Originally Posted by Gaile Gray
Necromancer:
Soul Reaping's synergy with Spirits and minions opened up a lot of builds that simply never ran out of power. Spirits still provide half Energy, and with Soul Reaping's Energy gain limited, a player death will now provide more net Energy, which we believe will help Soul Reaping get closer to its intended function. Mark of Fury was strictly inferior to Dark Fury, so we reduced the cost of Mark of Fury in hopes that this improves its playability. Mark of Subversion was changed to match the duration of Diversion, Shame, Mistrust, and Guilt, which keeps these one-time Hexes consistent with one another. Reckless Haste had its cost increased, and Price of Failure received a duration decrease to make it more difficult to keep these powerful Hexes on a large number of people. Poisoned Heart became cheaper and now recharges faster for some fun, creative play, and Enfeebling Touch has been improved so that it's more in line with other applications of Weakness. |
For soul reaping it seems it will be 1 energy gain every 5 seconds but Gaile Gray has mentioned the net gain is higher for player deaths so I'm thinking a players death is worth double soul reapings level and NPC's,Pets,Minions and monsters should be equal to soul reaping and spirits half.
I find the rest of the changes pretty good for all of the classes except mesmers that have been nerfed a bit more due to diversions change.
One of the real intresting changes I can see is dwarven battle stance just put on brutal weapon 1st then run up to the target(Magic user) and samsh down on them with fast attacks with a 10...25 bonus and interuption.