Originally Posted by Theus
The only reason you MM's are bitching now is the fact that you have to worry about E-Management.
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Some of us like to go away from the traditional usage of a class.
brian78wa
Originally Posted by Theus
The only reason you MM's are bitching now is the fact that you have to worry about E-Management.
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seut
Originally Posted by ensoriki
0_0 Your rant made me cry
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Originally Posted by ensoriki
1. You don't like Rits so its like, WHO cares about their E-management, I can say the same about Necros, although I do somewhat like them.
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Originally Posted by ensoriki
2. Energy storage is powerful? Dude look at the Eles spells 1 they cost alute without Dual attunements, 2 Exhaustion on numberous skills means they may not even HAVE all that energy. Im still waiting for Expertise Touch nerf......someday. Expertise also doesnt gain energy so you will DEPLETE even if you DO kill something
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Originally Posted by ensoriki
3. Fast casting is fine actually, Increased spell casting Speed which means if you take another secondary you can spike with an me/Ele party or Quick save with a Me/mo or piss people off with a Me/N.
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Originally Posted by ensoriki
Most mass energy gain thinks have a pre requisite, and ya Soul Reaping does but
1. In pve things were dying all over the damn place 2. In Pvp if there was a large MASS of things dieing in between 5 seconds that makes it the necro ruined now since it has to wait 5 seconds in pvp now...theres a problem. 3. Soul reaping still works in pve MM is not dead, other necro builds -_- if they were so Incredibely costly that that 1 attribute could make it seem invisible and now makes a dent of 5 seconds -_-. Kill something every 5 seconds, get a sin/dervish/interrupter... |
Originally Posted by ensoriki
This change isnt Necro destroying in PVP unless something was already broken enough for the necro to abuse it...
In pve, MM's are already PLENTY powerful...maybe to much -_- Other necro builds should bring a skill e-management anyways. I can compare necro SR to Assassin Critical striking and unless I bring skills SR can be far better. |
brian78wa
Originally Posted by ensoriki
0_0 Your rant made me cry
2. Energy storage is powerful? Dude look at the Eles spells 1 they cost alute without Dual attunements, 2 Exhaustion on numberous skills means they may not even HAVE all that energy. |
Rakeman
Originally Posted by seut
The amount of professions and skills has brought a complexity to PvP that can never be balanced. That's why i am preaching to change the whole PvP game mechanic to Sealed Deck for serious play (HA / GvG).
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Evilsod
Originally Posted by brian78wa
lol Eles ES IS powerful. I run a GoR nuker with a few other high energy cost spells with only ONE attunement. By the time im done with 1 gropu I still have 90% of my energy. If youre running low on energy on an ele you need to learn to play them better.
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Arcaine Echo |
Smurf Minions
brian78wa
Originally Posted by Evilsod
Obviously your idea of high energy cost differs from mine. That or you have no idea how to nuke. If an ele with only 1 Attunement for e-management and Glyph of Renewal has 90% energy left after the fight then either you cast once every 15 seconds or should stop making up bullshit.
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Originally Posted by Evilsod
Awww, the poor necro can't arcane echo high e-cost skills anymore. If thats the best thing you can come up with to counter the SR nerf then you should stop playing necro and get a clue what energy management on a char without an overpowered primary attribute.
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olly123
Originally Posted by Miral
agh please take your time and make some sort of effort to make your posts legible.
that said.... You say to come up with a new build. But the PvE problem with this change isn't any specific build, it is the whole primary attribute of the necromancer. The only way to come up with a new build to not worry about the nerf would be to not put points in soul reaping at all. In which case, you might as well take an elementalist or mesmer or ritualist primary. And Signet of Lost Souls... It is nice, but it has a very strict conditional (under 50% health but not dead) which against non-boss mobs can be real hard to catch at times... As for your argument about monks: I have a healer. He almost never runs out of energy. He doesn't use a single e-management skill. between powerful healing spells like Word of Healing, and the primary attribute that increases healing even more, I can heal an almost-dead party member to full health for 5 energy. So I can take a full party of 8, over half of which are squishy casters and assassins, PLUS two allies that I must keep alive, and go an entire battle without any deaths and still have near full energy leftover at the end of the battle. Sounds kind of like how necromancers USED to manage... you know, before this nerf... Also just to note, necros were not the only class that had a powerful energy management primary. dervishes, assassins, paragons, rangers, elementalists... all gain energy in some form from their primary attribute. And now all are far more powerful than soul reaping.... PLUS have really good skills linked to the primary attributes! |
Absolutely can. Arcaine Echo =10 SS = 15 Echoed SS = 15 Reckless Haste 15 I think = 55 right there and thats before they even really start attacking you. so your down to 0 energy and have to wait till one gets down to 50% then you get 8 energy back from sig so now youre up maybe 15 if youre lucky since you still have to cast more skills once your energy finally charges enough. By the time they die you may have about 10 or so then you gain a one time energy gain of 12 or so depending on SR. So you end up with 20-22 then by the time next group comes you dont have enough energy to cast anything. |
Originally Posted by Evilsod
Awww, the poor necro can't arcane echo high e-cost skills anymore. If thats the best thing you can come up with to counter the SR nerf then you should stop playing necro and get a clue what energy management on a char without an overpowered primary attribute.
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Evilsod
Originally Posted by brian78wa
LOL. if you honestly think thats its hard to cast all your spells as an ele without dual attune and not have alot of energy left over then YOURE the one that cant nuke not me.
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Necros attribute is MEANT for energy management and its not over powered. Like MANY people have pointed out necros dont have the best E-Management skills for themselves. The nerf that was done was a bit much. Like Ive said in other posts the solution to this is not to put a time constraint on SR but to not allow energy from spirits since this is how it is being abused in PvP. And This wasnt my only counter this was ONE example so before you go posting telling people they shouldnt play a class maybe you should read the full post and actually understand its meaning. Or if you cant understand cause your like 5 or something ask. |
Str0b0
akazukin cha cha
Originally Posted by Str0b0
They went heavy handed when a lighter touch should have been used , anyone who says otherwise is either playing fan boy or being a troll plain and simple.
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Lonesamurai
Originally Posted by akazukin cha cha
Right, nice blanket statement. I have no problems playing any Necro bars now, as opposed to then.
Spend less time complaining and more time studying the game to see that there are ways to manage your energy, explained over and over. Or just quit. I won't miss any of you. |
brian78wa
Originally Posted by Evilsod
Right... because obviously using Meteor Shower (twice?) and a Rodgorts Invocation, then maybe Fireball or Liquid Flame... nuke? Yes. High energy? Yes. Leaves you with 90%? Not a chance in hell. Without other e-management i think you still the 1 who has no idea how to nuke if your using Glyph of Renewal. Come back when your using Glyph of Energy if you think you'll remain at 90%.
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Spura
Originally Posted by Gaile Gray
Paragon:
This small adjustment to the Paragon was made primarily to deal with Spirit/Chant issues. Since all Spirit attacks count as attack skills, these Chants were making offensive Spirits more powerful than they were intended. Anthem of Fury also received a slight recharge decrease to allow it to fuel Echoes more effectively, and Anthem of Envy's damage bonus was increased to reflect the difficulty of meeting the skill's condition. |
Anthem of Fury: decreased recharge time to 10 seconds, now only affects party members. |
olly123
Originally Posted by brian78wa
You obviouly dont pvp much do you? Spirits is how SR is being abused. This nerf was from PvP complainers and they complain that necros have too much energy in PvP. How do you think they get this?? SPIRITS you know Spiritway. So correcting this will solve it. And for the record im 28 and married tyvm. Now again Ill say we'll just agree that youre not to bright and be done with this.
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About SR: One death every 10 sec at 12 SR still doubles your energy gain, and is thus about as effective as Expertise, 1 death every 5 sec still makes it the best energy engine. |
Kali Magdalene
Originally Posted by Str0b0
The SR nerf has gimped the PvE curse necro. Echo and SS aside GoLE and SoLS don't even begin to approach the problem. In order to be effective and support the party properly you must be able to hit at least 80% of the mob with your chosen hexes. Considering that on average you're looking at 10-15 energy for the good hexes and in the later areas of the game you have mob sizes of 7-10 you begin to see the problem. Three spells at a reduced cost and a conditional, piddly 8 energy gain from SoLS is a drop in the bucket. What this boils down to is that necros are being penalized for making their parties effective. I'm sorry I thought necro's were support casters. Silly me. Had I known that I was not supposed to enable my party to take out mobs quickly and efficiently I would have been playing soo much differently. If my hexes enable my party to take out 4 enemies in five seconds, that is 4 enemies die within five seconds of one another, at a cost to me of between 40 and 60 energy then why should I not gain my 40 to 60 energy back? Considering I don't have the ability to buff my max energy like eles do that 40-60 energy hurts. Arena Net screwed the pooch on this one. They went heavy handed when a lighter touch should have been used , anyone who says otherwise is either playing fan boy or being a troll plain and simple.
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IMMORTAlMITCH
Originally Posted by Spura
Ok so this is what now, 5th paragon nerf in a row?
You could have easily made any of these affect only non-spirit allies like some of the echoes do(Finale of Restoration). By changing it to party members instead, now all of these shouts bring 1 or 2 (max 4) energy in alliance battles. Why did you break it for AB and PvE, when teh spirit issue could be resolved by changing it from allies to non-spirit allies? The special hint that you have no idea what the hell you are doing is this: You claim the changes were because of spirits. Wow didn't know spirits used adrenaline. Better change "Fall Back!" to party only as well, with that 33% speed boost spirits move way too fast. About SR: One death every 10 sec at 12 SR still doubles your energy gain, and is thus about as effective as Expertise, 1 death every 5 sec still makes it the best energy engine. |
Abarra
brian78wa
Originally Posted by olly123
its actual arcaine echo is 15 but there u go :P
u dont need to echo SS, it was an added bonus used because of SR, sou can change that to GoLE |
brian78wa
Originally Posted by olly123
it was not only in PVP that necros SR was being abused. have u not seen the MM's, they had a constant 30+ energy, if u didnt then u dont know how to MM. they also provided that other necro in ur team the aditional energy making it as bad as spirt abuse. so learn to live with it, cos it got nerfed for both plays and wont b swaped back.
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brian78wa
Originally Posted by Abarra
If you're looking for cry babies why not call out the origianal pvpers that went whining to anet about necros in the first place and got this nerf for us...
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Originally Posted by Abarra
separate pvp and pve skills and the problem vanishes...
or is that too easy. |
elsalamandra
olly123
Originally Posted by brian78wa
Actually it IS PvP that brought on the nerf to SR. And wtf do people keep bringing up MMS? NOt all necros are MMs.
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Why on earth would you not Echo SS? Get the max dmg going on all foes by echoing it. GoLe only reduces cost not kills them faster |
vdz
Spura
Originally Posted by IMMORTAlMITCH
Shouts/Chants working on NPCs is (was) an issue in PvP...
Thank god the game isn't balanced around AB..... |
brian78wa
Originally Posted by olly123
why ppl keep bring up MM's is because they also brought about the nerf to SR, it was not jsut Spirts. they nerfed spirts but then necros brough minions to keep energy. and in PVE the minion master always had high energy, so did other necros, this imo is overpowerment, if it wants the monk would b able to cast 10 -15 energy spesl over and over again and still b on 40 energy
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Originally Posted by olly123
9 out of 10 times the group would scatter makeing it usless.
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Miral
Originally Posted by olly123
why ppl keep bring up MM's is because they also brought about the nerf to SR, it was not jsut Spirts. they nerfed spirts but then necros brough minions to keep energy. and in PVE the minion master always had high energy, so did other necros, this imo is overpowerment, if it wants the monk would b able to cast 10 -15 energy spesl over and over again and still b on 40 energy
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Shendaar
LordDeArnise
Darth Animal
wajj
Bankai
cthulhu reborn
tomcruisejr
Originally Posted by seut
It's been a little more than 23months since the release of Prophecies and suddenly Anet is thinking that Necros (not only MMs, the whole class!) are overpowered for PvE?
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Sorry, but that's ridiculous. |
Operations
Narcism
Originally Posted by Operations
Wow. Just... wow.
Are any of you whiners even PLAYING with the changes? Cause I have, and don't see a real impact in PvE, or even PvP (where people don't die frequently enough for the 5 second wait to be an issue). I mean seriously, I've tried out my Blood, Curses, and Death builds since the change. They still keep chugging right along. No issues. I play both PvE and PvP, and I still don't see any real difference in my energy gain. I'm just not wasting as much now. Before I got it faster than I could use it. My Elementalist has an average pool of 85, GoLE, and he still has more energy issues than my Necromancer. The vibe I'm getting here (apologies to [VIBE]) is that a whole bunch of PvE kids are now upset that they can't just solo areas with their Necro. Boo hoo. It's a multiplayer game for a reason. Work with other people, they will still be happy to have you. I bet most of these whiners were the same people telling the Eles to go cry in the corner when the AoE nerf happened. Well, it did, and Eles are still here. So will be Necros. Really, the only people that got a legit reason to cry are Mesmer players, cause their class gets hit EVERY FRIKKIN UPDATE because of every other class in the game abusing their energy management. |
mortis corpus
Originally Posted by Operations
Wow. Just... wow.
Are any of you whiners even PLAYING with the changes? Cause I have, and don't see a real impact in PvE, or even PvP (where people don't die frequently enough for the 5 second wait to be an issue). I mean seriously, I've tried out my Blood, Curses, and Death builds since the change. They still keep chugging right along. No issues. I play both PvE and PvP, and I still don't see any real difference in my energy gain. I'm just not wasting as much now. Before I got it faster than I could use it. My Elementalist has an average pool of 85, GoLE, and he still has more energy issues than my Necromancer. The vibe I'm getting here (apologies to [VIBE]) is that a whole bunch of PvE kids are now upset that they can't just solo areas with their Necro. Boo hoo. It's a multiplayer game for a reason. Work with other people, they will still be happy to have you. I bet most of these whiners were the same people telling the Eles to go cry in the corner when the AoE nerf happened. Well, it did, and Eles are still here. So will be Necros. Really, the only people that got a legit reason to cry are Mesmer players, cause their class gets hit EVERY FRIKKIN UPDATE because of every other class in the game abusing their energy management. |
olly123
Wow. Just... wow. Are any of you whiners even PLAYING with the changes? Cause I have, and don't see a real impact in PvE, or even PvP (where people don't die frequently enough for the 5 second wait to be an issue). I mean seriously, I've tried out my Blood, Curses, and Death builds since the change. They still keep chugging right along. No issues. I play both PvE and PvP, and I still don't see any real difference in my energy gain. I'm just not wasting as much now. Before I got it faster than I could use it. My Elementalist has an average pool of 85, GoLE, and he still has more energy issues than my Necromancer. The vibe I'm getting here (apologies to [VIBE]) is that a whole bunch of PvE kids are now upset that they can't just solo areas with their Necro. Boo hoo. It's a multiplayer game for a reason. Work with other people, they will still be happy to have you. I bet most of these whiners were the same people telling the Eles to go cry in the corner when the AoE nerf happened. Well, it did, and Eles are still here. So will be Necros. Really, the only people that got a legit reason to cry are Mesmer players, cause their class gets hit EVERY FRIKKIN UPDATE because of every other class in the game abusing their energy management. |
Originally Posted by mortis corpus
whats next nerf the monks devine favor cause they can fully heal faster then some can kill?
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cthulhu reborn
Originally Posted by Operations
Wow. Just... wow.
Are any of you whiners even PLAYING with the changes? Cause I have, and don't see a real impact in PvE, or even PvP (where people don't die frequently enough for the 5 second wait to be an issue). I mean seriously, I've tried out my Blood, Curses, and Death builds since the change. They still keep chugging right along. No issues. I play both PvE and PvP, and I still don't see any real difference in my energy gain. I'm just not wasting as much now. Before I got it faster than I could use it. My Elementalist has an average pool of 85, GoLE, and he still has more energy issues than my Necromancer. The vibe I'm getting here (apologies to [VIBE]) is that a whole bunch of PvE kids are now upset that they can't just solo areas with their Necro. Boo hoo. It's a multiplayer game for a reason. Work with other people, they will still be happy to have you. I bet most of these whiners were the same people telling the Eles to go cry in the corner when the AoE nerf happened. Well, it did, and Eles are still here. So will be Necros. Really, the only people that got a legit reason to cry are Mesmer players, cause their class gets hit EVERY FRIKKIN UPDATE because of every other class in the game abusing their energy management. |
brian78wa
Originally Posted by Operations
Wow. Just... wow.
Are any of you whiners even PLAYING with the changes? Cause I have, and don't see a real impact in PvE, or even PvP (where people don't die frequently enough for the 5 second wait to be an issue). |