fight mallyx since their weapon spells and spirits are one of the few sources of healing that Mallyx can not remove. Sins kinda get shafted, but a smart sin who knows how to shadowstep in and out of a battle after performing his attack chain can still work. Bryant Again
Quote:
Originally Posted by Qual
That's the worse crap I have ever heard, get better and/or bring a monk to DoA. Then I wouldn't have to waste time reading your whine.
I won't miss you in GW 2 see ya... Wowwie! You sure assumed a lot there, didn't cha? Not to mention you're missing the whole point of this thread, and Ravensong's quote. Qual
or not my young friend. I'll bet you 100$ that ravensong is thinking of rank and prof. discrimination. But I fail to see the wrong thing about that sort of discrimination. Now that you are so wise, plz explain to me what he was saying, you said that I missed the point of his quote...
Gli
Quote:
Originally Posted by Qual
That's the worse crap I have ever heard, get better and/or bring a monk to DoA.
I have a monk at DoA. I brought her there especially to idle, chat with guildies, chill, etc. The constant blind invites, whispers, and subsequent retractions if I don't react, amuse me.
Dj Tano
Quote:
People use the "holy trinity" because they're what works.
And i think that is exactly whats wrong with those areas in GW. If you design a place where only 3-4 of 10 Professions can go, then you cut out a big part of the community, and that is exactly what you dont want...
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Ouchie
I've seen other professions in DoA in groups. In fact there is a screen shot on these forums somewhere of an all Ranger team
Sir Skullcrasher
This would be the perfect place for the Easy Button!
Arknow
Quote:
And thats the worst thing about GW...discrimination.If GW2 will be like that im not playing.... |
Quote: for some, profit = fun then get a job and leave the games to people who play them for the right reasonsthere is no profit in a video gameall that "gold" in your bank is worth excatley NOTHING
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who said you that only those 3-4 classes were viable? you can run any of the ten professions in DoA, but the community chooses not to. you can replace the monks with rits, the warriors with dervs, and the eles with necros and mesmers and do just fine in DoA. the area doesnt force you to run the trinity.
That's the worse crap I have ever heard, get better and/or bring a monk to DoA. Then I wouldn't have to waste time reading your whine. I won't miss you in GW 2 see ya... and most of us wont miss the arrogant elitest mass of flesh that leave and let the people who bought the game for fun finally enjoy it id go on and point out the obvious flaws in most peoples logic here but thats prolly enough to piss on a few post toasties as it is ss1986v2
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Originally Posted by Dj Tano
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again, its not the the design, its the community. if you want to run a non trinity class, then do it.
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Originally Posted by Arknow
then get a job and leave the games to people who play them for the right reasonsthere is no profit in a video gameall that "gold" in your bank is worth excatley NOTHING
no one said it was worth anything. i just pointed out that some people play the game to have these high end items. you cant claim that these thing were not intended to be obtained, because they are in the game. your definition of "playing a game" may differ from another's definition. that doesnt make yours right and their wrong. they are just different.
example: if someone plays a game from the GTA franchise only to enjoy the open ended gameplay, does that mean they are playing it wrong if they dont take full advantage of the missions? no. its their right to play the game as they see fit. it is a game after all. Exoudeous
No matter how well you ballance teh game end game areas always boil donw to one thing.
the harder they are the more efficent you have to be. sure you could beat DoA with a balanced team with many diffrent classes, but you could also take twice as long to beat the area. whihc is why tombs is mostly B/p now everyone only wants the few greens that are at the end and they want to get to them the fastest you can. so be pissed at teh community for this theings, not anet. if you want to partake in such areas then find a good guild/alliance and party with them. thats what I do cause I cant stand pugs and havent used pugs since before factions |