Quote:
Originally Posted by Siva arwen
Ok, before this thread gets derailed by You saying the useless thing because you have never play sin before or you are playing BoA sins too much.
|
You can manage to keep this civil can't you? I mean, if you can't manage to debate the topic rather than trying to discredit the poster?
Quote:
Do you know all the thing u just say is above also have effect on Ranger, Warrior, Parragon and Dervish too?
|
Yes, yes I do, in fact that's included in my post, but thanks for reading the whole thing. To reiterate, I included it to say that said skills have more versatility than simply "Anti-Assassin Management" to quell any persons who may say that they don't want to bring anti-profession or anti-build skills.
Just as a point of humor, I'll note that your next sentence is actually a question.
Quote:
Did you even ever know why people asked for the nerf of BoA sins
|
Yes, having been on both sides of the house with said profession, I do. It's a fast cast, low energy, fast recharge, non-draw back 5 seconds of "burst" for the assassin.
It gives you that little extra edge against a slow monk, or a chance to get a critical strike or two in, if you have a huge-energy combo.
Quote:
because it is a super powerful spike build with a energy management and spawn able build and because of this build is too good.
|
You lost me with the "spawnable" part, but to the rest... The assassins "role" is basically a Spiker. The better builds are supposed to lay down a large amount of damage and conditions before retreating. So, so far, I see it doing its job.
Quote:
Can you tell me how do i use this skill [skill]Way of the Fox[/skill] to make it just a little bit useful as [skill]Expose Defenses[/skill]?
|
Well, I think you are saying how can Way of the Fox be as useful as Expose Defensives? You have to realize, the two skills have largely different applications. They aren't meant to do the same thing.
Expose Defenses.
-Hex: So skills like [skill]Hex Breaker[/skill] render it useless (which is why many assassins who use both ED and SP, will use ED as the initial Hex to break Hex Breaker (pun intended of course!
)
-Single Target: So if your opponent throws up a stance or massive tanking skills, your sort of stuck if you have Hex-requiring builds as far as switching to another target.
Way of the Fox.
-Enchantment: Satisfies the "when enchanted" requirement some builds use. It has plenty of "hang time" before it expires, you can pick your targets, take your time, and not lose the few points of energy that the Hex version does, thus allowing you to run a tighter energy-demanding build. You are limited to just one combo then (or there abouts if you just run a Off-Hand/Dual, and with a slow renewable use.
-No Target: So if your opponent sees you coming, or for whatever reason throws his defenses up, you CAN switch targets effectively.
-Shadow Arts: For characters who don't/won't use the Deadly Arts line (or don't want to put in a lot of points).
As I said, two different skills, in two different Attributes, for two different purposes. If you are trying to use Way of the Fox in the same fashion as Expose Defenses, then of COURSE you will run into problems.
I hope this answers your question.
Quote:
And my last question to you is , Do you ever Play Assassin before?
|
Have I ever played Assassins before? Yep, that I have. I'm also on record as having two Builds in the Assassin database which the community approved of at the time.
Just because I don't play the Guild Wiki vers-... I mean your version of the Assassin, doesn't discount anything.
See? We can keep this civil. After all, the discussion between the community and the eventually progression of the profession is more important than either of our Egos, right?
Let me know if you have any more questions!